/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola Copyright (C) 2013 Ciaran Gultnieks Copyright (C) 2013 teddydestodes This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef GUIKEYCHANGEMENU_HEADER #define GUIKEYCHANGEMENU_HEADER #include "irrlichttypes_extrabloated.h" #include "modalMenu.h" #include "client.h" #include "gettext.h" #include "keycode.h" #include #include struct key_setting { int id; const wchar_t *button_name; KeyPress key; std::string setting_name; gui::IGUIButton *button; }; class GUIKeyChangeMenu : public GUIModalMenu { public: GUIKeyChangeMenu(gui::IGUIEnvironment *env, gui::IGUIElement *parent, s32 id, IMenuManager *menumgr); ~GUIKeyChangeMenu(); void removeChildren(); /* Remove and re-add (or reposition) stuff */ void regenerateGui(v2u32 screensize); void drawMenu(); bool acceptInput(); bool OnEvent(const SEvent &event); private: void init_keys(); bool resetMenu(); void add_key(int id, const wchar_t *button_name, const std::string &setting_name); bool shift_down; s32 activeKey; std::vector key_used; gui::IGUIStaticText *key_used_text; std::vector key_settings; }; #endif