/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "craftdef.h" #include "irrlichttypes.h" #include "log.h" #include #include #include #include "gamedef.h" #include "inventory.h" #include "util/serialize.h" #include "util/string.h" #include "util/numeric.h" #include "util/strfnd.h" #include "exceptions.h" inline bool isGroupRecipeStr(const std::string &rec_name) { return str_starts_with(rec_name, std::string("group:")); } inline u64 getHashForString(const std::string &recipe_str) { /*errorstream << "Hashing craft string \"" << recipe_str << '"';*/ return murmur_hash_64_ua(recipe_str.data(), recipe_str.length(), 0xdeadbeef); } static u64 getHashForGrid(CraftHashType type, const std::vector &grid_names) { switch (type) { case CRAFT_HASH_TYPE_ITEM_NAMES: { std::ostringstream os; bool is_first = true; for (size_t i = 0; i < grid_names.size(); i++) { if (grid_names[i] != "") { os << (is_first ? "" : "\n") << grid_names[i]; is_first = false; } } return getHashForString(os.str()); } case CRAFT_HASH_TYPE_COUNT: { u64 cnt = 0; for (size_t i = 0; i < grid_names.size(); i++) if (grid_names[i] != "") cnt++; return cnt; } case CRAFT_HASH_TYPE_UNHASHED: return 0; } // invalid CraftHashType assert(false); return 0; } // Check if input matches recipe // Takes recipe groups into account static bool inputItemMatchesRecipe(const std::string &inp_name, const std::string &rec_name, IItemDefManager *idef) { // Exact name if (inp_name == rec_name) return true; // Group if (isGroupRecipeStr(rec_name) && idef->isKnown(inp_name)) { const struct ItemDefinition &def = idef->get(inp_name); Strfnd f(rec_name.substr(6)); bool all_groups_match = true; do { std::string check_group = f.next(","); if (itemgroup_get(def.groups, check_group) == 0) { all_groups_match = false; break; } } while (!f.at_end()); if (all_groups_match) return true; } // Didn't match return false; } // Deserialize an itemstring then return the name of the item static std::string craftGetItemName(const std::string &itemstring, IGameDef *gamedef) { ItemStack item; item.deSerialize(itemstring, gamedef->idef()); return item.name; } // (mapcar craftGetItemName itemstrings) static std::vector craftGetItemNames( const std::vector &itemstrings, IGameDef *gamedef) { std::vector result; for (std::vector::size_type i = 0; i < itemstrings.size(); i++) { result.push_back(craftGetItemName(itemstrings[i], gamedef)); } return result; } // Get name of each item, and return them as a new list. static std::vector craftGetItemNames( const std::vector &items, IGameDef *gamedef) { std::vector result; for (std::vector::size_type i = 0; i < items.size(); i++) { result.push_back(items[i].name); } return result; } // convert a list of item names, to ItemStacks. static std::vector craftGetItems( const std::vector &items, IGameDef *gamedef) { std::vector result; for (std::vector::size_type i = 0; i < items.size(); i++) { result.push_back(ItemStack(std::string(items[i]), (u16)1, (u16)0, gamedef->getItemDefManager())); } return result; } // Compute bounding rectangle given a matrix of items // Returns false if every item is "" static bool craftGetBounds(const std::vector &items, unsigned int width, unsigned int &min_x, unsigned int &max_x, unsigned int &min_y, unsigned int &max_y) { bool success = false; unsigned int x = 0; unsigned int y = 0; for (std::vector::size_type i = 0; i < items.size(); i++) { // Is this an actual item? if (items[i] != "") { if (!success) { // This is the first nonempty item min_x = max_x = x; min_y = max_y = y; success = true; } else { if (x < min_x) min_x = x; if (x > max_x) max_x = x; if (y < min_y) min_y = y; if (y > max_y) max_y = y; } } // Step coordinate x++; if (x == width) { x = 0; y++; } } return success; } // Removes 1 from each item stack static void craftDecrementInput(CraftInput &input, IGameDef *gamedef) { for (std::vector::size_type i = 0; i < input.items.size(); i++) { if (input.items[i].count != 0) input.items[i].remove(1); } } // Removes 1 from each item stack with replacement support // Example: if replacements contains the pair ("bucket:bucket_water", "bucket:bucket_empty"), // a water bucket will not be removed but replaced by an empty bucket. static void craftDecrementOrReplaceInput(CraftInput &input, std::vector &output_replacements, const CraftReplacements &replacements, IGameDef *gamedef) { if (replacements.pairs.empty()) { craftDecrementInput(input, gamedef); return; } // Make a copy of the replacements pair list std::vector > pairs = replacements.pairs; for (std::vector::size_type i = 0; i < input.items.size(); i++) { ItemStack &item = input.items[i]; // Find an appropriate replacement bool found_replacement = false; for (std::vector >::iterator j = pairs.begin(); j != pairs.end(); ++j) { if (inputItemMatchesRecipe(item.name, j->first, gamedef->idef())) { if (item.count == 1) { item.deSerialize(j->second, gamedef->idef()); found_replacement = true; pairs.erase(j); break; } else { ItemStack rep; rep.deSerialize(j->second, gamedef->idef()); item.remove(1); found_replacement = true; output_replacements.push_back(rep); break; } } } // No replacement was found, simply decrement count by one if (!found_replacement && item.count > 0) item.remove(1); } } // Dump an itemstring matrix static std::string craftDumpMatrix(const std::vector &items, unsigned int width) { std::ostringstream os(std::ios::binary); os << "{ "; unsigned int x = 0; for(std::vector::size_type i = 0; i < items.size(); i++, x++) { if (x == width) { os << "; "; x = 0; } else if (x != 0) { os << ","; } os << '"' << items[i] << '"'; } os << " }"; return os.str(); } // Dump an item matrix std::string craftDumpMatrix(const std::vector &items, unsigned int width) { std::ostringstream os(std::ios::binary); os << "{ "; unsigned int x = 0; for (std::vector::size_type i = 0; i < items.size(); i++, x++) { if (x == width) { os << "; "; x = 0; } else if (x != 0) { os << ","; } os << '"' << (items[i].getItemString()) << '"'; } os << " }"; return os.str(); } /* CraftInput */ std::string CraftInput::dump() const { std::ostringstream os(std::ios::binary); os << "(method=" << ((int)method) << ", items=" << craftDumpMatrix(items, width) << ")"; return os.str(); } /* CraftOutput */ std::string CraftOutput::dump() const { std::ostringstream os(std::ios::binary); os << "(item=\"" << item << "\", time=" << time << ")"; return os.str(); } /* CraftReplacements */ std::string CraftReplacements::dump() const { std::ostringstream os(std::ios::binary); os<<"{"; const char *sep = ""; for (std::vector >::size_type i = 0; i < pairs.size(); i++) { const std::pair &repl_p = pairs[i]; os << sep << '"' << (repl_p.first) << "\"=>\"" << (repl_p.second) << '"'; sep = ","; } os << "}"; return os.str(); } /* CraftDefinitionShaped */ std::string CraftDefinitionShaped::getName() const { return "shaped"; } bool CraftDefinitionShaped::check(const CraftInput &input, IGameDef *gamedef) const { if (input.method != CRAFT_METHOD_NORMAL) return false; // Get input item matrix std::vector inp_names = craftGetItemNames(input.items, gamedef); unsigned int inp_width = input.width; if (inp_width == 0) return false; while (inp_names.size() % inp_width != 0) inp_names.push_back(""); // Get input bounds unsigned int inp_min_x = 0, inp_max_x = 0, inp_min_y = 0, inp_max_y = 0; if (!craftGetBounds(inp_names, inp_width, inp_min_x, inp_max_x, inp_min_y, inp_max_y)) return false; // it was empty std::vector rec_names; if (hash_inited) rec_names = recipe_names; else rec_names = craftGetItemNames(recipe, gamedef); // Get recipe item matrix unsigned int rec_width = width; if (rec_width == 0) return false; while (rec_names.size() % rec_width != 0) rec_names.push_back(""); // Get recipe bounds unsigned int rec_min_x=0, rec_max_x=0, rec_min_y=0, rec_max_y=0; if (!craftGetBounds(rec_names, rec_width, rec_min_x, rec_max_x, rec_min_y, rec_max_y)) return false; // it was empty // Different sizes? if (inp_max_x - inp_min_x != rec_max_x - rec_min_x || inp_max_y - inp_min_y != rec_max_y - rec_min_y) return false; // Verify that all item names in the bounding box are equal unsigned int w = inp_max_x - inp_min_x + 1; unsigned int h = inp_max_y - inp_min_y + 1; for (unsigned int y=0; y < h; y++) { unsigned int inp_y = (inp_min_y + y) * inp_width; unsigned int rec_y = (rec_min_y + y) * rec_width; for (unsigned int x=0; x < w; x++) { unsigned int inp_x = inp_min_x + x; unsigned int rec_x = rec_min_x + x; if (!inputItemMatchesRecipe( inp_names[inp_y + inp_x], rec_names[rec_y + rec_x], gamedef->idef())) { return false; } } } return true; } CraftOutput CraftDefinitionShaped::getOutput(const CraftInput &input, IGameDef *gamedef) const { return CraftOutput(output, 0); } CraftInput CraftDefinitionShaped::getInput(const CraftOutput &output, IGameDef *gamedef) const { return CraftInput(CRAFT_METHOD_NORMAL,width,craftGetItems(recipe,gamedef)); } void CraftDefinitionShaped::decrementInput(CraftInput &input, std::vector &output_replacements, IGameDef *gamedef) const { craftDecrementOrReplaceInput(input, output_replacements, replacements, gamedef); } CraftHashType CraftDefinitionShaped::getHashType() const { assert(hash_inited); // Pre-condition bool has_group = false; for (size_t i = 0; i < recipe_names.size(); i++) { if (isGroupRecipeStr(recipe_names[i])) { has_group = true; break; } } if (has_group) return CRAFT_HASH_TYPE_COUNT; else return CRAFT_HASH_TYPE_ITEM_NAMES; } u64 CraftDefinitionShaped::getHash(CraftHashType type) const { assert(hash_inited); // Pre-condition assert((type == CRAFT_HASH_TYPE_ITEM_NAMES) || (type == CRAFT_HASH_TYPE_COUNT)); // Pre-condition std::vector rec_names = recipe_names; std::sort(rec_names.begin(), rec_names.end()); return getHashForGrid(type, rec_names); } void CraftDefinitionShaped::initHash(IGameDef *gamedef) { if (hash_inited) return; hash_inited = true; recipe_names = craftGetItemNames(recipe, gamedef); } std::string CraftDefinitionShaped::dump() const { std::ostringstream os(std::ios::binary); os << "(shaped, output=\"" << output << "\", recipe=" << craftDumpMatrix(recipe, width) << ", replacements=" << replacements.dump() << ")"; return os.str(); } /* CraftDefinitionShapeless */ std::string CraftDefinitionShapeless::getName() const { return "shapeless"; } bool CraftDefinitionShapeless::check(const CraftInput &input, IGameDef *gamedef) const { if (input.method != CRAFT_METHOD_NORMAL) return false; // Filter empty items out of input std::vector input_filtered; for (std::vector::size_type i = 0; i < input.items.size(); i++) { const ItemStack &item = input.items[i]; if (item.name != "") input_filtered.push_back(item.name); } // If there is a wrong number of items in input, no match if (input_filtered.size() != recipe.size()) { /*dstream<<"Number of input items ("<idef())) { all_match = false; break; } } //dstream<<" -> match="< &output_replacements, IGameDef *gamedef) const { craftDecrementOrReplaceInput(input, output_replacements, replacements, gamedef); } CraftHashType CraftDefinitionShapeless::getHashType() const { assert(hash_inited); // Pre-condition bool has_group = false; for (size_t i = 0; i < recipe_names.size(); i++) { if (isGroupRecipeStr(recipe_names[i])) { has_group = true; break; } } if (has_group) return CRAFT_HASH_TYPE_COUNT; else return CRAFT_HASH_TYPE_ITEM_NAMES; } u64 CraftDefinitionShapeless::getHash(CraftHashType type) const { assert(hash_inited); // Pre-condition assert(type == CRAFT_HASH_TYPE_ITEM_NAMES || type == CRAFT_HASH_TYPE_COUNT); // Pre-condition return getHashForGrid(type, recipe_names); } void CraftDefinitionShapeless::initHash(IGameDef *gamedef) { if (hash_inited) return; hash_inited = true; recipe_names = craftGetItemNames(recipe, gamedef); std::sort(recipe_names.begin(), recipe_names.end()); } std::string CraftDefinitionShapeless::dump() const { std::ostringstream os(std::ios::binary); os << "(shapeless, output=\"" << output << "\", recipe=" << craftDumpMatrix(recipe, recipe.size()) << ", replacements=" << replacements.dump() << ")"; return os.str(); } /* CraftDefinitionToolRepair */ static ItemStack craftToolRepair( const ItemStack &item1, const ItemStack &item2, float additional_wear, IGameDef *gamedef) { IItemDefManager *idef = gamedef->idef(); if (item1.count != 1 || item2.count != 1 || item1.name != item2.name || idef->get(item1.name).type != ITEM_TOOL || idef->get(item2.name).type != ITEM_TOOL) { // Failure return ItemStack(); } s32 item1_uses = 65536 - (u32) item1.wear; s32 item2_uses = 65536 - (u32) item2.wear; s32 new_uses = item1_uses + item2_uses; s32 new_wear = 65536 - new_uses + floor(additional_wear * 65536 + 0.5); if (new_wear >= 65536) return ItemStack(); if (new_wear < 0) new_wear = 0; ItemStack repaired = item1; repaired.wear = new_wear; return repaired; } std::string CraftDefinitionToolRepair::getName() const { return "toolrepair"; } bool CraftDefinitionToolRepair::check(const CraftInput &input, IGameDef *gamedef) const { if (input.method != CRAFT_METHOD_NORMAL) return false; ItemStack item1; ItemStack item2; for (std::vector::size_type i = 0; i < input.items.size(); i++) { const ItemStack &item = input.items[i]; if (!item.empty()) { if (item1.empty()) item1 = item; else if (item2.empty()) item2 = item; else return false; } } ItemStack repaired = craftToolRepair(item1, item2, additional_wear, gamedef); return !repaired.empty(); } CraftOutput CraftDefinitionToolRepair::getOutput(const CraftInput &input, IGameDef *gamedef) const { ItemStack item1; ItemStack item2; for (std::vector::size_type i = 0; i < input.items.size(); i++) { const ItemStack &item = input.items[i]; if (!item.empty()) { if (item1.empty()) item1 = item; else if (item2.empty()) item2 = item; } } ItemStack repaired = craftToolRepair(item1, item2, additional_wear, gamedef); return CraftOutput(repaired.getItemString(), 0); } CraftInput CraftDefinitionToolRepair::getInput(const CraftOutput &output, IGameDef *gamedef) const { std::vector stack; stack.push_back(ItemStack()); return CraftInput(CRAFT_METHOD_COOKING, additional_wear, stack); } void CraftDefinitionToolRepair::decrementInput(CraftInput &input, std::vector &output_replacements, IGameDef *gamedef) const { craftDecrementInput(input, gamedef); } std::string CraftDefinitionToolRepair::dump() const { std::ostringstream os(std::ios::binary); os << "(toolrepair, additional_wear=" << additional_wear << ")"; return os.str(); } /* CraftDefinitionCooking */ std::string CraftDefinitionCooking::getName() const { return "cooking"; } bool CraftDefinitionCooking::check(const CraftInput &input, IGameDef *gamedef) const { if (input.method != CRAFT_METHOD_COOKING) return false; // Filter empty items out of input std::vector input_filtered; for (std::vector::size_type i = 0; i < input.items.size(); i++) { const std::string &name = input.items[i].name; if (name != "") input_filtered.push_back(name); } // If there is a wrong number of items in input, no match if (input_filtered.size() != 1) { /*dstream<<"Number of input items ("< input_filtered; for (std::vector::size_type i = 0; i < input.items.size(); i++) { const std::string &name = input.items[i].name; if (name != "") input_filtered.push_back(name); } // If there is a wrong number of items in input, no match if (input_filtered.size() != 1) { /*dstream<<"Number of input items ("< rec; rec.push_back(recipe); return CraftInput(CRAFT_METHOD_COOKING,(int)burntime,craftGetItems(rec,gamedef)); } void CraftDefinitionFuel::decrementInput(CraftInput &input, std::vector &output_replacements, IGameDef *gamedef) const { craftDecrementOrReplaceInput(input, output_replacements, replacements, gamedef); } CraftHashType CraftDefinitionFuel::getHashType() const { if (isGroupRecipeStr(recipe_name)) return CRAFT_HASH_TYPE_COUNT; else return CRAFT_HASH_TYPE_ITEM_NAMES; } u64 CraftDefinitionFuel::getHash(CraftHashType type) const { if (type == CRAFT_HASH_TYPE_ITEM_NAMES) { return getHashForString(recipe_name); } else if (type == CRAFT_HASH_TYPE_COUNT) { return 1; } else { //illegal hash type for this CraftDefinition (pre-condition) assert(false); return 0; } } void CraftDefinitionFuel::initHash(IGameDef *gamedef) { if (hash_inited) return; hash_inited = true; recipe_name = craftGetItemName(recipe, gamedef); } std::string CraftDefinitionFuel::dump() const { std::ostringstream os(std::ios::binary); os << "(fuel, recipe=\"" << recipe << "\", burntime=" << burntime << ")" << ", replacements=" << replacements.dump() << ")"; return os.str(); } /* Craft definition manager */ class CCraftDefManager: public IWritableCraftDefManager { public: CCraftDefManager() { m_craft_defs.resize(craft_hash_type_max + 1); } virtual ~CCraftDefManager() { clear(); } virtual bool getCraftResult(CraftInput &input, CraftOutput &output, std::vector &output_replacement, bool decrementInput, IGameDef *gamedef) const { output.item = ""; output.time = 0; // If all input items are empty, abort. bool all_empty = true; for (std::vector::size_type i = 0; i < input.items.size(); i++) { if (!input.items[i].empty()) { all_empty = false; break; } } if (all_empty) return false; std::vector input_names; input_names = craftGetItemNames(input.items, gamedef); std::sort(input_names.begin(), input_names.end()); // Try hash types with increasing collision rate, and return if found. for (int type = 0; type <= craft_hash_type_max; type++) { u64 hash = getHashForGrid((CraftHashType) type, input_names); /*errorstream << "Checking type " << type << " with hash " << hash << std::endl;*/ // We'd like to do "const [...] hash_collisions = m_craft_defs[type][hash];" // but that doesn't compile for some reason. This does. std::map >::const_iterator col_iter = (m_craft_defs[type]).find(hash); if (col_iter == (m_craft_defs[type]).end()) continue; const std::vector &hash_collisions = col_iter->second; // Walk crafting definitions from back to front, so that later // definitions can override earlier ones. for (std::vector::size_type i = hash_collisions.size(); i > 0; i--) { CraftDefinition *def = hash_collisions[i - 1]; /*errorstream << "Checking " << input.dump() << std::endl << " against " << def->dump() << std::endl;*/ if (def->check(input, gamedef)) { // Check if the crafted node/item exists CraftOutput out = def->getOutput(input, gamedef); ItemStack is; is.deSerialize(out.item, gamedef->idef()); if (!is.isKnown(gamedef->idef())) { infostream << "trying to craft non-existent " << out.item << ", ignoring recipe" << std::endl; continue; } // Get output, then decrement input (if requested) output = out; if (decrementInput) def->decrementInput(input, output_replacement, gamedef); /*errorstream << "Check RETURNS TRUE" << std::endl;*/ return true; } } } return false; } virtual std::vector getCraftRecipes(CraftOutput &output, IGameDef *gamedef, unsigned limit=0) const { std::vector recipes; std::map >::const_iterator vec_iter = m_output_craft_definitions.find(output.item); if (vec_iter == m_output_craft_definitions.end()) return recipes; const std::vector &vec = vec_iter->second; recipes.reserve(limit ? MYMIN(limit, vec.size()) : vec.size()); for (std::vector::size_type i = vec.size(); i > 0; i--) { CraftDefinition *def = vec[i - 1]; if (limit && recipes.size() >= limit) break; recipes.push_back(def); } return recipes; } virtual bool clearCraftRecipesByOutput(const CraftOutput &output, IGameDef *gamedef) { std::map >::iterator vec_iter = m_output_craft_definitions.find(output.item); if (vec_iter == m_output_craft_definitions.end()) return false; std::vector &vec = vec_iter->second; for (std::vector::iterator i = vec.begin(); i != vec.end(); ++i) { CraftDefinition *def = *i; // Recipes are not yet hashed at this point std::vector &unhashed_inputs_vec = m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0]; std::vector new_vec_by_input; /* We will preallocate necessary memory addresses, so we don't need to reallocate them later. This would save us some performance. */ new_vec_by_input.reserve(unhashed_inputs_vec.size()); for (std::vector::iterator i2 = unhashed_inputs_vec.begin(); i2 != unhashed_inputs_vec.end(); ++i2) { if (def != *i2) { new_vec_by_input.push_back(*i2); } } m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0].swap(new_vec_by_input); } m_output_craft_definitions.erase(output.item); return true; } virtual bool clearCraftRecipesByInput(CraftMethod craft_method, unsigned int craft_grid_width, const std::vector &recipe, IGameDef *gamedef) { bool all_empty = true; for (std::vector::size_type i = 0; i < recipe.size(); i++) { if (!recipe[i].empty()) { all_empty = false; break; } } if (all_empty) return false; CraftInput input(craft_method, craft_grid_width, craftGetItems(recipe, gamedef)); // Recipes are not yet hashed at this point std::vector &unhashed_inputs_vec = m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0]; std::vector new_vec_by_input; bool got_hit = false; for (std::vector::size_type i = unhashed_inputs_vec.size(); i > 0; i--) { CraftDefinition *def = unhashed_inputs_vec[i - 1]; /* If the input doesn't match the recipe definition, this recipe definition later will be added back in source map. */ if (!def->check(input, gamedef)) { new_vec_by_input.push_back(def); continue; } CraftOutput output = def->getOutput(input, gamedef); got_hit = true; std::map >::iterator vec_iter = m_output_craft_definitions.find(output.item); if (vec_iter == m_output_craft_definitions.end()) continue; std::vector &vec = vec_iter->second; std::vector new_vec_by_output; /* We will preallocate necessary memory addresses, so we don't need to reallocate them later. This would save us some performance. */ new_vec_by_output.reserve(vec.size()); for (std::vector::iterator i = vec.begin(); i != vec.end(); ++i) { /* If pointers from map by input and output are not same, we will add 'CraftDefinition*' to a new vector. */ if (def != *i) { /* Adding dereferenced iterator value (which are 'CraftDefinition' reference) to a new vector. */ new_vec_by_output.push_back(*i); } } // Swaps assigned to current key value with new vector for output map. m_output_craft_definitions[output.item].swap(new_vec_by_output); } if (got_hit) // Swaps value with new vector for input map. m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0].swap(new_vec_by_input); return got_hit; } virtual std::string dump() const { std::ostringstream os(std::ios::binary); os << "Crafting definitions:\n"; for (int type = 0; type <= craft_hash_type_max; ++type) { for (std::map >::const_iterator it = (m_craft_defs[type]).begin(); it != (m_craft_defs[type]).end(); ++it) { for (std::vector::size_type i = 0; i < it->second.size(); i++) { os << "type " << type << " hash " << it->first << " def " << it->second[i]->dump() << "\n"; } } } return os.str(); } virtual void registerCraft(CraftDefinition *def, IGameDef *gamedef) { verbosestream << "registerCraft: registering craft definition: " << def->dump() << std::endl; m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0].push_back(def); CraftInput input; std::string output_name = craftGetItemName( def->getOutput(input, gamedef).item, gamedef); m_output_craft_definitions[output_name].push_back(def); } virtual void clear() { for (int type = 0; type <= craft_hash_type_max; ++type) { for (std::map >::iterator it = m_craft_defs[type].begin(); it != m_craft_defs[type].end(); ++it) { for (std::vector::iterator iit = it->second.begin(); iit != it->second.end(); ++iit) { delete *iit; } it->second.clear(); } m_craft_defs[type].clear(); } m_output_craft_definitions.clear(); } virtual void initHashes(IGameDef *gamedef) { // Move the CraftDefs from the unhashed layer into layers higher up. std::vector &unhashed = m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0]; for (std::vector::size_type i = 0; i < unhashed.size(); i++) { CraftDefinition *def = unhashed[i]; // Initialize and get the definition's hash def->initHash(gamedef); CraftHashType type = def->getHashType(); u64 hash = def->getHash(type); // Enter the definition m_craft_defs[type][hash].push_back(def); } unhashed.clear(); } private: //TODO: change both maps to unordered_map when c++11 can be used std::vector > > m_craft_defs; std::map > m_output_craft_definitions; }; IWritableCraftDefManager* createCraftDefManager() { return new CCraftDefManager(); }