cmake_minimum_required(VERSION 2.6) if(${CMAKE_VERSION} STREQUAL "2.8.2") # bug http://vtk.org/Bug/view.php?id=11020 message( WARNING "CMake/CPack version 2.8.2 will not create working .deb packages!") endif(${CMAKE_VERSION} STREQUAL "2.8.2") # This can be read from ${PROJECT_NAME} after project() is called project(minetest) set(VERSION_EXTRA "" CACHE STRING "Stuff to append to version string") # Also remember to set PROTOCOL_VERSION in clientserver.h when releasing set(VERSION_MAJOR 0) set(VERSION_MINOR 4) set(VERSION_PATCH dev-20120603) if(VERSION_EXTRA) set(VERSION_PATCH ${VERSION_PATCH}-${VERSION_EXTRA}) endif() set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}") MESSAGE(STATUS "*** Will build version ${VERSION_STRING} ***") # Configuration options if(WIN32) set(RUN_IN_PLACE 1 CACHE BOOL "Run directly in source directory structure") else() set(RUN_IN_PLACE 0 CACHE BOOL "Run directly in source directory structure") endif() set(BUILD_CLIENT 1 CACHE BOOL "Build client") if(WIN32) set(BUILD_SERVER 0 CACHE BOOL "Build server") else() set(BUILD_SERVER 1 CACHE BOOL "Build server") endif() set(WARN_ALL 1 CACHE BOOL "Enable -Wall for Release build") if(NOT CMAKE_BUILD_TYPE) # Default to release set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type: Debug or Release" FORCE) endif() # Included stuff set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/") include(${CMAKE_SOURCE_DIR}/cmake/Modules/misc.cmake) # This is done here so that relative search paths are more reasnable find_package(Irrlicht) # # Installation # if(WIN32) set(SHAREDIR ".") set(BINDIR "bin") set(DOCDIR "doc") set(EXAMPLE_CONF_DIR ".") set(LOCALEDIR "locale") elseif(APPLE) # Random placeholders; this isn't usually used and may not work # See https://github.com/toabi/minetest-mac/ set(SHAREDIR "share/${PROJECT_NAME}") set(BINDIR "bin") set(DOCDIR "share/doc/${PROJECT_NAME}") set(EXAMPLE_CONF_DIR ${DOCDIR}) set(LOCALEDIR "locale") elseif(UNIX) # Linux, BSD etc if(RUN_IN_PLACE) set(SHAREDIR ".") set(BINDIR "bin") set(DOCDIR "doc") set(EXAMPLE_CONF_DIR ".") set(MANDIR "unix/man") set(XDG_APPS_DIR "unix/applications") set(ICONDIR "unix/icons") set(LOCALEDIR "locale") else() set(SHAREDIR "share/${PROJECT_NAME}") set(BINDIR "bin") set(DOCDIR "share/doc/${PROJECT_NAME}") set(MANDIR "share/man") set(EXAMPLE_CONF_DIR ${DOCDIR}) set(XDG_APPS_DIR "share/applications") set(ICONDIR "share/icons") set(LOCALEDIR "share/locale") endif() endif() install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/builtin" DESTINATION "${SHAREDIR}") install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games/minimal" DESTINATION "${SHAREDIR}/games") set(MINETEST_GAME_SOURCE "${CMAKE_CURRENT_SOURCE_DIR}/games/minetest_game") if(EXISTS ${MINETEST_GAME_SOURCE} AND IS_DIRECTORY ${MINETEST_GAME_SOURCE}) install(FILES ${MINETEST_GAME_SOURCE}/game.conf DESTINATION "${SHAREDIR}/games/minetest_game/") install(FILES ${MINETEST_GAME_SOURCE}/README.txt DESTINATION "${SHAREDIR}/games/minetest_game/") install(DIRECTORY ${MINETEST_GAME_SOURCE}/mods DESTINATION "${SHAREDIR}/games/minetest_game") endif() if(BUILD_CLIENT) #install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/sounds/base/pack" DESTINATION "${SHAREDIR}/sounds/base") install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/textures/base/pack" DESTINATION "${SHAREDIR}/textures/base") endif() if(RUN_IN_PLACE) install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/mods/minetest/mods_here.txt" DESTINATION "${SHAREDIR}/mods/minetest") install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/textures/all/textures_here.txt" DESTINATION "${SHAREDIR}/textures/all") endif() install(FILES "README.txt" DESTINATION "${DOCDIR}") install(FILES "doc/lua_api.txt" DESTINATION "${DOCDIR}") install(FILES "doc/mapformat.txt" DESTINATION "${DOCDIR}") install(FILES "minetest.conf.example" DESTINATION "${EXAMPLE_CONF_DIR}") if(UNIX) install(FILES "doc/minetest.6" "doc/minetestserver.6" DESTINATION "${MANDIR}/man6") install(FILES "misc/minetest.desktop" DESTINATION "${XDG_APPS_DIR}") install(FILES "misc/minetest-icon.svg" DESTINATION "${ICONDIR}/hicolor/scalable/apps") endif() # # Subdirectories # Be sure to add all relevant definitions above this # add_subdirectory(src) # CPack set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "An InfiniMiner/Minecraft inspired game") set(CPACK_PACKAGE_VERSION_MAJOR ${VERSION_MAJOR}) set(CPACK_PACKAGE_VERSION_MINOR ${VERSION_MINOR}) set(CPACK_PACKAGE_VERSION_PATCH ${VERSION_PATCH}) set(CPACK_PACKAGE_VENDOR "celeron55") set(CPACK_PACKAGE_CONTACT "Perttu Ahola ") if(WIN32) # For some reason these aren't copied otherwise # NOTE: For some reason now it seems to work without these #if(BUILD_CLIENT) # install(FILES bin/minetest.exe DESTINATION bin) #endif() #if(BUILD_SERVER) # install(FILES bin/minetestserver.exe DESTINATION bin) #endif() set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-win32") set(CPACK_GENERATOR ZIP) # This might be needed for some installer #set(CPACK_PACKAGE_EXECUTABLES bin/minetest.exe "Minetest" bin/minetestserver.exe "Minetest Server") elseif(APPLE) # TODO # see http://cmake.org/Wiki/CMake:CPackPackageGenerators#Bundle_.28OSX_only.29 # set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-osx") set(CPACK_PACKAGE_ICON "") set(CPACK_BUNDLE_NAME ${PROJECT_NAME}) set(CPACK_BUNDLE_ICON "") set(CPACK_BUNDLE_PLIST "") set(CPACK_BUNDLE_STARTUP_COMMAND "Contents/MacOS/${PROJECT_NAME}") set(CPACK_GENERATOR "Bundle") else() set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-linux") set(CPACK_GENERATOR TGZ) set(CPACK_SOURCE_GENERATOR TGZ) endif() include(CPack)