/* Minetest Copyright (C) 2013 sapier This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "guiEngine.h" #include #include #include "client/renderingengine.h" #include "scripting_mainmenu.h" #include "util/numeric.h" #include "config.h" #include "version.h" #include "porting.h" #include "filesys.h" #include "settings.h" #include "guiMainMenu.h" #include "sound.h" #include "client/sound_openal.h" #include "client/clouds.h" #include "httpfetch.h" #include "log.h" #include "client/fontengine.h" #include "client/guiscalingfilter.h" #include "irrlicht_changes/static_text.h" #if ENABLE_GLES #include "client/tile.h" #endif /******************************************************************************/ void TextDestGuiEngine::gotText(const StringMap &fields) { m_engine->getScriptIface()->handleMainMenuButtons(fields); } /******************************************************************************/ void TextDestGuiEngine::gotText(const std::wstring &text) { m_engine->getScriptIface()->handleMainMenuEvent(wide_to_utf8(text)); } /******************************************************************************/ MenuTextureSource::~MenuTextureSource() { for (const std::string &texture_to_delete : m_to_delete) { const char *tname = texture_to_delete.c_str(); video::ITexture *texture = m_driver->getTexture(tname); m_driver->removeTexture(texture); } } /******************************************************************************/ video::ITexture *MenuTextureSource::getTexture(const std::string &name, u32 *id) { if (id) *id = 0; if (name.empty()) return NULL; m_to_delete.insert(name); #if ENABLE_GLES video::ITexture *retval = m_driver->findTexture(name.c_str()); if (retval) return retval; video::IImage *image = m_driver->createImageFromFile(name.c_str()); if (!image) return NULL; image = Align2Npot2(image, m_driver); retval = m_driver->addTexture(name.c_str(), image); image->drop(); return retval; #else return m_driver->getTexture(name.c_str()); #endif } /******************************************************************************/ /** MenuMusicFetcher */ /******************************************************************************/ void MenuMusicFetcher::fetchSounds(const std::string &name, std::set &dst_paths, std::set &dst_datas) { if(m_fetched.count(name)) return; m_fetched.insert(name); std::string base; base = porting::path_share + DIR_DELIM + "sounds"; dst_paths.insert(base + DIR_DELIM + name + ".ogg"); int i; for(i=0; i<10; i++) dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg"); base = porting::path_user + DIR_DELIM + "sounds"; dst_paths.insert(base + DIR_DELIM + name + ".ogg"); for(i=0; i<10; i++) dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg"); } /******************************************************************************/ /** GUIEngine */ /******************************************************************************/ GUIEngine::GUIEngine(JoystickController *joystick, gui::IGUIElement *parent, IMenuManager *menumgr, MainMenuData *data, bool &kill) : m_parent(parent), m_menumanager(menumgr), m_smgr(RenderingEngine::get_scene_manager()), m_data(data), m_kill(kill) { //initialize texture pointers for (image_definition &texture : m_textures) { texture.texture = NULL; } // is deleted by guiformspec! m_buttonhandler = new TextDestGuiEngine(this); //create texture source m_texture_source = new MenuTextureSource(RenderingEngine::get_video_driver()); //create soundmanager MenuMusicFetcher soundfetcher; #if USE_SOUND if (g_settings->getBool("enable_sound")) m_sound_manager = createOpenALSoundManager(g_sound_manager_singleton.get(), &soundfetcher); #endif if(!m_sound_manager) m_sound_manager = &dummySoundManager; //create topleft header m_toplefttext = L""; core::rect rect(0, 0, g_fontengine->getTextWidth(m_toplefttext.c_str()), g_fontengine->getTextHeight()); rect += v2s32(4, 0); m_irr_toplefttext = gui::StaticText::add(RenderingEngine::get_gui_env(), m_toplefttext, rect, false, true, 0, -1); //create formspecsource m_formspecgui = new FormspecFormSource(""); /* Create menu */ m_menu = new GUIFormSpecMenu(joystick, m_parent, -1, m_menumanager, NULL /* &client */, m_texture_source, m_formspecgui, m_buttonhandler, "", false); m_menu->allowClose(false); m_menu->lockSize(true,v2u32(800,600)); // Initialize scripting infostream << "GUIEngine: Initializing Lua" << std::endl; m_script = new MainMenuScripting(this); try { m_script->setMainMenuData(&m_data->script_data); m_data->script_data.errormessage = ""; if (!loadMainMenuScript()) { errorstream << "No future without main menu!" << std::endl; abort(); } run(); } catch (LuaError &e) { errorstream << "Main menu error: " << e.what() << std::endl; m_data->script_data.errormessage = e.what(); } m_menu->quitMenu(); m_menu->drop(); m_menu = NULL; } /******************************************************************************/ bool GUIEngine::loadMainMenuScript() { // Set main menu path (for core.get_mainmenu_path()) m_scriptdir = g_settings->get("main_menu_path"); if (m_scriptdir.empty()) { m_scriptdir = porting::path_share + DIR_DELIM + "builtin" + DIR_DELIM + "mainmenu"; } // Load builtin (which will load the main menu script) std::string script = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "init.lua"; try { m_script->loadScript(script); // Menu script loaded return true; } catch (const ModError &e) { errorstream << "GUIEngine: execution of menu script failed: " << e.what() << std::endl; } return false; } /******************************************************************************/ void GUIEngine::run() { // Always create clouds because they may or may not be // needed based on the game selected video::IVideoDriver *driver = RenderingEngine::get_video_driver(); cloudInit(); unsigned int text_height = g_fontengine->getTextHeight(); irr::core::dimension2d previous_screen_size(g_settings->getU16("screen_w"), g_settings->getU16("screen_h")); static const video::SColor sky_color(255, 140, 186, 250); // Reset fog color { video::SColor fog_color; video::E_FOG_TYPE fog_type = video::EFT_FOG_LINEAR; f32 fog_start = 0; f32 fog_end = 0; f32 fog_density = 0; bool fog_pixelfog = false; bool fog_rangefog = false; driver->getFog(fog_color, fog_type, fog_start, fog_end, fog_density, fog_pixelfog, fog_rangefog); driver->setFog(sky_color, fog_type, fog_start, fog_end, fog_density, fog_pixelfog, fog_rangefog); } while (RenderingEngine::run() && (!m_startgame) && (!m_kill)) { const irr::core::dimension2d ¤t_screen_size = RenderingEngine::get_video_driver()->getScreenSize(); // Verify if window size has changed and save it if it's the case // Ensure evaluating settings->getBool after verifying screensize // First condition is cheaper if (previous_screen_size != current_screen_size && current_screen_size != irr::core::dimension2d(0,0) && g_settings->getBool("autosave_screensize")) { g_settings->setU16("screen_w", current_screen_size.Width); g_settings->setU16("screen_h", current_screen_size.Height); previous_screen_size = current_screen_size; } //check if we need to update the "upper left corner"-text if (text_height != g_fontengine->getTextHeight()) { updateTopLeftTextSize(); text_height = g_fontengine->getTextHeight(); } driver->beginScene(true, true, sky_color); if (m_clouds_enabled) { cloudPreProcess(); drawOverlay(driver); } else drawBackground(driver); drawHeader(driver); drawFooter(driver); RenderingEngine::get_gui_env()->drawAll(); driver->endScene(); if (m_clouds_enabled) cloudPostProcess(); else sleep_ms(25); m_script->step(); #ifdef __ANDROID__ m_menu->getAndroidUIInput(); #endif } } /******************************************************************************/ GUIEngine::~GUIEngine() { if (m_sound_manager != &dummySoundManager){ del/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "test.h" #include <atomic> #include "threading/semaphore.h" #include "threading/thread.h" class TestThreading : public TestBase { public: TestThreading() { TestManager::registerTestModule(this); } const char *getName() { return "TestThreading"; } void runTests(IGameDef *gamedef); void testStartStopWait(); void testThreadKill(); void testAtomicSemaphoreThread(); }; static TestThreading g_test_instance; void TestThreading::runTests(IGameDef *gamedef) { TEST(testStartStopWait); TEST(testThreadKill); TEST(testAtomicSemaphoreThread); } class SimpleTestThread : public Thread { public: SimpleTestThread(unsigned int interval) : Thread("SimpleTest"), m_interval(interval) { } private: void *run() { void *retval = this; if (isCurrentThread() == false) retval = (void *)0xBAD; while (!stopRequested()) sleep_ms(m_interval); return retval; } unsigned int m_interval; }; void TestThreading::testStartStopWait() { void *thread_retval; SimpleTestThread *thread = new SimpleTestThread(25); // Try this a couple times, since a Thread should be reusable after waiting for (size_t i = 0; i != 5; i++) { // Can't wait() on a joined, stopped thread UASSERT(thread->wait() == false); // start() should work the first time, but not the second.h_result; fetch_request.url = url; fetch_request.caller = HTTPFETCH_SYNC; fetch_request.timeout = g_settings->getS32("curl_file_download_timeout"); httpfetch_sync(fetch_request, fetch_result); if (!fetch_result.succeeded) { target_file.close(); fs::DeleteSingleFileOrEmptyDirectory(target); return false; } target_file << fetch_result.data; return true; #else return false; #endif } /******************************************************************************/ void GUIEngine::setTopleftText(const std::string &text) { m_toplefttext = translate_string(utf8_to_wide(text)); updateTopLeftTextSize(); } /******************************************************************************/ void GUIEngine::updateTopLeftTextSize() { core::rect rect(0, 0, g_fontengine->getTextWidth(m_toplefttext.c_str()), g_fontengine->getTextHeight()); rect += v2s32(4, 0); m_irr_toplefttext->remove(); m_irr_toplefttext = gui::StaticText::add(RenderingEngine::get_gui_env(), m_toplefttext, rect, false, true, 0, -1); } /******************************************************************************/ s32 GUIEngine::playSound(const SimpleSoundSpec &spec, bool looped) { s32 handle = m_sound_manager->playSound(spec, looped); return handle; } /******************************************************************************/ void GUIEngine::stopSound(s32 handle) { m_sound_manager->stopSound(handle); } /******************************************************************************/ unsigned int GUIEngine::queueAsync(const std::string &serialized_func, const std::string &serialized_params) { return m_script->queueAsync(serialized_func, serialized_params); }