/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "irrlicht.h" // createDevice #include "mainmenumanager.h" #include "irrlichttypes_extrabloated.h" #include "debug.h" #include "unittest/test.h" #include "server.h" #include "filesys.h" #include "version.h" #include "guiMainMenu.h" #include "game.h" #include "defaultsettings.h" #include "gettext.h" #include "log.h" #include "quicktune.h" #include "httpfetch.h" #include "guiEngine.h" #include "map.h" #include "player.h" #include "mapsector.h" #include "fontengine.h" #include "gameparams.h" #include "database.h" #include "config.h" #include "porting.h" #if USE_CURSES #include "terminal_chat_console.h" #endif #ifndef SERVER #include "client/clientlauncher.h" #endif #ifdef HAVE_TOUCHSCREENGUI #include "touchscreengui.h" #endif #if !defined(SERVER) && \ (IRRLICHT_VERSION_MAJOR == 1) && \ (IRRLICHT_VERSION_MINOR == 8) && \ (IRRLICHT_VERSION_REVISION == 2) #error "Irrlicht 1.8.2 is known to be broken - please update Irrlicht to version >= 1.8.3" #endif #define DEBUGFILE "debug.txt" #define DEFAULT_SERVER_PORT 30000 typedef std::map OptionList; /********************************************************************** * Private functions **********************************************************************/ static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args); static void set_allowed_options(OptionList *allowed_options); static void print_help(const OptionList &allowed_options); static void print_allowed_options(const OptionList &allowed_options); static void print_version(); static void print_worldspecs(const std::vector &worldspecs, std::ostream &os); static void print_modified_quicktune_values(); static void list_game_ids(); static void list_worlds(); static void setup_log_params(const Settings &cmd_args); static bool create_userdata_path(); static bool init_common(const Settings &cmd_args, int argc, char *argv[]); static void startup_message(); static bool read_config_file(const Settings &cmd_args); static void init_log_streams(const Settings &cmd_args); static bool game_configure(GameParams *game_params, const Settings &cmd_args); static void game_configure_port(GameParams *game_params, const Settings &cmd_args); static bool game_configure_world(GameParams *game_params, const Settings &cmd_args); static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args); static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args); static bool auto_select_world(GameParams *game_params); static std::string get_clean_world_path(const std::string &path); static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args); static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args); static bool determine_subgame(GameParams *game_params); static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args); static bool migrate_map_database(const GameParams &game_params, const Settings &cmd_args); /**********************************************************************/ FileLogOutput file_log_output; static OptionList allowed_options; int main(int argc, char *argv[]) { int retval; debug_set_exception_handler(); g_logger.registerThread("Main"); g_logger.addOutputMaxLevel(&stderr_output, LL_ACTION); Settings cmd_args; bool cmd_args_ok = get_cmdline_opts(argc, argv, &cmd_args); if (!cmd_args_ok || cmd_args.getFlag("help") || cmd_args.exists("nonopt1")) { porting::attachOrCreateConsole(); print_help(allowed_options); return cmd_args_ok ? 0 : 1; } if (cmd_args.getFlag("console")) porting::attachOrCreateConsole(); if (cmd_args.getFlag("version")) { porting::attachOrCreateConsole(); print_version(); return 0; } setup_log_params(cmd_args); porting::signal_handler_init(); #ifdef __ANDROID__ porting::initAndroid(); porting::initializePathsAndroid(); #else porting::initializePaths(); #endif if (!create_userdata_path()) { errorstream << "Cannot create user data directory" << std::endl; return 1; } // Initialize debug stacks DSTACK(FUNCTION_NAME); // Debug handler BEGIN_DEBUG_EXCEPTION_HANDLER // List gameids if requested if (cmd_args.exists("gameid") && cmd_args.get("gameid") == "list") { list_game_ids(); return 0; } // List worlds if requested if (cmd_args.exists("world") && cmd_args.get("world") == "list") { list_worlds(); return 0; } if (!init_common(cmd_args, argc, argv)) return 1; if (g_settings->getBool("enable_console")) porting::attachOrCreateConsole(); #ifndef __ANDROID__ // Run unit tests if (cmd_args.getFlag("run-unittests")) { return run_tests(); } #endif GameParams game_params; #ifdef SERVER porting::attachOrCreateConsole(); game_params.is_dedicated_server = true; #else const bool isServer = cmd_args.getFlag("server"); if (isServer) porting::attachOrCreateConsole(); game_params.is_dedicated_server = isServer; #endif if (!game_configure(&game_params, cmd_args)) return 1; sanity_check(!game_params.world_path.empty()); infostream << "Using commanded world path [" << game_params.world_path << "]" << std::endl; if (game_params.is_dedicated_server) return run_dedicated_server(game_params, cmd_args) ? 0 : 1; #ifndef SERVER ClientLauncher launcher; retval = launcher.run(game_params, cmd_args) ? 0 : 1; #else retval = 0; #endif // Update configuration file if (g_settings_path != "") g_settings->updateConfigFile(g_settings_path.c_str()); print_modified_quicktune_values(); // Stop httpfetch thread (if started) httpfetch_cleanup(); END_DEBUG_EXCEPTION_HANDLER return retval; } /***************************************************************************** * Startup / Init *****************************************************************************/ static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args) { set_allowed_options(&allowed_options); return cmd_args->parseCommandLine(argc, argv, allowed_options); } static void set_allowed_options(OptionList *allowed_options) { allowed_options->clear(); allowed_options->insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG, _("Show allowed options")))); allowed_options->insert(std::make_pair("version", ValueSpec(VALUETYPE_FLAG, _("Show version information")))); allowed_options->insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING, _("Load configuration from specified file")))); allowed_options->insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING, _("Set network port (UDP)")))); allowed_options->insert(std::make_pair("run-unittests", ValueSpec(VALUETYPE_FLAG, _("Run the unit tests and exit")))); allowed_options->insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING, _("Same as --world (deprecated)")))); allowed_options->insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING, _("Set world path (implies local game) ('list' lists all)")))); allowed_options->insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING, _("Set world by name (implies local game)")))); allowed_options->insert(std::make_pair("quiet", ValueSpec(VALUETYPE_FLAG, _("Print to console errors only")))); allowed_options->insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG, _("Print more information to console")))); allowed_options->insert(std::make_pair("verbose", ValueSpec(VALUETYPE_FLAG, _("Print even more information to console")))); allowed_options->insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG, _("Print enormous amounts of information to log and console")))); allowed_options->insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING, _("Set logfile path ('' = no logging)")))); allowed_options->insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING, _("Set gameid (\"--gameid list\" prints available ones)")))); allowed_options->insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING, _("Migrate from current map backend to another (Only works when using minetestserver or with --server)")))); allowed_options->insert(std::make_pair("migrate-players", ValueSpec(VALUETYPE_STRING, _("Migrate from current players backend to another (Only works when using minetestserver or with --server)")))); allowed_options->insert(std::make_pair("terminal", ValueSpec(VALUETYPE_FLAG, _("Feature an interactive terminal (Only works when using minetestserver or with --server)")))); #ifndef SERVER allowed_options->insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG, _("Show available video modes")))); allowed_options->insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG, _("Run speed tests")))); allowed_options->insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING, _("Address to connect to. ('' = local game)")))); allowed_options->insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG, _("Enable random user input, for testing")))); allowed_options->insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG, _("Run dedicated server")))); allowed_options->insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING, _("Set player name")))); allowed_options->insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING, _("Set password")))); allowed_options->insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG, _("Disable main menu")))); allowed_options->insert(std::make_pair("console", ValueSpec(VALUETYPE_FLAG, _("Starts with the console (Windows only)")))); #endif } static void print_help(const OptionList &allowed_options) { std::cout << _("Allowed options:") << std::endl; print_allowed_options(allowed_options); } static void print_allowed_options(const OptionList &allowed_options) { for (OptionList::const_iterator i = allowed_options.begin(); i != allowed_options.end(); ++i) { std::ostringstream os1(std::ios::binary); os1 << " --" << i->first; if (i->second.type != VALUETYPE_FLAG) os1 << _(" "); std::cout << padStringRight(os1.str(), 30); if (i->second.help != NULL) std::cout << i->second.help; std::cout << std::endl; } } static void print_version() { std::cout << PROJECT_NAME_C " " << g_version_hash << " (" << porting::getPlatformName() << ")" << std::endl; #ifndef SERVER std::cout << "Using Irrlicht " << IRRLICHT_SDK_VERSION << std::endl; #endif std::cout << "Build info: " << g_build_info << std::endl; } static void list_game_ids() { std::set gameids = getAvailableGameIds(); for (std::set::const_iterator i = gameids.begin(); i != gameids.end(); ++i) std::cout << (*i) < worldspecs = getAvailableWorlds(); print_worldspecs(worldspecs, std::cout); } static void print_worldspecs(const std::vector &worldspecs, std::ostream &os) { for (size_t i = 0; i < worldspecs.size(); i++) { std::string name = worldspecs[i].name; std::string path = worldspecs[i].path; if (name.find(" ") != std::string::npos) name = std::string("'") + name + "'"; path = std::string("'") + path + "'"; name = padStringRight(name, 14); os << " " << name << " " << path << std::endl; } } static void print_modified_quicktune_values() { bool header_printed = false; std::vector names = getQuicktuneNames(); for (u32 i = 0; i < names.size(); i++) { QuicktuneValue val = getQuicktuneValue(names[i]); if (!val.modified) continue; if (!header_printed) { dstream << "Modified quicktune values:" << std::endl; header_printed = true; } dstream << names[i] << " = " << val.getString() << std::endl; } } static void setup_log_params(const Settings &cmd_args) { // Quiet mode, print errors only if (cmd_args.getFlag("quiet")) { g_logger.removeOutput(&stderr_output); g_logger.addOutputMaxLevel(&stderr_output, LL_ERROR); } // If trace is enabled, enable logging of certain things if (cmd_args.getFlag("trace")) { dstream << _("Enabling trace level debug output") << std::endl; g_logger.setTraceEnabled(true); dout_con_ptr = &verbosestream; // This is somewhat old socket_enable_debug_output = true; // Sockets doesn't use log.h } // In certain cases, output info level on stderr if (cmd_args.getFlag("info") || cmd_args.getFlag("verbose") || cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests")) g_logger.addOutput(&stderr_output, LL_INFO); // In certain cases, output verbose level on stderr if (cmd_args.getFlag("verbose") || cmd_args.getFlag("trace")) g_logger.addOutput(&stderr_output, LL_VERBOSE); } static bool create_userdata_path() { bool success; #ifdef __ANDROID__ if (!fs::PathExists(porting::path_user)) { success = fs::CreateDir(porting::path_user); } else { success = true; } porting::copyAssets(); #else // Create user data directory success = fs::CreateDir(porting::path_user); #endif return success; } static bool init_common(const Settings &cmd_args, int argc, char *argv[]) { startup_message(); set_default_settings(g_settings); // Initialize sockets sockets_init(); atexit(sockets_cleanup); if (!read_config_file(cmd_args)) return false; init_log_streams(cmd_args); // Initialize random seed srand(time(0)); mysrand(time(0)); // Initialize HTTP fetcher httpfetch_init(g_settings->getS32("curl_parallel_limit")); init_gettext(porting::path_locale.c_str(), g_settings->get("language"), argc, argv); return true; } static void startup_message() { infostream << PROJECT_NAME << " " << _("with") << " SER_FMT_VER_HIGHEST_READ=" << (int)SER_FMT_VER_HIGHEST_READ << ", " << g_build_info << std::endl; } static bool read_config_file(const Settings &cmd_args) { // Path of configuration file in use sanity_check(g_settings_path == ""); // Sanity check if (cmd_args.exists("config")) { bool r = g_settings->readConfigFile(cmd_args.get("config").c_str()); if (!r) { errorstream << "Could not read configuration from \"" << cmd_args.get("config") << "\"" << std::endl; return false; } g_settings_path = cmd_args.get("config"); } else { std::vector filenames; filenames.push_back(porting::path_user + DIR_DELIM + "minetest.conf"); // Legacy configuration file location filenames.push_back(porting::path_user + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf"); #if RUN_IN_PLACE // Try also from a lower level (to aid having the same configuration // for many RUN_IN_PLACE installs) filenames.push_back(porting::path_user + DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf"); #endif for (size_t i = 0; i < filenames.size(); i++) { bool r = g_settings->readConfigFile(filenames[i].c_str()); if (r) { g_settings_path = filenames[i]; break; } } // If no path found, use the first one (menu creates the file) if (g_settings_path == "") g_settings_path = filenames[0]; } return true; } static void init_log_streams(const Settings &cmd_args) { #if RUN_IN_PLACE std::string log_filename = DEBUGFILE; #else std::string log_filename = porting::path_user + DIR_DELIM + DEBUGFILE; #endif if (cmd_args.exists("logfile")) log_filename = cmd_args.get("logfile"); g_logger.removeOutput(&file_log_output); std::string conf_loglev = g_settings->get("debug_log_level"); // Old integer format if (std::isdigit(conf_loglev[0])) { warningstream << "Deprecated use of debug_log_level with an " "integer value; please update your configuration." << std::endl; static const char *lev_name[] = {"", "error", "action", "info", "verbose"}; int lev_i = atoi(conf_loglev.c_str()); if (lev_i < 0 || lev_i >= (int)ARRLEN(lev_name)) { warningstream << "Supplied invalid debug_log_level!" " Assuming action level." << std::endl; lev_i = 2; } conf_loglev = lev_name[lev_i]; } if (log_filename.empty() || conf_loglev.empty()) // No logging return; LogLevel log_level = Logger::stringToLevel(conf_loglev); if (log_level == LL_MAX) { warningstream << "Supplied unrecognized debug_log_level; " "using maximum." << std::endl; } verbosestream << "log_filename = " << log_filename << std::endl; file_log_output.open(log_filename.c_str()); g_logger.addOutputMaxLevel(&file_log_output, log_level); } static bool game_configure(GameParams *game_params, const Settings &cmd_args) { game_configure_port(game_params, cmd_args); if (!game_configure_world(game_params, cmd_args)) { errorstream << "No world path specified or found." << std::endl; return false; } game_configure_subgame(game_params, cmd_args); return true; } static void game_configure_port(GameParams *game_params, const Settings &cmd_args) { if (cmd_args.exists("port")) game_params->socket_port = cmd_args.getU16("port"); else game_params->socket_port = g_settings->getU16("port"); if (game_params->socket_port == 0) game_params->socket_port = DEFAULT_SERVER_PORT; } static bool game_configure_world(GameParams *game_params, const Settings &cmd_args) { if (get_world_from_cmdline(game_params, cmd_args)) return true; if (get_world_from_config(game_params, cmd_args)) return true; return auto_select_world(game_params); } static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args) { std::string commanded_world = ""; // World name std::string commanded_worldname = ""; if (cmd_args.exists("worldname")) commanded_worldname = cmd_args.get("worldname"); // If a world name was specified, convert it to a path if (commanded_worldname != "") { // Get information about available worlds std::vector worldspecs = getAvailableWorlds(); bool found = false; for (u32 i = 0; i < worldspecs.size(); i++) { std::string name = worldspecs[i].name; if (name == commanded_worldname) { dstream << _("Using world specified by --worldname on the " "command line") << std::endl; commanded_world = worldspecs[i].path; found = true; break; } } if (!found) { dstream << _("World") << " '" << commanded_worldname << _("' not available. Available worlds:") << std::endl; print_worldspecs(worldspecs, dstream); return false; } game_params->world_path = get_clean_world_path(commanded_world); return commanded_world != ""; } if (cmd_args.exists("world")) commanded_world = cmd_args.get("world"); else if (cmd_args.exists("map-dir")) commanded_world = cmd_args.get("map-dir"); else if (cmd_args.exists("nonopt0")) // First nameless argument commanded_world = cmd_args.get("nonopt0"); game_params->world_path = get_clean_world_path(commanded_world); return commanded_world != ""; } static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args) { // World directory std::string commanded_world = ""; if (g_settings->exists("map-dir")) commanded_world = g_settings->get("map-dir"); game_params->world_path = get_clean_world_path(commanded_world); return commanded_world != ""; } static bool auto_select_world(GameParams *game_params) { // No world was specified; try to select it automatically // Get information about available worlds verbosestream << _("Determining world path") << std::endl; std::vector worldspecs = getAvailableWorlds(); std::string world_path; // If there is only a single world, use it if (worldspecs.size() == 1) { world_path = worldspecs[0].path; dstream <<_("Automatically selecting world at") << " [" << world_path << "]" << std::endl; // If there are multiple worlds, list them } else if (worldspecs.size() > 1 && game_params->is_dedicated_server) { std::cerr << _("Multiple worlds are available.") << std::endl; std::cerr << _("Please select one using --worldname " " or --world ") << std::endl; print_worldspecs(worldspecs, std::cerr); return false; // If there are no worlds, automatically create a new one } else { // This is the ultimate default world path world_path = porting::path_user + DIR_DELIM + "worlds" + DIR_DELIM + "world"; infostream << "Creating default world at [" << world_path << "]" << std::endl; } assert(world_path != ""); // Post-condition game_params->world_path = world_path; return true; } static std::string get_clean_world_path(const std::string &path) { const std::string worldmt = "world.mt"; std::string clean_path; if (path.size() > worldmt.size() && path.substr(path.size() - worldmt.size()) == worldmt) { dstream << _("Supplied world.mt file - stripping it off.") << std::endl; clean_path = path.substr(0, path.size() - worldmt.size()); } else { clean_path = path; } return path; } static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args) { bool success; success = get_game_from_cmdline(game_params, cmd_args); if (!success) success = determine_subgame(game_params); return success; } static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args) { SubgameSpec commanded_gamespec; if (cmd_args.exists("gameid")) { std::string gameid = cmd_args.get("gameid"); commanded_gamespec = findSubgame(gameid); if (!commanded_gamespec.isValid()) { errorstream << "Game \"" << gameid << "\" not found" << std::endl; return false; } dstream << _("Using game specified by --gameid on the command line") << std::endl; game_params->game_spec = commanded_gamespec; return true; } return false; } static bool determine_subgame(GameParams *game_params) { SubgameSpec gamespec; assert(game_params->world_path != ""); // Pre-condition verbosestream << _("Determining gameid/gamespec") << std::endl; // If world doesn't exist if (game_params->world_path != "" && !getWorldExists(game_params->world_path)) { // Try to take gamespec from command line if (game_params->game_spec.isValid()) { gamespec = game_params->game_spec; infostream << "Using commanded gameid [" << gamespec.id << "]" << std::endl; } else { // Otherwise we will be using "minetest" gamespec = findSubgame(g_settings->get("default_game")); infostream << "Using default gameid [" << gamespec.id << "]" << std::endl; if (!gamespec.isValid()) { errorstream << "Subgame specified in default_game [" << g_settings->get("default_game") << "] is invalid." << std::endl; return false; } } } else { // World exists std::string world_gameid = getWorldGameId(game_params->world_path, false); // If commanded to use a gameid, do so if (game_params->game_spec.isValid()) { gamespec = game_params->game_spec; if (game_params->game_spec.id != world_gameid) { warningstream << "Using commanded gameid [" << gamespec.id << "]" << " instead of world gameid [" << world_gameid << "]" << std::endl; } } else { // If world contains an embedded game, use it; // Otherwise find world from local system. gamespec = findWorldSubgame(game_params->world_path); infostream << "Using world gameid [" << gamespec.id << "]" << std::endl; } } if (!gamespec.isValid()) { errorstream << "Subgame [" << gamespec.id << "] could not be found." << std::endl; return false; } game_params->game_spec = gamespec; return true; } /***************************************************************************** * Dedicated server *****************************************************************************/ static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args) { DSTACK("Dedicated server branch"); verbosestream << _("Using world path") << " [" << game_params.world_path << "]" << std::endl; verbosestream << _("Using gameid") << " [" << game_params.game_spec.id << "]" << std::endl; // Bind address std::string bind_str = g_settings->get("bind_address"); Address bind_addr(0, 0, 0, 0, game_params.socket_port); if (g_settings->getBool("ipv6_server")) { bind_addr.setAddress((IPv6AddressBytes*) NULL); } try { bind_addr.Resolve(bind_str.c_str()); } catch (ResolveError &e) { infostream << "Resolving bind address \"" << bind_str << "\" failed: " << e.what() << " -- Listening on all addresses." << std::endl; } if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) { errorstream << "Unable to listen on " << bind_addr.serializeString() << L" because IPv6 is disabled" << std::endl; return false; } // Database migration if (cmd_args.exists("migrate")) return migrate_map_database(game_params, cmd_args); else if (cmd_args.exists("migrate-players")) return ServerEnvironment::migratePlayersDatabase(game_params, cmd_args); if (cmd_args.exists("terminal")) { #if USE_CURSES bool name_ok = true; std::string admin_nick = g_settings->get("name"); name_ok = name_ok && !admin_nick.empty(); name_ok = name_ok && string_allowed(admin_nick, PLAYERNAME_ALLOWED_CHARS); if (!name_ok) { if (admin_nick.empty()) { errorstream << "No name given for admin. " << "Please check your minetest.conf that it " << "contains a 'name = ' to your main admin account." << std::endl; } else { errorstream << "Name for admin '" << admin_nick << "' is not valid. " << "Please check that it only contains allowed characters. " << "Valid characters are: " << PLAYERNAME_ALLOWED_CHARS_USER_EXPL << std::endl; } return false; } ChatInterface iface; bool &kill = *porting::signal_handler_killstatus(); try { // Create server Server server(game_params.world_path, game_params.game_spec, false, bind_addr.isIPv6(), true, &iface); g_term_console.setup(&iface, &kill, admin_nick); g_term_console.start(); server.start(bind_addr); // Run server dedicated_server_loop(server, kill); } catch (const ModError &e) { g_term_console.stopAndWaitforThread(); errorstream << "ModError: " << e.what() << std::endl; return false; } catch (const ServerError &e) { g_term_console.stopAndWaitforThread(); errorstream << "ServerError: " << e.what() << std::endl; return false; } // Tell the console to stop, and wait for it to finish, // only then leave context and free iface g_term_console.stop(); g_term_console.wait(); g_term_console.clearKillStatus(); } else { #else errorstream << "Cmd arg --terminal passed, but " << "compiled without ncurses. Ignoring." << std::endl; } { #endif try { // Create server Server server(game_params.world_path, game_params.game_spec, false, bind_addr.isIPv6(), true); server.start(bind_addr); // Run server bool &kill = *porting::signal_handler_killstatus(); dedicated_server_loop(server, kill); } catch (const ModError &e) { errorstream << "ModError: " << e.what() << std::endl; return false; } catch (const ServerError &e) { errorstream << "ServerError: " << e.what() << std::endl; return false; } } return true; } static bool migrate_map_database(const GameParams &game_params, const Settings &cmd_args) { std::string migrate_to = cmd_args.get("migrate"); Settings world_mt; std::string world_mt_path = game_params.world_path + DIR_DELIM + "world.mt"; if (!world_mt.readConfigFile(world_mt_path.c_str())) { errorstream << "Cannot read world.mt!" << std::endl; return false; } if (!world_mt.exists("backend")) { errorstream << "Please specify your current backend in world.mt:" << std::endl << " backend = {sqlite3|leveldb|redis|dummy|postgresql}" << std::endl; return false; } std::string backend = world_mt.get("backend"); if (backend == migrate_to) { errorstream << "Cannot migrate: new backend is same" << " as the old one" << std::endl; return false; } MapDatabase *old_db = ServerMap::createDatabase(backend, game_params.world_path, world_mt), *new_db = ServerMap::createDatabase(migrate_to, game_params.world_path, world_mt); u32 count = 0; time_t last_update_time = 0; bool &kill = *porting::signal_handler_killstatus(); std::vector blocks; old_db->listAllLoadableBlocks(blocks); new_db->beginSave(); for (std::vector::const_iterator it = blocks.begin(); it != blocks.end(); ++it) { if (kill) return false; std::string data; old_db->loadBlock(*it, &data); if (!data.empty()) { new_db->saveBlock(*it, data); } else { errorstream << "Failed to load block " << PP(*it) << ", skipping it." << std::endl; } if (++count % 0xFF == 0 && time(NULL) - last_update_time >= 1) { std::cerr << " Migrated " << count << " blocks, " << (100.0 * count / blocks.size()) << "% completed.\r"; new_db->endSave(); new_db->beginSave(); last_update_time = time(NULL); } } std::cerr << std::endl; new_db->endSave(); delete old_db; delete new_db; actionstream << "Successfully migrated " << count << " blocks" << std::endl; world_mt.set("backend", migrate_to); if (!world_mt.updateConfigFile(world_mt_path.c_str())) errorstream << "Failed to update world.mt!" << std::endl; else actionstream << "world.mt updated" << std::endl; return true; }