--Minetest --Copyright (C) 2013 sapier -- --This program is free software; you can redistribute it and/or modify --it under the terms of the GNU Lesser General Public License as published by --the Free Software Foundation; either version 2.1 of the License, or --(at your option) any later version. -- --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --GNU Lesser General Public License for more details. -- --You should have received a copy of the GNU Lesser General Public License along --with this program; if not, write to the Free Software Foundation, Inc., --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. mm_texture = {} -------------------------------------------------------------------------------- function mm_texture.init() mm_texture.defaulttexturedir = core.get_texturepath() .. DIR_DELIM .. "base" .. DIR_DELIM .. "pack" .. DIR_DELIM mm_texture.basetexturedir = mm_texture.defaulttexturedir mm_texture.texturepack = core.settings:get("texture_path") mm_texture.gameid = nil end -------------------------------------------------------------------------------- function mm_texture.update(tab,gamedetails) if tab ~= "singleplayer" then mm_texture.reset() return end if gamedetails == nil then return end mm_texture.update_game(gamedetails) end -------------------------------------------------------------------------------- function mm_texture.reset() mm_texture.gameid = nil local have_bg = false local have_overlay = mm_texture.set_generic("overlay") if not have_overlay then have_bg = mm_texture.set_generic("background") end mm_texture.clear("header") mm_texture.clear("footer") core.set_clouds(false) mm_texture.set_generic("footer") mm_texture.set_generic("header") if not have_bg then if core.settings:get_bool("menu_clouds") then core.set_clouds(true) else mm_texture.set_dirt_bg() end end end -------------------------------------------------------------------------------- function mm_texture.update_game(gamedetails) if mm_texture.gameid == gamedetails.id then return end local have_bg = false local have_overlay = mm_texture.set_game("overlay",gamedetails) if not have_overlay then have_bg = mm_texture.set_game("background",gamedetails) end mm_texture.clear("header") mm_texture.clear("footer") core.set_clouds(false) if not have_bg then if core.settings:get_bool("menu_clouds") then core.set_clouds(true) else mm_texture.set_dirt_bg() end end mm_texture.set_game("footer",gamedetails) mm_texture.set_game("header",gamedetails) mm_texture.gameid = gamedetails.id end -------------------------------------------------------------------------------- function mm_texture.clear(identifier) core.set_background(identifier,"") end -------------------------------------------------------------------------------- function mm_texture.set_generic(identifier) --try texture pack first if mm_texture.texturepack ~= nil then local path = mm_texture.texturepack .. DIR_DELIM .."menu_" .. identifier .. ".png" if core.set_background(identifier,path) then return true end end if mm_texture.defaulttexturedir ~= nil then local path = mm_texture.defaulttexturedir .. DIR_DELIM .."menu_" .. identifier .. ".png" if core.set_background(identifier,path) then return true end end return false end -------------------------------------------------------------------------------- function mm_texture.set_game(identifier, gamedetails) if gamedetails == nil then return false end if mm_texture.texturepack ~= nil then local path = mm_texture.texturepack .. DIR_DELIM .. gamedetails.id .. "_menu_" .. identifier .. ".png" if core.set_background(identifier, path) then return true end end -- Find out how many randomized textures the subgame provides local n = 0 local filename local menu_files = core.get_dir_list(gamedetails.path .. DIR_DELIM .. "menu", false) for i = 1, #menu_files do filename = identifier .. "." .. i .. ".png" if table.indexof(menu_files, filename) == -1 then n = i - 1 break end end -- Select random texture, 0 means standard texture n = math.random(0, n) if n == 0 then filename = identifier .. ".png" else filename = identifier .. "." .. n .. ".png" end local path = gamedetails.path .. DIR_DELIM .. "menu" .. DIR_DELIM .. filename if core.set_background(identifier, path) then return true end return false end function mm_texture.set_dirt_bg() if mm_texture.texturepack ~= nil then local path = mm_texture.texturepack .. DIR_DELIM .."default_dirt.png" if core.set_background("background", path, true, 128) then return true end end -- Use universal fallback texture in textures/base/pack local minimalpath = defaulttexturedir .. "menu_bg.png" core.set_background("background", minimalpath, true, 128) end