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* Revert "Add an active object step time budget #6721"Lars Hofhansl2018-01-12
* Fix rounding error in g/set_node caused by truncation to floatrubenwardy2017-12-26
* Add an active object step time budget #6721Lars Hofhansl2017-12-06
* Allow zoom to actually show more data.Lars Hofhansl2017-11-15
* Move files to subdirectories (#6599)Vitaliy2017-11-08
* Change BS constant from implicit double to float (#6286)Jens Rottmann2017-08-20
* Modernize source code: last part (#6285)Loïc Blot2017-08-20
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* C++11 cleanup on constructors (#6000)Vincent Glize2017-06-19
* Use C++11 mutexes only (remove compat code) (#5922)Loïc Blot2017-06-06
* Fix myfloor(0.0)ShadowNinja2017-05-06
* Clean up numeric.h and split FacePositionCache from itShadowNinja2017-05-06
* Minimap: Optimisenumber Zero2017-03-11
* use unordered containers where possible (patch 4 on X)Loic Blot2016-10-06
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-11
* Rename and move basicmacros.h to util/basic_macros.hest312015-11-02
* Move basic, non-numeric macros from util/numeric.h to basicmacros.hkwolekr2015-10-27
* Clean up threadingShadowNinja2015-08-23
* src/util/numeric.{cpp,h}: Fix FacePositionCache data raceBřetislav Štec2015-08-02
* Fix several MSVC issues numeric.hSmallJoker2015-05-01
* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-01
* Fix set_bitskwolekr2015-03-31
* GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr2015-03-31
* Add support for the PCG32 PRNG algo (and associated script APIs)kwolekr2015-03-22
* Fix wrapDegrees family of functionsCraig Robbins2015-02-23
* Performance Improvement: Use a cache which caches result for getFacePositions.Loic Blot2015-02-16
* Water fixesgregorycu2015-01-18
* Remove unused rangelim function (the macro still exists)Kahrl2014-11-19
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
* Refactor decoration-related codekwolekr2014-10-29