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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include "irrlichttypes_extrabloated.h"
#include "activeobject.h"
#include <unordered_map>
#include <unordered_set>


class ClientEnvironment;
class ITextureSource;
class Client;
class IGameDef;
class LocalPlayer;
struct ItemStack;
class WieldMeshSceneNode;

class ClientActiveObject : public ActiveObject
{
public:
	ClientActiveObject(u16 id, Client *client, ClientEnvironment *env);
	virtual ~ClientActiveObject();

	virtual void addToScene(ITextureSource *tsrc) {}
	virtual void removeFromScene(bool permanent) {}
	// 0 <= light_at_pos <= LIGHT_SUN
	virtual void updateLight(u8 light_at_pos) {}
	virtual void updateLightNoCheck(u8 light_at_pos) {}
	virtual v3s16 getLightPosition() { return v3s16(0, 0, 0); }
	virtual bool getCollisionBox(aabb3f *toset) const { return false; }
	virtual bool getSelectionBox(aabb3f *toset) const { return false; }
	virtual bool collideWithObjects() const { return false; }
	virtual const v3f getPosition() const { return v3f(0.0f); }
	virtual scene::ISceneNode *getSceneNode() const
	{ return NULL; }
	virtual scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode() const
	{ return NULL; }
	virtual bool isLocalPlayer() const { return false; }

	virtual ClientActiveObject *getParent() const { return nullptr; };
	virtual const std::unordered_set<int> &getAttachmentChildIds() const