#include "materials.h" #define MATERIAL_PROPERTIES_COUNT 256 // These correspond to the CONTENT_* constants MaterialProperties g_material_properties[MATERIAL_PROPERTIES_COUNT]; bool g_material_properties_initialized = false; void setStoneLikeDiggingProperties(u8 material, float toughness) { g_material_properties[material].setDiggingProperties("", DiggingProperties(true, 15.0*toughness, 0)); g_material_properties[material].setDiggingProperties("WPick", DiggingProperties(true, 1.3*toughness, 65535./30.*toughness)); g_material_properties[material].setDiggingProperties("STPick", DiggingProperties(true, 0.75*toughness, 65535./100.*toughness)); g_material_properties[material].setDiggingProperties("SteelPick", DiggingProperties(true, 0.50*toughness, 65535./333.*toughness)); /*g_material_properties[material].setDiggingProperties("MesePick", DiggingProperties(true, 0.0*toughness, 65535./20.*toughness));*/ } void setDirtLikeDiggingProperties(u8 material, float toughness) { g_material_properties[material].setDiggingProperties("", DiggingProperties(true, 0.75*toughness, 0)); g_material_properties[material].setDiggingProperties("WShovel", DiggingProperties(true, 0.4*toughness, 65535./50.*toughness)); g_material_properties[material].setDiggingProperties("STShovel", DiggingProperties(true, 0.2*toughness, 65535./150.*toughness)); g_material_properties[material].setDiggingProperties("SteelShovel", DiggingProperties(true, 0.15*toughness, 65535./400.*toughness)); } void setWoodLikeDiggingProperties(u8 material, float toughness) { g_material_properties[material].setDiggingProperties("", DiggingProperties(true, 3.0*toughness, 0)); g_material_properties[material].setDiggingProperties("WAxe", DiggingProperties(true, 1.5*toughness, 65535./30.*toughness)); g_material_properties[material].setDiggingProperties("STAxe", DiggingProperties(true, 0.75*toughness, 65535./100.*toughness)); g_material_properties[material].setDiggingProperties("SteelAxe", DiggingProperties(true, 0.5*toughness, 65535./333.*toughness)); } void initializeMaterialProperties() { /* Now, the g_material_properties array is already initialized by the constructors to such that no digging is possible. Add some digging properties to them. */ setStoneLikeDiggingProperties(CONTENT_STONE, 1.0); setStoneLikeDiggingProperties(CONTENT_MESE, 0.5); setStoneLikeDiggingProperties(CONTENT_COALSTONE, 1.5); setStoneLikeDiggingProperties(CONTENT_FURNACE, 3.0); setStoneLikeDiggingProperties(CONTENT_COBBLE, 1.0); setStoneLikeDiggingProperties(CONTENT_STEEL, 5.0); setDirtLikeDiggingProperties(CONTENT_MUD, 1.0); setDirtLikeDiggingProperties(CONTENT_GRASS, 1.0); setDirtLikeDiggingProperties(CONTENT_GRASS_FOOTSTEPS, 1.0); setDirtLikeDiggingProperties(CONTENT_SAND, 1.0); setWoodLikeDiggingProperties(CONTENT_TREE, 1.0); setWoodLikeDiggingProperties(CONTENT_LEAVES, 0.15); setWoodLikeDiggingProperties(CONTENT_GLASS, 0.15); setWoodLikeDiggingProperties(CONTENT_FENCE, 0.75); setWoodLikeDiggingProperties(CONTENT_WOOD, 0.75); setWoodLikeDiggingProperties(CONTENT_CHEST, 1.0); g_material_properties[CONTENT_SIGN_WALL].setDiggingProperties("", DiggingProperties(true, 0.5, 0)); g_material_properties[CONTENT_TORCH].setDiggingProperties("", DiggingProperties(true, 0.0, 0)); /* Add MesePick to everything */ for(u16 i=0; igetDiggingProperties(tool); }