local craftitem_place_item = function(item, player, pos) minetest.env:add_item(pos, 'CraftItem "' .. item .. '" 1') return true end minetest.register_craft({ output = 'CraftItem "bucket" 1', recipe = { {'CraftItem "steel_ingot"', '', 'CraftItem "steel_ingot"'}, {'', 'CraftItem "steel_ingot"', ''}, } }) minetest.register_craftitem("bucket", { image = "bucket.png", stack_max = 1, liquids_pointable = true, on_place_on_ground = craftitem_place_item, on_use = function(item, player, pointed_thing) if pointed_thing.type == "node" then n = minetest.env:get_node(pointed_thing.under) if n.name == "water_source" then minetest.env:add_node(pointed_thing.under, {name="air"}) player:add_to_inventory_later('CraftItem "bucket_water" 1') return true elseif n.name == "lava_source" then minetest.env:add_node(pointed_thing.under, {name="air"}) player:add_to_inventory_later('CraftItem "bucket_lava" 1') return true end end return false end, }) minetest.register_craftitem("bucket_water", { image = "bucket_water.png", stack_max = 1, liquids_pointable = true, on_place_on_ground = craftitem_place_item, on_use = function(item, player, pointed_thing) if pointed_thing.type == "node" then n = minetest.env:get_node(pointed_thing.under) if n.name == "water_source" then -- unchanged elseif n.name == "water_flowing" or n.name == "lava_source" or n.name == "lava_flowing" then minetest.env:add_node(pointed_thing.under, {name="water_source"}) else minetest.env:add_node(pointed_thing.above, {name="water_source"}) end player:add_to_inventory_later('CraftItem "bucket" 1') return true end return false end, }) minetest.register_craftitem("bucket_lava", { image = "bucket_lava.png", stack_max = 1, liquids_pointable = true, on_place_on_ground = craftitem_place_item, on_use = function(item, player, pointed_thing) if pointed_thing.type == "node" then n = minetest.env:get_node(pointed_thing.under) if n.name == "lava_source" then -- unchanged elseif n.name == "water_source" or n.name == "water_flowing" or n.name == "lava_flowing" then minetest.env:add_node(pointed_thing.under, {name="lava_source"}) else minetest.env:add_node(pointed_thing.above, {name="lava_source"}) end player:add_to_inventory_later('CraftItem "bucket" 1') return true end return false end, })