/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef GAME_HEADER #define GAME_HEADER #include "irrlichttypes_extrabloated.h" #include class InputHandler; class ChatBackend; /* to avoid having to include chat.h */ struct SubgameSpec; // Flags that can, or may, change during main game loop struct GameUIFlags { bool show_chat; bool show_hud; bool show_minimap; bool force_fog_off; bool show_debug; bool show_profiler_graph; bool disable_camera_update; }; void the_game(bool *kill, bool random_input, InputHandler *input, IrrlichtDevice *device, const std::string &map_dir, const std::string &playername, const std::string &password, const std::string &address, // If "", local server is used u16 port, std::string &error_message, ChatBackend &chat_backend, bool *reconnect_requested, const SubgameSpec &gamespec, // Used for local game bool simple_singleplayer_mode); #endif