From b52a79076d2e209686fca678fc574fab71b67359 Mon Sep 17 00:00:00 2001 From: Paramat Date: Tue, 20 Aug 2019 21:09:44 +0100 Subject: Add player sprite textures back into the engine as a fallback (#8823) 'player.png' and 'player_back.png' are hardcoded into the engine as the default appearence of the player object, so the textures should be present in the engine. This results in a functional fallback sprite player for when a game has no player appearence related code. --- textures/base/pack/player.png | Bin 0 -> 142 bytes textures/base/pack/player_back.png | Bin 0 -> 140 bytes 2 files changed, 0 insertions(+), 0 deletions(-) create mode 100644 textures/base/pack/player.png create mode 100644 textures/base/pack/player_back.png (limited to 'textures/base') diff --git a/textures/base/pack/player.png b/textures/base/pack/player.png new file mode 100644 index 000000000..6d61c4342 Binary files /dev/null and b/textures/base/pack/player.png differ diff --git a/textures/base/pack/player_back.png b/textures/base/pack/player_back.png new file mode 100644 index 000000000..5e9ef0542 Binary files /dev/null and b/textures/base/pack/player_back.png differ -- cgit v1.2.3