/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola Copyright (C) 2017 numzero, Lobachevskiy Vitaliy This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "anaglyph.h" void RenderingCoreAnaglyph::drawAll() { renderBothImages(); drawPostFx(); drawHUD(); } void RenderingCoreAnaglyph::setupMaterial(int color_mask) { video::SOverrideMaterial &mat = driver->getOverrideMaterial(); mat.Material.ColorMask = color_mask; mat.EnableFlags = video::EMF_COLOR_MASK; mat.EnablePasses = scene::ESNRP_SKY_BOX | scene::ESNRP_SOLID | scene::ESNRP_TRANSPARENT | scene::ESNRP_TRANSPARENT_EFFECT | scene::ESNRP_SHADOW; } void RenderingCoreAnaglyph::useEye(bool right) { RenderingCoreStereo::useEye(right); driver->clearBuffers(video::ECBF_DEPTH); setupMaterial(right ? video::ECP_GREEN | video::ECP_BLUE : video::ECP_RED); } void RenderingCoreAnaglyph::resetEye() { setupMaterial(video::ECP_ALL); RenderingCoreStereo::resetEye(); }