/* Minetest-c55 Copyright (C) 2010-2011 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MAPGEN_HEADER #define MAPGEN_HEADER #include "irrlichttypes_extrabloated.h" #include "util/container.h" // UniqueQueue #include "gamedef.h" #include "mapnode.h" #include "noise.h" class BiomeDefManager; class Biome; //struct BlockMakeData; class MapBlock; class ManualMapVoxelManipulator; class INodeDefManager; struct BlockMakeData { bool no_op; ManualMapVoxelManipulator *vmanip; u64 seed; v3s16 blockpos_min; v3s16 blockpos_max; v3s16 blockpos_requested; UniqueQueue transforming_liquid; INodeDefManager *nodedef; BlockMakeData(); ~BlockMakeData(); }; class Mapgen { public: BlockMakeData *data; ManualMapVoxelManipulator *vmanip; INodeDefManager *ndef; BiomeDefManager *biomedef; int ystride; int zstride; v3s16 csize; int seed; int water_level; Noise *noise_terrain; Noise *noise_bgroup; Noise *noise_heat; Noise *noise_humidity; v3s16 node_min; v3s16 node_max; float *map_terrain; float *map_bgroup; float *map_heat; float *map_humidity; bool generating; int id; NoiseParams *np_terrain; NoiseParams *np_bgroup; NoiseParams *np_heat; NoiseParams *np_humidity; //should these be broken off into a "commonly used nodes" class? MapNode n_air; MapNode n_water; MapNode n_lava; Mapgen(BiomeDefManager *biomedef, int mapgenid=0, u64 seed=0); Mapgen(BiomeDefManager *biomedef, int mapgenid, u64 seed, NoiseParams *np_terrain, NoiseParams *np_bgroup, NoiseParams *np_heat, NoiseParams *np_humidity); void initMapgen(BiomeDefManager *biomedef, int mapgenid, u64 seed, NoiseParams *np_terrain, NoiseParams *np_bgroup, NoiseParams *np_heat, NoiseParams *np_humidity); ~Mapgen(); void makeChunk(BlockMakeData *data); void updateLiquid(v3s16 node_min, v3s16 node_max); void updateLighting(v3s16 node_min, v3s16 node_max); //Legacy functions for Farmesh (pending removal) static bool get_have_beach(u64 seed, v2s16 p2d); static double tree_amount_2d(u64 seed, v2s16 p); static s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision); }; class EmergeManager { public: //settings u64 seed; int water_level; NoiseParams *np_terrain; NoiseParams *np_bgroup; NoiseParams *np_heat; NoiseParams *np_humidity; //biome manager BiomeDefManager *biomedef; //mapgen objects here EmergeManager(IGameDef *gamedef); ~EmergeManager(); void addBlockToQueue(); //mapgen helper methods Biome *getBiomeAtPoint(v3s16 p); int getGroundLevelAtPoint(v2s16 p); bool isBlockUnderground(v3s16 blockpos); u32 getBlockSeed(v3s16 p); }; /* namespace mapgen { // Finds precise ground level at any position s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision); // Find out if block is completely underground bool block_is_underground(u64 seed, v3s16 blockpos); // Get a pseudorandom seed for a position on the map u32 get_blockseed(u64 seed, v3s16 p); // Main map generation routine void make_block(BlockMakeData *data); //These are used by FarMesh bool get_have_beach(u64 seed, v2s16 p2d); double tree_amount_2d(u64 seed, v2s16 p); struct BlockMakeData { bool no_op; ManualMapVoxelManipulator *vmanip; // Destructor deletes u64 seed; v3s16 blockpos_min; v3s16 blockpos_max; v3s16 blockpos_requested; UniqueQueue transforming_liquid; INodeDefManager *nodedef; BlockMakeData(); ~BlockMakeData(); }; }; // namespace mapgen */ #endif