/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef S_INVENTORY_H_ #define S_INVENTORY_H_ #include "cpp_api/s_base.h" struct ItemStack; class ScriptApiDetached : virtual public ScriptApiBase { public: /* Detached inventory callbacks */ // Return number of accepted items to be moved int detached_inventory_AllowMove( const std::string &name, const std::string &from_list, int from_index, const std::string &to_list, int to_index, int count, ServerActiveObject *player); // Return number of accepted items to be put int detached_inventory_AllowPut( const std::string &name, const std::string &listname, int index, ItemStack &stack, ServerActiveObject *player); // Return number of accepted items to be taken int detached_inventory_AllowTake( const std::string &name, const std::string &listname, int index, ItemStack &stack, ServerActiveObject *player); // Report moved items void detached_inventory_OnMove( const std::string &name, const std::string &from_list, int from_index, const std::string &to_list, int to_index, int count, ServerActiveObject *player); // Report put items void detached_inventory_OnPut( const std::string &name, const std::string &listname, int index, ItemStack &stack, ServerActiveObject *player); // Report taken items void detached_inventory_OnTake( const std::string &name, const std::string &listname, int index, ItemStack &stack, ServerActiveObject *player); private: bool getDetachedInventoryCallback( const std::string &name, const char *callbackname); }; #endif /* S_INVENTORY_H_ */