/* Minetest-c55 Copyright (C) 2010-2011 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef INVENTORYMANAGER_HEADER #define INVENTORYMANAGER_HEADER #include "inventory.h" // Should probably somehow replace InventoryContext over time struct InventoryLocation { enum Type{ UNDEFINED, PLAYER, NODEMETA } type; std::string name; // PLAYER v3s16 p; // NODEMETA void setPlayer(const std::string &name_) { type = PLAYER; name = name_; } void setNodeMeta(v3s16 p_) { type = NODEMETA; p = p_; } }; class Player; struct InventoryContext { Player *current_player; InventoryContext(): current_player(NULL) {} }; struct InventoryAction; class InventoryManager { public: InventoryManager(){} virtual ~InventoryManager(){} // Get an inventory or set it modified (so it will be updated over // network or so) virtual Inventory* getInventory(const InventoryLocation &loc){return NULL;} virtual void setInventoryModified(const InventoryLocation &loc){} // Used on the client to send an action to the server virtual void inventoryAction(InventoryAction *a){} // (Deprecated; these wrap to the latter ones) // Get a pointer to an inventory specified by id. id can be: // - "current_player" // - "nodemeta:X,Y,Z" Inventory* getInventory(InventoryContext *c, std::string id); // Used on the server by InventoryAction::apply and other stuff void inventoryModified(InventoryContext *c, std::string id); }; #define IACTION_MOVE 0 #define IACTION_DROP 1 struct InventoryAction { static InventoryAction * deSerialize(std::istream &is); virtual u16 getType() const = 0; virtual void serialize(std::ostream &os) const = 0; virtual void apply(InventoryContext *c, InventoryManager *mgr, ServerEnvironment *env) = 0; }; struct IMoveAction : public InventoryAction { // count=0 means "everything" u16 count; std::string from_inv; std::string from_list; s16 from_i; std::string to_inv; std::string to_list; s16 to_i; IMoveAction() { count = 0; from_i = -1; to_i = -1; } IMoveAction(std::istream &is); u16 getType() const { return IACTION_MOVE; } void serialize(std::ostream &os) const { os<<"Move "; os<