/* Minetest Copyright (C) 2014-2016 kwolekr, Ryan Kwolek Copyright (C) 2015-2017 paramat This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MG_ORE_HEADER #define MG_ORE_HEADER #include "util/cpp11_container.h" #include "objdef.h" #include "noise.h" #include "nodedef.h" class Noise; class Mapgen; class MMVManip; /////////////////// Ore generation flags #define OREFLAG_ABSHEIGHT 0x01 #define OREFLAG_PUFF_CLIFFS 0x02 #define OREFLAG_PUFF_ADDITIVE 0x04 #define OREFLAG_USE_NOISE 0x08 #define ORE_RANGE_ACTUAL 1 #define ORE_RANGE_MIRROR 2 enum OreType { ORE_SCATTER, ORE_SHEET, ORE_PUFF, ORE_BLOB, ORE_VEIN, }; extern FlagDesc flagdesc_ore[]; class Ore : public ObjDef, public NodeResolver { public: static const bool NEEDS_NOISE = false; content_t c_ore; // the node to place std::vector c_wherein; // the nodes to be placed in u32 clust_scarcity; // ore cluster has a 1-in-clust_scarcity chance of appearing at a node s16 clust_num_ores; // how many ore nodes are in a chunk s16 clust_size; // how large (in nodes) a chunk of ore is s16 y_min; s16 y_max; u8 ore_param2; // to set node-specific attributes u32 flags; // attributes for this ore float nthresh; // threshold for noise at which an ore is placed NoiseParams np; // noise for distribution of clusters (NULL for uniform scattering) Noise *noise; UNORDERED_SET biomes; Ore(); virtual ~Ore(); virtual void resolveNodeNames(); size_t placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax); virtual void generate(MMVManip *vm, int mapseed, u32 blockseed, v3s16 nmin, v3s16 nmax, u8 *biomemap) = 0; }; class OreScatter : public Ore { public: static const bool NEEDS_NOISE = false; virtual void generate(MMVManip *vm, int mapseed, u32 blockseed, v3s16 nmin, v3s16 nmax, u8 *biomemap); }; class OreSheet : public Ore { public: static const bool NEEDS_NOISE = true; u16 column_height_min; u16 column_height_max; float column_midpoint_factor; virtual void generate(MMVManip *vm, int mapseed, u32 blockseed, v3s16 nmin, v3s16 nmax, u8 *biomemap); }; class OrePuff : public Ore { public: static const bool NEEDS_NOISE = true; NoiseParams np_puff_top; NoiseParams np_puff_bottom; Noise *noise_puff_top; Noise *noise_puff_bottom; OrePuff(); virtual ~OrePuff(); virtual void generate(MMVManip *vm, int mapseed, u32 blockseed, v3s16 nmin, v3s16 nmax, u8 *biomemap); }; class OreBlob : public Ore { public: static const bool NEEDS_NOISE = true; virtual void generate(MMVManip *vm, int mapseed, u32 blockseed, v3s16 nmin, v3s16 nmax, u8 *biomemap); }; class OreVein : public Ore { public: static const bool NEEDS_NOISE = true; float random_factor; Noise *noise2; OreVein(); virtual ~OreVein(); virtual void generate(MMVManip *vm, int mapseed, u32 blockseed, v3s16 nmin, v3s16 nmax, u8 *biomemap); }; class OreManager : public ObjDefManager { public: OreManager(IGameDef *gamedef); virtual ~OreManager() {} const char *getObjectTitle() const { return "ore"; } static Ore *create(OreType type) { switch (type) { case ORE_SCATTER: return new OreScatter; case ORE_SHEET: return new OreSheet; case ORE_PUFF: return new OrePuff; case ORE_BLOB: return new OreBlob; case ORE_VEIN: return new OreVein; default: return NULL; } } void clear(); size_t placeAllOres(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax); }; #endif