/* Minetest-c55 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MAPBLOCK_HEADER #define MAPBLOCK_HEADER #include <jmutex.h> #include <jmutexautolock.h> #include <exception> #include "debug.h" #include "common_irrlicht.h" #include "mapnode.h" #include "exceptions.h" #include "serialization.h" #include "constants.h" #include "mapblockobject.h" #include "voxel.h" #include "nodemetadata.h" #include "staticobject.h" #define BLOCK_TIMESTAMP_UNDEFINED 0xffffffff // Named by looking towards z+ enum{ FACE_BACK=0, FACE_TOP, FACE_RIGHT, FACE_FRONT, FACE_BOTTOM, FACE_LEFT }; struct FastFace { TileSpec tile; video::S3DVertex vertices[4]; // Precalculated vertices }; enum NodeModType { NODEMOD_NONE, NODEMOD_CHANGECONTENT, //param is content id NODEMOD_CRACK // param is crack progression }; struct NodeMod { NodeMod(enum NodeModType a_type=NODEMOD_NONE, u16 a_param=0) { type = a_type; param = a_param; } bool operator==(const NodeMod &other) { return (type == other.type && param == other.param); } enum NodeModType type; u16 param; }; class NodeModMap { public: /* returns true if the mod was different last time */ bool set(v3s16 p, const NodeMod &mod) { // See if old is different, cancel if it is not different. core::map<v3s16, NodeMod>::Node *n = m_mods.find(p); if(n) { NodeMod old = n->getValue(); if(old == mod) return false; n->setValue(mod); } else { m_mods.insert(p, mod); } return true; } // Returns true if there was one bool get(v3s16 p, NodeMod *mod) { core::map<v3s16, NodeMod>::Node *n; n = m_mods.find(p); if(n == NULL) return false; if(mod) *mod = n->getValue(); return true; } bool clear(v3s16 p) { if(m_mods.find(p)) { m_mods.remove(p); return true; } return false; } bool clear() { if(m_mods.size() == 0) return false; m_mods.clear(); return true; } void copy(NodeModMap &dest) { dest.m_mods.clear(); for(core::map<v3s16, NodeMod>::Iterator i = m_mods.getIterator(); i.atEnd() == false; i++) { dest.m_mods.insert(i.getNode()->getKey(), i.getNode()->getValue()); } } private: core::map<v3s16, NodeMod> m_mods; }; enum { NODECONTAINER_ID_MAPBLOCK, NODECONTAINER_ID_MAPSECTOR, NODECONTAINER_ID_MAP, NODECONTAINER_ID_MAPBLOCKCACHE, NODECONTAINER_ID_VOXELMANIPULATOR, }; class NodeContainer { public: virtual bool isValidPosition(v3s16 p) = 0; virtual MapNode getNode(v3s16 p) = 0; virtual void setNode(v3s16 p, MapNode & n) = 0; virtual u16 nodeContainerId() const = 0; MapNode getNodeNoEx(v3s16 p) { try{ return getNode(p); } catch(InvalidPositionException &e){ return MapNode(CONTENT_IGNORE); } } }; /* Mesh making stuff */ class MapBlock; #ifndef SERVER struct MeshMakeData { u32 m_daynight_ratio; NodeModMap m_temp_mods; VoxelManipulator m_vmanip; v3s16 m_blockpos; /* Copy central data directly from block, and other data from parent of block. */ void fill(u32 daynight_ratio, MapBlock *block); }; scene::SMesh* makeMapBlockMesh(MeshMakeData *data); #endif u8 getFaceLight(u32 daynight_ratio, MapNode n, MapNode n2, v3s16 face_dir); /* MapBlock itself */ class MapBlock : public NodeContainer { public: MapBlock(NodeContainer *parent, v3s16 pos, bool dummy=false); ~MapBlock(); virtual u16 nodeContainerId() const { return NODECONTAINER_ID_MAPBLOCK; } NodeContainer * getParent() { return m_parent; } void reallocate() { if(data != NULL) delete[] data; u32 l = MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE; data = new MapNode[l]; for(u32 i=0; i<l; i++){ data[i] = MapNode(); } setChangedFlag(); } /* Flags */ bool isDummy() { return (data == NULL); } void unDummify() { assert(isDummy()); reallocate(); } /* This is called internally or externally after the block is modified, so that the block is saved and possibly not deleted from memory. */ void setChangedFlag() { changed = true; } void resetChangedFlag() { changed = false; } bool getChangedFlag() { return changed; } bool getIsUnderground() { return is_underground; } void setIsUnderground(bool a_is_underground) { is_underground = a_is_underground; setChangedFlag(); } #ifndef SERVER void setMeshExpired(bool expired) { m_mesh_expired = expired; } bool getMeshExpired() { return m_mesh_expired; } #endif void setLightingExpired(bool expired) { m_lighting_expired = expired; setChangedFlag(); } bool getLightingExpired() { return m_lighting_expired; } /*bool isFullyGenerated() { return !m_not_fully_generated; } void setFullyGenerated(bool b) { setChangedFlag(); m_not_fully_generated = !b; }*/ bool isValid() { if(m_lighting_expired) return false; if(data == NULL) return false; return true; } /* Position stuff */ v3s16 getPos() { return m_pos; } v3s16 getPosRelative() { return m_pos * MAP_BLOCKSIZE; } core::aabbox3d<s16> getBox() { return core::aabbox3d<s16>(getPosRelative(), getPosRelative() + v3s16(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE) - v3s16(1,1,1)); } /* Regular MapNode get-setters */ bool isValidPosition(v3s16 p) { if(data == NULL) return false; return (p.X >= 0 && p.X < MAP_BLOCKSIZE && p.Y >= 0 && p.Y < MAP_BLOCKSIZE && p.Z >= 0 && p.Z < MAP_BLOCKSIZE); } MapNode getNode(s16 x, s16 y, s16 z) { if(data == NULL) throw InvalidPositionException(); if(x < 0 || x >= MAP_BLOCKSIZE) throw InvalidPositionException(); if(y < 0 || y >= MAP_BLOCKSIZE) throw InvalidPositionException(); if(z < 0 || z >= MAP_BLOCKSIZE) throw InvalidPositionException(); return data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x]; } MapNode getNode(v3s16 p) { return getNode(p.X, p.Y, p.Z); } MapNode getNodeNoEx(v3s16 p) { try{ return getNode(p.X, p.Y, p.Z); }catch(InvalidPositionException &e){ return MapNode(CONTENT_IGNORE); } } void setNode(s16 x, s16 y, s16 z, MapNode & n) { if(data == NULL) throw InvalidPositionException(); if(x < 0 || x >= MAP_BLOCKSIZE) throw InvalidPositionException(); if(y < 0 || y >= MAP_BLOCKSIZE) throw InvalidPositionException(); if(z < 0 || z >= MAP_BLOCKSIZE) throw InvalidPositionException(); data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x] = n; setChangedFlag(); } void setNode(v3s16 p, MapNode & n) { setNode(p.X, p.Y, p.Z, n); } /* Non-checking variants of the above */ MapNode getNodeNoCheck(s16 x, s16 y, s16 z) { if(data == NULL) throw InvalidPositionException(); return data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x]; } MapNode getNodeNoCheck(v3s16 p) { return getNodeNoCheck(p.X, p.Y, p.Z); } void setNodeNoCheck(s16 x, s16 y, s16 z, MapNode & n) { if(data == NULL) throw InvalidPositionException(); data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x] = n; setChangedFlag(); } void setNodeNoCheck(v3s16 p, MapNode & n) { setNodeNoCheck(p.X, p.Y, p.Z, n); } /* These functions consult the parent container if the position is not valid on this MapBlock. */ bool isValidPositionParent(v3s16 p); MapNode getNodeParent(v3s16 p); void setNodeParent(v3s16 p, MapNode & n); MapNode getNodeParentNoEx(v3s16 p); void drawbox(s16 x0, s16 y0, s16 z0, s16 w, s16 h, s16 d, MapNode node) { for(u16 z=0; z<d; z++) for(u16 y=0; y<h; y++) for(u16 x=0; x<w; x++) setNode(x0+x, y0+y, z0+z, node); } /* Graphics-related methods */ /*// A quick version with nodes passed as parameters u8 getFaceLight(u32 daynight_ratio, MapNode n, MapNode n2, v3s16 face_dir);*/ /*// A more convenient version u8 getFaceLight(u32 daynight_ratio, v3s16 p, v3s16 face_dir) { return getFaceLight(daynight_ratio, getNodeParentNoEx(p), getNodeParentNoEx(p + face_dir), face_dir); }*/ u8 getFaceLight2(u32 daynight_ratio, v3s16 p, v3s16 face_dir) { return getFaceLight(daynight_ratio, getNodeParentNoEx(p), getNodeParentNoEx(p + face_dir), face_dir); } #ifndef SERVER // Only on client #if 1 /* Thread-safely updates the whole mesh of the mapblock. NOTE: Prefer generating the mesh separately and then using replaceMesh(). */ void updateMesh(u32 daynight_ratio); #endif // Replace the mesh with a new one void replaceMesh(scene::SMesh *mesh_new); #endif // See comments in mapblock.cpp bool propagateSunlight(core::map<v3s16, bool> & light_sources, bool remove_light=false, bool *black_air_left=NULL, bool grow_grass=false); // Copies data to VoxelManipulator to getPosRelative() void copyTo(VoxelManipulator &dst); // Copies data from VoxelManipulator getPosRelative() void copyFrom(VoxelManipulator &dst); /* MapBlockObject stuff DEPRECATED */ void serializeObjects(std::ostream &os, u8 version) { m_objects.serialize(os, version); } // If smgr!=NULL, new objects are added to the scene void updateObjects(std::istream &is, u8 version, scene::ISceneManager *smgr, u32 daynight_ratio) { m_objects.update(is, version, smgr, daynight_ratio); setChangedFlag(); } void clearObjects() { m_objects.clear(); setChangedFlag(); } void addObject(MapBlockObject *object) throw(ContainerFullException, AlreadyExistsException) { m_objects.add(object); setChangedFlag(); } void removeObject(s16 id) { m_objects.remove(id); setChangedFlag(); } MapBlockObject * getObject(s16 id) { return m_objects.get(id); } JMutexAutoLock * getObjectLock() { return m_objects.getLock(); } /* Moves objects, deletes objects and spawns new objects */ void stepObjects(float dtime, bool server, u32 daynight_ratio); // origin is relative to block void getObjects(v3f origin, f32 max_d, core::array<DistanceSortedObject> &dest) { m_objects.getObjects(origin, max_d, dest); } s32 getObjectCount() { return m_objects.getCount(); } #ifndef SERVER // Only on client /* Methods for setting temporary modifications to nodes for drawing returns true if the mod was different last time */ bool setTempMod(v3s16 p, const NodeMod &mod) { /*dstream<<"setTempMod called on block" <<" ("<<p.X<<","<<p.Y<<","<<p.Z<<")" <<", mod.type="<<mod.type <<", mod.param="<<mod.param <<std::endl;*/ JMutexAutoLock lock(m_temp_mods_mutex); return m_temp_mods.set(p, mod); } // Returns true if there was one bool getTempMod(v3s16 p, NodeMod *mod) { JMutexAutoLock lock(m_temp_mods_mutex); return m_temp_mods.get(p, mod); } bool clearTempMod(v3s16 p) { JMutexAutoLock lock(m_temp_mods_mutex); return m_temp_mods.clear(p); } bool clearTempMods() { JMutexAutoLock lock(m_temp_mods_mutex); return m_temp_mods.clear(); } void copyTempMods(NodeModMap &dst) { JMutexAutoLock lock(m_temp_mods_mutex); m_temp_mods.copy(dst); } #endif /* Update day-night lighting difference flag. Sets m_day_night_differs to appropriate value. These methods don't care about neighboring blocks. It means that to know if a block really doesn't need a mesh update between day and night, the neighboring blocks have to be taken into account. Use Map::dayNightDiffed(). */ void updateDayNightDiff(); bool dayNightDiffed() { return m_day_night_differs; } /* Miscellaneous stuff */ /* Tries to measure ground level. Return value: -1 = only air -2 = only ground -3 = random fail 0...MAP_BLOCKSIZE-1 = ground level */ s16 getGroundLevel(v2s16 p2d); /* Timestamp (see m_timestamp) NOTE: BLOCK_TIMESTAMP_UNDEFINED=0xffffffff means there is no timestamp. */ void setTimestamp(u32 time) { m_timestamp = time; setChangedFlag(); } u32 getTimestamp() { return m_timestamp; } /* Serialization */ // These don't write or read version by itself void serialize(std::ostream &os, u8 version); void deSerialize(std::istream &is, u8 version); // Used after the basic ones when writing on disk (serverside) void serializeDiskExtra(std::ostream &os, u8 version); void deSerializeDiskExtra(std::istream &is, u8 version); private: /* Private methods */ /* Used only internally, because changes can't be tracked */ MapNode & getNodeRef(s16 x, s16 y, s16 z) { if(data == NULL) throw InvalidPositionException(); if(x < 0 || x >= MAP_BLOCKSIZE) throw InvalidPositionException(); if(y < 0 || y >= MAP_BLOCKSIZE) throw InvalidPositionException(); if(z < 0 || z >= MAP_BLOCKSIZE) throw InvalidPositionException(); return data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x]; } MapNode & getNodeRef(v3s16 &p) { return getNodeRef(p.X, p.Y, p.Z); } public: /* Public member variables */ #ifndef SERVER // Only on client scene::SMesh *mesh; JMutex mesh_mutex; #endif NodeMetadataList m_node_metadata; StaticObjectList m_static_objects; private: /* Private member variables */ // NOTE: Lots of things rely on this being the Map NodeContainer *m_parent; // Position in blocks on parent v3s16 m_pos; /* If NULL, block is a dummy block. Dummy blocks are used for caching not-found-on-disk blocks. */ MapNode * data; /* - On the server, this is used for telling whether the block has been changed from the one on disk. - On the client, this is used for nothing. */ bool changed; /* When propagating sunlight and the above block doesn't exist, sunlight is assumed if this is false. In practice this is set to true if the block is completely undeground with nothing visible above the ground except caves. */ bool is_underground; /* Set to true if changes has been made that make the old lighting values wrong but the lighting hasn't been actually updated. If this is false, lighting is exactly right. If this is true, lighting might be wrong or right. */ bool m_lighting_expired; // Whether day and night lighting differs bool m_day_night_differs; // DEPRECATED MapBlockObjectList m_objects; #ifndef SERVER // Only on client /* Set to true if the mesh has been ordered to be updated sometime in the background. In practice this is set when the day/night lighting switches. */ bool m_mesh_expired; // Temporary modifications to nodes // These are only used when drawing NodeModMap m_temp_mods; JMutex m_temp_mods_mutex; #endif /* When block is removed from active blocks, this is set to gametime. Value BLOCK_TIMESTAMP_UNDEFINED=0xffffffff means there is no timestamp. */ u32 m_timestamp; }; inline bool blockpos_over_limit(v3s16 p) { return (p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE); } /* Returns the position of the block where the node is located */ inline v3s16 getNodeBlockPos(v3s16 p) { return getContainerPos(p, MAP_BLOCKSIZE); } inline v2s16 getNodeSectorPos(v2s16 p) { return getContainerPos(p, MAP_BLOCKSIZE); } inline s16 getNodeBlockY(s16 y) { return getContainerPos(y, MAP_BLOCKSIZE); } #endif