/po/ky/

tps://git.bananach.space/minetest.git/atom/src/player.cpp?h=gpcf' type='application/atom+xml'/>
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Commit message (Collapse)AuthorAge
* Readd basic_debug as a HUD flag (#12020)Lars Müller2022-03-05
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* Restore pass-through of direction keys (#11924)sfan52022-01-09
| | | This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable.
* Unify wield item handling (#8677)SmallJoker2019-08-07
| | | | This moves the wield item functions to Player and the tool utils for range calculation Also 'local_inventory' was removed due to redundancy in Client
* Extend pitch fly mode to swimming (#7943)random-geek2018-12-31
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* Added pitch fly mode (#7817)Gaël C2018-12-01
| | | | | In pitch fly mode, you fly to the exact direction you are pointing at, using the forward key. Other move directions are also pitched accordingly. It allows smoother and more complex movements. Can be enabled/disabled by L key by default (set keymap_pitchfly in minetest.conf)
* Client-side autojump. Remove Android-only stepheight autojump (#7228)Ben Deutsch2018-11-22
| | | | | | | | Works by detecting a collision while moving forward and then simulating a jump. If the simulated jump is more successful, an artificial jump key press is injected in the client. Includes setting and key change GUI element for enabling and disabling this feature.
* Player hand list: require init by modsSmallJoker2018-10-04
| | | | | Mods will now have to initialize the list/slot in order to define the default player hand. They may use the inventory callbacks to prevent abuse of this list.
* Fix rtt >= 0.0f assertion and free_move crashSmallJoker2018-06-24
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* PlayerSettings struct for player movement code (#7243)Ben Deutsch2018-04-18
| | | | | Instead of calling g_settings->getBool("flag") multiple times during each movement step, the current settings are cached in a new player object member. Updated via registered callbacks.
* Minimap: Add new HUD flag for minimap radar modeparamat2017-08-20
| | | | | Flag default is true to not change default behaviour. The existing minimap HUD flag remains the master control for minimap.
* Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot2017-06-18
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* Wieldhand: Allow overriding the handTeTpaAka2016-11-26
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* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-30