/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MAINMENUMANAGER_HEADER #define MAINMENUMANAGER_HEADER /* All kinds of stuff that needs to be exposed from main.cpp */ #include "debug.h" // assert #include "modalMenu.h" #include class IGameCallback { public: virtual void exitToOS() = 0; virtual void keyConfig() = 0; virtual void disconnect() = 0; virtual void changePassword() = 0; virtual void changeVolume() = 0; virtual void signalKeyConfigChange() = 0; }; extern gui::IGUIEnvironment *guienv; extern gui::IGUIStaticText *guiroot; // Handler for the modal menus class MainMenuManager : public IMenuManager { public: virtual void createdMenu(gui::IGUIElement *menu) { for(std::list::iterator i = m_stack.begin(); i != m_stack.end(); ++i) { assert(*i != menu); } if(!m_stack.empty()) m_stack.back()->setVisible(false); m_stack.push_back(menu); } virtual void deletingMenu(gui::IGUIElement *menu) { // Remove all entries if there are duplicates bool removed_entry; do{ removed_entry = false; for(std::list::iterator i = m_stack.begin(); i != m_stack.end(); ++i) { if(*i == menu) { m_stack.erase(i); removed_entry = true; break; } } }while(removed_entry); /*core::list::Iterator i = m_stack.getLast(); assert(*i == menu); m_stack.erase(i);*/ if(!m_stack.empty()) m_stack.back()->setVisible(true); } // Returns true to prevent further processing virtual bool preprocessEvent(const SEvent& event) { if (m_stack.empty()) return false; GUIModalMenu *mm = dynamic_cast(m_stack.back()); return mm && mm->preprocessEvent(event); } u32 menuCount() { return m_stack.size(); } bool pausesGame() { for(std::list::iterator i = m_stack.begin(); i != m_stack.end(); ++i) { GUIModalMenu *mm = dynamic_cast(*i); if (mm && mm->pausesGame()) return true; } return false; } std::list m_stack; }; extern MainMenuManager g_menumgr; extern bool isMenuActive(); class MainGameCallback : public IGameCallback { public: MainGameCallback(IrrlichtDevice *a_device): disconnect_requested(false), changepassword_requested(false), changevolume_requested(false), keyconfig_requested(false), shutdown_requested(false), keyconfig_changed(false), device(a_device) { } virtual void exitToOS() { shutdown_requested = true; #ifndef __ANDROID__ device->closeDevice(); #endif } virtual void disconnect() { disconnect_requested = true; } virtual void changePassword() { changepassword_requested = true; } virtual void changeVolume() { changevolume_requested = true; } virtual void keyConfig() { keyconfig_requested = true; } virtual void signalKeyConfigChange() { keyconfig_changed = true; } bool disconnect_requested; bool changepassword_requested; bool changevolume_requested; bool keyconfig_requested; bool shutdown_requested; bool keyconfig_changed; IrrlichtDevice *device; }; extern MainGameCallback *g_gamecallback; #endif