/* Minetest-c55 Copyright (C) 2010-2011 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ // For g_settings #include "main.h" #include "content_mapnode.h" #include "mapnode.h" #include "content_nodemeta.h" #define WATER_ALPHA 160 #define WATER_VISC 1 #define LAVA_VISC 7 // TODO: Get rid of these and set up some attributes like toughness, // fluffyness, and a funciton to calculate time and durability loss // (and sound? and whatever else) from them void setStoneLikeDiggingProperties(DiggingPropertiesList &list, float toughness); void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness); void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness); /* A conversion table for backwards compatibility. Maps <=v19 content types to current ones. Should never be touched. */ content_t trans_table_19[21][2] = { {CONTENT_GRASS, 1}, {CONTENT_TREE, 4}, {CONTENT_LEAVES, 5}, {CONTENT_GRASS_FOOTSTEPS, 6}, {CONTENT_MESE, 7}, {CONTENT_MUD, 8}, {CONTENT_CLOUD, 10}, {CONTENT_COALSTONE, 11}, {CONTENT_WOOD, 12}, {CONTENT_SAND, 13}, {CONTENT_COBBLE, 18}, {CONTENT_STEEL, 19}, {CONTENT_GLASS, 20}, {CONTENT_MOSSYCOBBLE, 22}, {CONTENT_GRAVEL, 23}, {CONTENT_SANDSTONE, 24}, {CONTENT_CACTUS, 25}, {CONTENT_BRICK, 26}, {CONTENT_CLAY, 27}, {CONTENT_PAPYRUS, 28}, {CONTENT_BOOKSHELF, 29}, }; MapNode mapnode_translate_from_internal(MapNode n_from, u8 version) { MapNode result = n_from; if(version <= 19) { content_t c_from = n_from.getContent(); for(u32 i=0; isetAllTextures("stone.png"); f->setInventoryTextureCube("stone.png", "stone.png", "stone.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 1"; setStoneLikeDiggingProperties(f->digging_properties, 1.0); if(invisible_stone) f->solidness = 0; // For debugging, hides regular stone i = CONTENT_GRASS; f = &content_features(i); f->setAllTextures("mud.png^grass_side.png"); f->setTexture(0, "grass.png"); f->setTexture(1, "mud.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1"; setDirtLikeDiggingProperties(f->digging_properties, 1.0); i = CONTENT_GRASS_FOOTSTEPS; f = &content_features(i); f->setAllTextures("mud.png^grass_side.png"); f->setTexture(0, "grass_footsteps.png"); f->setTexture(1, "mud.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1"; setDirtLikeDiggingProperties(f->digging_properties, 1.0); i = CONTENT_MUD; f = &content_features(i); f->setAllTextures("mud.png"); f->setInventoryTextureCube("mud.png", "mud.png", "mud.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setDirtLikeDiggingProperties(f->digging_properties, 1.0); i = CONTENT_SAND; f = &content_features(i); f->setAllTextures("sand.png"); f->setInventoryTextureCube("sand.png", "sand.png", "sand.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setDirtLikeDiggingProperties(f->digging_properties, 1.0); i = CONTENT_GRAVEL; f = &content_features(i); f->setAllTextures("gravel.png"); f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setDirtLikeDiggingProperties(f->digging_properties, 1.75); i = CONTENT_SANDSTONE; f = &content_features(i); f->setAllTextures("sandstone.png"); f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAND)+" 1"; setDirtLikeDiggingProperties(f->digging_properties, 1.0); i = CONTENT_CLAY; f = &content_features(i); f->setAllTextures("clay.png"); f->setInventoryTextureCube("clay.png", "clay.png", "clay.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; f->dug_item = std::string("CraftItem lump_of_clay 4"); setDirtLikeDiggingProperties(f->digging_properties, 1.0); i = CONTENT_BRICK; f = &content_features(i); f->setAllTextures("brick.png"); f->setInventoryTextureCube("brick.png", "brick.png", "brick.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; f->dug_item = std::string("CraftItem clay_brick 4"); setStoneLikeDiggingProperties(f->digging_properties, 1.0); i = CONTENT_TREE; f = &content_features(i); f->setAllTextures("tree.png"); f->setTexture(0, "tree_top.png"); f->setTexture(1, "tree_top.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setWoodLikeDiggingProperties(f->digging_properties, 1.0); i = CONTENT_JUNGLETREE; f = &content_features(i); f->setAllTextures("jungletree.png"); f->setTexture(0, "jungletree_top.png"); f->setTexture(1, "jungletree_top.png"); f->param_type = CPT_MINERAL; //f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setWoodLikeDiggingProperties(f->digging_properties, 1.0); i = CONTENT_JUNGLEGRASS; f = &content_features(i); f->setInventoryTexture("junglegrass.png"); f->light_propagates = true; f->param_type = CPT_LIGHT; //f->is_ground_content = true; f->air_equivalent = false; // grass grows underneath f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->solidness = 0; // drawn separately, makes no faces f->walkable = false; setWoodLikeDiggingProperties(f->digging_properties, 0.10); i = CONTENT_LEAVES; f = &content_features(i); f->light_propagates = true; //f->param_type = CPT_MINERAL; f->param_type = CPT_LIGHT; //f->is_ground_content = true; if(new_style_leaves) { f->solidness = 0; // drawn separately, makes no faces f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png"); } else { f->setAllTextures("[noalpha:leaves.png"); } f->extra_dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAPLING)+" 1"; f->extra_dug_item_rarity = 20; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setWoodLikeDiggingProperties(f->digging_properties, 0.15); i = CONTENT_CACTUS; f = &content_features(i); f->setAllTextures("cactus_side.png"); f->setTexture(0, "cactus_top.png"); f->setTexture(1, "cactus_top.png"); f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setWoodLikeDiggingProperties(f->digging_properties, 0.75); i = CONTENT_PAPYRUS; f = &content_features(i); f->setInventoryTexture("papyrus.png"); f->light_propagates = true; f->param_type = CPT_LIGHT; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->solidness = 0; // drawn separately, makes no faces f->walkable = false; setWoodLikeDiggingProperties(f->digging_properties, 0.25); i = CONTENT_BOOKSHELF; f = &content_features(i); f->setAllTextures("bookshelf.png"); f->setTexture(0, "wood.png"); f->setTexture(1, "wood.png"); // FIXME: setInventoryTextureCube() only cares for the first texture f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png"); //f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; setWoodLikeDiggingProperties(f->digging_properties, 0.75); i = CONTENT_GLASS; f = &content_features(i); f->light_propagates = true; f->sunlight_propagates = true; f->param_type = CPT_LIGHT; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->solidness = 0; // drawn separately, makes no faces f->setInventoryTextureCube("glass.png", "glass.png", "glass.png"); setWoodLikeDiggingProperties(f->digging_properties, 0.15); i = CONTENT_FENCE; f = &content_features(i); f->light_propagates = true; f->param_type = CPT_LIGHT; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->solidness = 0; // drawn separately, makes no faces f->air_equivalent = true; // grass grows underneath f->setInventoryTexture("fence.png"); setWoodLikeDiggingProperties(f->digging_properties, 0.75); i = CONTENT_RAIL; f = &content_features(i); f->setInventoryTexture("rail.png"); f->light_propagates = true; f->param_type = CPT_LIGHT; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->solidness = 0; // drawn separately, makes no faces f->air_equivalent = true; // grass grows underneath f->walkable = false; setDirtLikeDiggingProperties(f->digging_properties, 0.75); i = CONTENT_LADDER; f = &content_features(i); f->setInventoryTexture("ladder.png"); f->light_propagates = true; f->param_type = CPT_LIGHT; f->is_ground_content = true; f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; f->wall_mounted = true; f->solidness = 0; f->air_equivalent = true; f->walkable = false; f->climbable = true; setWoodLikeDiggingProperties(f->digging_properties, 0.5); // Deprecated i = CONTENT_COALSTONE; f = &content_features(i); f->setAllTextures("stone.png^mineral_coal.png"); f->is_ground_content = true; setStoneLikeDiggingProperties(f->digging_properties, 1.5); i = CONTENT_WOOD; f = &content_features(i); f->setAllTextures("wood.png"); f->setInventoryTextureCube("wood.png", "wood.png", "wood.png"); f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setWoodLikeDiggingProperties(f->digging_properties, 0.75); i = CONTENT_MESE; f = &content_features(i); f->setAllTextures("mese.png"); f->setInventoryTextureCube("mese.png", "mese.png", "mese.png"); f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setStoneLikeDiggingProperties(f->digging_properties, 0.5); i = CONTENT_CLOUD; f = &content_features(i); f->setAllTextures("cloud.png"); f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png"); f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; i = CONTENT_AIR; f = &content_features(i); f->param_type = CPT_LIGHT; f->light_propagates = true; f->sunlight_propagates = true; f->solidness = 0; f->walkable = false; f->pointable = false; f->diggable = false; f->buildable_to = true; f->air_equivalent = true; i = CONTENT_WATER; f = &content_features(i); f->setInventoryTextureCube("water.png", "water.png", "water.png"); f->param_type = CPT_LIGHT; f->light_propagates = true; f->solidness = 0; // Drawn separately, makes no faces f->visual_solidness = 1; f->walkable = false; f->pointable = false; f->diggable = false; f->buildable_to = true; f->liquid_type = LIQUID_FLOWING; f->liquid_alternative_flowing = CONTENT_WATER; f->liquid_alternative_source = CONTENT_WATERSOURCE; f->liquid_viscosity = WATER_VISC; f->vertex_alpha = WATER_ALPHA; if(f->special_material == NULL && g_texturesource) { // Flowing water material f->special_material = new video::SMaterial; f->special_material->setFlag(video::EMF_LIGHTING, false); f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false); f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false); f->special_material->setFlag(video::EMF_FOG_ENABLE, true); f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA; AtlasPointer *pa_water1 = new AtlasPointer(g_texturesource->getTexture( g_texturesource->getTextureId("water.png"))); f->special_material->setTexture(0, pa_water1->atlas); f->special_atlas = pa_water1; } i = CONTENT_WATERSOURCE; f = &content_features(i); //f->setInventoryTexture("water.png"); f->setInventoryTextureCube("water.png", "water.png", "water.png"); if(new_style_water) { f->solidness = 0; // drawn separately, makes no faces } else // old style { f->solidness = 1; TileSpec t; if(g_texturesource) t.texture = g_texturesource->getTexture("water.png"); t.alpha = WATER_ALPHA; t.material_type = MATERIAL_ALPHA_VERTEX; t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING; f->setAllTiles(t); } f->param_type = CPT_LIGHT; f->light_propagates = true; f->walkable = false; f->pointable = false; f->diggable = false; f->buildable_to = true; f->liquid_type = LIQUID_SOURCE; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->liquid_alternative_flowing = CONTENT_WATER; f->liquid_alternative_source = CONTENT_WATERSOURCE; f->liquid_viscosity = WATER_VISC; f->vertex_alpha = WATER_ALPHA; if(f->special_material == NULL && g_texturesource) { // Flowing water material f->special_material = new video::SMaterial; f->special_material->setFlag(video::EMF_LIGHTING, false); f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false); f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false); f->special_material->setFlag(video::EMF_FOG_ENABLE, true); f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA; AtlasPointer *pa_water1 = new AtlasPointer(g_texturesource->getTexture( g_texturesource->getTextureId("water.png"))); f->special_material->setTexture(0, pa_water1->atlas); f->special_atlas = pa_water1; } i = CONTENT_LAVA; f = &content_features(i); f->setInventoryTextureCube("lava.png", "lava.png", "lava.png"); f->param_type = CPT_LIGHT; f->light_propagates = false; f->light_source = LIGHT_MAX-1; f->solidness = 0; // Drawn separately, makes no faces f->visual_solidness = 2; f->walkable = false; f->pointable = false; f->diggable = false; f->buildable_to = true; f->liquid_type = LIQUID_FLOWING; f->liquid_alternative_flowing = CONTENT_LAVA; f->liquid_alternative_source = CONTENT_LAVASOURCE; f->liquid_viscosity = LAVA_VISC; f->damage_per_second = 4*2; if(f->special_material == NULL && g_texturesource) { // Flowing lava material f->special_material = new video::SMaterial; f->special_material->setFlag(video::EMF_LIGHTING, false); f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false); f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false); f->special_material->setFlag(video::EMF_FOG_ENABLE, true); f->special_material->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; AtlasPointer *pa_lava1 = new AtlasPointer( g_texturesource->getTexture( g_texturesource->getTextureId("lava.png"))); f->special_material->setTexture(0, pa_lava1->atlas); f->special_atlas = pa_lava1; } i = CONTENT_LAVASOURCE; f = &content_features(i); f->setInventoryTextureCube("lava.png", "lava.png", "lava.png"); if(new_style_water) { f->solidness = 0; // drawn separately, makes no faces } else // old style { f->solidness = 2; TileSpec t; if(g_texturesource) t.texture = g_texturesource->getTexture("lava.png"); //t.alpha = 255; //t.material_type = MATERIAL_ALPHA_VERTEX; //t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING; f->setAllTiles(t); } f->param_type = CPT_LIGHT; f->light_propagates = false; f->light_source = LIGHT_MAX-1; f->walkable = false; f->pointable = false; f->diggable = false; f->buildable_to = true; f->liquid_type = LIQUID_SOURCE; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->liquid_alternative_flowing = CONTENT_LAVA; f->liquid_alternative_source = CONTENT_LAVASOURCE; f->liquid_viscosity = LAVA_VISC; f->damage_per_second = 4*2; if(f->special_material == NULL && g_texturesource) { // Flowing lava material f->special_material = new video::SMaterial; f->special_material->setFlag(video::EMF_LIGHTING, false); f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false); f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false); f->special_material->setFlag(video::EMF_FOG_ENABLE, true); f->special_material->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; AtlasPointer *pa_lava1 = new AtlasPointer( g_texturesource->getTexture( g_texturesource->getTextureId("lava.png"))); f->special_material->setTexture(0, pa_lava1->atlas); f->special_atlas = pa_lava1; } i = CONTENT_TORCH; f = &content_features(i); f->setInventoryTexture("torch_on_floor.png"); f->param_type = CPT_LIGHT; f->light_propagates = true; f->sunlight_propagates = true; f->solidness = 0; // drawn separately, makes no faces f->walkable = false; f->wall_mounted = true; f->air_equivalent = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->light_source = LIGHT_MAX-1; f->digging_properties.set("", DiggingProperties(true, 0.0, 0)); i = CONTENT_SIGN_WALL; f = &content_features(i); f->setInventoryTexture("sign_wall.png"); f->param_type = CPT_LIGHT; f->light_propagates = true; f->sunlight_propagates = true; f->solidness = 0; // drawn separately, makes no faces f->walkable = false; f->wall_mounted = true; f->air_equivalent = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; if(f->initial_metadata == NULL) f->initial_metadata = new SignNodeMetadata("Some sign"); f->digging_properties.set("", DiggingProperties(true, 0.5, 0)); i = CONTENT_CHEST; f = &content_features(i); f->param_type = CPT_FACEDIR_SIMPLE; f->setAllTextures("chest_side.png"); f->setTexture(0, "chest_top.png"); f->setTexture(1, "chest_top.png"); f->setTexture(5, "chest_front.png"); // Z- f->setInventoryTexture("chest_top.png"); //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png"); f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; if(f->initial_metadata == NULL) f->initial_metadata = new ChestNodeMetadata(); setWoodLikeDiggingProperties(f->digging_properties, 1.0); i = CONTENT_FURNACE; f = &content_features(i); f->param_type = CPT_FACEDIR_SIMPLE; f->setAllTextures("furnace_side.png"); f->setTexture(5, "furnace_front.png"); // Z- f->setInventoryTexture("furnace_front.png"); //f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 6"; if(f->initial_metadata == NULL) f->initial_metadata = new FurnaceNodeMetadata(); setStoneLikeDiggingProperties(f->digging_properties, 3.0); i = CONTENT_COBBLE; f = &content_features(i); f->setAllTextures("cobble.png"); f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png"); f->param_type = CPT_NONE; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setStoneLikeDiggingProperties(f->digging_properties, 0.9); i = CONTENT_MOSSYCOBBLE; f = &content_features(i); f->setAllTextures("mossycobble.png"); f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png"); f->param_type = CPT_NONE; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setStoneLikeDiggingProperties(f->digging_properties, 0.8); i = CONTENT_STEEL; f = &content_features(i); f->setAllTextures("steel_block.png"); f->setInventoryTextureCube("steel_block.png", "steel_block.png", "steel_block.png"); f->param_type = CPT_NONE; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setStoneLikeDiggingProperties(f->digging_properties, 5.0); i = CONTENT_NC; f = &content_features(i); f->param_type = CPT_FACEDIR_SIMPLE; f->setAllTextures("nc_side.png"); f->setTexture(5, "nc_front.png"); // Z- f->setTexture(4, "nc_back.png"); // Z+ f->setInventoryTexture("nc_front.png"); f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setStoneLikeDiggingProperties(f->digging_properties, 3.0); i = CONTENT_NC_RB; f = &content_features(i); f->setAllTextures("nc_rb.png"); f->setInventoryTexture("nc_rb.png"); f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setStoneLikeDiggingProperties(f->digging_properties, 3.0); i = CONTENT_SAPLING; f = &content_features(i); f->param_type = CPT_LIGHT; f->setAllTextures("sapling.png"); f->setInventoryTexture("sapling.png"); f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->light_propagates = true; f->air_equivalent = false; f->solidness = 0; // drawn separately, makes no faces f->walkable = false; f->digging_properties.set("", DiggingProperties(true, 0.0, 0)); i = CONTENT_APPLE; f = &content_features(i); f->setInventoryTexture("apple.png"); f->param_type = CPT_LIGHT; f->light_propagates = true; f->sunlight_propagates = true; f->solidness = 0; // drawn separately, makes no faces f->walkable = false; f->air_equivalent = true; f->dug_item = std::string("CraftItem apple 1"); f->digging_properties.set("", DiggingProperties(true, 0.0, 0)); // NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp /* Add MesePick to everything */ for(u16 i=0; i<=MAX_CONTENT; i++) { content_features(i).digging_properties.set("MesePick", DiggingProperties(true, 0.0, 65535./1337)); } } void setStoneLikeDiggingProperties(DiggingPropertiesList &list, float toughness) { list.set("", DiggingProperties(true, 15.0*toughness, 0)); list.set("WPick", DiggingProperties(true, 1.3*toughness, 65535./30.*toughness)); list.set("STPick", DiggingProperties(true, 0.75*toughness, 65535./100.*toughness)); list.set("SteelPick", DiggingProperties(true, 0.50*toughness, 65535./333.*toughness)); /*list.set("MesePick", DiggingProperties(true, 0.0*toughness, 65535./20.*toughness));*/ } void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness) { list.set("", DiggingProperties(true, 0.75*toughness, 0)); list.set("WShovel", DiggingProperties(true, 0.4*toughness, 65535./50.*toughness)); list.set("STShovel", DiggingProperties(true, 0.2*toughness, 65535./150.*toughness)); list.set("SteelShovel", DiggingProperties(true, 0.15*toughness, 65535./400.*toughness)); } void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness) { list.set("", DiggingProperties(true, 3.0*toughness, 0)); list.set("WAxe", DiggingProperties(true, 1.5*toughness, 65535./30.*toughness)); list.set("STAxe", DiggingProperties(true, 0.75*toughness, 65535./100.*toughness)); list.set("SteelAxe", DiggingProperties(true, 0.5*toughness, 65535./333.*toughness)); }