project(minetest) cmake_minimum_required( VERSION 2.6 ) if(RUN_IN_PLACE) add_definitions ( -DRUN_IN_PLACE ) endif(RUN_IN_PLACE) # user-visible option to enable/disable gettext usage OPTION(ENABLE_GETTEXT "Use GetText for internationalization" ON) # this is only set to 1 if gettext is enabled _and_ available set(USE_GETTEXT 0) find_package(GettextLib) if(GETTEXT_FOUND AND ENABLE_GETTEXT) message(STATUS "gettext include path: ${GETTEXT_INCLUDE_DIR}") message(STATUS "gettext msgfmt path: ${GETTEXT_MSGFMT}") if(WIN32) message(STATUS "gettext library: ${GETTEXT_LIBRARY}") message(STATUS "gettext dll: ${GETTEXT_DLL}") message(STATUS "gettext iconv dll: ${GETTEXT_ICONV_DLL}") endif() set(USE_GETTEXT 1) message(STATUS "GetText enabled; locales found: ${GETTEXT_AVAILABLE_LOCALES}") elseif(GETTEXT_FOUND AND NOT ENABLE_GETTEXT) MESSAGE(STATUS "GetText found but disabled;") else(GETTEXT_FOUND AND ENABLE_GETTEXT) message(STATUS "GetText disabled") endif(GETTEXT_FOUND AND ENABLE_GETTEXT) if(NOT MSVC) set(USE_GPROF 0 CACHE BOOL "Use -pg flag for g++") endif() # Use cmake_config.h add_definitions ( -DUSE_CMAKE_CONFIG_H ) if(WIN32) # Windows if(MSVC) # MSVC Specifics # Surpress some useless warnings add_definitions ( /D "_CRT_SECURE_NO_DEPRECATE" /W1 ) else() # Probably MinGW = GCC set(PLATFORM_LIBS ws2_32.lib) endif() # Zlib stuff set(ZLIB_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/../../zlib/zlib-1.2.5" CACHE PATH "Zlib include directory") set(ZLIB_LIBRARIES "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.lib" CACHE FILEPATH "Path to zlibwapi.lib") set(ZLIB_DLL "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.dll" CACHE FILEPATH "Path to zlibwapi.dll (for installation)") set(IRRLICHT_SOURCE_DIR "${PROJECT_SOURCE_DIR}/../../irrlicht-1.7.2" CACHE PATH "irrlicht dir") else() # Unix probably if(BUILD_CLIENT) find_package(X11 REQUIRED) find_package(OpenGL REQUIRED) find_package(JPEG REQUIRED) find_package(BZip2 REQUIRED) find_package(PNG REQUIRED) if(APPLE) FIND_LIBRARY(CARBON_LIB Carbon) FIND_LIBRARY(COCOA_LIB Cocoa) FIND_LIBRARY(IOKIT_LIB IOKit) mark_as_advanced( CARBON_LIB COCOA_LIB IOKIT_LIB ) SET(CLIENT_PLATFORM_LIBS ${CLIENT_PLATFORM_LIBS} ${CARBON_LIB} ${COCOA_LIB} ${IOKIT_LIB}) endif(APPLE) endif(BUILD_CLIENT) find_package(ZLIB REQUIRED) set(PLATFORM_LIBS -lpthread ${CMAKE_DL_LIBS}) #set(CLIENT_PLATFORM_LIBS -lXxf86vm) # This way Xxf86vm is found on OpenBSD too find_library(XXF86VM_LIBRARY Xxf86vm) set(CLIENT_PLATFORM_LIBS ${CLIENT_PLATFORM_LIBS} ${XXF86VM_LIBRARY}) endif() find_package(Jthread REQUIRED) find_package(Sqlite3 REQUIRED) # TODO: Create proper find script for Lua set(LUA_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lua/src") set(LUA_LIBRARY "lua") configure_file( "${PROJECT_SOURCE_DIR}/cmake_config.h.in" "${PROJECT_BINARY_DIR}/cmake_config.h" ) set(common_SRCS inventorymanager.cpp mods.cpp serverremoteplayer.cpp content_abm.cpp craftdef.cpp nameidmapping.cpp itemdef.cpp nodedef.cpp luaentity_common.cpp scriptapi.cpp script.cpp log.cpp content_sao.cpp mapgen.cpp content_nodemeta.cpp content_mapnode.cpp auth.cpp collision.cpp nodemetadata.cpp serverobject.cpp noise.cpp mineral.cpp porting.cpp materials.cpp defaultsettings.cpp mapnode.cpp voxel.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp server.cpp servercommand.cpp socket.cpp mapblock.cpp mapsector.cpp map.cpp player.cpp utility.cpp test.cpp sha1.cpp base64.cpp ban.cpp ) # This gives us the icon if(WIN32) if(MINGW) ADD_CUSTOM_COMMAND(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o COMMAND windres.exe -I${CMAKE_CURRENT_SOURCE_DIR} -i${CMAKE_CURRENT_SOURCE_DIR}/winresource.rc -o ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o) SET(common_SRCS ${common_SRCS} ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o) else(MINGW) # Probably MSVC set(common_SRCS ${common_SRCS} winresource.rc) endif(MINGW) endif() # Client sources set(minetest_SRCS ${common_SRCS} content_mapblock.cpp content_cao.cpp mesh.cpp mapblock_mesh.cpp farmesh.cpp keycode.cpp camera.cpp clouds.cpp clientobject.cpp guiMainMenu.cpp guiKeyChangeMenu.cpp guiMessageMenu.cpp guiTextInputMenu.cpp guiInventoryMenu.cpp guiPauseMenu.cpp guiPasswordChange.cpp guiDeathScreen.cpp client.cpp tile.cpp game.cpp main.cpp ) # Server sources set(minetestserver_SRCS ${common_SRCS} servermain.cpp ) include_directories( ${PROJECT_BINARY_DIR} ${IRRLICHT_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR} ${CMAKE_BUILD_TYPE} ${PNG_INCLUDE_DIR} ${GETTEXT_INCLUDE_DIR} ${JTHREAD_INCLUDE_DIR} ${SQLITE3_INCLUDE_DIR} ${LUA_INCLUDE_DIR} ) set(EXECUTABLE_OUTPUT_PATH "${CMAKE_SOURCE_DIR}/bin") if(BUILD_CLIENT) add_executable(${PROJECT_NAME} ${minetest_SRCS}) target_link_libraries( ${PROJECT_NAME} ${ZLIB_LIBRARIES} ${IRRLICHT_LIBRARY} ${OPENGL_LIBRARIES} ${JPEG_LIBRARIES} ${BZIP2_LIBRARIES} ${PNG_LIBRARIES} ${X11_LIBRARIES} ${GETTEXT_LIBRARY} ${JTHREAD_LIBRARY} ${SQLITE3_LIBRARY} ${LUA_LIBRARY} ${PLATFORM_LIBS} ${CLIENT_PLATFORM_LIBS} ) endif(BUILD_CLIENT) if(BUILD_SERVER) add_executable(${PROJECT_NAME}server ${minetestserver_SRCS}) target_link_libraries( ${PROJECT_NAME}server ${ZLIB_LIBRARIES} ${JTHREAD_LIBRARY} ${SQLITE3_LIBRARY} ${LUA_LIBRARY} ${PLATFORM_LIBS} ) endif(BUILD_SERVER) # # Set some optimizations and tweaks # include(CheckCXXCompilerFlag) if(MSVC) # Visual Studio # EHa enables SEH exceptions (used for catching segfaults) set(CMAKE_CXX_FLAGS_RELEASE "/EHa /O2 /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP") #set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG /NODEFAULTLIB:\"libcmtd.lib\" /NODEFAULTLIB:\"libcmt.lib\"") set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG") # Debug build doesn't catch exceptions by itself # Add some optimizations because otherwise it's VERY slow set(CMAKE_CXX_FLAGS_DEBUG "/MDd /Zi /Ob0 /Od /RTC1") # Flags for C files (sqlite) # /MT = Link statically with standard library stuff set(CMAKE_C_FLAGS_RELEASE "/O2 /Ob2 /MT") if(BUILD_SERVER) set_target_properties(${PROJECT_NAME}server PROPERTIES COMPILE_DEFINITIONS "SERVER") endif(BUILD_SERVER) else() # Probably GCC if(WARN_ALL) set(RELEASE_WARNING_FLAGS "-Wall") else() set(RELEASE_WARNING_FLAGS "") endif() if(NOT APPLE AND NOT "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") CHECK_CXX_COMPILER_FLAG("-Wno-unused-but-set-variable" HAS_UNUSED_BUT_SET_VARIABLE_WARNING) if(HAS_UNUSED_BUT_SET_VARIABLE_WARNING) set(WARNING_FLAGS "${WARNING_FLAGS} -Wno-unused-but-set-variable") endif(HAS_UNUSED_BUT_SET_VARIABLE_WARNING) endif() if(APPLE) set(CMAKE_OSX_ARCHITECTURES i386 CACHE STRING "do not build for 64-bit" FORCE) set(ARCH i386) endif() set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${RELEASE_WARNING_FLAGS} ${WARNING_FLAGS} -O3 -ffast-math -Wall -fomit-frame-pointer -pipe -funroll-loops") set(CMAKE_CXX_FLAGS_DEBUG "-g -O1 -Wall ${WARNING_FLAGS}") if(USE_GPROF) set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg") endif() if(BUILD_SERVER) set_target_properties(${PROJECT_NAME}server PROPERTIES COMPILE_DEFINITIONS "SERVER") endif(BUILD_SERVER) endif() #MESSAGE(STATUS "CMAKE_CXX_FLAGS_RELEASE=${CMAKE_CXX_FLAGS_RELEASE}") #MESSAGE(STATUS "CMAKE_CXX_FLAGS_DEBUG=${CMAKE_CXX_FLAGS_DEBUG}") # # Installation # # Example configuration file # NOTE: Install is handled elsewhere #install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/../minetest.conf.example" DESTINATION ${EXAMPLE_CONF_DIR}) if(BUILD_CLIENT) install(TARGETS ${PROJECT_NAME} DESTINATION ${BINDIR}) #file(GLOB images "${CMAKE_CURRENT_SOURCE_DIR}/../data/textures/*.png") #install(FILES ${images} DESTINATION ${DATADIR}/textures) #file(GLOB datasubstuff "${CMAKE_CURRENT_SOURCE_DIR}/../data/*") #install(DIRECTORY "${datasubstuff}" DESTINATION ${DATADIR}) install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/../data/" DESTINATION ${DATADIR}) if(USE_GETTEXT) foreach(LOCALE ${GETTEXT_AVAILABLE_LOCALES}) set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE}) set(MO_BUILD_PATH "${MO_BUILD_PATH}/${PROJECT_NAME}.mo") install(FILES ${MO_BUILD_PATH} DESTINATION ${MO_DEST_PATH}) endforeach(LOCALE ${GETTEXT_AVAILABLE_LOCALES}) endif() if(WIN32) if(DEFINED IRRLICHT_DLL) install(FILES ${IRRLICHT_DLL} DESTINATION ${BINDIR}) endif() if(DEFINED ZLIB_DLL) install(FILES ${ZLIB_DLL} DESTINATION ${BINDIR}) endif() if(USE_GETTEXT) if(DEFINED GETTEXT_DLL) install(FILES ${GETTEXT_DLL} DESTINATION ${BINDIR}) endif() if(DEFINED GETTEXT_ICONV_DLL) install(FILES ${GETTEXT_ICONV_DLL} DESTINATION ${BINDIR}) endif() endif(USE_GETTEXT) endif() endif(BUILD_CLIENT) if(BUILD_SERVER) install(TARGETS ${PROJECT_NAME}server DESTINATION ${BINDIR}) endif(BUILD_SERVER) if (USE_GETTEXT) set(MO_FILES) foreach(LOCALE ${GETTEXT_AVAILABLE_LOCALES}) set(PO_FILE_PATH "${GETTEXT_PO_PATH}/${LOCALE}/minetest.po") set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE}) set(MO_FILE_PATH "${MO_BUILD_PATH}/${PROJECT_NAME}.mo") add_custom_command(OUTPUT ${MO_BUILD_PATH} COMMAND ${CMAKE_COMMAND} -E make_directory ${MO_BUILD_PATH} COMMENT "mo-update [${LOCALE}]: Creating locale directory.") add_custom_command( OUTPUT ${MO_FILE_PATH} COMMAND ${GETTEXT_MSGFMT} -o ${MO_FILE_PATH} ${PO_FILE_PATH} DEPENDS ${MO_BUILD_PATH} ${PO_FILE_PATH} WORKING_DIRECTORY "${GETTEXT_PO_PATH}/${LOCALE}" COMMENT "mo-update [${LOCALE}]: Creating mo file." ) set(MO_FILES ${MO_FILES} ${MO_FILE_PATH}) endforeach(LOCALE ${GETTEXT_AVAILABLE_LOCALES}) add_custom_target(translations ALL COMMENT "mo update" DEPENDS ${MO_FILES}) endif(USE_GETTEXT) # Subdirectories if (JTHREAD_FOUND) else (JTHREAD_FOUND) add_subdirectory(jthread) endif (JTHREAD_FOUND) if (SQLITE3_FOUND) else (SQLITE3_FOUND) add_subdirectory(sqlite) endif (SQLITE3_FOUND) if (LUA_FOUND) else (LUA_FOUND) add_subdirectory(lua) endif (LUA_FOUND) #end