-- cache setting local enable_damage = core.settings:get_bool("enable_damage") local health_bar_definition = { hud_elem_type = "statbar", position = { x=0.5, y=1 }, text = "heart.png", number = core.PLAYER_MAX_HP_DEFAULT, direction = 0, size = { x=24, y=24 }, offset = { x=(-10*24)-25, y=-(48+24+16)}, } local breath_bar_definition = { hud_elem_type = "statbar", position = { x=0.5, y=1 }, text = "bubble.png", number = 20, direction = 0, size = { x=24, y=24 }, offset = {x=25,y=-(48+24+16)}, } local hud_ids = {} local function initialize_builtin_statbars(player) if not player:is_player() then return end local name = player:get_player_name() if name == "" then return end if not hud_ids[name] then hud_ids[name] = {} -- flags are not transmitted to client on connect, we need to make sure -- our current flags are transmitted by sending them actively player:hud_set_flags(player:hud_get_flags()) end local hud = hud_ids[name] if player:hud_get_flags().healthbar and enable_damage then if hud.id_healthbar == nil then local hp = player:get_hp() local max_display_hp = math.max(core.PLAYER_MAX_HP_DEFAULT, math.max(player:get_properties().hp_max, hp)) -- Limit width of health bar: Scale to the default maximal HP health_bar_definition.number = hp / max_display_hp * core.PLAYER_MAX_HP_DEFAULT hud.id_healthbar = player:hud_add(health_bar_definition) end else if hud.id_healthbar ~= nil then player:hud_remove(hud.id_healthbar) hud.id_healthbar = nil end end if player:get_breath() < core.PLAYER_MAX_BREATH then if player:hud_get_flags().breathbar and enable_damage then if hud.id_breathbar == nil then hud.id_breathbar = player:hud_add(breath_bar_definition) end else if hud.id_breathbar ~= nil then player:hud_remove(hud.id_breathbar) hud.id_breathbar = nil end end elseif hud.id_breathbar ~= nil then player:hud_remove(hud.id_breathbar) hud.id_breathbar = nil end end local function cleanup_builtin_statbars(player) if not player:is_player() then return end local name = player:get_player_name() if name == "" then return end hud_ids[name] = nil end local function player_event_handler(player,eventname) assert(player:is_player()) local name = player:get_player_name() if name == "" then return end if eventname == "health_changed" then initialize_builtin_statbars(player) if hud_ids[name].id_healthbar ~= nil then local hp = player:get_hp() local max_display_hp = math.max(core.PLAYER_MAX_HP_DEFAULT, math.max(player:get_properties().hp_max, hp)) -- Limit width of health bar: Scale to the default maximal HP local hp_count = hp / max_display_hp * core.PLAYER_MAX_HP_DEFAULT player:hud_change(hud_ids[name].id_healthbar, "number", hp_count) return true end end if eventname == "breath_changed" then initialize_builtin_statbars(player) if hud_ids[name].id_breathbar ~= nil then player:hud_change(hud_ids[name].id_breathbar, "number", player:get_breath() * 2) return true end end if eventname == "hud_changed" then initialize_builtin_statbars(player) return true end return false end function core.hud_replace_builtin(name, definition) if definition == nil or type(definition) ~= "table" or definition.hud_elem_type ~= "statbar" then return false end if name == "health" then health_bar_definition = definition for name,ids in pairs(hud_ids) do local player = core.get_player_by_name(name) if player and hud_ids[name].id_healthbar then player:hud_remove(hud_ids[name].id_healthbar) initialize_builtin_statbars(player) end end return true end if name == "breath" then breath_bar_definition = definition for name,ids in pairs(hud_ids) do local player = core.get_player_by_name(name) if player and hud_ids[name].id_breathbar then player:hud_remove(hud_ids[name].id_breathbar) initialize_builtin_statbars(player) end end return true end return false end core.register_on_joinplayer(initialize_builtin_statbars) core.register_on_leaveplayer(cleanup_builtin_statbars) core.register_playerevent(player_event_handler)