/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef COLLISION_HEADER #define COLLISION_HEADER #include "irrlichttypes_bloated.h" #include class Map; class IGameDef; class Environment; class ActiveObject; enum CollisionType { COLLISION_NODE, COLLISION_OBJECT, }; struct CollisionInfo { enum CollisionType type; v3s16 node_p; // COLLISION_NODE bool bouncy; v3f old_speed; v3f new_speed; CollisionInfo(): type(COLLISION_NODE), node_p(-32768,-32768,-32768), bouncy(false), old_speed(0,0,0), new_speed(0,0,0) {} }; struct collisionMoveResult { bool touching_ground; bool collides; bool collides_xz; bool standing_on_unloaded; bool standing_on_object; std::vector collisions; collisionMoveResult(): touching_ground(false), collides(false), collides_xz(false), standing_on_unloaded(false), standing_on_object(false) {} }; // Moves using a single iteration; speed should not exceed pos_max_d/dtime collisionMoveResult collisionMoveSimple(Environment *env,IGameDef *gamedef, f32 pos_max_d, const aabb3f &box_0, f32 stepheight, f32 dtime, v3f *pos_f, v3f *speed_f, v3f accel_f, ActiveObject *self=NULL, bool collideWithObjects=true); // Helper function: // Checks for collision of a moving aabbox with a static aabbox // Returns -1 if no collision, 0 if X collision, 1 if Y collision, 2 if Z collision // dtime receives time until first collision, invalid if -1 is returned int axisAlignedCollision( const aabb3f &staticbox, const aabb3f &movingbox, const v3f &speed, f32 d, f32 *dtime); // Helper function: // Checks if moving the movingbox up by the given distance would hit a ceiling. bool wouldCollideWithCeiling( const std::vector &staticboxes, const aabb3f &movingbox, f32 y_increase, f32 d); #endif