/* Minetest-c55 Copyright (C) 2010 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "guiFormSpecMenu.h" #include "constants.h" #include "gamedef.h" #include "keycode.h" #include "strfnd.h" #include #include #include #include #include #include "log.h" #include "tile.h" // ITextureSource #include "util/string.h" #include "util/numeric.h" #include "gettext.h" void drawItemStack(video::IVideoDriver *driver, gui::IGUIFont *font, const ItemStack &item, const core::rect &rect, const core::rect *clip, IGameDef *gamedef) { if(item.empty()) return; const ItemDefinition &def = item.getDefinition(gamedef->idef()); video::ITexture *texture = def.inventory_texture; // Draw the inventory texture if(texture != NULL) { const video::SColor color(255,255,255,255); const video::SColor colors[] = {color,color,color,color}; driver->draw2DImage(texture, rect, core::rect(core::position2d(0,0), core::dimension2di(texture->getOriginalSize())), clip, colors, true); } if(def.type == ITEM_TOOL && item.wear != 0) { // Draw a progressbar float barheight = rect.getHeight()/16; float barpad_x = rect.getWidth()/16; float barpad_y = rect.getHeight()/16; core::rect progressrect( rect.UpperLeftCorner.X + barpad_x, rect.LowerRightCorner.Y - barpad_y - barheight, rect.LowerRightCorner.X - barpad_x, rect.LowerRightCorner.Y - barpad_y); // Shrink progressrect by amount of tool damage float wear = item.wear / 65535.0; int progressmid = wear * progressrect.UpperLeftCorner.X + (1-wear) * progressrect.LowerRightCorner.X; // Compute progressbar color // wear = 0.0: green // wear = 0.5: yellow // wear = 1.0: red video::SColor color(255,255,255,255); int wear_i = MYMIN(floor(wear * 600), 511); wear_i = MYMIN(wear_i + 10, 511); if(wear_i <= 255) color.set(255, wear_i, 255, 0); else color.set(255, 255, 511-wear_i, 0); core::rect progressrect2 = progressrect; progressrect2.LowerRightCorner.X = progressmid; driver->draw2DRectangle(color, progressrect2, clip); color = video::SColor(255,0,0,0); progressrect2 = progressrect; progressrect2.UpperLeftCorner.X = progressmid; driver->draw2DRectangle(color, progressrect2, clip); } if(font != NULL && item.count >= 2) { // Get the item count as a string std::string text = itos(item.count); v2u32 dim = font->getDimension(narrow_to_wide(text).c_str()); v2s32 sdim(dim.X,dim.Y); core::rect rect2( /*rect.UpperLeftCorner, core::dimension2d(rect.getWidth(), 15)*/ rect.LowerRightCorner - sdim, sdim ); video::SColor bgcolor(128,0,0,0); driver->draw2DRectangle(bgcolor, rect2, clip); video::SColor color(255,255,255,255); font->draw(text.c_str(), rect2, color, false, false, clip); } } /* GUIFormSpecMenu */ GUIFormSpecMenu::GUIFormSpecMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent, s32 id, IMenuManager *menumgr, InventoryManager *invmgr, IGameDef *gamedef ): GUIModalMenu(env, parent, id, menumgr), m_invmgr(invmgr), m_gamedef(gamedef), m_form_src(NULL), m_text_dst(NULL), m_selected_item(NULL), m_selected_amount(0), m_selected_dragging(false), m_tooltip_element(NULL) { } GUIFormSpecMenu::~GUIFormSpecMenu() { removeChildren(); delete m_selected_item; delete m_form_src; delete m_text_dst; } void GUIFormSpecMenu::removeChildren() { const core::list &children = getChildren(); core::list children_copy; for(core::list::ConstIterator i = children.begin(); i != children.end(); i++) { children_copy.push_back(*i); } for(core::list::Iterator i = children_copy.begin(); i != children_copy.end(); i++) { (*i)->remove(); } /*{ gui::IGUIElement *e = getElementFromId(256); if(e != NULL) e->remove(); }*/ if(m_tooltip_element) { m_tooltip_element->remove(); m_tooltip_element = NULL; } } void GUIFormSpecMenu::regenerateGui(v2u32 screensize) { // Remove children removeChildren(); v2s32 size(100,100); s32 helptext_h = 15; core::rect rect; // Base position of contents of form v2s32 basepos = getBasePos(); // State of basepos, 0 = not set, 1= set by formspec, 2 = set by size[] element // Used to adjust form size automatically if needed // A proceed button is added if there is no size[] element int bp_set = 0; /* Convert m_init_draw_spec to m_inventorylists */ m_inventorylists.clear(); m_images.clear(); m_backgrounds.clear(); m_fields.clear(); Strfnd f(m_formspec_string); while(f.atend() == false) { std::string type = trim(f.next("[")); if(type == "invsize" || type == "size") { v2f invsize; invsize.X = stof(f.next(",")); if(type == "size") { invsize.Y = stof(f.next("]")); } else{ invsize.Y = stof(f.next(";")); f.next("]"); } infostream<<"Form size ("<( screensize.X/2 - size.X/2, screensize.Y/2 - size.Y/2, screensize.X/2 + size.X/2, screensize.Y/2 + size.Y/2 ); DesiredRect = rect; recalculateAbsolutePosition(false); basepos = getBasePos(); bp_set = 2; } else if(type == "list") { std::string name = f.next(";"); InventoryLocation loc; if(name == "context" || name == "current_name") loc = m_current_inventory_location; else loc.deSerialize(name); std::string listname = f.next(";"); v2s32 pos = basepos; pos.X += stof(f.next(",")) * (float)spacing.X; pos.Y += stof(f.next(";")) * (float)spacing.Y; v2s32 geom; geom.X = stoi(f.next(",")); geom.Y = stoi(f.next(";")); infostream<<"list inv="<( screensize.X/2 - 580/2, screensize.Y/2 - 300/2, screensize.X/2 + 580/2, screensize.Y/2 + 300/2 ); DesiredRect = rect; recalculateAbsolutePosition(false); basepos = getBasePos(); bp_set = 1; } else if(bp_set == 2) errorstream<<"WARNING: invalid use of unpositioned field in inventory"<(size.X/2-150, pos.Y, (size.X/2-150)+300, pos.Y+30); } else { v2s32 pos; pos.X = stof(fname.substr(0,fname.find(","))) * (float)spacing.X; pos.Y = stof(fname.substr(fname.find(",")+1)) * (float)spacing.Y; v2s32 geom; geom.X = (stof(flabel.substr(0,flabel.find(","))) * (float)spacing.X)-(spacing.X-imgsize.X); pos.Y += (stof(flabel.substr(flabel.find(",")+1)) * (float)imgsize.Y)/2; rect = core::rect(pos.X, pos.Y-15, pos.X+geom.X, pos.Y+15); fname = f.next(";"); flabel = f.next(";"); if(bp_set != 2) errorstream<<"WARNING: invalid use of positioned field without a size[] element"<resolveText(odefault); else fdefault = odefault; FieldSpec spec = FieldSpec( narrow_to_wide(fname.c_str()), narrow_to_wide(flabel.c_str()), narrow_to_wide(fdefault.c_str()), 258+m_fields.size() ); // three cases: field and no label, label and no field, label and field if (flabel == "") { spec.send = true; gui::IGUIElement *e = Environment->addEditBox(spec.fdefault.c_str(), rect, true, this, spec.fid); Environment->setFocus(e); irr::SEvent evt; evt.EventType = EET_KEY_INPUT_EVENT; evt.KeyInput.Key = KEY_END; evt.KeyInput.PressedDown = true; e->OnEvent(evt); } else if (fname == "") { // set spec field id to 0, this stops submit searching for a value that isn't there Environment->addStaticText(spec.flabel.c_str(), rect, false, true, this, spec.fid); } else { spec.send = true; gui::IGUIElement *e = Environment->addEditBox(spec.fdefault.c_str(), rect, true, this, spec.fid); Environment->setFocus(e); rect.UpperLeftCorner.Y -= 15; rect.LowerRightCorner.Y -= 15; Environment->addStaticText(spec.flabel.c_str(), rect, false, true, this, 0); irr::SEvent evt; evt.EventType = EET_KEY_INPUT_EVENT; evt.KeyInput.Key = KEY_END; evt.KeyInput.PressedDown = true; e->OnEvent(evt); } m_fields.push_back(spec); } else if(type == "label") { v2s32 pos = padding; pos.X += stof(f.next(",")) * (float)spacing.X; pos.Y += stof(f.next(";")) * (float)spacing.Y; rect = core::rect(pos.X, pos.Y+((imgsize.Y/2)-15), pos.X+300, pos.Y+((imgsize.Y/2)+15)); std::string flabel = f.next("]"); if(bp_set != 2) errorstream<<"WARNING: invalid use of label without a size[] element"<addStaticText(spec.flabel.c_str(), rect, false, true, this, spec.fid); m_fields.push_back(spec); } else if(type == "button" || type == "button_exit") { v2s32 pos = padding; pos.X += stof(f.next(",")) * (float)spacing.X; pos.Y += stof(f.next(";")) * (float)spacing.Y; v2s32 geom; geom.X = (stof(f.next(",")) * (float)spacing.X)-(spacing.X-imgsize.X); pos.Y += (stof(f.next(";")) * (float)imgsize.Y)/2; rect = core::rect(pos.X, pos.Y-15, pos.X+geom.X, pos.Y+15); std::string fname = f.next(";"); std::string flabel = f.next("]"); if(bp_set != 2) errorstream<<"WARNING: invalid use of button without a size[] element"<addButton(rect, this, spec.fid, spec.flabel.c_str()); m_fields.push_back(spec); } else if(type == "image_button" || type == "image_button_exit") { v2s32 pos = padding; pos.X += stof(f.next(",")) * (float)spacing.X; pos.Y += stof(f.next(";")) * (float)spacing.Y; v2s32 geom; geom.X = (stof(f.next(",")) * (float)spacing.X)-(spacing.X-imgsize.X); geom.Y = (stof(f.next(";")) * (float)spacing.Y)-(spacing.Y-imgsize.Y); rect = core::rect(pos.X, pos.Y, pos.X+geom.X, pos.Y+geom.Y); std::string fimage = f.next(";"); std::string fname = f.next(";"); std::string flabel = f.next("]"); if(bp_set != 2) errorstream<<"WARNING: invalid use of image_button without a size[] element"<tsrc()->getTextureRaw(fimage); gui::IGUIButton *e = Environment->addButton(rect, this, spec.fid, spec.flabel.c_str()); e->setImage(texture); e->setPressedImage(texture); e->setScaleImage(true); m_fields.push_back(spec); } else { // Ignore others std::string ts = f.next("]"); infostream<<"Unknown DrawSpec: type="< rect(0, 0, size.X-padding.X*2, helptext_h); rect = rect + v2s32(size.X/2 - rect.getWidth()/2, size.Y-rect.getHeight()-5); const wchar_t *text = wgettext("Left click: Move all items, Right click: Move single item"); Environment->addStaticText(text, rect, false, true, this, 256); changeCtype("C"); } // If there's fields, add a Proceed button if (m_fields.size() && bp_set != 2) { // if the size wasn't set by an invsize[] or size[] adjust it now to fit all the fields rect = core::rect( screensize.X/2 - 580/2, screensize.Y/2 - 300/2, screensize.X/2 + 580/2, screensize.Y/2 + 240/2+(m_fields.size()*60) ); DesiredRect = rect; recalculateAbsolutePosition(false); basepos = getBasePos(); changeCtype(""); { v2s32 pos = basepos; pos.Y = ((m_fields.size()+2)*60); v2s32 size = DesiredRect.getSize(); rect = core::rect(size.X/2-70, pos.Y, (size.X/2-70)+140, pos.Y+30); Environment->addButton(rect, this, 257, wgettext("Proceed")); } changeCtype("C"); } // Add tooltip { // Note: parent != this so that the tooltip isn't clipped by the menu rectangle m_tooltip_element = Environment->addStaticText(L"",core::rect(0,0,110,18)); m_tooltip_element->enableOverrideColor(true); m_tooltip_element->setBackgroundColor(video::SColor(255,110,130,60)); m_tooltip_element->setDrawBackground(true); m_tooltip_element->setDrawBorder(true); m_tooltip_element->setOverrideColor(video::SColor(255,255,255,255)); m_tooltip_element->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER); m_tooltip_element->setWordWrap(false); } } GUIFormSpecMenu::ItemSpec GUIFormSpecMenu::getItemAtPos(v2s32 p) const { core::rect imgrect(0,0,imgsize.X,imgsize.Y); for(u32 i=0; i rect = imgrect + s.pos + p0; if(rect.isPointInside(p)) { return ItemSpec(s.inventoryloc, s.listname, item_i); } } } return ItemSpec(InventoryLocation(), "", -1); } void GUIFormSpecMenu::drawList(const ListDrawSpec &s, int phase) { video::IVideoDriver* driver = Environment->getVideoDriver(); // Get font gui::IGUIFont *font = NULL; gui::IGUISkin* skin = Environment->getSkin(); if (skin) font = skin->getFont(); Inventory *inv = m_invmgr->getInventory(s.inventoryloc); if(!inv){ infostream<<"GUIFormSpecMenu::drawList(): WARNING: " <<"The inventory location " <<"\""<getList(s.listname); if(!ilist){ infostream<<"GUIFormSpecMenu::drawList(): WARNING: " <<"The inventory list \""< imgrect(0,0,imgsize.X,imgsize.Y); for(s32 i=0; i= ilist->getSize()) break; s32 x = (i%s.geom.X) * spacing.X; s32 y = (i/s.geom.X) * spacing.Y; v2s32 p(x,y); core::rect rect = imgrect + s.pos + p; ItemStack item; if(ilist) item = ilist->getItem(item_i); bool selected = m_selected_item && m_invmgr->getInventory(m_selected_item->inventoryloc) == inv && m_selected_item->listname == s.listname && m_selected_item->i == i; bool hovering = rect.isPointInside(m_pointer); if(phase == 0) { if(hovering && m_selected_item) { video::SColor bgcolor(255,192,192,192); driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect); } else { video::SColor bgcolor(255,128,128,128); driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect); } } if(phase == 1) { // Draw item stack if(selected) { item.takeItem(m_selected_amount); } if(!item.empty()) { drawItemStack(driver, font, item, rect, &AbsoluteClippingRect, m_gamedef); } // Draw tooltip std::string tooltip_text = ""; if(hovering && !m_selected_item) tooltip_text = item.getDefinition(m_gamedef->idef()).description; if(tooltip_text != "") { m_tooltip_element->setVisible(true); this->bringToFront(m_tooltip_element); m_tooltip_element->setText(narrow_to_wide(tooltip_text).c_str()); s32 tooltip_x = m_pointer.X + 15; s32 tooltip_y = m_pointer.Y + 15; s32 tooltip_width = m_tooltip_element->getTextWidth() + 15; s32 tooltip_height = m_tooltip_element->getTextHeight() + 5; m_tooltip_element->setRelativePosition(core::rect( core::position2d(tooltip_x, tooltip_y), core::dimension2d(tooltip_width, tooltip_height))); } } } } void GUIFormSpecMenu::drawSelectedItem() { if(!m_selected_item) return; video::IVideoDriver* driver = Environment->getVideoDriver(); // Get font gui::IGUIFont *font = NULL; gui::IGUISkin* skin = Environment->getSkin(); if (skin) font = skin->getFont(); Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc); assert(inv); InventoryList *list = inv->getList(m_selected_item->listname); assert(list); ItemStack stack = list->getItem(m_selected_item->i); stack.count = m_selected_amount; core::rect imgrect(0,0,imgsize.X,imgsize.Y); core::rect rect = imgrect + (m_pointer - imgrect.getCenter()); drawItemStack(driver, font, stack, rect, NULL, m_gamedef); } void GUIFormSpecMenu::drawMenu() { if(m_form_src){ std::string newform = m_form_src->getForm(); if(newform != m_formspec_string){ m_formspec_string = newform; regenerateGui(m_screensize_old); } } updateSelectedItem(); gui::IGUISkin* skin = Environment->getSkin(); if (!skin) return; video::IVideoDriver* driver = Environment->getVideoDriver(); video::SColor bgcolor(140,0,0,0); driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect); m_tooltip_element->setVisible(false); /* Draw backgrounds */ for(u32 i=0; itsrc()->getTextureRaw(spec.name); // Image size on screen core::rect imgrect(0, 0, spec.geom.X, spec.geom.Y); // Image rectangle on screen core::rect rect = imgrect + spec.pos; const video::SColor color(255,255,255,255); const video::SColor colors[] = {color,color,color,color}; driver->draw2DImage(texture, rect, core::rect(core::position2d(0,0), core::dimension2di(texture->getOriginalSize())), NULL/*&AbsoluteClippingRect*/, colors, true); } /* Draw images */ for(u32 i=0; itsrc()->getTextureRaw(spec.name); // Image size on screen core::rect imgrect(0, 0, spec.geom.X, spec.geom.Y); // Image rectangle on screen core::rect rect = imgrect + spec.pos; const video::SColor color(255,255,255,255); const video::SColor colors[] = {color,color,color,color}; driver->draw2DImage(texture, rect, core::rect(core::position2d(0,0), core::dimension2di(texture->getOriginalSize())), NULL/*&AbsoluteClippingRect*/, colors, true); } /* Draw items Phase 0: Item slot rectangles Phase 1: Item images; prepare tooltip If backgrounds used, do not draw Item slot rectangles */ int start_phase=0; if (m_backgrounds.size() > 0) start_phase=1; for(int phase=start_phase; phase<=1; phase++) for(u32 i=0; igetInventory(s.inventoryloc); if(!inv) continue; InventoryList *list = inv->getList(s.listname); if(!list) continue; for(s32 i=0; i= list->getSize()) continue; ItemStack stack = list->getItem(item_i); if(stack.name == m_selected_content_guess.name && stack.count == m_selected_content_guess.count){ found = true; if(m_selected_item){ // If guessed stack is already selected, all is fine if(m_selected_item->inventoryloc == s.inventoryloc && m_selected_item->listname == s.listname && m_selected_item->i == (s32)item_i && m_selected_amount == stack.count){ break; } delete m_selected_item; m_selected_item = NULL; } infostream<<"Client: Changing selected content guess to " <isValid()) { Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc); if(inv) { InventoryList *list = inv->getList(m_selected_item->listname); if(list && (u32) m_selected_item->i < list->getSize()) { ItemStack stack = list->getItem(m_selected_item->i); if(m_selected_amount > stack.count) m_selected_amount = stack.count; if(!stack.empty()) selection_valid = true; } } } if(!selection_valid) { delete m_selected_item; m_selected_item = NULL; m_selected_amount = 0; m_selected_dragging = false; } } // If craftresult is nonempty and nothing else is selected, select it now. if(!m_selected_item) { for(u32 i=0; igetInventory(s.inventoryloc); InventoryList *list = inv->getList("craftresult"); if(list && list->getSize() >= 1 && !list->getItem(0).empty()) { m_selected_item = new ItemSpec; m_selected_item->inventoryloc = s.inventoryloc; m_selected_item->listname = "craftresult"; m_selected_item->i = 0; m_selected_amount = 0; m_selected_dragging = false; break; } } } } // If craftresult is selected, keep the whole stack selected if(m_selected_item && m_selected_item->listname == "craftresult") { Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc); assert(inv); InventoryList *list = inv->getList(m_selected_item->listname); assert(list); m_selected_amount = list->getItem(m_selected_item->i).count; } } void GUIFormSpecMenu::acceptInput() { if(m_text_dst) { std::map fields; gui::IGUIElement *e; for(u32 i=0; igetText()); } } } } m_text_dst->gotText(fields); } } bool GUIFormSpecMenu::OnEvent(const SEvent& event) { if(event.EventType==EET_KEY_INPUT_EVENT) { KeyPress kp(event.KeyInput); if (event.KeyInput.PressedDown && (kp == EscapeKey || kp == getKeySetting("keymap_inventory"))) { quitMenu(); return true; } if(event.KeyInput.Key==KEY_RETURN && event.KeyInput.PressedDown) { acceptInput(); quitMenu(); return true; } } if(event.EventType==EET_MOUSE_INPUT_EVENT && event.MouseInput.Event == EMIE_MOUSE_MOVED) { // Mouse moved m_pointer = v2s32(event.MouseInput.X, event.MouseInput.Y); } if(event.EventType==EET_MOUSE_INPUT_EVENT && event.MouseInput.Event != EMIE_MOUSE_MOVED) { // Mouse event other than movement v2s32 p(event.MouseInput.X, event.MouseInput.Y); m_pointer = p; // Get selected item and hovered/clicked item (s) updateSelectedItem(); ItemSpec s = getItemAtPos(p); Inventory *inv_selected = NULL; Inventory *inv_s = NULL; if(m_selected_item) { inv_selected = m_invmgr->getInventory(m_selected_item->inventoryloc); assert(inv_selected); assert(inv_selected->getList(m_selected_item->listname) != NULL); } u32 s_count = 0; if(s.isValid()) do{ // breakable inv_s = m_invmgr->getInventory(s.inventoryloc); if(!inv_s){ errorstream<<"InventoryMenu: The selected inventory location " <<"\""<getList(s.listname); if(list == NULL){ verbosestream<<"InventoryMenu: The selected inventory list \"" <= list->getSize()){ infostream<<"InventoryMenu: The selected inventory list \"" <getItem(s.i).count; }while(0); bool identical = (m_selected_item != NULL) && s.isValid() && (inv_selected == inv_s) && (m_selected_item->listname == s.listname) && (m_selected_item->i == s.i); // buttons: 0 = left, 1 = right, 2 = middle // up/down: 0 = down (press), 1 = up (release), 2 = unknown event int button = 0; int updown = 2; if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) { button = 0; updown = 0; } else if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN) { button = 1; updown = 0; } else if(event.MouseInput.Event == EMIE_MMOUSE_PRESSED_DOWN) { button = 2; updown = 0; } else if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP) { button = 0; updown = 1; } else if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP) { button = 1; updown = 1; } else if(event.MouseInput.Event == EMIE_MMOUSE_LEFT_UP) { button = 2; updown = 1; } // Set this number to a positive value to generate a move action // from m_selected_item to s. u32 move_amount = 0; // Set this number to a positive value to generate a drop action // from m_selected_item. u32 drop_amount = 0; // Set this number to a positive value to generate a craft action at s. u32 craft_amount = 0; if(updown == 0) { // Some mouse button has been pressed //infostream<<"Mouse button "<= 1); if(s.isValid()) { // Clicked a slot: move if(button == 1) // right move_amount = 1; else if(button == 2) // middle move_amount = MYMIN(m_selected_amount, 10); else // left move_amount = m_selected_amount; if(identical) { if(move_amount >= m_selected_amount) m_selected_amount = 0; else m_selected_amount -= move_amount; move_amount = 0; } } else if(getAbsoluteClippingRect().isPointInside(m_pointer)) { // Clicked somewhere else: deselect m_selected_amount = 0; } else { // Clicked outside of the window: drop if(button == 1) // right drop_amount = 1; else if(button == 2) // middle drop_amount = MYMIN(m_selected_amount, 10); else // left drop_amount = m_selected_amount; } } } else if(updown == 1) { // Some mouse button has been released //infostream<<"Mouse button "< 0) { // Send IACTION_MOVE assert(m_selected_item && m_selected_item->isValid()); assert(s.isValid()); assert(inv_selected && inv_s); InventoryList *list_from = inv_selected->getList(m_selected_item->listname); InventoryList *list_to = inv_s->getList(s.listname); assert(list_from && list_to); ItemStack stack_from = list_from->getItem(m_selected_item->i); ItemStack stack_to = list_to->getItem(s.i); // Check how many items can be moved move_amount = stack_from.count = MYMIN(move_amount, stack_from.count); ItemStack leftover = stack_to.addItem(stack_from, m_gamedef->idef()); // If source stack cannot be added to destination stack at all, // they are swapped if(leftover.count == stack_from.count && leftover.name == stack_from.name) { m_selected_amount = stack_to.count; // In case the server doesn't directly swap them but instead // moves stack_to somewhere else, set this m_selected_content_guess = stack_to; m_selected_content_guess_inventory = s.inventoryloc; } // Source stack goes fully into destination stack else if(leftover.empty()) { m_selected_amount -= move_amount; m_selected_content_guess = ItemStack(); // Clear } // Source stack goes partly into destination stack else { move_amount -= leftover.count; m_selected_amount -= move_amount; m_selected_content_guess = ItemStack(); // Clear } infostream<<"Handing IACTION_MOVE to manager"<count = move_amount; a->from_inv = m_selected_item->inventoryloc; a->from_list = m_selected_item->listname; a->from_i = m_selected_item->i; a->to_inv = s.inventoryloc; a->to_list = s.listname; a->to_i = s.i; m_invmgr->inventoryAction(a); } else if(drop_amount > 0) { m_selected_content_guess = ItemStack(); // Clear // Send IACTION_DROP assert(m_selected_item && m_selected_item->isValid()); assert(inv_selected); InventoryList *list_from = inv_selected->getList(m_selected_item->listname); assert(list_from); ItemStack stack_from = list_from->getItem(m_selected_item->i); // Check how many items can be dropped drop_amount = stack_from.count = MYMIN(drop_amount, stack_from.count); assert(drop_amount > 0 && drop_amount <= m_selected_amount); m_selected_amount -= drop_amount; infostream<<"Handing IACTION_DROP to manager"<count = drop_amount; a->from_inv = m_selected_item->inventoryloc; a->from_list = m_selected_item->listname; a->from_i = m_selected_item->i; m_invmgr->inventoryAction(a); } else if(craft_amount > 0) { m_selected_content_guess = ItemStack(); // Clear // Send IACTION_CRAFT assert(s.isValid()); assert(inv_s); infostream<<"Handing IACTION_CRAFT to manager"<count = craft_amount; a->craft_inv = s.inventoryloc; m_invmgr->inventoryAction(a); } // If m_selected_amount has been decreased to zero, deselect if(m_selected_amount == 0) { delete m_selected_item; m_selected_item = NULL; m_selected_amount = 0; m_selected_dragging = false; m_selected_content_guess = ItemStack(); } } if(event.EventType==EET_GUI_EVENT) { if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST && isVisible()) { if(!canTakeFocus(event.GUIEvent.Element)) { infostream<<"GUIFormSpecMenu: Not allowing focus change." <getID()) { case 257: acceptInput(); quitMenu(); // quitMenu deallocates menu return true; } // find the element that was clicked for(u32 i=0; igetID()) { s.send = true; acceptInput(); if(s.is_exit){ quitMenu(); return true; }else{ s.send = false; // Restore focus to the full form Environment->setFocus(this); return true; } } } } if(event.GUIEvent.EventType==gui::EGET_EDITBOX_ENTER) { if(event.GUIEvent.Caller->getID() > 257) { acceptInput(); quitMenu(); // quitMenu deallocates menu return true; } } } return Parent ? Parent->OnEvent(event) : false; }