project(minetest) cmake_minimum_required( VERSION 2.6 ) if(RUN_IN_PLACE) add_definitions ( -DRUN_IN_PLACE ) endif(RUN_IN_PLACE) # Set some random things default to not being visible in the GUI mark_as_advanced(EXECUTABLE_OUTPUT_PATH LIBRARY_OUTPUT_PATH) mark_as_advanced(JTHREAD_INCLUDE_DIR JTHREAD_LIBRARY) mark_as_advanced(SQLITE3_INCLUDE_DIR SQLITE3_LIBRARY) # user-visible option to enable/disable gettext usage OPTION(ENABLE_GETTEXT "Use GetText for internationalization" 0) # this is only set to 1 if gettext is enabled _and_ available set(USE_GETTEXT 0) if(ENABLE_GETTEXT) find_package(GettextLib) else() MARK_AS_ADVANCED(GETTEXT_ICONV_DLL GETTEXT_INCLUDE_DIR GETTEXT_LIBRARY GETTEXT_MSGFMT) endif() if(GETTEXT_FOUND AND ENABLE_GETTEXT) message(STATUS "gettext include path: ${GETTEXT_INCLUDE_DIR}") message(STATUS "gettext msgfmt path: ${GETTEXT_MSGFMT}") if(WIN32) message(STATUS "gettext library: ${GETTEXT_LIBRARY}") message(STATUS "gettext dll: ${GETTEXT_DLL}") message(STATUS "gettext iconv dll: ${GETTEXT_ICONV_DLL}") endif() set(USE_GETTEXT 1) message(STATUS "GetText enabled; locales found: ${GETTEXT_AVAILABLE_LOCALES}") elseif(GETTEXT_FOUND AND NOT ENABLE_GETTEXT) MESSAGE(STATUS "GetText found but disabled;") else(GETTEXT_FOUND AND ENABLE_GETTEXT) message(STATUS "GetText disabled") endif(GETTEXT_FOUND AND ENABLE_GETTEXT) # user visible option to enable/disable sound OPTION(ENABLE_SOUND "Enable sound" ON) # this is only set to 1 if sound is enabled _and_ available set(USE_SOUND 0) set(SOUND_PROBLEM 0) if(ENABLE_SOUND AND BUILD_CLIENT) # Sound libraries find_package(OpenAL) find_package(Vorbis) if(NOT OPENAL_FOUND) message(STATUS "Sound enabled, but OpenAL not found!") set(SOUND_PROBLEM 1) MARK_AS_ADVANCED(CLEAR OPENAL_LIBRARY OPENAL_INCLUDE_DIR) endif() if(NOT VORBIS_FOUND) message(STATUS "Sound enabled, but Vorbis libraries not found!") set(SOUND_PROBLEM 1) MARK_AS_ADVANCED(CLEAR OGG_INCLUDE_DIR VORBIS_INCLUDE_DIR OGG_LIBRARY VORBIS_LIBRARY VORBISFILE_LIBRARY) endif() if(OPENAL_FOUND AND VORBIS_FOUND) set(USE_SOUND 1) message(STATUS "Sound enabled") endif() endif(ENABLE_SOUND AND BUILD_CLIENT) if(SOUND_PROBLEM) message(FATAL_ERROR "Sound enabled, but cannot be used.\n" "To continue, either fill in the required paths or disable sound. (-DENABLE_SOUND=0)") endif() if(USE_SOUND) set(sound_SRCS sound_openal.cpp) set(SOUND_INCLUDE_DIRS ${OPENAL_INCLUDE_DIR} ${VORBIS_INCLUDE_DIR} ${OGG_INCLUDE_DIR} ) set(SOUND_LIBRARIES ${OPENAL_LIBRARY} ${VORBIS_LIBRARIES} ) endif() if(NOT MSVC) set(USE_GPROF 0 CACHE BOOL "Use -pg flag for g++") endif() # Use cmake_config.h add_definitions ( -DUSE_CMAKE_CONFIG_H ) if(WIN32) # Windows if(MSVC) # MSVC Specifics # Surpress some useless warnings add_definitions ( /D "_CRT_SECURE_NO_DEPRECATE" /W1 ) else() # Probably MinGW = GCC set(PLATFORM_LIBS ws2_32.lib) endif() # Zlib stuff set(ZLIB_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/../../zlib/zlib-1.2.5" CACHE PATH "Zlib include directory") set(ZLIB_LIBRARIES "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.lib" CACHE FILEPATH "Path to zlibwapi.lib") set(ZLIB_DLL "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.dll" CACHE FILEPATH "Path to zlibwapi.dll (for installation)") set(IRRLICHT_SOURCE_DIR "${PROJECT_SOURCE_DIR}/../../irrlicht-1.7.2" CACHE PATH "irrlicht dir") set(MINGWM10_DLL "" CACHE FILEPATH "Path to mingwm10.dll (for installation)") if(ENABLE_SOUND) set(OPENAL_DLL "" CACHE FILEPATH "Path to OpenAL32.dll for installation (optional)") set(OGG_DLL "" CACHE FILEPATH "Path to libogg.dll for installation (optional)") set(VORBIS_DLL "" CACHE FILEPATH "Path to libvorbis.dll for installation (optional)") set(VORBISFILE_DLL "" CACHE FILEPATH "Path to libvorbisfile.dll for installation (optional)") endif() else() # Unix probably if(BUILD_CLIENT) find_package(X11 REQUIRED) find_package(OpenGL REQUIRED) find_package(JPEG REQUIRED) find_package(BZip2 REQUIRED) find_package(PNG REQUIRED) if(APPLE) FIND_LIBRARY(CARBON_LIB Carbon) FIND_LIBRARY(COCOA_LIB Cocoa) FIND_LIBRARY(IOKIT_LIB IOKit) mark_as_advanced( CARBON_LIB COCOA_LIB IOKIT_LIB ) SET(CLIENT_PLATFORM_LIBS ${CLIENT_PLATFORM_LIBS} ${CARBON_LIB} ${COCOA_LIB} ${IOKIT_LIB}) endif(APPLE) endif(BUILD_CLIENT) find_package(ZLIB REQUIRED) set(PLATFORM_LIBS -lpthread ${CMAKE_DL_LIBS}) #set(CLIENT_PLATFORM_LIBS -lXxf86vm) # This way Xxf86vm is found on OpenBSD too find_library(XXF86VM_LIBRARY Xxf86vm) set(CLIENT_PLATFORM_LIBS ${CLIENT_PLATFORM_LIBS} ${XXF86VM_LIBRARY}) endif() find_package(Jthread REQUIRED) find_package(Sqlite3 REQUIRED) # TODO: Create proper find script for Lua set(LUA_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lua/src") set(LUA_LIBRARY "lua") configure_file( "${PROJECT_SOURCE_DIR}/cmake_config.h.in" "${PROJECT_BINARY_DIR}/cmake_config.h" ) set(common_SRCS genericobject.cpp voxelalgorithms.cpp sound.cpp quicktune.cpp subgame.cpp inventorymanager.cpp mods.cpp content_abm.cpp craftdef.cpp nameidmapping.cpp itemdef.cpp nodedef.cpp object_properties.cpp scriptapi.cpp script.cpp log.cpp content_sao.cpp mapgen.cpp content_nodemeta.cpp content_mapnode.cpp collision.cpp nodemetadata.cpp nodetimer.cpp serverobject.cpp noise.cpp porting.cpp tool.cpp defaultsettings.cpp mapnode.cpp voxel.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp server.cpp servercommand.cpp socket.cpp mapblock.cpp mapsector.cpp map.cpp player.cpp utility.cpp test.cpp sha1.cpp base64.cpp ban.cpp ) # This gives us the icon if(WIN32) set(WINRESOURCE_FILE ${CMAKE_CURRENT_SOURCE_DIR}/../misc/winresource.rc) if(MINGW) if(NOT CMAKE_RC_COMPILER) set(CMAKE_RC_COMPILER "windres.exe") endif() ADD_CUSTOM_COMMAND(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o COMMAND ${CMAKE_RC_COMPILER} -I${CMAKE_CURRENT_SOURCE_DIR} -i${WINRESOURCE_FILE} -o ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}) SET(common_SRCS ${common_SRCS} ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o) else(MINGW) # Probably MSVC set(common_SRCS ${common_SRCS} ${WINRESOURCE_FILE}) endif(MINGW) endif() # Client sources set(minetest_SRCS ${common_SRCS} ${sound_SRCS} localplayer.cpp sky.cpp clientmap.cpp content_cso.cpp content_mapblock.cpp content_cao.cpp mesh.cpp mapblock_mesh.cpp farmesh.cpp keycode.cpp camera.cpp clouds.cpp clientobject.cpp chat.cpp guiMainMenu.cpp guiKeyChangeMenu.cpp guiMessageMenu.cpp guiTextInputMenu.cpp guiInventoryMenu.cpp guiPauseMenu.cpp guiPasswordChange.cpp guiDeathScreen.cpp guiChatConsole.cpp guiCreateWorld.cpp guiConfirmMenu.cpp client.cpp filecache.cpp tile.cpp game.cpp main.cpp ) # Server sources set(minetestserver_SRCS ${common_SRCS} main.cpp ) include_directories( ${PROJECT_BINARY_DIR} ${IRRLICHT_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR} ${CMAKE_BUILD_TYPE} ${PNG_INCLUDE_DIR} ${GETTEXT_INCLUDE_DIR} ${SOUND_INCLUDE_DIRS} ${JTHREAD_INCLUDE_DIR} ${SQLITE3_INCLUDE_DIR} ${LUA_INCLUDE_DIR} ) set(EXECUTABLE_OUTPUT_PATH "${CMAKE_SOURCE_DIR}/bin") if(BUILD_CLIENT) add_executable(${PROJECT_NAME} ${minetest_SRCS}) target_link_libraries( ${PROJECT_NAME} ${ZLIB_LIBRARIES} ${IRRLICHT_LIBRARY} ${OPENGL_LIBRARIES} ${JPEG_LIBRARIES} ${BZIP2_LIBRARIES} ${PNG_LIBRARIES} ${X11_LIBRARIES} ${GETTEXT_LIBRARY} ${SOUND_LIBRARIES} ${JTHREAD_LIBRARY} ${SQLITE3_LIBRARY} ${LUA_LIBRARY} ${PLATFORM_LIBS} ${CLIENT_PLATFORM_LIBS} ) endif(BUILD_CLIENT) if(BUILD_SERVER) add_executable(${PROJECT_NAME}server ${minetestserver_SRCS}) target_link_libraries( ${PROJECT_NAME}server ${ZLIB_LIBRARIES} ${JTHREAD_LIBRARY} ${SQLITE3_LIBRARY} ${LUA_LIBRARY} ${PLATFORM_LIBS} ) endif(BUILD_SERVER) # # Set some optimizations and tweaks # include(CheckCXXCompilerFlag) if(MSVC) # Visual Studio # EHa enables SEH exceptions (used for catching segfaults) set(CMAKE_CXX_FLAGS_RELEASE "/EHa /O2 /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP") #set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG /NODEFAULTLIB:\"libcmtd.lib\" /NODEFAULTLIB:\"libcmt.lib\"") set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG") # Debug build doesn't catch exceptions by itself # Add some optimizations because otherwise it's VERY slow set(CMAKE_CXX_FLAGS_DEBUG "/MDd /Zi /Ob0 /Od /RTC1") # Flags for C files (sqlite) # /MT = Link statically with standard library stuff set(CMAKE_C_FLAGS_RELEASE "/O2 /Ob2 /MT") if(BUILD_SERVER) set_target_properties(${PROJECT_NAME}server PROPERTIES COMPILE_DEFINITIONS "SERVER") endif(BUILD_SERVER) else() # Probably GCC if(WARN_ALL) set(RELEASE_WARNING_FLAGS "-Wall") else() set(RELEASE_WARNING_FLAGS "") endif() if(NOT APPLE AND NOT "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") CHECK_CXX_COMPILER_FLAG("-Wno-unused-but-set-variable" HAS_UNUSED_BUT_SET_VARIABLE_WARNING) if(HAS_UNUSED_BUT_SET_VARIABLE_WARNING) set(WARNING_FLAGS "${WARNING_FLAGS} -Wno-unused-but-set-variable") endif(HAS_UNUSED_BUT_SET_VARIABLE_WARNING) endif() if(MINGW) set(OTHER_FLAGS "-mthreads -fexceptions") endif() if(APPLE) set(CMAKE_OSX_ARCHITECTURES i386 CACHE STRING "do not build for 64-bit" FORCE) set(ARCH i386) endif() set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${RELEASE_WARNING_FLAGS} ${WARNING_FLAGS} ${OTHER_FLAGS} -O3 -ffast-math -Wall -fomit-frame-pointer -pipe -funroll-loops") set(CMAKE_CXX_FLAGS_DEBUG "-g -O1 -Wall ${WARNING_FLAGS} ${OTHER_FLAGS}") if(USE_GPROF) set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg") endif() if(BUILD_SERVER) set_target_properties(${PROJECT_NAME}server PROPERTIES COMPILE_DEFINITIONS "SERVER") endif(BUILD_SERVER) endif() #MESSAGE(STATUS "CMAKE_CXX_FLAGS_RELEASE=${CMAKE_CXX_FLAGS_RELEASE}") #MESSAGE(STATUS "CMAKE_CXX_FLAGS_DEBUG=${CMAKE_CXX_FLAGS_DEBUG}") # # Installation # if(WIN32) if(MINGWM10_DLL) install(FILES ${MINGWM10_DLL} DESTINATION ${BINDIR}) endif() if(DEFINED ZLIB_DLL) install(FILES ${ZLIB_DLL} DESTINATION ${BINDIR}) endif() if(USE_SOUND) if(OPENAL_DLL) install(FILES ${OPENAL_DLL} DESTINATION ${BINDIR}) endif() if(OGG_DLL) install(FILES ${OGG_DLL} DESTINATION ${BINDIR}) endif() if(VORBIS_DLL) install(FILES ${VORBIS_DLL} DESTINATION ${BINDIR}) endif() if(VORBISFILE_DLL) install(FILES ${VORBISFILE_DLL} DESTINATION ${BINDIR}) endif() endif() endif() if(BUILD_CLIENT) install(TARGETS ${PROJECT_NAME} DESTINATION ${BINDIR}) if(USE_GETTEXT) foreach(LOCALE ${GETTEXT_AVAILABLE_LOCALES}) set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE}) set(MO_BUILD_PATH "${MO_BUILD_PATH}/${PROJECT_NAME}.mo") install(FILES ${MO_BUILD_PATH} DESTINATION ${MO_DEST_PATH}) endforeach(LOCALE ${GETTEXT_AVAILABLE_LOCALES}) endif() if(WIN32) if(DEFINED IRRLICHT_DLL) install(FILES ${IRRLICHT_DLL} DESTINATION ${BINDIR}) endif() if(USE_GETTEXT) if(DEFINED GETTEXT_DLL) install(FILES ${GETTEXT_DLL} DESTINATION ${BINDIR}) endif() if(DEFINED GETTEXT_ICONV_DLL) install(FILES ${GETTEXT_ICONV_DLL} DESTINATION ${BINDIR}) endif() endif(USE_GETTEXT) endif() endif(BUILD_CLIENT) if(BUILD_SERVER) install(TARGETS ${PROJECT_NAME}server DESTINATION ${BINDIR}) endif(BUILD_SERVER) if (USE_GETTEXT) set(MO_FILES) foreach(LOCALE ${GETTEXT_AVAILABLE_LOCALES}) set(PO_FILE_PATH "${GETTEXT_PO_PATH}/${LOCALE}/minetest.po") set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE}) set(MO_FILE_PATH "${MO_BUILD_PATH}/${PROJECT_NAME}.mo") add_custom_command(OUTPUT ${MO_BUILD_PATH} COMMAND ${CMAKE_COMMAND} -E make_directory ${MO_BUILD_PATH} COMMENT "mo-update [${LOCALE}]: Creating locale directory.") add_custom_command( OUTPUT ${MO_FILE_PATH} COMMAND ${GETTEXT_MSGFMT} -o ${MO_FILE_PATH} ${PO_FILE_PATH} DEPENDS ${MO_BUILD_PATH} ${PO_FILE_PATH} WORKING_DIRECTORY "${GETTEXT_PO_PATH}/${LOCALE}" COMMENT "mo-update [${LOCALE}]: Creating mo file." ) set(MO_FILES ${MO_FILES} ${MO_FILE_PATH}) endforeach(LOCALE ${GETTEXT_AVAILABLE_LOCALES}) add_custom_target(translations ALL COMMENT "mo update" DEPENDS ${MO_FILES}) endif(USE_GETTEXT) # Subdirectories if (JTHREAD_FOUND) else (JTHREAD_FOUND) add_subdirectory(jthread) endif (JTHREAD_FOUND) if (SQLITE3_FOUND) else (SQLITE3_FOUND) add_subdirectory(sqlite) endif (SQLITE3_FOUND) if (LUA_FOUND) else (LUA_FOUND) add_subdirectory(lua) endif (LUA_FOUND) #end