/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MAPSECTOR_HEADER #define MAPSECTOR_HEADER #include "irrlichttypes.h" #include "irr_v2d.h" #include "mapblock.h" #include #include #include class Map; class IGameDef; /* This is an Y-wise stack of MapBlocks. */ #define MAPSECTOR_SERVER 0 #define MAPSECTOR_CLIENT 1 class MapSector { public: MapSector(Map *parent, v2s16 pos, IGameDef *gamedef); virtual ~MapSector(); virtual u32 getId() const = 0; void deleteBlocks(); v2s16 getPos() { return m_pos; } MapBlock * getBlockNoCreateNoEx(s16 y); MapBlock * createBlankBlockNoInsert(s16 y); MapBlock * createBlankBlock(s16 y); void insertBlock(MapBlock *block); void deleteBlock(MapBlock *block); void getBlocks(MapBlockVect &dest); bool empty() const { return m_blocks.empty(); } // Always false at the moment, because sector contains no metadata. bool differs_from_disk; protected: // The pile of MapBlocks UNORDERED_MAP m_blocks; Map *m_parent; // Position on parent (in MapBlock widths) v2s16 m_pos; IGameDef *m_gamedef; // Last-used block is cached here for quicker access. // Be sure to set this to NULL when the cached block is deleted MapBlock *m_block_cache; s16 m_block_cache_y; /* Private methods */ MapBlock *getBlockBuffered(s16 y); }; class ServerMapSector : public MapSector { public: ServerMapSector(Map *parent, v2s16 pos, IGameDef *gamedef); ~ServerMapSector(); u32 getId() const { return MAPSECTOR_SERVER; } /* These functions handle metadata. They do not handle blocks. */ void serialize(std::ostream &os, u8 version); static ServerMapSector* deSerialize( std::istream &is, Map *parent, v2s16 p2d, std::map & sectors, IGameDef *gamedef ); private: }; #ifndef SERVER class ClientMapSector : public MapSector { public: ClientMapSector(Map *parent, v2s16 pos, IGameDef *gamedef); ~ClientMapSector(); u32 getId() const { return MAPSECTOR_CLIENT; } private: }; #endif #endif