/* Minetest Copyright (C) 2013-2016 kwolekr, Ryan Kwolek Copyright (C) 2014-2017 paramat This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MAPGEN_V7_HEADER #define MAPGEN_V7_HEADER #include "mapgen.h" //////////// Mapgen V7 flags #define MGV7_MOUNTAINS 0x01 #define MGV7_RIDGES 0x02 #define MGV7_FLOATLANDS 0x04 #define MGV7_CAVERNS 0x08 class BiomeManager; extern FlagDesc flagdesc_mapgen_v7[]; struct MapgenV7Params : public MapgenParams { u32 spflags; float cave_width; float float_mount_density; float float_mount_height; s16 floatland_level; s16 shadow_limit; s16 cavern_limit; s16 cavern_taper; float cavern_threshold; NoiseParams np_terrain_base; NoiseParams np_terrain_alt; NoiseParams np_terrain_persist; NoiseParams np_height_select; NoiseParams np_filler_depth; NoiseParams np_mount_height; NoiseParams np_ridge_uwater; NoiseParams np_floatland_base; NoiseParams np_float_base_height; NoiseParams np_mountain; NoiseParams np_ridge; NoiseParams np_cavern; NoiseParams np_cave1; NoiseParams np_cave2; MapgenV7Params(); ~MapgenV7Params() {} void readParams(const Settings *settings); void writeParams(Settings *settings) const; }; class MapgenV7 : public MapgenBasic { public: MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge); ~MapgenV7(); virtual MapgenType getType() const { return MAPGEN_V7; } virtual void makeChunk(BlockMakeData *data); int getSpawnLevelAtPoint(v2s16 p); float baseTerrainLevelAtPoint(s16 x, s16 z); float baseTerrainLevelFromMap(int index); bool getMountainTerrainAtPoint(s16 x, s16 y, s16 z); bool getMountainTerrainFromMap(int idx_xyz, int idx_xz, s16 y); bool getFloatlandMountainFromMap(int idx_xyz, int idx_xz, s16 y); void floatBaseExtentFromMap(s16 *float_base_min, s16 *float_base_max, int idx_xz); int generateTerrain(); void generateRidgeTerrain(); private: float float_mount_density; float float_mount_height; s16 floatland_level; s16 shadow_limit; Noise *noise_terrain_base; Noise *noise_terrain_alt; Noise *noise_terrain_persist; Noise *noise_height_select; Noise *noise_mount_height; Noise *noise_ridge_uwater; Noise *noise_floatland_base; Noise *noise_float_base_height; Noise *noise_mountain; Noise *noise_ridge; }; #endif