/* Minetest-c55 Copyright (C) 2010-2011 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MAPGEN_HEADER #define MAPGEN_HEADER #include "irrlichttypes_extrabloated.h" #include "util/container.h" // UniqueQueue #include "gamedef.h" #include "mapnode.h" #include "noise.h" #include "settings.h" /////////////////// Mapgen flags #define MG_TREES 0x01 #define MG_CAVES 0x02 #define MG_DUNGEONS 0x04 #define MGV6_FORESTS 0x08 #define MGV6_BIOME_BLEND 0x10 #define AVERAGE_MUD_AMOUNT 4 class BiomeDefManager; class Biome; //struct BlockMakeData; class MapBlock; class ManualMapVoxelManipulator; class VoxelManipulator; class INodeDefManager; extern NoiseParams nparams_v6_def_terrain_base; extern NoiseParams nparams_v6_def_terrain_higher; extern NoiseParams nparams_v6_def_steepness; extern NoiseParams nparams_v6_def_height_select; extern NoiseParams nparams_v6_def_trees; extern NoiseParams nparams_v6_def_mud; extern NoiseParams nparams_v6_def_beach; extern NoiseParams nparams_v6_def_biome; extern NoiseParams nparams_v6_def_cave; extern NoiseParams nparams_v7_def_terrain; extern NoiseParams nparams_v7_def_bgroup; extern NoiseParams nparams_v7_def_heat; extern NoiseParams nparams_v7_def_humidity; enum BiomeType { BT_NORMAL, BT_DESERT }; struct BlockMakeData { bool no_op; ManualMapVoxelManipulator *vmanip; u64 seed; v3s16 blockpos_min; v3s16 blockpos_max; v3s16 blockpos_requested; UniqueQueue transforming_liquid; INodeDefManager *nodedef; BlockMakeData(); ~BlockMakeData(); }; struct MapgenParams { std::string mg_name; int chunksize; u64 seed; int water_level; u32 flags; MapgenParams() { mg_name = "v6"; seed = 0; water_level = 1; chunksize = 5; flags = MG_TREES | MG_CAVES | MGV6_BIOME_BLEND; } static MapgenParams *createMapgenParams(std::string &mgname); static MapgenParams *getParamsFromSettings(Settings *settings); }; struct MapgenV6Params : public MapgenParams { float freq_desert; float freq_beach; NoiseParams *np_terrain_base; NoiseParams *np_terrain_higher; NoiseParams *np_steepness; NoiseParams *np_height_select; NoiseParams *np_trees; NoiseParams *np_mud; NoiseParams *np_beach; NoiseParams *np_biome; NoiseParams *np_cave; MapgenV6Params() { freq_desert = 0.45; freq_beach = 0.15; np_terrain_base = &nparams_v6_def_terrain_base; np_terrain_higher = &nparams_v6_def_terrain_higher; np_steepness = &nparams_v6_def_steepness; np_height_select = &nparams_v6_def_height_select; np_trees = &nparams_v6_def_trees; np_mud = &nparams_v6_def_mud; np_beach = &nparams_v6_def_beach; np_biome = &nparams_v6_def_biome; np_cave = &nparams_v6_def_cave; } }; class Mapgen { public: int seed; int water_level; bool generating; int id; virtual void makeChunk(BlockMakeData *data) {}; virtual int getGroundLevelAtPoint(v2s16 p) = 0; //Legacy functions for Farmesh (pending removal) static bool get_have_beach(u64 seed, v2s16 p2d); static double tree_amount_2d(u64 seed, v2s16 p); static s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision); }; class MapgenV6 : public Mapgen { public: //ManualMapVoxelManipulator &vmanip; int ystride; v3s16 csize; v3s16 node_min; v3s16 node_max; Noise *noise_terrain_base; Noise *noise_terrain_higher; Noise *noise_steepness; Noise *noise_height_select; Noise *noise_trees; Noise *noise_mud; Noise *noise_beach; Noise *noise_biome; float *map_terrain_base; float *map_terrain_higher; float *map_steepness; float *map_height_select; float *map_trees; float *map_mud; float *map_beach; float *map_biome; NoiseParams *np_cave; u32 flags; float freq_desert; float freq_beach; MapgenV6(int mapgenid, MapgenV6Params *params); ~MapgenV6(); void makeChunk(BlockMakeData *data); int getGroundLevelAtPoint(v2s16 p); double baseRockLevelFromNoise(v2s16 p); static s16 find_ground_level(VoxelManipulator &vmanip, v2s16 p2d, INodeDefManager *ndef); static s16 find_stone_level(VoxelManipulator &vmanip, v2s16 p2d, INodeDefManager *ndef); void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0, bool is_apple_tree, INodeDefManager *ndef); double tree_amount_2d(u64 seed, v2s16 p); bool block_is_underground(u64 seed, v3s16 blockpos); double base_rock_level_2d(u64 seed, v2s16 p); s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision); double get_mud_add_amount(u64 seed, v2s16 p); bool get_have_beach(u64 seed, v2s16 p2d); BiomeType get_biome(u64 seed, v2s16 p2d); u32 get_blockseed(u64 seed, v3s16 p); }; class EmergeManager { public: //settings MapgenParams *params; //mapgen objects here Mapgen *mapgen; //biome manager BiomeDefManager *biomedef; EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef, MapgenParams *mgparams); ~EmergeManager(); Mapgen *getMapgen(); void addBlockToQueue(); //mapgen helper methods Biome *getBiomeAtPoint(v3s16 p); int getGroundLevelAtPoint(v2s16 p); bool isBlockUnderground(v3s16 blockpos); u32 getBlockSeed(v3s16 p); }; #endif