/* Minetest Copyright (C) 2014-2016 kwolekr, Ryan Kwolek Copyright (C) 2015-2017 paramat This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MG_DECORATION_HEADER #define MG_DECORATION_HEADER #include "util/cpp11_container.h" #include "objdef.h" #include "noise.h" #include "nodedef.h" class Mapgen; class MMVManip; class PcgRandom; class Schematic; enum DecorationType { DECO_SIMPLE, DECO_SCHEMATIC, DECO_LSYSTEM }; #define DECO_PLACE_CENTER_X 0x01 #define DECO_PLACE_CENTER_Y 0x02 #define DECO_PLACE_CENTER_Z 0x04 #define DECO_USE_NOISE 0x08 #define DECO_FORCE_PLACEMENT 0x10 #define DECO_LIQUID_SURFACE 0x20 extern FlagDesc flagdesc_deco[]; #if 0 struct CutoffData { VoxelArea a; Decoration *deco; //v3s16 p; //v3s16 size; //s16 height; CutoffData(s16 x, s16 y, s16 z, s16 h) { p = v3s16(x, y, z); height = h; } }; #endif class Decoration : public ObjDef, public NodeResolver { public: Decoration(); virtual ~Decoration(); virtual void resolveNodeNames(); bool canPlaceDecoration(MMVManip *vm, v3s16 p); size_t placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax); //size_t placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax); virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p) = 0; virtual int getHeight() = 0; u32 flags; int mapseed; std::vector c_place_on; s16 sidelen; s16 y_min; s16 y_max; float fill_ratio; NoiseParams np; std::vector c_spawnby; s16 nspawnby; UNORDERED_SET biomes; //std::list cutoffs; //Mutex cutoff_mutex; }; class DecoSimple : public Decoration { public: virtual void resolveNodeNames(); virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p); virtual int getHeight(); std::vector c_decos; s16 deco_height; s16 deco_height_max; u8 deco_param2; }; class DecoSchematic : public Decoration { public: DecoSchematic(); virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p); virtual int getHeight(); Rotation rotation; Schematic *schematic; }; /* class DecoLSystem : public Decoration { public: virtual void generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax); }; */ class DecorationManager : public ObjDefManager { public: DecorationManager(IGameDef *gamedef); virtual ~DecorationManager() {} const char *getObjectTitle() const { return "decoration"; } static Decoration *create(DecorationType type) { switch (type) { case DECO_SIMPLE: return new DecoSimple; case DECO_SCHEMATIC: return new DecoSchematic; //case DECO_LSYSTEM: // return new DecoLSystem; default: return NULL; } } size_t placeAllDecos(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax); }; #endif