/* Minetest Copyright (C) 2015 Nerzhul, Loic Blot This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "face_position_cache.h" #include "threading/mutex_auto_lock.h" UNORDERED_MAP > FacePositionCache::cache; Mutex FacePositionCache::cache_mutex; // Calculate the borders of a "d-radius" cube const std::vector &FacePositionCache::getFacePositions(u16 d) { MutexAutoLock lock(cache_mutex); UNORDERED_MAP >::iterator it = cache.find(d); if (it != cache.end()) return it->second; return generateFacePosition(d); } const std::vector &FacePositionCache::generateFacePosition(u16 d) { cache[d] = std::vector(); std::vector &c = cache[d]; if (d == 0) { c.push_back(v3s16(0,0,0)); return c; } if (d == 1) { // This is an optimized sequence of coordinates. c.push_back(v3s16( 0, 1, 0)); // Top c.push_back(v3s16( 0, 0, 1)); // Back c.push_back(v3s16(-1, 0, 0)); // Left c.push_back(v3s16( 1, 0, 0)); // Right c.push_back(v3s16( 0, 0,-1)); // Front c.push_back(v3s16( 0,-1, 0)); // Bottom // 6 c.push_back(v3s16(-1, 0, 1)); // Back left c.push_back(v3s16( 1, 0, 1)); // Back right c.push_back(v3s16(-1, 0,-1)); // Front left c.push_back(v3s16( 1, 0,-1)); // Front right c.push_back(v3s16(-1,-1, 0)); // Bottom left c.push_back(v3s16( 1,-1, 0)); // Bottom right c.push_back(v3s16( 0,-1, 1)); // Bottom back c.push_back(v3s16( 0,-1,-1)); // Bottom front c.push_back(v3s16(-1, 1, 0)); // Top left c.push_back(v3s16( 1, 1, 0)); // Top right c.push_back(v3s16( 0, 1, 1)); // Top back c.push_back(v3s16( 0, 1,-1)); // Top front // 18 c.push_back(v3s16(-1, 1, 1)); // Top back-left c.push_back(v3s16( 1, 1, 1)); // Top back-right c.push_back(v3s16(-1, 1,-1)); // Top front-left c.push_back(v3s16( 1, 1,-1)); // Top front-right c.push_back(v3s16(-1,-1, 1)); // Bottom back-left c.push_back(v3s16( 1,-1, 1)); // Bottom back-right c.push_back(v3s16(-1,-1,-1)); // Bottom front-left c.push_back(v3s16( 1,-1,-1)); // Bottom front-right // 26 return c; } // Take blocks in all sides, starting from y=0 and going +-y for (s16 y = 0; y <= d - 1; y++) { // Left and right side, including borders for (s16 z =- d; z <= d; z++) { c.push_back(v3s16( d, y, z)); c.push_back(v3s16(-d, y, z)); if (y != 0) { c.push_back(v3s16( d, -y, z)); c.push_back(v3s16(-d, -y, z)); } } // Back and front side, excluding borders for (s16 x = -d + 1; x <= d - 1; x++) { c.push_back(v3s16(x, y, d)); c.push_back(v3s16(x, y, -d)); if (y != 0) { c.push_back(v3s16(x, -y, d)); c.push_back(v3s16(x, -y, -d)); } } } // Take the bottom and top face with borders // -d < x < d, y = +-d, -d < z < d for (s16 x = -d; x <= d; x++) for (s16 z = -d; z <= d; z++) { c.push_back(v3s16(x, -d, z)); c.push_back(v3s16(x, d, z)); } return c; }