/* Minetest Copyright (C) 2010-2014 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "drawscene.h" #include "settings.h" #include "clouds.h" #include "clientmap.h" #include "util/timetaker.h" #include "fontengine.h" #include "guiscalingfilter.h" #include "filesys.h" typedef enum { LEFT = -1, RIGHT = 1, EYECOUNT = 2 } paralax_sign; void draw_anaglyph_3d_mode(Camera& camera, bool show_hud, Hud& hud, video::IVideoDriver* driver, scene::ISceneManager* smgr, bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv ) { /* preserve old setup*/ irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition(); irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget(); irr::core::matrix4 startMatrix = camera.getCameraNode()->getAbsoluteTransformation(); irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget() - camera.getCameraNode()->getAbsolutePosition()).setLength(1) + camera.getCameraNode()->getAbsolutePosition(); //Left eye... irr::core::vector3df leftEye; irr::core::matrix4 leftMove; leftMove.setTranslation( irr::core::vector3df(-g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f)); leftEye = (startMatrix * leftMove).getTranslation(); //clear the depth buffer, and color driver->beginScene( true, true, irr::video::SColor(0, 200, 200, 255)); driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED; driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK; driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX + irr::scene::ESNRP_SOLID + irr::scene::ESNRP_TRANSPARENT + irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW; camera.getCameraNode()->setPosition(leftEye); camera.getCameraNode()->setTarget(focusPoint); smgr->drawAll(); driver->setTransform(video::ETS_WORLD, core::IdentityMatrix); if (show_hud) { hud.drawSelectionMesh(); if (draw_wield_tool) camera.drawWieldedTool(&leftMove); } guienv->drawAll(); //Right eye... irr::core::vector3df rightEye; irr::core::matrix4 rightMove; rightMove.setTranslation( irr::core::vector3df(g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f)); rightEye = (startMatrix * rightMove).getTranslation(); //clear the depth buffer driver->clearZBuffer(); driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN + irr::video::ECP_BLUE; driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK; driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX + irr::scene::ESNRP_SOLID + irr::scene::ESNRP_TRANSPARENT + irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW; camera.getCameraNode()->setPosition(rightEye); camera.getCameraNode()->setTarget(focusPoint); smgr->drawAll(); driver->setTransform(video::ETS_WORLD, core::IdentityMatrix); if (show_hud) { hud.drawSelectionMesh(); if (draw_wield_tool) camera.drawWieldedTool(&rightMove); } guienv->drawAll(); driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_ALL; driver->getOverrideMaterial().EnableFlags = 0; driver->getOverrideMaterial().EnablePasses = 0; camera.getCameraNode()->setPosition(oldPosition); camera.getCameraNode()->setTarget(oldTarget); } void init_texture(video::IVideoDriver* driver, const v2u32& screensize, video::ITexture** texture, const char* name) { if (*texture != NULL) { driver->removeTexture(*texture); } *texture = driver->addRenderTargetTexture( core::dimension2d(screensize.X, screensize.Y), name, irr::video::ECF_A8R8G8B8); } video::ITexture* draw_image(const v2u32 &screensize, paralax_sign psign, const irr::core::matrix4 &startMatrix, const irr::core::vector3df &focusPoint, bool show_hud, video::IVideoDriver *driver, Camera &camera, scene::ISceneManager *smgr, Hud &hud, bool draw_wield_tool, Client &client, gui::IGUIEnvironment *guienv, const video::SColor &skycolor) { static video::ITexture* images[2] = { NULL, NULL }; static v2u32 last_screensize = v2u32(0, 0); video::ITexture* image = NULL; if (screensize != last_screensize) { init_texture(driver, screensize, &images[1], "mt_drawimage_img1"); init_texture(driver, screensize, &images[0], "mt_drawimage_img2"); last_screensize = screensize; } if (psign == RIGHT) image = images[1]; else image = images[0]; driver->setRenderTarget(image, true, true, irr::video::SColor(255, skycolor.getRed(), skycolor.getGreen(), skycolor.getBlue())); irr::core::vector3df eye_pos; irr::core::matrix4 movement; movement.setTranslation( irr::core::vector3df((int) psign * g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f)); eye_pos = (startMatrix * movement).getTranslation(); //clear the depth buffer driver->clearZBuffer(); camera.getCameraNode()->setPosition(eye_pos); camera.getCameraNode()->setTarget(focusPoint); smgr->drawAll(); driver->setTransform(video::ETS_WORLD, core::IdentityMatrix); if (show_hud) { hud.drawSelectionMesh(); if (draw_wield_tool) camera.drawWieldedTool(&movement); } guienv->drawAll(); /* switch back to real renderer */ driver->setRenderTarget(0, true, true, irr::video::SColor(0, skycolor.getRed(), skycolor.getGreen(), skycolor.getBlue())); return image; } video::ITexture* draw_hud(video::IVideoDriver* driver, const v2u32& screensize, bool show_hud, Hud& hud, Client& client, bool draw_crosshair, video::SColor skycolor, gui::IGUIEnvironment* guienv, Camera& camera ) { static video::ITexture* image = NULL; init_texture(driver, screensize, &image, "mt_drawimage_hud"); driver->setRenderTarget(image, true, true, irr::video::SColor(255,0,0,0)); if (show_hud) { if (draw_crosshair) hud.drawCrosshair(); hud.drawHotbar(client.getPlayerItem()); hud.drawLuaElements(camera.getOffset()); camera.drawNametags(); guienv->drawAll(); } driver->setRenderTarget(0, true, true, irr::video::SColor(0, skycolor.getRed(), skycolor.getGreen(), skycolor.getBlue())); return image; } void draw_interlaced_3d_mode(Camera& camera, bool show_hud, Hud& hud, video::IVideoDriver* driver, scene::ISceneManager* smgr, const v2u32& screensize, bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv, video::SColor skycolor ) { /* save current info */ irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition(); irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget(); irr::core::matrix4 startMatrix = camera.getCameraNode()->getAbsoluteTransformation(); irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget() - camera.getCameraNode()->getAbsolutePosition()).setLength(1) + camera.getCameraNode()->getAbsolutePosition(); /* create left view */ video::ITexture* left_image = draw_image(screensize, LEFT, startMatrix, focusPoint, show_hud, driver, camera, smgr, hud, draw_wield_tool, client, guienv, skycolor); //Right eye... irr::core::vector3df rightEye; irr::core::matrix4 rightMove; rightMove.setTranslation( irr::core::vector3df(g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f)); rightEye = (startMatrix * rightMove).getTranslation(); //clear the depth buffer driver->clearZBuffer(); camera.getCameraNode()->setPosition(rightEye); camera.getCameraNode()->setTarget(focusPoint); smgr->drawAll(); driver->setTransform(video::ETS_WORLD, core::IdentityMatrix); if (show_hud) { hud.drawSelectionMesh(); if(draw_wield_tool) camera.drawWieldedTool(&rightMove); } guienv->drawAll(); for (unsigned int i = 0; i < screensize.Y; i+=2 ) { #if (IRRLICHT_VERSION_MAJOR >= 1) && (IRRLICHT_VERSION_MINOR >= 8) driver->draw2DImage(left_image, irr::core::position2d(0, i), #else driver->draw2DImage(left_image, irr::core::position2d(0, screensize.Y-i), #endif irr::core::rect(0, i,screensize.X, i+1), 0, irr::video::SColor(255, 255, 255, 255), false); } /* cleanup */ camera.getCameraNode()->setPosition(oldPosition); camera.getCameraNode()->setTarget(oldTarget); } void draw_sidebyside_3d_mode(Camera& camera, bool show_hud, Hud& hud, video::IVideoDriver* driver, scene::ISceneManager* smgr, const v2u32& screensize, bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv, video::SColor skycolor ) { /* save current info */ irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition(); irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget(); irr::core::matrix4 startMatrix = camera.getCameraNode()->getAbsoluteTransformation(); irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget() - camera.getCameraNode()->getAbsolutePosition()).setLength(1) + camera.getCameraNode()->getAbsolutePosition(); /* create left view */ video::ITexture* left_image = draw_image(screensize, LEFT, startMatrix, focusPoint, show_hud, driver, camera, smgr, hud, draw_wield_tool, client, guienv, skycolor); /* create right view */ video::ITexture* right_image = draw_image(screensize, RIGHT, startMatrix, focusPoint, show_hud, driver, camera, smgr, hud, draw_wield_tool, client, guienv, skycolor); /* create hud overlay */ video::ITexture* hudtexture = draw_hud(driver, screensize, show_hud, hud, client, false, skycolor, guienv, camera ); driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0)); //makeColorKeyTexture mirrors texture so we do it twice to get it right again driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0)); draw2DImageFilterScaled(driver, left_image, irr::core::rect(0, 0, screensize.X/2, screensize.Y), irr::core::rect(0, 0, screensize.X, screensize.Y), 0, 0, false); draw2DImageFilterScaled(driver, hudtexture, irr::core::rect(0, 0, screensize.X/2, screensize.Y), irr::core::rect(0, 0, screensize.X, screensize.Y), 0, 0, true); draw2DImageFilterScaled(driver, right_image, irr::core::rect(screensize.X/2, 0, screensize.X, screensize.Y), irr::core::rect(0, 0, screensize.X, screensize.Y), 0, 0, false); draw2DImageFilterScaled(driver, hudtexture, irr::core::rect(screensize.X/2, 0, screensize.X, screensize.Y), irr::core::rect(0, 0, screensize.X, screensize.Y), 0, 0, true); left_image = NULL; right_image = NULL; /* cleanup */ camera.getCameraNode()->setPosition(oldPosition); camera.getCameraNode()->setTarget(oldTarget); } void draw_top_bottom_3d_mode(Camera& camera, bool show_hud, Hud& hud, video::IVideoDriver* driver, scene::ISceneManager* smgr, const v2u32& screensize, bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv, video::SColor skycolor ) { /* save current info */ irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition(); irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget(); irr::core::matrix4 startMatrix = camera.getCameraNode()->getAbsoluteTransformation(); irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget() - camera.getCameraNode()->getAbsolutePosition()).setLength(1) + camera.getCameraNode()->getAbsolutePosition(); /* create left view */ video::ITexture* left_image = draw_image(screensize, LEFT, startMatrix, focusPoint, show_hud, driver, camera, smgr, hud, draw_wield_tool, client, guienv, skycolor); /* create right view */ video::ITexture* right_image = draw_image(screensize, RIGHT, startMatrix, focusPoint, show_hud, driver, camera, smgr, hud, draw_wield_tool, client, guienv, skycolor); /* create hud overlay */ video::ITexture* hudtexture = draw_hud(driver, screensize, show_hud, hud, client, false, skycolor, guienv, camera ); driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0)); //makeColorKeyTexture mirrors texture so we do it twice to get it right again driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0)); draw2DImageFilterScaled(driver, left_image, irr::core::rect(0, 0, screensize.X, screensize.Y/2), irr::core::rect(0, 0, screensize.X, screensize.Y), 0, 0, false); draw2DImageFilterScaled(driver, hudtexture, irr::core::rect(0, 0, screensize.X, screensize.Y/2), irr::core::rect(0, 0, screensize.X, screensize.Y), 0, 0, true); draw2DImageFilterScaled(driver, right_image, irr::core::rect(0, screensize.Y/2, screensize.X, screensize.Y), irr::core::rect(0, 0, screensize.X, screensize.Y), 0, 0, false); draw2DImageFilterScaled(driver, hudtexture, irr::core::rect(0, screensize.Y/2, screensize.X, screensize.Y), irr::core::rect(0, 0, screensize.X, screensize.Y), 0, 0, true); left_image = NULL; right_image = NULL; /* cleanup */ camera.getCameraNode()->setPosition(oldPosition); camera.getCameraNode()->setTarget(oldTarget); } void draw_pageflip_3d_mode(Camera& camera, bool show_hud, Hud& hud, video::IVideoDriver* driver, scene::ISceneManager* smgr, const v2u32& screensize, bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv, video::SColor skycolor) { #if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR > 8 errorstream << "Pageflip 3D mode is not supported" << " with your Irrlicht version!" << std::endl; #else /* preserve old setup*/ irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition(); irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget(); irr::core::matrix4 startMatrix = camera.getCameraNode()->getAbsoluteTransformation(); irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget() - camera.getCameraNode()->getAbsolutePosition()).setLength(1) + camera.getCameraNode()->getAbsolutePosition(); //Left eye... driver->setRenderTarget(irr::video::ERT_STEREO_LEFT_BUFFER); irr::core::vector3df leftEye; irr::core::matrix4 leftMove; leftMove.setTranslation( irr::core::vector3df(-g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f)); leftEye = (startMatrix * leftMove).getTranslation(); //clear the depth buffer, and color driver->beginScene(true, true, irr::video::SColor(200, 200, 200, 255)); camera.getCameraNode()->setPosition(leftEye); camera.getCameraNode()->setTarget(focusPoint); smgr->drawAll(); driver->setTransform(video::ETS_WORLD, core::IdentityMatrix); if (show_hud) { hud.drawSelectionMesh(); if (draw_wield_tool) camera.drawWieldedTool(&leftMove); hud.drawHotbar(client.getPlayerItem()); hud.drawLuaElements(camera.getOffset()); camera.drawNametags(); } guienv->drawAll(); //Right eye... driver->setRenderTarget(irr::video::ERT_STEREO_RIGHT_BUFFER); irr::core::vector3df rightEye; irr::core::matrix4 rightMove; rightMove.setTranslation( irr::core::vector3df(g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f)); rightEye = (startMatrix * rightMove).getTranslation(); //clear the depth buffer, and color driver->beginScene(true, true, irr::video::SColor(200, 200, 200, 255)); camera.getCameraNode()->setPosition(rightEye); camera.getCameraNode()->setTarget(focusPoint); smgr->drawAll(); driver->setTransform(video::ETS_WORLD, core::IdentityMatrix); if (show_hud) { hud.drawSelectionMesh(); if (draw_wield_tool) camera.drawWieldedTool(&rightMove); hud.drawHotbar(client.getPlayerItem()); hud.drawLuaElements(camera.getOffset()); camera.drawNametags(); } guienv->drawAll(); camera.getCameraNode()->setPosition(oldPosition); camera.getCameraNode()->setTarget(oldTarget); #endif } // returns (size / coef), rounded upwards inline int scaledown(int coef, int size) { return (size + coef - 1) / coef; } void draw_plain(Camera &camera, bool show_hud, Hud &hud, video::IVideoDriver *driver, scene::ISceneManager *smgr, const v2u32 &screensize, bool draw_wield_tool, Client &client, gui::IGUIEnvironment *guienv, video::SColor skycolor) { // Undersampling-specific stuff static video::ITexture *image = NULL; static v2u32 last_pixelated_size = v2u32(0, 0); int undersampling = g_settings->getU16("undersampling"); v2u32 pixelated_size; v2u32 dest_size; if (undersampling > 0) { pixelated_size = v2u32(scaledown(undersampling, screensize.X), scaledown(undersampling, screensize.Y)); dest_size = v2u32(undersampling * pixelated_size.X, undersampling * pixelated_size.Y); if (pixelated_size != last_pixelated_size) { init_texture(driver, pixelated_size, &image, "mt_drawimage_img1"); last_pixelated_size = pixelated_size; } driver->setRenderTarget(image, true, true, skycolor); } // Render smgr->drawAll(); driver->setTransform(video::ETS_WORLD, core::IdentityMatrix); if (show_hud) { hud.drawSelectionMesh(); if (draw_wield_tool) { camera.drawWieldedTool(); } } // Upscale lowres render if (undersampling > 0) { driver->setRenderTarget(0, true, true); driver->draw2DImage(image, irr::core::rect(0, 0, dest_size.X, dest_size.Y), irr::core::rect(0, 0, pixelated_size.X, pixelated_size.Y)); } } void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr, Camera &camera, Client &client, LocalPlayer *player, Hud &hud, Minimap *mapper, gui::IGUIEnvironment *guienv, const v2u32 &screensize, const video::SColor &skycolor, bool show_hud, bool show_minimap) { TimeTaker timer("smgr"); bool draw_wield_tool = (show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) && camera.getCameraMode() < CAMERA_MODE_THIRD ); bool draw_crosshair = ((player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) && (camera.getCameraMode() != CAMERA_MODE_THIRD_FRONT)); #ifdef HAVE_TOUCHSCREENGUI try { draw_crosshair = !g_settings->getBool("touchtarget"); } catch(SettingNotFoundException) {} #endif const std::string &draw_mode = g_settings->get("3d_mode"); if (draw_mode == "anaglyph") { draw_anaglyph_3d_mode(camera, show_hud, hud, driver, smgr, draw_wield_tool, client, guienv); draw_crosshair = false; } else if (draw_mode == "interlaced") { draw_interlaced_3d_mode(camera, show_hud, hud, driver, smgr, screensize, draw_wield_tool, client, guienv, skycolor); draw_crosshair = false; } else if (draw_mode == "sidebyside") { draw_sidebyside_3d_mode(camera, show_hud, hud, driver, smgr, screensize, draw_wield_tool, client, guienv, skycolor); show_hud = false; } else if (draw_mode == "topbottom") { draw_top_bottom_3d_mode(camera, show_hud, hud, driver, smgr, screensize, draw_wield_tool, client, guienv, skycolor); show_hud = false; } else if (draw_mode == "pageflip") { draw_pageflip_3d_mode(camera, show_hud, hud, driver, smgr, screensize, draw_wield_tool, client, guienv, skycolor); draw_crosshair = false; show_hud = false; } else { draw_plain(camera, show_hud, hud, driver, smgr, screensize, draw_wield_tool, client, guienv, skycolor); } /* Post effects */ { client.getEnv().getClientMap().renderPostFx(camera.getCameraMode()); } //TODO how to make those 3d too if (show_hud) { if (draw_crosshair) hud.drawCrosshair(); hud.drawHotbar(client.getPlayerItem()); hud.drawLuaElements(camera.getOffset()); camera.drawNametags(); if (mapper && show_minimap) mapper->drawMinimap(); } guienv->drawAll(); timer.stop(true); } /* Draws a screen with a single text on it. Text will be removed when the screen is drawn the next time. Additionally, a progressbar can be drawn when percent is set between 0 and 100. */ void draw_load_screen(const std::wstring &text, IrrlichtDevice* device, gui::IGUIEnvironment* guienv, ITextureSource *tsrc, float dtime, int percent, bool clouds) { video::IVideoDriver* driver = device->getVideoDriver(); v2u32 screensize = porting::getWindowSize(); v2s32 textsize(g_fontengine->getTextWidth(text), g_fontengine->getLineHeight()); v2s32 center(screensize.X / 2, screensize.Y / 2); core::rect textrect(center - textsize / 2, center + textsize / 2); gui::IGUIStaticText *guitext = guienv->addStaticText( text.c_str(), textrect, false, false); guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds"); if (cloud_menu_background) { g_menuclouds->step(dtime*3); g_menuclouds->render(); driver->beginScene(true, true, video::SColor(255, 140, 186, 250)); g_menucloudsmgr->drawAll(); } else driver->beginScene(true, true, video::SColor(255, 0, 0, 0)); // draw progress bar if ((percent >= 0) && (percent <= 100)) { video::ITexture *progress_img = tsrc->getTexture("progress_bar.png"); video::ITexture *progress_img_bg = tsrc->getTexture("progress_bar_bg.png"); if (progress_img && progress_img_bg) { #ifndef __ANDROID__ const core::dimension2d &img_size = progress_img_bg->getSize(); u32 imgW = rangelim(img_size.Width, 200, 600); u32 imgH = rangelim(img_size.Height, 24, 72); #else const core::dimension2d img_size(256, 48); float imgRatio = (float) img_size.Height / img_size.Width; u32 imgW = screensize.X / 2.2f; u32 imgH = floor(imgW * imgRatio); #endif v2s32 img_pos((screensize.X - imgW) / 2, (screensize.Y - imgH) / 2); draw2DImageFilterScaled( driver, progress_img_bg, core::rect(img_pos.X, img_pos.Y, img_pos.X + imgW, img_pos.Y + imgH), core::rect(0, 0, img_size.Width, img_size.Height), 0, 0, true); draw2DImageFilterScaled( driver, progress_img, core::rect(img_pos.X, img_pos.Y, img_pos.X + (percent * imgW) / 100, img_pos.Y + imgH), core::rect(0, 0, (percent * img_size.Width) / 100, img_size.Height), 0, 0, true); } } guienv->drawAll(); driver->endScene(); guitext->remove(); //return guitext; }