/* Minetest Copyright (C) 2017 Dumbeldor, Vincent Glize This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MINETEST_L_LOCALPLAYER_H #define MINETEST_L_LOCALPLAYER_H #include "l_base.h" class LocalPlayer; class LuaLocalPlayer : public ModApiBase { private: static const char className[]; static const luaL_Reg methods[]; // garbage collector static int gc_object(lua_State *L); static int l_get_velocity(lua_State *L); static int l_get_hp(lua_State *L); static int l_get_name(lua_State *L); static int l_is_attached(lua_State *L); static int l_is_touching_ground(lua_State *L); static int l_is_in_liquid(lua_State *L); static int l_is_in_liquid_stable(lua_State *L); static int l_get_liquid_viscosity(lua_State *L); static int l_is_climbing(lua_State *L); static int l_swimming_vertical(lua_State *L); static int l_get_physics_override(lua_State *L); static int l_get_override_pos(lua_State *L); static int l_get_last_pos(lua_State *L); static int l_get_last_velocity(lua_State *L); static int l_get_last_look_vertical(lua_State *L); static int l_get_last_look_horizontal(lua_State *L); static int l_get_key_pressed(lua_State *L); static int l_get_breath(lua_State *L); static int l_get_pos(lua_State *L); static int l_get_movement_acceleration(lua_State *L); static int l_get_movement_speed(lua_State *L); static int l_get_movement(lua_State *L); LocalPlayer *m_localplayer; public: LuaLocalPlayer(LocalPlayer *m); ~LuaLocalPlayer() {} static void create(lua_State *L, LocalPlayer *m); static LuaLocalPlayer *checkobject(lua_State *L, int narg); static LocalPlayer *getobject(LuaLocalPlayer *ref); static LocalPlayer *getobject(lua_State *L, int narg); static void Register(lua_State *L); }; #endif // MINETEST_L_LOCALPLAYER_H