/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef SERVER_SCRIPTING_H_ #define SERVER_SCRIPTING_H_ #include "cpp_api/s_base.h" #include "cpp_api/s_entity.h" #include "cpp_api/s_env.h" #include "cpp_api/s_inventory.h" #include "cpp_api/s_node.h" #include "cpp_api/s_player.h" #include "cpp_api/s_server.h" #include "cpp_api/s_security.h" #include "util/basic_macros.h" /*****************************************************************************/ /* Scripting <-> Server Game Interface */ /*****************************************************************************/ class ServerScripting: virtual public ScriptApiBase, public ScriptApiDetached, public ScriptApiEntity, public ScriptApiEnv, public ScriptApiNode, public ScriptApiPlayer, public ScriptApiServer, public ScriptApiSecurity { public: ServerScripting(Server* server); // use ScriptApiBase::loadMod() to load mods private: void InitializeModApi(lua_State *L, int top); DISABLE_CLASS_COPY(ServerScripting); }; void log_deprecated(const std::string &message); #endif /* SCRIPTING_GAME_H_ */