/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef __CLIENT_LAUNCHER_H__ #define __CLIENT_LAUNCHER_H__ #include "irrlichttypes_extrabloated.h" #include "client/inputhandler.h" #include "gameparams.h" class ClientLauncher { public: ClientLauncher() : list_video_modes(false), skip_main_menu(false), use_freetype(false), random_input(false), address(""), playername(""), password(""), device(NULL), input(NULL), receiver(NULL), skin(NULL), font(NULL), simple_singleplayer_mode(false), current_playername("invĀ£lid"), current_password(""), current_address("does-not-exist"), current_port(0) {} ~ClientLauncher(); bool run(GameParams &game_params, const Settings &cmd_args); protected: void init_args(GameParams &game_params, const Settings &cmd_args); bool init_engine(); void init_input(); bool launch_game(std::string &error_message, bool reconnect_requested, GameParams &game_params, const Settings &cmd_args); void main_menu(MainMenuData *menudata); bool create_engine_device(); void speed_tests(); bool print_video_modes(); bool list_video_modes; bool skip_main_menu; bool use_freetype; bool random_input; std::string address; std::string playername; std::string password; IrrlichtDevice *device; InputHandler *input; MyEventReceiver *receiver; gui::IGUISkin *skin; gui::IGUIFont *font; scene::ISceneManager *smgr; SubgameSpec gamespec; WorldSpec worldspec; bool simple_singleplayer_mode; // These are set up based on the menu and other things // TODO: Are these required since there's already playername, password, etc std::string current_playername; std::string current_password; std::string current_address; int current_port; }; #endif