/games/minimal/mods/default/textures/

class="hl opt">= 0; for( int c = 0; c < 64; c++ ) bytes[c] = 0; unprocessedBytes = size = 0; } // process *********************************************************** void SHA1::process() { assert( unprocessedBytes == 64 ); //printf( "process: " ); hexPrinter( bytes, 64 ); printf( "\n" ); int t; Uint32 a, b, c, d, e, K, f, W[80]; // starting values a = H0; b = H1; c = H2; d = H3; e = H4; // copy and expand the message block for( t = 0; t < 16; t++ ) W[t] = (bytes[t*4] << 24) +(bytes[t*4 + 1] << 16)