#include "script/common/c_converter.h" #include "l_camera.h" #include "l_internal.h" #include "content_cao.h" #include "camera.h" LuaCamera::LuaCamera(Camera *m) { m_camera = m; } void LuaCamera::create(lua_State *L, Camera *m) { LuaCamera *o = new LuaCamera(m); *(void **)(lua_newuserdata(L, sizeof(void *))) = o; luaL_getmetatable(L, className); lua_setmetatable(L, -2); int camera_object = lua_gettop(L); lua_getglobal(L, "core"); luaL_checktype(L, -1, LUA_TTABLE); int coretable = lua_gettop(L); lua_pushvalue(L, camera_object); lua_setfield(L, coretable, "camera"); } int LuaCamera::l_set_camera_mode(lua_State *L) { Camera *camera = getobject(L, 1); GenericCAO *playercao = getClient(L)->getEnv().getLocalPlayer()->getCAO(); if (!camera) return 0; sanity_check(playercao); if (!lua_isnumber(L, 2)) return 0; camera->setCameraMode((CameraMode)((int)lua_tonumber(L, 2))); playercao->setVisible(camera->getCameraMode() > CAMERA_MODE_FIRST); playercao->setChildrenVisible(camera->getCameraMode() > CAMERA_MODE_FIRST); return 0; } int LuaCamera::l_get_camera_mode(lua_State *L) { Camera *camera = getobject(L, 1); if (!camera) return 0; lua_pushnumber(L, (int)camera->getCameraMode()); return 1; } int LuaCamera::l_get_fov(lua_State *L) { Camera *camera = getobject(L, 1); if (!camera) return 0; lua_newtable(L); lua_pushnumber(L, camera->getFovX() * core::DEGTORAD); lua_setfield(L, -2, "x"); lua_pushnumber(L, camera->getFovY() * core::DEGTORAD); lua_setfield(L, -2, "y"); lua_pushnumber(L, camera->getCameraNode()->getFOV() * core::RADTODEG); lua_setfield(L, -2, "actual"); lua_pushnumber(L, camera->getFovMax() * core::RADTODEG); lua_setfield(L, -2, "max"); return 1; } int LuaCamera::l_get_pos(lua_State *L) { Camera *camera = getobject(L, 1); if (!camera) return 0; push_v3f(L, camera->getPosition()); return 1; } int LuaCamera::l_get_offset(lua_State *L) { Camera *camera = getobject(L, 1); if (!camera) return 0; push_v3s16(L, camera->getOffset()); return 1; } int LuaCamera::l_get_look_dir(lua_State *L) { LocalPlayer *player = getClient(L)->getEnv().getLocalPlayer(); sanity_check(player); float pitch = -1.0 * player->getPitch() * core::DEGTORAD; float yaw = (player->getYaw() + 90.) * core::DEGTORAD; v3f v(cos(pitch) * cos(yaw), sin(pitch), cos(pitch) * sin(yaw)); push_v3f(L, v); return 1; } int LuaCamera::l_get_look_horizontal(lua_State *L) { LocalPlayer *player = getClient(L)->getEnv().getLocalPlayer(); sanity_check(player); lua_pushnumber(L, (player->getYaw() + 90.) * core::DEGTORAD); return 1; } int LuaCamera::l_get_look_vertical(lua_State *L) { LocalPlayer *player = getClient(L)->getEnv().getLocalPlayer(); sanity_check(player); lua_pushnumber(L, -1.0 * player->getPitch() * core::DEGTORAD); return 1; } int LuaCamera::l_get_aspect_ratio(lua_State *L) { Camera *camera = getobject(L, 1); if (!camera) return 0; lua_pushnumber(L, camera->getCameraNode()->getAspectRatio()); return 1; } LuaCamera *LuaCamera::checkobject(lua_State *L, int narg) { luaL_checktype(L, narg, LUA_TUSERDATA); void *ud = luaL_checkudata(L, narg, className); if (!ud) luaL_typerror(L, narg, className); return *(LuaCamera **)ud; } Camera *LuaCamera::getobject(LuaCamera *ref) { return ref->m_camera; } Camera *LuaCamera::getobject(lua_State *L, int narg) { LuaCamera *ref = checkobject(L, narg); assert(ref); Camera *camera = getobject(ref); if (!camera) return NULL; return camera; } int LuaCamera::gc_object(lua_State *L) { LuaCamera *o = *(LuaCamera **)(lua_touserdata(L, 1)); delete o; return 0; } void LuaCamera::Register(lua_State *L) { lua_newtable(L); int methodtable = lua_gettop(L); luaL_newmetatable(L, className); int metatable = lua_gettop(L); lua_pushliteral(L, "__metatable"); lua_pushvalue(L, methodtable); lua_settable(L, metatable); lua_pushliteral(L, "__index"); lua_pushvalue(L, methodtable); lua_settable(L, metatable); lua_pushliteral(L, "__gc"); lua_pushcfunction(L, gc_object); lua_settable(L, metatable); lua_pop(L, 1); luaL_openlib(L, 0, methods, 0); lua_pop(L, 1); } const char LuaCamera::className[] = "Camera"; const luaL_Reg LuaCamera::methods[] = {luamethod(LuaCamera, set_camera_mode), luamethod(LuaCamera, get_camera_mode), luamethod(LuaCamera, get_fov), luamethod(LuaCamera, get_pos), luamethod(LuaCamera, get_offset), luamethod(LuaCamera, get_look_dir), luamethod(LuaCamera, get_look_vertical), luamethod(LuaCamera, get_look_horizontal), luamethod(LuaCamera, get_aspect_ratio), {0, 0}};