/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef INPUT_HANDLER_H #define INPUT_HANDLER_H #include "irrlichttypes_extrabloated.h" #include "joystick_controller.h" #include #include "keycode.h" #ifdef HAVE_TOUCHSCREENGUI #include "touchscreengui.h" #endif class KeyList : private std::list { typedef std::list super; typedef super::iterator iterator; typedef super::const_iterator const_iterator; virtual const_iterator find(const KeyPress &key) const { const_iterator f(begin()); const_iterator e(end()); while (f != e) { if (*f == key) return f; ++f; } return e; } virtual iterator find(const KeyPress &key) { iterator f(begin()); iterator e(end()); while (f != e) { if (*f == key) return f; ++f; } return e; } public: void clear() { super::clear(); } void set(const KeyPress &key) { if (find(key) == end()) push_back(key); } void unset(const KeyPress &key) { iterator p(find(key)); if (p != end()) erase(p); } void toggle(const KeyPress &key) { iterator p(this->find(key)); if (p != end()) erase(p); else push_back(key); } bool operator[](const KeyPress &key) const { return find(key) != end(); } }; class MyEventReceiver : public IEventReceiver { public: // This is the one method that we have to implement virtual bool OnEvent(const SEvent &event); bool IsKeyDown(const KeyPress &keyCode) const { return keyIsDown[keyCode]; } // Checks whether a key was down and resets the state bool WasKeyDown(const KeyPress &keyCode) { bool b = keyWasDown[keyCode]; if (b) keyWasDown.unset(keyCode); return b; } void listenForKey(const KeyPress &keyCode) { keysListenedFor.set(keyCode); } void dontListenForKeys() { keysListenedFor.clear(); } s32 getMouseWheel() { s32 a = mouse_wheel; mouse_wheel = 0; return a; } void clearInput() { keyIsDown.clear(); keyWasDown.clear(); leftclicked = false; rightclicked = false; leftreleased = false; rightreleased = false; left_active = false; middle_active = false; right_active = false; mouse_wheel = 0; } MyEventReceiver() { clearInput(); #ifdef HAVE_TOUCHSCREENGUI m_touchscreengui = NULL; #endif } bool leftclicked; bool rightclicked; bool leftreleased; bool rightreleased; bool left_active; bool middle_active; bool right_active; s32 mouse_wheel; JoystickController *joystick; #ifdef HAVE_TOUCHSCREENGUI TouchScreenGUI *m_touchscreengui; #endif private: // The current state of keys KeyList keyIsDown; // Whether a key has been pressed or not KeyList keyWasDown; // List of keys we listen for // TODO perhaps the type of this is not really // performant as KeyList is designed for few but // often changing keys, and keysListenedFor is expected // to change seldomly but contain lots of keys. KeyList keysListenedFor; }; class InputHandler { public: InputHandler() {} virtual ~InputHandler() {} virtual bool isKeyDown(const KeyPress &keyCode) = 0; virtual bool wasKeyDown(const KeyPress &keyCode) = 0; virtual void listenForKey(const KeyPress &keyCode) {} virtual void dontListenForKeys() {} virtual v2s32 getMousePos() = 0; virtual void setMousePos(s32 x, s32 y) = 0; virtual bool getLeftState() = 0; virtual bool getRightState() = 0; virtual bool getLeftClicked() = 0; virtual bool getRightClicked() = 0; virtual void resetLeftClicked() = 0; virtual void resetRightClicked() = 0; virtual bool getLeftReleased() = 0; virtual bool getRightReleased() = 0; virtual void resetLeftReleased() = 0; virtual void resetRightReleased() = 0; virtual s32 getMouseWheel() = 0; virtual void step(float dtime) {} virtual void clear() {} JoystickController joystick; }; /* Separated input handler */ class RealInputHandler : public InputHandler { public: RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver) : m_device(device), m_receiver(receiver), m_mousepos(0, 0) { m_receiver->joystick = &joystick; } virtual bool isKeyDown(const KeyPress &keyCode) { return m_receiver->IsKeyDown(keyCode); } virtual bool wasKeyDown(const KeyPress &keyCode) { return m_receiver->WasKeyDown(keyCode); } virtual void listenForKey(const KeyPress &keyCode) { m_receiver->listenForKey(keyCode); } virtual void dontListenForKeys() { m_receiver->dontListenForKeys(); } virtual v2s32 getMousePos() { if (m_device->getCursorControl()) { return m_device->getCursorControl()->getPosition(); } else { return m_mousepos; } } virtual void setMousePos(s32 x, s32 y) { if (m_device->getCursorControl()) { m_device->getCursorControl()->setPosition(x, y); } else { m_mousepos = v2s32(x, y); } } virtual bool getLeftState() { return m_receiver->left_active; } virtual bool getRightState() { return m_receiver->right_active; } virtual bool getLeftClicked() { return m_receiver->leftclicked; } virtual bool getRightClicked() { return m_receiver->rightclicked; } virtual void resetLeftClicked() { m_receiver->leftclicked = false; } virtual void resetRightClicked() { m_receiver->rightclicked = false; } virtual bool getLeftReleased() { return m_receiver->leftreleased; } virtual bool getRightReleased() { return m_receiver->rightreleased; } virtual void resetLeftReleased() { m_receiver->leftreleased = false; } virtual void resetRightReleased() { m_receiver->rightreleased = false; } virtual s32 getMouseWheel() { return m_receiver->getMouseWheel(); } void clear() { joystick.clear(); m_receiver->clearInput(); } private: IrrlichtDevice *m_device; MyEventReceiver *m_receiver; v2s32 m_mousepos; }; class RandomInputHandler : public InputHandler { public: RandomInputHandler() { leftdown = false; rightdown = false; leftclicked = false; rightclicked = false; leftreleased = false; rightreleased = false; keydown.clear(); } virtual bool isKeyDown(const KeyPress &keyCode) { return keydown[keyCode]; } virtual bool wasKeyDown(const KeyPress &keyCode) { return false; } virtual v2s32 getMousePos() { return mousepos; } virtual void setMousePos(s32 x, s32 y) { mousepos = v2s32(x, y); } virtual bool getLeftState() { return leftdown; } virtual bool getRightState() { return rightdown; } virtual bool getLeftClicked() { return leftclicked; } virtual bool getRightClicked() { return rightclicked; } virtual void resetLeftClicked() { leftclicked = false; } virtual void resetRightClicked() { rightclicked = false; } virtual bool getLeftReleased() { return leftreleased; } virtual bool getRightReleased() { return rightreleased; } virtual void resetLeftReleased() { leftreleased = false; } virtual void resetRightReleased() { rightreleased = false; } virtual s32 getMouseWheel() { return 0; } virtual void step(float dtime) { { static float counter1 = 0; counter1 -= dtime; if (counter1 < 0.0) { counter1 = 0.1 * Rand(1, 40); keydown.toggle(getKeySetting("keymap_jump")); } } { static float counter1 = 0; counter1 -= dtime; if (counter1 < 0.0) { counter1 = 0.1 * Rand(1, 40); keydown.toggle(getKeySetting("keymap_special1")); } } { static float counter1 = 0; counter1 -= dtime; if (counter1 < 0.0) { counter1 = 0.1 * Rand(1, 40); keydown.toggle(getKeySetting("keymap_forward")); } } { static float counter1 = 0; counter1 -= dtime; if (counter1 < 0.0) { counter1 = 0.1 * Rand(1, 40); keydown.toggle(getKeySetting("keymap_left")); } } { static float counter1 = 0; counter1 -= dtime; if (counter1 < 0.0) { counter1 = 0.1 * Rand(1, 20); mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20)); } } { static float counter1 = 0; counter1 -= dtime; if (counter1 < 0.0) { counter1 = 0.1 * Rand(1, 30); leftdown = !leftdown; if (leftdown) leftclicked = true; if (!leftdown) leftreleased = true; } } { static float counter1 = 0; counter1 -= dtime; if (counter1 < 0.0) { counter1 = 0.1 * Rand(1, 15); rightdown = !rightdown; if (rightdown) rightclicked = true; if (!rightdown) rightreleased = true; } } mousepos += mousespeed; } s32 Rand(s32 min, s32 max); private: KeyList keydown; v2s32 mousepos; v2s32 mousespeed; bool leftdown; bool rightdown; bool leftclicked; bool rightclicked; bool leftreleased; bool rightreleased; }; #endif