/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "server.h" #include #include #include #include "network/networkprotocol.h" #include "network/serveropcodes.h" #include "ban.h" #include "environment.h" #include "map.h" #include "jthread/jmutexautolock.h" #include "main.h" #include "constants.h" #include "voxel.h" #include "config.h" #include "version.h" #include "filesys.h" #include "mapblock.h" #include "serverobject.h" #include "genericobject.h" #include "settings.h" #include "profiler.h" #include "log.h" #include "scripting_game.h" #include "nodedef.h" #include "itemdef.h" #include "craftdef.h" #include "emerge.h" #include "mapgen.h" #include "mg_biome.h" #include "content_mapnode.h" #include "content_nodemeta.h" #include "content_abm.h" #include "content_sao.h" #include "mods.h" #include "sha1.h" #include "base64.h" #include "tool.h" #include "sound.h" // dummySoundManager #include "event_manager.h" #include "hex.h" #include "serverlist.h" #include "util/string.h" #include "util/pointedthing.h" #include "util/mathconstants.h" #include "rollback.h" #include "util/serialize.h" #include "util/thread.h" #include "defaultsettings.h" class ClientNotFoundException : public BaseException { public: ClientNotFoundException(const char *s): BaseException(s) {} }; class ServerThread : public JThread { Server *m_server; public: ServerThread(Server *server): JThread(), m_server(server) { } void * Thread(); }; void * ServerThread::Thread() { log_register_thread("ServerThread"); DSTACK(__FUNCTION_NAME); BEGIN_DEBUG_EXCEPTION_HANDLER m_server->AsyncRunStep(true); ThreadStarted(); porting::setThreadName("ServerThread"); while(!StopRequested()) { try{ //TimeTaker timer("AsyncRunStep() + Receive()"); m_server->AsyncRunStep(); m_server->Receive(); } catch(con::NoIncomingDataException &e) { } catch(con::PeerNotFoundException &e) { infostream<<"Server: PeerNotFoundException"<setAsyncFatalError(e.what()); } catch(LuaError &e) { m_server->setAsyncFatalError(e.what()); } } END_DEBUG_EXCEPTION_HANDLER(errorstream) return NULL; } v3f ServerSoundParams::getPos(ServerEnvironment *env, bool *pos_exists) const { if(pos_exists) *pos_exists = false; switch(type){ case SSP_LOCAL: return v3f(0,0,0); case SSP_POSITIONAL: if(pos_exists) *pos_exists = true; return pos; case SSP_OBJECT: { if(object == 0) return v3f(0,0,0); ServerActiveObject *sao = env->getActiveObject(object); if(!sao) return v3f(0,0,0); if(pos_exists) *pos_exists = true; return sao->getBasePosition(); } } return v3f(0,0,0); } /* Server */ Server::Server( const std::string &path_world, const SubgameSpec &gamespec, bool simple_singleplayer_mode, bool ipv6 ): m_path_world(path_world), m_gamespec(gamespec), m_simple_singleplayer_mode(simple_singleplayer_mode), m_async_fatal_error(""), m_env(NULL), m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this), m_banmanager(NULL), m_rollback(NULL), m_enable_rollback_recording(false), m_emerge(NULL), m_script(NULL), m_itemdef(createItemDefManager()), m_nodedef(createNodeDefManager()), m_craftdef(createCraftDefManager()), m_event(new EventManager()), m_thread(NULL), m_time_of_day_send_timer(0), m_uptime(0), m_clients(&m_con), m_shutdown_requested(false), m_ignore_map_edit_events(false), m_ignore_map_edit_events_peer_id(0), m_next_sound_id(0) { m_liquid_transform_timer = 0.0; m_liquid_transform_every = 1.0; m_print_info_timer = 0.0; m_masterserver_timer = 0.0; m_objectdata_timer = 0.0; m_emergethread_trigger_timer = 0.0; m_savemap_timer = 0.0; m_step_dtime = 0.0; m_lag = g_settings->getFloat("dedicated_server_step"); if(path_world == "") throw ServerError("Supplied empty world path"); if(!gamespec.isValid()) throw ServerError("Supplied invalid gamespec"); infostream<<"Server created for gameid \""< unsatisfied_mods = modconf.getUnsatisfiedMods(); // complain about mods with unsatisfied dependencies if(!modconf.isConsistent()) { for(std::vector::iterator it = unsatisfied_mods.begin(); it != unsatisfied_mods.end(); ++it) { ModSpec mod = *it; errorstream << "mod \"" << mod.name << "\" has unsatisfied dependencies: "; for(std::set::iterator dep_it = mod.unsatisfied_depends.begin(); dep_it != mod.unsatisfied_depends.end(); ++dep_it) errorstream << " \"" << *dep_it << "\""; errorstream << std::endl; } } Settings worldmt_settings; std::string worldmt = m_path_world + DIR_DELIM + "world.mt"; worldmt_settings.readConfigFile(worldmt.c_str()); std::vector names = worldmt_settings.getNames(); std::set load_mod_names; for(std::vector::iterator it = names.begin(); it != names.end(); ++it) { std::string name = *it; if(name.compare(0,9,"load_mod_")==0 && worldmt_settings.getBool(name)) load_mod_names.insert(name.substr(9)); } // complain about mods declared to be loaded, but not found for(std::vector::iterator it = m_mods.begin(); it != m_mods.end(); ++it) load_mod_names.erase((*it).name); for(std::vector::iterator it = unsatisfied_mods.begin(); it != unsatisfied_mods.end(); ++it) load_mod_names.erase((*it).name); if(!load_mod_names.empty()) { errorstream << "The following mods could not be found:"; for(std::set::iterator it = load_mod_names.begin(); it != load_mod_names.end(); ++it) errorstream << " \"" << (*it) << "\""; errorstream << std::endl; } // Lock environment JMutexAutoLock envlock(m_env_mutex); // Load mapgen params from Settings m_emerge->loadMapgenParams(); // Create the Map (loads map_meta.txt, overriding configured mapgen params) ServerMap *servermap = new ServerMap(path_world, this, m_emerge); // Initialize scripting infostream<<"Server: Initializing Lua"<loadScript(scriptpath)) throw ModError("Failed to load and run " + scriptpath); // Print 'em infostream<<"Server: Loading mods: "; for(std::vector::iterator i = m_mods.begin(); i != m_mods.end(); i++){ const ModSpec &mod = *i; infostream<::iterator i = m_mods.begin(); i != m_mods.end(); i++){ const ModSpec &mod = *i; std::string scriptpath = mod.path + DIR_DELIM + "init.lua"; infostream<<" ["<loadMod(scriptpath, mod.name); if(!success){ errorstream<<"Server: Failed to load and run " <updateAliases(m_itemdef); m_nodedef->setNodeRegistrationStatus(true); // Perform pending node name resolutions m_nodedef->runNodeResolverCallbacks(); // Initialize Environment m_env = new ServerEnvironment(servermap, m_script, this, m_path_world); m_clients.setEnv(m_env); // Initialize mapgens m_emerge->initMapgens(); // Give environment reference to scripting api m_script->initializeEnvironment(m_env); // Register us to receive map edit events servermap->addEventReceiver(this); // If file exists, load environment metadata if(fs::PathExists(m_path_world + DIR_DELIM "env_meta.txt")) { infostream<<"Server: Loading environment metadata"<loadMeta(); } // Add some test ActiveBlockModifiers to environment add_legacy_abms(m_env, m_nodedef); m_liquid_transform_every = g_settings->getFloat("liquid_update"); } Server::~Server() { infostream<<"Server destructing"<on_shutdown(); infostream<<"Server: Saving players"<saveLoadedPlayers(); infostream<<"Server: Saving environment metadata"<saveMeta(); } // Stop threads stop(); delete m_thread; // stop all emerge threads before deleting players that may have // requested blocks to be emerged m_emerge->stopThreads(); // Delete things in the reverse order of creation delete m_env; // N.B. the EmergeManager should be deleted after the Environment since Map // depends on EmergeManager to write its current params to the map meta delete m_emerge; delete m_rollback; delete m_banmanager; delete m_event; delete m_itemdef; delete m_nodedef; delete m_craftdef; // Deinitialize scripting infostream<<"Server: Deinitializing scripting"<::iterator i = m_detached_inventories.begin(); i != m_detached_inventories.end(); i++) { delete i->second; } } void Server::start(Address bind_addr) { DSTACK(__FUNCTION_NAME); m_bind_addr = bind_addr; infostream<<"Starting server on " << bind_addr.serializeString() <<"..."<Stop(); // Initialize connection m_con.SetTimeoutMs(30); m_con.Serve(bind_addr); // Start thread m_thread->Start(); // ASCII art for the win! actionstream <<" .__ __ __ "<__| \\___ >____ > |__| "<Stop(); //m_emergethread.setRun(false); m_thread->Wait(); //m_emergethread.stop(); infostream<<"Server: Threads stopped"< 2.0) dtime = 2.0; { JMutexAutoLock lock(m_step_dtime_mutex); m_step_dtime += dtime; } // Throw if fatal error occurred in thread std::string async_err = m_async_fatal_error.get(); if(async_err != ""){ throw ServerError(async_err); } } void Server::AsyncRunStep(bool initial_step) { DSTACK(__FUNCTION_NAME); g_profiler->add("Server::AsyncRunStep (num)", 1); float dtime; { JMutexAutoLock lock1(m_step_dtime_mutex); dtime = m_step_dtime; } { // Send blocks to clients SendBlocks(dtime); } if((dtime < 0.001) && (initial_step == false)) return; g_profiler->add("Server::AsyncRunStep with dtime (num)", 1); //infostream<<"Server steps "<getFloat("time_send_interval"); u16 time = m_env->getTimeOfDay(); float time_speed = g_settings->getFloat("time_speed"); SendTimeOfDay(PEER_ID_INEXISTENT, time, time_speed); } } { JMutexAutoLock lock(m_env_mutex); // Figure out and report maximum lag to environment float max_lag = m_env->getMaxLagEstimate(); max_lag *= 0.9998; // Decrease slowly (about half per 5 minutes) if(dtime > max_lag){ if(dtime > 0.1 && dtime > max_lag * 2.0) infostream<<"Server: Maximum lag peaked to "<reportMaxLagEstimate(max_lag); // Step environment ScopeProfiler sp(g_profiler, "SEnv step"); ScopeProfiler sp2(g_profiler, "SEnv step avg", SPT_AVG); m_env->step(dtime); } static const float map_timer_and_unload_dtime = 2.92; if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) { JMutexAutoLock lock(m_env_mutex); // Run Map's timers and unload unused data ScopeProfiler sp(g_profiler, "Server: map timer and unload"); m_env->getMap().timerUpdate(map_timer_and_unload_dtime, g_settings->getFloat("server_unload_unused_data_timeout")); } /* Do background stuff */ /* Handle players */ { JMutexAutoLock lock(m_env_mutex); std::list clientids = m_clients.getClientIDs(); ScopeProfiler sp(g_profiler, "Server: handle players"); for(std::list::iterator i = clientids.begin(); i != clientids.end(); ++i) { PlayerSAO *playersao = getPlayerSAO(*i); if(playersao == NULL) continue; /* Handle player HPs (die if hp=0) */ if(playersao->m_hp_not_sent && g_settings->getBool("enable_damage")) { if(playersao->getHP() == 0) DiePlayer(*i); else SendPlayerHP(*i); } /* Send player breath if changed */ if(playersao->m_breath_not_sent) { SendPlayerBreath(*i); } /* Send player inventories if necessary */ if(playersao->m_moved){ SendMovePlayer(*i); playersao->m_moved = false; } if(playersao->m_inventory_not_sent){ UpdateCrafting(*i); SendInventory(*i); } } } /* Transform liquids */ m_liquid_transform_timer += dtime; if(m_liquid_transform_timer >= m_liquid_transform_every) { m_liquid_transform_timer -= m_liquid_transform_every; JMutexAutoLock lock(m_env_mutex); ScopeProfiler sp(g_profiler, "Server: liquid transform"); std::map modified_blocks; m_env->getMap().transformLiquids(modified_blocks); #if 0 /* Update lighting */ core::map lighting_modified_blocks; ServerMap &map = ((ServerMap&)m_env->getMap()); map.updateLighting(modified_blocks, lighting_modified_blocks); // Add blocks modified by lighting to modified_blocks for(core::map::Iterator i = lighting_modified_blocks.getIterator(); i.atEnd() == false; i++) { MapBlock *block = i.getNode()->getValue(); modified_blocks.insert(block->getPos(), block); } #endif /* Set the modified blocks unsent for all the clients */ if(!modified_blocks.empty()) { SetBlocksNotSent(modified_blocks); } } m_clients.step(dtime); m_lag += (m_lag > dtime ? -1 : 1) * dtime/100; #if USE_CURL // send masterserver announce { float &counter = m_masterserver_timer; if(!isSingleplayer() && (!counter || counter >= 300.0) && g_settings->getBool("server_announce")) { ServerList::sendAnnounce(counter ? "update" : "start", m_bind_addr.getPort(), m_clients.getPlayerNames(), m_uptime.get(), m_env->getGameTime(), m_lag, m_gamespec.id, m_emerge->params.mg_name, m_mods); counter = 0.01; } counter += dtime; } #endif /* Check added and deleted active objects */ { //infostream<<"Server: Checking added and deleted active objects"< clients = m_clients.getClientList(); ScopeProfiler sp(g_profiler, "Server: checking added and deleted objs"); // Radius inside which objects are active s16 radius = g_settings->getS16("active_object_send_range_blocks"); s16 player_radius = g_settings->getS16("player_transfer_distance"); if (player_radius == 0 && g_settings->exists("unlimited_player_transfer_distance") && !g_settings->getBool("unlimited_player_transfer_distance")) player_radius = radius; radius *= MAP_BLOCKSIZE; player_radius *= MAP_BLOCKSIZE; for(std::map::iterator i = clients.begin(); i != clients.end(); ++i) { RemoteClient *client = i->second; // If definitions and textures have not been sent, don't // send objects either if (client->getState() < CS_DefinitionsSent) continue; Player *player = m_env->getPlayer(client->peer_id); if(player==NULL) { // This can happen if the client timeouts somehow /*infostream<<"WARNING: "<<__FUNCTION_NAME<<": Client " <peer_id <<" has no associated player"<getPosition(), BS); std::set removed_objects; std::set added_objects; m_env->getRemovedActiveObjects(pos, radius, player_radius, client->m_known_objects, removed_objects); m_env->getAddedActiveObjects(pos, radius, player_radius, client->m_known_objects, added_objects); // Ignore if nothing happened if(removed_objects.empty() && added_objects.empty()) { //infostream<<"active objects: none changed"<::iterator i = removed_objects.begin(); i != removed_objects.end(); ++i) { // Get object u16 id = *i; ServerActiveObject* obj = m_env->getActiveObject(id); // Add to data buffer for sending writeU16((u8*)buf, id); data_buffer.append(buf, 2); // Remove from known objects client->m_known_objects.erase(id); if(obj && obj->m_known_by_count > 0) obj->m_known_by_count--; } // Handle added objects writeU16((u8*)buf, added_objects.size()); data_buffer.append(buf, 2); for(std::set::iterator i = added_objects.begin(); i != added_objects.end(); ++i) { // Get object u16 id = *i; ServerActiveObject* obj = m_env->getActiveObject(id); // Get object type u8 type = ACTIVEOBJECT_TYPE_INVALID; if(obj == NULL) infostream<<"WARNING: "<<__FUNCTION_NAME <<": NULL object"<getSendType(); // Add to data buffer for sending writeU16((u8*)buf, id); data_buffer.append(buf, 2); writeU8((u8*)buf, type); data_buffer.append(buf, 1); if(obj) data_buffer.append(serializeLongString( obj->getClientInitializationData(client->net_proto_version))); else data_buffer.append(serializeLongString("")); // Add to known objects client->m_known_objects.insert(id); if(obj) obj->m_known_by_count++; } // Send packet SharedBuffer reply(2 + data_buffer.size()); writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD); memcpy((char*)&reply[2], data_buffer.c_str(), data_buffer.size()); // Send as reliable m_clients.send(client->peer_id, 0, reply, true); verbosestream<<"Server: Sent object remove/add: " < all_known_objects; for(core::map::Iterator i = m_clients.getIterator(); i.atEnd() == false; i++) { RemoteClient *client = i.getNode()->getValue(); // Go through all known objects of client for(core::map::Iterator i = client->m_known_objects.getIterator(); i.atEnd()==false; i++) { u16 id = i.getNode()->getKey(); all_known_objects[id] = true; } } m_env->setKnownActiveObjects(whatever); #endif } /* Send object messages */ { JMutexAutoLock envlock(m_env_mutex); ScopeProfiler sp(g_profiler, "Server: sending object messages"); // Key = object id // Value = data sent by object std::map* > buffered_messages; // Get active object messages from environment for(;;) { ActiveObjectMessage aom = m_env->getActiveObjectMessage(); if(aom.id == 0) break; std::list* message_list = NULL; std::map* >::iterator n; n = buffered_messages.find(aom.id); if(n == buffered_messages.end()) { message_list = new std::list; buffered_messages[aom.id] = message_list; } else { message_list = n->second; } message_list->push_back(aom); } m_clients.Lock(); std::map clients = m_clients.getClientList(); // Route data to every client for(std::map::iterator i = clients.begin(); i != clients.end(); ++i) { RemoteClient *client = i->second; std::string reliable_data; std::string unreliable_data; // Go through all objects in message buffer for(std::map* >::iterator j = buffered_messages.begin(); j != buffered_messages.end(); ++j) { // If object is not known by client, skip it u16 id = j->first; if(client->m_known_objects.find(id) == client->m_known_objects.end()) continue; // Get message list of object std::list* list = j->second; // Go through every message for(std::list::iterator k = list->begin(); k != list->end(); ++k) { // Compose the full new data with header ActiveObjectMessage aom = *k; std::string new_data; // Add object id char buf[2]; writeU16((u8*)&buf[0], aom.id); new_data.append(buf, 2); // Add data new_data += serializeString(aom.datastring); // Add data to buffer if(aom.reliable) reliable_data += new_data; else unreliable_data += new_data; } } /* reliable_data and unreliable_data are now ready. Send them. */ if(reliable_data.size() > 0) { SharedBuffer reply(2 + reliable_data.size()); writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES); memcpy((char*)&reply[2], reliable_data.c_str(), reliable_data.size()); // Send as reliable m_clients.send(client->peer_id, 0, reply, true); } if(unreliable_data.size() > 0) { SharedBuffer reply(2 + unreliable_data.size()); writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES); memcpy((char*)&reply[2], unreliable_data.c_str(), unreliable_data.size()); // Send as unreliable m_clients.send(client->peer_id, 1, reply, false); } /*if(reliable_data.size() > 0 || unreliable_data.size() > 0) { infostream<<"Server: Size of object message data: " <<"reliable: "<* >::iterator i = buffered_messages.begin(); i != buffered_messages.end(); ++i) { delete i->second; } } /* Send queued-for-sending map edit events. */ { // We will be accessing the environment JMutexAutoLock lock(m_env_mutex); // Don't send too many at a time //u32 count = 0; // Single change sending is disabled if queue size is not small bool disable_single_change_sending = false; if(m_unsent_map_edit_queue.size() >= 4) disable_single_change_sending = true; int event_count = m_unsent_map_edit_queue.size(); // We'll log the amount of each Profiler prof; while(m_unsent_map_edit_queue.size() != 0) { MapEditEvent* event = m_unsent_map_edit_queue.pop_front(); // Players far away from the change are stored here. // Instead of sending the changes, MapBlocks are set not sent // for them. std::list far_players; if(event->type == MEET_ADDNODE || event->type == MEET_SWAPNODE) { //infostream<<"Server: MEET_ADDNODE"<p, event->n, event->already_known_by_peer, &far_players, 5, event->type == MEET_ADDNODE); else sendAddNode(event->p, event->n, event->already_known_by_peer, &far_players, 30, event->type == MEET_ADDNODE); } else if(event->type == MEET_REMOVENODE) { //infostream<<"Server: MEET_REMOVENODE"<p, event->already_known_by_peer, &far_players, 5); else sendRemoveNode(event->p, event->already_known_by_peer, &far_players, 30); } else if(event->type == MEET_BLOCK_NODE_METADATA_CHANGED) { infostream<<"Server: MEET_BLOCK_NODE_METADATA_CHANGED"<p); } else if(event->type == MEET_OTHER) { infostream<<"Server: MEET_OTHER"<::iterator i = event->modified_blocks.begin(); i != event->modified_blocks.end(); ++i) { setBlockNotSent(*i); } } else { prof.add("unknown", 1); infostream<<"WARNING: Server: Unknown MapEditEvent " <<((u32)event->type)< modified_blocks2; for(std::set::iterator i = event->modified_blocks.begin(); i != event->modified_blocks.end(); ++i) { modified_blocks2[*i] = m_env->getMap().getBlockNoCreateNoEx(*i); } // Set blocks not sent for(std::list::iterator i = far_players.begin(); i != far_players.end(); ++i) { u16 peer_id = *i; RemoteClient *client = getClient(peer_id); if(client==NULL) continue; client->SetBlocksNotSent(modified_blocks2); } } delete event; /*// Don't send too many at a time count++; if(count >= 1 && m_unsent_map_edit_queue.size() < 100) break;*/ } if(event_count >= 5){ infostream<<"Server: MapEditEvents:"<= 2.0) { counter = 0.0; m_emerge->startThreads(); // Update m_enable_rollback_recording here too m_enable_rollback_recording = g_settings->getBool("enable_rollback_recording"); } } // Save map, players and auth stuff { float &counter = m_savemap_timer; counter += dtime; if(counter >= g_settings->getFloat("server_map_save_interval")) { counter = 0.0; JMutexAutoLock lock(m_env_mutex); ScopeProfiler sp(g_profiler, "Server: saving stuff"); // Save ban file if (m_banmanager->isModified()) { m_banmanager->save(); } // Save changed parts of map m_env->getMap().save(MOD_STATE_WRITE_NEEDED); // Save players m_env->saveLoadedPlayers(); // Save environment metadata m_env->saveMeta(); } } } void Server::Receive() { DSTACK(__FUNCTION_NAME); SharedBuffer data; u16 peer_id; u32 datasize; try { datasize = m_con.Receive(peer_id,data); ProcessData(*data, datasize, peer_id); } catch(con::InvalidIncomingDataException &e) { infostream<<"Server::Receive(): " "InvalidIncomingDataException: what()=" <getName(); playersao = emergePlayer(playername.c_str(), peer_id); } } catch (std::exception &e) { m_clients.Unlock(); throw; } m_clients.Unlock(); RemotePlayer *player = static_cast(m_env->getPlayer(peer_id)); // If failed, cancel if((playersao == NULL) || (player == NULL)) { if(player && player->peer_id != 0) { errorstream<<"Server: "<getBool("enable_damage")) SendPlayerHP(peer_id); // Send Breath SendPlayerBreath(peer_id); // Show death screen if necessary if(player->hp == 0) SendDeathscreen(peer_id, false, v3f(0,0,0)); // Note things in chat if not in simple singleplayer mode if(!m_simple_singleplayer_mode) { // Send information about server to player in chat SendChatMessage(peer_id, getStatusString()); // Send information about joining in chat { std::wstring name = L"unknown"; Player *player = m_env->getPlayer(peer_id); if(player != NULL) name = narrow_to_wide(player->getName()); std::wstring message; message += L"*** "; message += name; message += L" joined the game."; SendChatMessage(PEER_ID_INEXISTENT,message); } } Address addr = getPeerAddress(player->peer_id); std::string ip_str = addr.serializeString(); actionstream<getName() <<" [" << ip_str << "] joins game. " << std::endl; /* Print out action */ { std::vector names = m_clients.getPlayerNames(); actionstream<getName() <<" joins game. List of players: "; for (std::vector::iterator i = names.begin(); i != names.end(); i++) { actionstream << *i << " "; } actionstream << player->getName() <getCommand()].name << " not supported anymore" << std::endl; } void Server::handleCommand_Init(ToServerPacket* pkt) { // [0] u16 TOSERVER_INIT // [2] u8 SER_FMT_VER_HIGHEST_READ // [3] u8[20] player_name // [23] u8[28] password <--- can be sent without this, from old versions if(pkt->getSize() < 1+PLAYERNAME_SIZE) return; RemoteClient* client = getClient(pkt->getPeerId(), CS_Created); std::string addr_s; try { Address address = getPeerAddress(pkt->getPeerId()); addr_s = address.serializeString(); } catch (con::PeerNotFoundException &e) { /* * no peer for this packet found * most common reason is peer timeout, e.g. peer didn't * respond for some time, your server was overloaded or * things like that. */ infostream << "Server::ProcessData(): Cancelling: peer " << pkt->getPeerId() << " not found" << std::endl; return; } // If net_proto_version is set, this client has already been handled if(client->getState() > CS_Created) { verbosestream << "Server: Ignoring multiple TOSERVER_INITs from " << addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl; return; } verbosestream << "Server: Got TOSERVER_INIT from " << addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl; // Do not allow multiple players in simple singleplayer mode. // This isn't a perfect way to do it, but will suffice for now if(m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1){ infostream << "Server: Not allowing another client (" << addr_s << ") to connect in simple singleplayer mode" << std::endl; DenyAccess(pkt->getPeerId(), L"Running in simple singleplayer mode."); return; } // First byte after command is maximum supported // serialization version u8 client_max; *pkt >> client_max; u8 our_max = SER_FMT_VER_HIGHEST_READ; // Use the highest version supported by both int deployed = std::min(client_max, our_max); // If it's lower than the lowest supported, give up. if(deployed < SER_FMT_CLIENT_VER_LOWEST) deployed = SER_FMT_VER_INVALID; if(deployed == SER_FMT_VER_INVALID) { actionstream << "Server: A mismatched client tried to connect from " << addr_s << std::endl; infostream<<"Server: Cannot negotiate serialization version with " << addr_s << std::endl; DenyAccess(pkt->getPeerId(), std::wstring( L"Your client's version is not supported.\n" L"Server version is ") + narrow_to_wide(minetest_version_simple) + L"." ); return; } client->setPendingSerializationVersion(deployed); /* Read and check network protocol version */ u16 min_net_proto_version = 0; if(pkt->getSize() >= 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2) min_net_proto_version = pkt->getU16(1 + PLAYERNAME_SIZE + PASSWORD_SIZE); // Use same version as minimum and maximum if maximum version field // doesn't exist (backwards compatibility) u16 max_net_proto_version = min_net_proto_version; if(pkt->getSize() >= 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2) max_net_proto_version = pkt->getU16(1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2); // Start with client's maximum version u16 net_proto_version = max_net_proto_version; // Figure out a working version if it is possible at all if(max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN || min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX) { // If maximum is larger than our maximum, go with our maximum if(max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX) net_proto_version = SERVER_PROTOCOL_VERSION_MAX; // Else go with client's maximum else net_proto_version = max_net_proto_version; } verbosestream << "Server: " << addr_s << ": Protocol version: min: " << min_net_proto_version << ", max: " << max_net_proto_version << ", chosen: " << net_proto_version << std::endl; client->net_proto_version = net_proto_version; if(net_proto_version < SERVER_PROTOCOL_VERSION_MIN || net_proto_version > SERVER_PROTOCOL_VERSION_MAX) { actionstream << "Server: A mismatched client tried to connect from " << addr_s << std::endl; DenyAccess(pkt->getPeerId(), std::wstring( L"Your client's version is not supported.\n" L"Server version is ") + narrow_to_wide(minetest_version_simple) + L",\n" + L"server's PROTOCOL_VERSION is " + narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MIN)) + L"..." + narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MAX)) + L", client's PROTOCOL_VERSION is " + narrow_to_wide(itos(min_net_proto_version)) + L"..." + narrow_to_wide(itos(max_net_proto_version)) ); return; } if(g_settings->getBool("strict_protocol_version_checking")) { if(net_proto_version != LATEST_PROTOCOL_VERSION) { actionstream << "Server: A mismatched (strict) client tried to " << "connect from " << addr_s << std::endl; DenyAccess(pkt->getPeerId(), std::wstring( L"Your client's version is not supported.\n" L"Server version is ") + narrow_to_wide(minetest_version_simple) + L",\n" + L"server's PROTOCOL_VERSION (strict) is " + narrow_to_wide(itos(LATEST_PROTOCOL_VERSION)) + L", client's PROTOCOL_VERSION is " + narrow_to_wide(itos(min_net_proto_version)) + L"..." + narrow_to_wide(itos(max_net_proto_version)) ); return; } } /* Set up player */ char playername[PLAYERNAME_SIZE]; unsigned int playername_length = 0; for (; playername_length < PLAYERNAME_SIZE; playername_length++ ) { playername[playername_length] = pkt->getChar(1+playername_length); if (pkt->getChar(1+playername_length) == 0) break; } if (playername_length == PLAYERNAME_SIZE) { actionstream << "Server: Player with name exceeding max length " << "tried to connect from " << addr_s << std::endl; DenyAccess(pkt->getPeerId(), L"Name too long"); return; } if(playername[0]=='\0') { actionstream << "Server: Player with an empty name " << "tried to connect from " << addr_s << std::endl; DenyAccess(pkt->getPeerId(), L"Empty name"); return; } if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS) == false) { actionstream << "Server: Player with an invalid name " << "tried to connect from " << addr_s << std::endl; DenyAccess(pkt->getPeerId(), L"Name contains unallowed characters"); return; } if(!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) { actionstream << "Server: Player with the name \"singleplayer\" " << "tried to connect from " << addr_s << std::endl; DenyAccess(pkt->getPeerId(), L"Name is not allowed"); return; } { std::string reason; if(m_script->on_prejoinplayer(playername, addr_s, reason)) { actionstream << "Server: Player with the name \"" << playername << "\" " << "tried to connect from " << addr_s << " " << "but it was disallowed for the following reason: " << reason << std::endl; DenyAccess(pkt->getPeerId(), narrow_to_wide(reason.c_str())); return; } } infostream<<"Server: New connection: \""<getSize() < 1 + PLAYERNAME_SIZE + PASSWORD_SIZE) { // old version - assume blank password given_password[0] = 0; } else { for(u32 i=0; igetChar(21 + i); } given_password[PASSWORD_SIZE - 1] = 0; } if(!base64_is_valid(given_password)){ actionstream << "Server: " << playername << " supplied invalid password hash" << std::endl; DenyAccess(pkt->getPeerId(), L"Invalid password hash"); return; } // Enforce user limit. // Don't enforce for users that have some admin right if(m_clients.getClientIDs(CS_Created).size() >= g_settings->getU16("max_users") && !checkPriv(playername, "server") && !checkPriv(playername, "ban") && !checkPriv(playername, "privs") && !checkPriv(playername, "password") && playername != g_settings->get("name")) { actionstream << "Server: " << playername << " tried to join, but there" << " are already max_users=" << g_settings->getU16("max_users") << " players." << std::endl; DenyAccess(pkt->getPeerId(), L"Too many users."); return; } std::string checkpwd; // Password hash to check against bool has_auth = m_script->getAuth(playername, &checkpwd, NULL); // If no authentication info exists for user, create it if(!has_auth) { if(!isSingleplayer() && g_settings->getBool("disallow_empty_password") && std::string(given_password) == "") { actionstream << "Server: " << playername << " supplied empty password" << std::endl; DenyAccess(pkt->getPeerId(), L"Empty passwords are " L"disallowed. Set a password and try again."); return; } std::wstring raw_default_password = narrow_to_wide(g_settings->get("default_password")); std::string initial_password = translatePassword(playername, raw_default_password); // If default_password is empty, allow any initial password if (raw_default_password.length() == 0) initial_password = given_password; m_script->createAuth(playername, initial_password); } has_auth = m_script->getAuth(playername, &checkpwd, NULL); if(!has_auth){ actionstream << "Server: " << playername << " cannot be authenticated" << " (auth handler does not work?)" << std::endl; DenyAccess(pkt->getPeerId(), L"Not allowed to login"); return; } if(given_password != checkpwd) { actionstream << "Server: " << playername << " supplied wrong password" << std::endl; DenyAccess(pkt->getPeerId(), L"Wrong password"); return; } RemotePlayer *player = static_cast(m_env->getPlayer(playername)); if(player && player->peer_id != 0) { errorstream << "Server: " << playername << ": Failed to emerge player" << " (player allocated to an another client)" << std::endl; DenyAccess(pkt->getPeerId(), L"Another client is connected with this " L"name. If your client closed unexpectedly, try again in " L"a minute."); } m_clients.setPlayerName(pkt->getPeerId(), playername); /* Answer with a TOCLIENT_INIT */ { SharedBuffer reply(2 + 1 + 6 + 8 + 4); writeU16(&reply[0], TOCLIENT_INIT); writeU8(&reply[2], deployed); //send dummy pos for legacy reasons only writeV3S16(&reply[2 + 1], floatToInt(v3f(0,0,0), BS)); writeU64(&reply[2 + 1 + 6], m_env->getServerMap().getSeed()); writeF1000(&reply[2 + 1 + 6 + 8], g_settings->getFloat("dedicated_server_step")); // Send as reliable m_clients.send(pkt->getPeerId(), 0, reply, true); m_clients.event(pkt->getPeerId(), CSE_Init); } } void Server::handleCommand_Init2(ToServerPacket* pkt) { verbosestream << "Server: Got TOSERVER_INIT2 from " << pkt->getPeerId() << std::endl; m_clients.event(pkt->getPeerId(), CSE_GotInit2); u16 protocol_version = m_clients.getProtocolVersion(pkt->getPeerId()); ///// begin compatibility code PlayerSAO* playersao = NULL; if (protocol_version <= 22) { playersao = StageTwoClientInit(pkt->getPeerId()); if (playersao == NULL) { errorstream << "TOSERVER_INIT2 stage 2 client init failed for peer " << pkt->getPeerId() << std::endl; return; } } ///// end compatibility code /* Send some initialization data */ infostream << "Server: Sending content to " << getPlayerName(pkt->getPeerId()) << std::endl; // Send player movement settings SendMovement(pkt->getPeerId()); // Send item definitions SendItemDef(pkt->getPeerId(), m_itemdef, protocol_version); // Send node definitions SendNodeDef(pkt->getPeerId(), m_nodedef, protocol_version); m_clients.event(pkt->getPeerId(), CSE_SetDefinitionsSent); // Send media announcement sendMediaAnnouncement(pkt->getPeerId()); // Send detached inventories sendDetachedInventories(pkt->getPeerId()); // Send time of day u16 time = m_env->getTimeOfDay(); float time_speed = g_settings->getFloat("time_speed"); SendTimeOfDay(pkt->getPeerId(), time, time_speed); ///// begin compatibility code if (protocol_version <= 22) { m_clients.event(pkt->getPeerId(), CSE_SetClientReady); m_script->on_joinplayer(playersao); } ///// end compatibility code // Warnings about protocol version can be issued here if(getClient(pkt->getPeerId())->net_proto_version < LATEST_PROTOCOL_VERSION) { SendChatMessage(pkt->getPeerId(), L"# Server: WARNING: YOUR CLIENT'S " L"VERSION MAY NOT BE FULLY COMPATIBLE WITH THIS SERVER!"); } } void Server::handleCommand_RequestMedia(ToServerPacket* pkt) { std::list tosend; u16 numfiles; *pkt >> numfiles; infostream << "Sending " << numfiles << " files to " << getPlayerName(pkt->getPeerId()) << std::endl; verbosestream << "TOSERVER_REQUEST_MEDIA: " << std::endl; for(int i = 0; i < numfiles; i++) { std::string name; *pkt >> name; tosend.push_back(name); verbosestream << "TOSERVER_REQUEST_MEDIA: requested file " << name << std::endl; } sendRequestedMedia(pkt->getPeerId(), tosend); } void Server::handleCommand_ReceivedMedia(ToServerPacket* pkt) { } void Server::handleCommand_ClientReady(ToServerPacket* pkt) { u16 peer_id = pkt->getPeerId(); u16 peer_proto_ver = getClient(peer_id, CS_InitDone)->net_proto_version; // clients <= protocol version 22 did not send ready message, // they're already initialized if (peer_proto_ver <= 22) { infostream << "Client sent message not expected by a " << "client using protocol version <= 22," << "disconnecing peer_id: " << peer_id << std::endl; m_con.DisconnectPeer(peer_id); return; } PlayerSAO* playersao = StageTwoClientInit(peer_id); if (playersao == NULL) { errorstream << "TOSERVER_CLIENT_READY stage 2 client init failed for peer_id: " << peer_id << std::endl; m_con.DisconnectPeer(peer_id); return; } if(pkt->getSize() < 8) { errorstream << "TOSERVER_CLIENT_READY client sent inconsistent data, disconnecting peer_id: " << peer_id << std::endl; m_con.DisconnectPeer(peer_id); return; } u8 major_ver, minor_ver, patch_ver; *pkt >> major_ver >> minor_ver >> patch_ver; m_clients.setClientVersion( peer_id, major_ver, minor_ver, patch_ver, std::string(pkt->getString(6),(u16) pkt->getU8(4))); m_clients.event(peer_id, CSE_SetClientReady); m_script->on_joinplayer(playersao); } void Server::handleCommand_GotBlocks(ToServerPacket* pkt) { if(pkt->getSize() < 1) return; /* [0] u16 command [2] u8 count [3] v3s16 pos_0 [3+6] v3s16 pos_1 ... */ u8 count; *pkt >> count; RemoteClient *client = getClient(pkt->getPeerId()); for(u16 i=0; igetSize() < 1 + (i + 1) * 6) throw con::InvalidIncomingDataException ("GOTBLOCKS length is too short"); v3s16 p; *pkt >> p; client->GotBlock(p); } } void Server::handleCommand_PlayerPos(ToServerPacket* pkt) { if(pkt->getSize() < 12 + 12 + 4 + 4) return; v3s32 ps, ss; s32 f32pitch, f32yaw; *pkt >> ps; *pkt >> ss; *pkt >> f32pitch; *pkt >> f32yaw; f32 pitch = (f32)f32pitch / 100.0; f32 yaw = (f32)f32yaw / 100.0; u32 keyPressed = 0; if(pkt->getSize() >= 12 + 12 + 4 + 4 + 4) *pkt >> keyPressed; v3f position((f32)ps.X / 100.0, (f32)ps.Y / 100.0, (f32)ps.Z / 100.0); v3f speed((f32)ss.X / 100.0, (f32)ss.Y / 100.0, (f32)ss.Z / 100.0); pitch = wrapDegrees(pitch); yaw = wrapDegrees(yaw); Player *player = m_env->getPlayer(pkt->getPeerId()); if(player == NULL) { errorstream << "Server::ProcessData(): Cancelling: " "No player for peer_id=" << pkt->getPeerId() << " disconnecting peer!" << std::endl; m_con.DisconnectPeer(pkt->getPeerId()); return; } PlayerSAO *playersao = player->getPlayerSAO(); if(playersao == NULL) { errorstream << "Server::ProcessData(): Cancelling: " "No player object for peer_id=" << pkt->getPeerId() << " disconnecting peer!" << std::endl; m_con.DisconnectPeer(pkt->getPeerId()); return; } player->setPosition(position); player->setSpeed(speed); player->setPitch(pitch); player->setYaw(yaw); player->keyPressed=keyPressed; player->control.up = (bool)(keyPressed & 1); player->control.down = (bool)(keyPressed & 2); player->control.left = (bool)(keyPressed & 4); player->control.right = (bool)(keyPressed & 8); player->control.jump = (bool)(keyPressed & 16); player->control.aux1 = (bool)(keyPressed & 32); player->control.sneak = (bool)(keyPressed & 64); player->control.LMB = (bool)(keyPressed & 128); player->control.RMB = (bool)(keyPressed & 256); bool cheated = playersao->checkMovementCheat(); if(cheated) { // Call callbacks m_script->on_cheat(playersao, "moved_too_fast"); } } void Server::handleCommand_DeletedBlocks(ToServerPacket* pkt) { if(pkt->getSize() < 1) return; /* [0] u16 command [2] u8 count [3] v3s16 pos_0 [3+6] v3s16 pos_1 ... */ u8 count; *pkt >> count; RemoteClient *client = getClient(pkt->getPeerId()); for(u16 i=0; igetSize() < 1 + (i + 1) * 6) throw con::InvalidIncomingDataException ("DELETEDBLOCKS length is too short"); v3s16 p; *pkt >> p; client->SetBlockNotSent(p); } } void Server::handleCommand_InventoryAction(ToServerPacket* pkt) { Player *player = m_env->getPlayer(pkt->getPeerId()); if(player == NULL) { errorstream << "Server::ProcessData(): Cancelling: " "No player for peer_id=" << pkt->getPeerId() << " disconnecting peer!" << std::endl; m_con.DisconnectPeer(pkt->getPeerId()); return; } PlayerSAO *playersao = player->getPlayerSAO(); if(playersao == NULL) { errorstream << "Server::ProcessData(): Cancelling: " "No player object for peer_id=" << pkt->getPeerId() << " disconnecting peer!" << std::endl; m_con.DisconnectPeer(pkt->getPeerId()); return; } // Strip command and create a stream std::string datastring(pkt->getString(0), pkt->getSize()); verbosestream << "TOSERVER_INVENTORY_ACTION: data=" << datastring << std::endl; std::istringstream is(datastring, std::ios_base::binary); // Create an action InventoryAction *a = InventoryAction::deSerialize(is); if(a == NULL) { infostream << "TOSERVER_INVENTORY_ACTION: " << "InventoryAction::deSerialize() returned NULL" << std::endl; return; } // If something goes wrong, this player is to blame RollbackScopeActor rollback_scope(m_rollback, std::string("player:")+player->getName()); /* Note: Always set inventory not sent, to repair cases where the client made a bad prediction. */ /* Handle restrictions and special cases of the move action */ if(a->getType() == IACTION_MOVE) { IMoveAction *ma = (IMoveAction*)a; ma->from_inv.applyCurrentPlayer(player->getName()); ma->to_inv.applyCurrentPlayer(player->getName()); setInventoryModified(ma->from_inv); setInventoryModified(ma->to_inv); bool from_inv_is_current_player = (ma->from_inv.type == InventoryLocation::PLAYER) && (ma->from_inv.name == player->getName()); bool to_inv_is_current_player = (ma->to_inv.type == InventoryLocation::PLAYER) && (ma->to_inv.name == player->getName()); /* Disable moving items out of craftpreview */ if(ma->from_list == "craftpreview") { infostream << "Ignoring IMoveAction from " << (ma->from_inv.dump()) << ":" << ma->from_list << " to " << (ma->to_inv.dump()) << ":" << ma->to_list << " because src is " << ma->from_list << std::endl; delete a; return; } /* Disable moving items into craftresult and craftpreview */ if(ma->to_list == "craftpreview" || ma->to_list == "craftresult") { infostream << "Ignoring IMoveAction from " << (ma->from_inv.dump()) << ":" << ma->from_list << " to " << (ma->to_inv.dump()) << ":" << ma->to_list << " because dst is " << ma->to_list << std::endl; delete a; return; } // Disallow moving items in elsewhere than player's inventory // if not allowed to interact if(!checkPriv(player->getName(), "interact") && (!from_inv_is_current_player || !to_inv_is_current_player)) { infostream << "Cannot move outside of player's inventory: " << "No interact privilege" << std::endl; delete a; return; } } /* Handle restrictions and special cases of the drop action */ else if(a->getType() == IACTION_DROP) { IDropAction *da = (IDropAction*)a; da->from_inv.applyCurrentPlayer(player->getName()); setInventoryModified(da->from_inv); /* Disable dropping items out of craftpreview */ if(da->from_list == "craftpreview") { infostream << "Ignoring IDropAction from " << (da->from_inv.dump()) << ":" << da->from_list << " because src is " << da->from_list << std::endl; delete a; return; } // Disallow dropping items if not allowed to interact if(!checkPriv(player->getName(), "interact")) { delete a; return; } } /* Handle restrictions and special cases of the craft action */ else if(a->getType() == IACTION_CRAFT) { ICraftAction *ca = (ICraftAction*)a; ca->craft_inv.applyCurrentPlayer(player->getName()); setInventoryModified(ca->craft_inv); //bool craft_inv_is_current_player = // (ca->craft_inv.type == InventoryLocation::PLAYER) && // (ca->craft_inv.name == player->getName()); // Disallow crafting if not allowed to interact if(!checkPriv(player->getName(), "interact")) { infostream << "Cannot craft: " << "No interact privilege" << std::endl; delete a; return; } } // Do the action a->apply(this, playersao, this); // Eat the action delete a; } void Server::handleCommand_ChatMessage(ToServerPacket* pkt) { /* u16 command u16 length wstring message */ u16 len; *pkt >> len; std::wstring message; for(u16 i=0; i> tmp_wchar; message += (wchar_t)tmp_wchar; } Player *player = m_env->getPlayer(pkt->getPeerId()); if(player == NULL) { errorstream << "Server::ProcessData(): Cancelling: " "No player for peer_id=" << pkt->getPeerId() << " disconnecting peer!" << std::endl; m_con.DisconnectPeer(pkt->getPeerId()); return; } // If something goes wrong, this player is to blame RollbackScopeActor rollback_scope(m_rollback, std::string("player:")+player->getName()); // Get player name of this client std::wstring name = narrow_to_wide(player->getName()); // Run script hook bool ate = m_script->on_chat_message(player->getName(), wide_to_narrow(message)); // If script ate the message, don't proceed if(ate) return; // Line to send to players std::wstring line; // Whether to send to the player that sent the line bool send_to_sender_only = false; // Commands are implemented in Lua, so only catch invalid // commands that were not "eaten" and send an error back if(message[0] == L'/') { message = message.substr(1); send_to_sender_only = true; if(message.length() == 0) line += L"-!- Empty command"; else line += L"-!- Invalid command: " + str_split(message, L' ')[0]; } else { if(checkPriv(player->getName(), "shout")) { line += L"<"; line += name; line += L"> "; line += message; } else { line += L"-!- You don't have permission to shout."; send_to_sender_only = true; } } if(line != L"") { /* Send the message to sender */ if (send_to_sender_only) { SendChatMessage(pkt->getPeerId(), line); } /* Send the message to others */ else { actionstream << "CHAT: " << wide_to_narrow(line)< clients = m_clients.getClientIDs(); for(std::list::iterator i = clients.begin(); i != clients.end(); ++i) { if (*i != pkt->getPeerId()) SendChatMessage(*i, line); } } } } void Server::handleCommand_Damage(ToServerPacket* pkt) { u8 damage; *pkt >> damage; Player *player = m_env->getPlayer(pkt->getPeerId()); if(player == NULL) { errorstream << "Server::ProcessData(): Cancelling: " "No player for peer_id=" << pkt->getPeerId() << " disconnecting peer!" << std::endl; m_con.DisconnectPeer(pkt->getPeerId()); return; } PlayerSAO *playersao = player->getPlayerSAO(); if(playersao == NULL) { errorstream << "Server::ProcessData(): Cancelling: " "No player object for peer_id=" << pkt->getPeerId() << " disconnecting peer!" << std::endl; m_con.DisconnectPeer(pkt->getPeerId()); return; } if(g_settings->getBool("enable_damage")) { actionstream << player->getName() << " damaged by " << (int)damage << " hp at " << PP(player->getPosition() / BS) << std::endl; playersao->setHP(playersao->getHP() - damage); if(playersao->getHP() == 0 && playersao->m_hp_not_sent) DiePlayer(pkt->getPeerId()); if(playersao->m_hp_not_sent) SendPlayerHP(pkt->getPeerId()); } } void Server::handleCommand_Breath(ToServerPacket* pkt) { u16 breath; *pkt >> breath; Player *player = m_env->getPlayer(pkt->getPeerId()); if(player == NULL) { errorstream << "Server::ProcessData(): Cancelling: " "No player for peer_id=" << pkt->getPeerId() << " disconnecting peer!" << std::endl; m_con.DisconnectPeer(pkt->getPeerId()); return; } PlayerSAO *playersao = player->getPlayerSAO(); if(playersao == NULL) { errorstream << "Server::ProcessData(): Cancelling: " "No player object for peer_id=" << pkt->getPeerId() << " disconnecting peer!" << std::endl; m_con.DisconnectPeer(pkt->getPeerId()); return; } playersao->setBreath(breath); m_script->player_event(playersao,"breath_changed"); } void Server::handleCommand_Password(ToServerPacket* pkt) { /* [0] u16 TOSERVER_PASSWORD [2] u8[28] old password [30] u8[28] new password */ if(pkt->getSize() != PASSWORD_SIZE * 2) return; std::string oldpwd; std::string newpwd; for(u32 i=0; igetChar(i); if(c == 0) break; oldpwd += c; } for(u32 i=0; igetChar(PASSWORD_SIZE + i); if(c == 0) break; newpwd += c; } Player *player = m_env->getPlayer(pkt->getPeerId()); if(player == NULL) { errorstream << "Server::ProcessData(): Cancelling: " "No player for peer_id=" << pkt->getPeerId() << " disconnecting peer!" << std::endl; m_con.DisconnectPeer(pkt->getPeerId()); return; } if(!base64_is_valid(newpwd)) { infostream<<"Server: " << player->getName() << " supplied invalid password hash" << std::endl; // Wrong old password supplied!! SendChatMessage(pkt->getPeerId(), L"Invalid new password hash supplied. Password NOT changed."); return; } infostream << "Server: Client requests a password change from " << "'" << oldpwd << "' to '" << newpwd << "'" << std::endl; std::string playername = player->getName(); std::string checkpwd; m_script->getAuth(playername, &checkpwd, NULL); if(oldpwd != checkpwd) { infostream << "Server: invalid old password" << std::endl; // Wrong old password supplied!! SendChatMessage(pkt->getPeerId(), L"Invalid old password supplied. Password NOT changed."); return; } bool success = m_script->setPassword(playername, newpwd); if(success) { actionstream << player->getName() << " changes password" << std::endl; SendChatMessage(pkt->getPeerId(), L"Password change successful."); } else { actionstream << player->getName() << " tries to change password but " << "it fails" << std::endl; SendChatMessage(pkt->getPeerId(), L"Password change failed or inavailable."); } } void Server::handleCommand_PlayerItem(ToServerPacket* pkt) { if (pkt->getSize() < 2) return; Player *player = m_env->getPlayer(pkt->getPeerId()); if(player == NULL) { errorstream << "Server::ProcessData(): Cancelling: " "No player for peer_id=" << pkt->getPeerId() << " disconnecting peer!" << std::endl; m_con.DisconnectPeer(pkt->getPeerId()); return; } PlayerSAO *playersao = player->getPlayerSAO(); if(playersao == NULL) { errorstream << "Server::ProcessData(): Cancelling: " "No player object for peer_id=" << pkt->getPeerId() << " disconnecting peer!" << std::endl; m_con.DisconnectPeer(pkt->getPeerId()); return; } u16 item; *pkt >> item; playersao->setWieldIndex(item); } void Server::handleCommand_Respawn(ToServerPacket* pkt) { Player *player = m_env->getPlayer(pkt->getPeerId()); if(player == NULL) { errorstream << "Server::ProcessData(): Cancelling: " "No player for peer_id=" << pkt->getPeerId() << " disconnecting peer!" << std::endl; m_con.DisconnectPeer(pkt->getPeerId()); return; } if(player->hp != 0 || !g_settings->getBool("enable_damage")) return; RespawnPlayer(pkt->getPeerId()); actionstream<getName()<<" respawns at " <getPosition()/BS)<getString(0), pkt->getSize()); std::istringstream is(datastring, std::ios_base::binary); /* [0] u16 command [2] u8 action [3] u16 item [5] u32 length of the next item [9] serialized PointedThing actions: 0: start digging (from undersurface) or use 1: stop digging (all parameters ignored) 2: digging completed 3: place block or item (to abovesurface) 4: use item */ u8 action = readU8(is); u16 item_i = readU16(is); std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary); PointedThing pointed; pointed.deSerialize(tmp_is); verbosestream << "TOSERVER_INTERACT: action=" << (int)action << ", item=" << item_i << ", pointed=" << pointed.dump() << std::endl; Player *player = m_env->getPlayer(pkt->getPeerId()); if(player == NULL) { errorstream << "Server::ProcessData(): Cancelling: " "No player for peer_id=" << pkt->getPeerId() << " disconnecting peer!" << std::endl; m_con.DisconnectPeer(pkt->getPeerId()); return; } PlayerSAO *playersao = player->getPlayerSAO(); if(playersao == NULL) { errorstream << "Server::ProcessData(): Cancelling: " "No player object for peer_id=" << pkt->getPeerId() << " disconnecting peer!" << std::endl; m_con.DisconnectPeer(pkt->getPeerId()); return; } if(player->hp == 0) { verbosestream << "TOSERVER_INTERACT: " << player->getName() << " tried to interact, but is dead!" << std::endl; return; } v3f player_pos = playersao->getLastGoodPosition(); // Update wielded item playersao->setWieldIndex(item_i); // Get pointed to node (undefined if not POINTEDTYPE_NODE) v3s16 p_under = pointed.node_undersurface; v3s16 p_above = pointed.node_abovesurface; // Get pointed to object (NULL if not POINTEDTYPE_OBJECT) ServerActiveObject *pointed_object = NULL; if(pointed.type == POINTEDTHING_OBJECT) { pointed_object = m_env->getActiveObject(pointed.object_id); if(pointed_object == NULL) { verbosestream << "TOSERVER_INTERACT: " "pointed object is NULL" << std::endl; return; } } v3f pointed_pos_under = player_pos; v3f pointed_pos_above = player_pos; if(pointed.type == POINTEDTHING_NODE) { pointed_pos_under = intToFloat(p_under, BS); pointed_pos_above = intToFloat(p_above, BS); } else if(pointed.type == POINTEDTHING_OBJECT) { pointed_pos_under = pointed_object->getBasePosition(); pointed_pos_above = pointed_pos_under; } /* Check that target is reasonably close (only when digging or placing things) */ if(action == 0 || action == 2 || action == 3) { float d = player_pos.getDistanceFrom(pointed_pos_under); float max_d = BS * 14; // Just some large enough value if(d > max_d) { actionstream << "Player " << player->getName() << " tried to access " << pointed.dump() << " from too far: " << "d=" << d <<", max_d=" << max_d << ". ignoring." << std::endl; // Re-send block to revert change on client-side RemoteClient *client = getClient(pkt->getPeerId()); v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); client->SetBlockNotSent(blockpos); // Call callbacks m_script->on_cheat(playersao, "interacted_too_far"); // Do nothing else return; } } /* Make sure the player is allowed to do it */ if(!checkPriv(player->getName(), "interact")) { actionstream<getName()<<" attempted to interact with " <getPeerId()); // Digging completed -> under if(action == 2) { v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); client->SetBlockNotSent(blockpos); } // Placement -> above if(action == 3) { v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS)); client->SetBlockNotSent(blockpos); } return; } /* If something goes wrong, this player is to blame */ RollbackScopeActor rollback_scope(m_rollback, std::string("player:")+player->getName()); /* 0: start digging or punch object */ if(action == 0) { if(pointed.type == POINTEDTHING_NODE) { /* NOTE: This can be used in the future to check if somebody is cheating, by checking the timing. */ MapNode n(CONTENT_IGNORE); bool pos_ok; n = m_env->getMap().getNodeNoEx(p_under, &pos_ok); if (pos_ok) n = m_env->getMap().getNodeNoEx(p_under, &pos_ok); if (!pos_ok) { infostream << "Server: Not punching: Node not found." << " Adding block to emerge queue." << std::endl; m_emerge->enqueueBlockEmerge(pkt->getPeerId(), getNodeBlockPos(p_above), false); } if(n.getContent() != CONTENT_IGNORE) m_script->node_on_punch(p_under, n, playersao, pointed); // Cheat prevention playersao->noCheatDigStart(p_under); } else if(pointed.type == POINTEDTHING_OBJECT) { // Skip if object has been removed if(pointed_object->m_removed) return; actionstream<getName()<<" punches object " <getDescription()<getWieldedItem(); ToolCapabilities toolcap = punchitem.getToolCapabilities(m_itemdef); v3f dir = (pointed_object->getBasePosition() - (player->getPosition() + player->getEyeOffset()) ).normalize(); float time_from_last_punch = playersao->resetTimeFromLastPunch(); pointed_object->punch(dir, &toolcap, playersao, time_from_last_punch); } } // action == 0 /* 1: stop digging */ else if(action == 1) { } // action == 1 /* 2: Digging completed */ else if(action == 2) { // Only digging of nodes if(pointed.type == POINTEDTHING_NODE) { bool pos_ok; MapNode n = m_env->getMap().getNodeNoEx(p_under, &pos_ok); if (!pos_ok) { infostream << "Server: Not finishing digging: Node not found." << " Adding block to emerge queue." << std::endl; m_emerge->enqueueBlockEmerge(pkt->getPeerId(), getNodeBlockPos(p_above), false); } /* Cheat prevention */ bool is_valid_dig = true; if(!isSingleplayer() && !g_settings->getBool("disable_anticheat")) { v3s16 nocheat_p = playersao->getNoCheatDigPos(); float nocheat_t = playersao->getNoCheatDigTime(); playersao->noCheatDigEnd(); // If player didn't start digging this, ignore dig if(nocheat_p != p_under) { infostream << "Server: NoCheat: " << player->getName() << " started digging " << PP(nocheat_p) << " and completed digging " << PP(p_under) << "; not digging." << std::endl; is_valid_dig = false; // Call callbacks m_script->on_cheat(playersao, "finished_unknown_dig"); } // Get player's wielded item ItemStack playeritem; InventoryList *mlist = playersao->getInventory()->getList("main"); if(mlist != NULL) playeritem = mlist->getItem(playersao->getWieldIndex()); ToolCapabilities playeritem_toolcap = playeritem.getToolCapabilities(m_itemdef); // Get diggability and expected digging time DigParams params = getDigParams(m_nodedef->get(n).groups, &playeritem_toolcap); // If can't dig, try hand if(!params.diggable) { const ItemDefinition &hand = m_itemdef->get(""); const ToolCapabilities *tp = hand.tool_capabilities; if(tp) params = getDigParams(m_nodedef->get(n).groups, tp); } // If can't dig, ignore dig if(!params.diggable) { infostream << "Server: NoCheat: " << player->getName() << " completed digging " << PP(p_under) << ", which is not diggable with tool. not digging." << std::endl; is_valid_dig = false; // Call callbacks m_script->on_cheat(playersao, "dug_unbreakable"); } // Check digging time // If already invalidated, we don't have to if(!is_valid_dig) { // Well not our problem then } // Clean and long dig else if(params.time > 2.0 && nocheat_t * 1.2 > params.time) { // All is good, but grab time from pool; don't care if // it's actually available playersao->getDigPool().grab(params.time); } // Short or laggy dig // Try getting the time from pool else if(playersao->getDigPool().grab(params.time)) { // All is good } // Dig not possible else { infostream << "Server: NoCheat: " << player->getName() << " completed digging " << PP(p_under) << "too fast; not digging." << std::endl; is_valid_dig = false; // Call callbacks m_script->on_cheat(playersao, "dug_too_fast"); } } /* Actually dig node */ if(is_valid_dig && n.getContent() != CONTENT_IGNORE) m_script->node_on_dig(p_under, n, playersao); v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); RemoteClient *client = getClient(pkt->getPeerId()); // Send unusual result (that is, node not being removed) if(m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR) { // Re-send block to revert change on client-side client->SetBlockNotSent(blockpos); } else { client->ResendBlockIfOnWire(blockpos); } } } // action == 2 /* 3: place block or right-click object */ else if(action == 3) { ItemStack item = playersao->getWieldedItem(); // Reset build time counter if(pointed.type == POINTEDTHING_NODE && item.getDefinition(m_itemdef).type == ITEM_NODE) getClient(pkt->getPeerId())->m_time_from_building = 0.0; if(pointed.type == POINTEDTHING_OBJECT) { // Right click object // Skip if object has been removed if(pointed_object->m_removed) return; actionstream << player->getName() << " right-clicks object " << pointed.object_id << ": " << pointed_object->getDescription() << std::endl; // Do stuff pointed_object->rightClick(playersao); } else if(m_script->item_OnPlace( item, playersao, pointed)) { // Placement was handled in lua // Apply returned ItemStack playersao->setWieldedItem(item); } // If item has node placement prediction, always send the // blocks to make sure the client knows what exactly happened RemoteClient *client = getClient(pkt->getPeerId()); v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS)); v3s16 blockpos2 = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); if(item.getDefinition(m_itemdef).node_placement_prediction != "") { client->SetBlockNotSent(blockpos); if(blockpos2 != blockpos) { client->SetBlockNotSent(blockpos2); } } else { client->ResendBlockIfOnWire(blockpos); if(blockpos2 != blockpos) { client->ResendBlockIfOnWire(blockpos2); } } } // action == 3 /* 4: use */ else if(action == 4) { ItemStack item = playersao->getWieldedItem(); actionstream << player->getName() << " uses " << item.name << ", pointing at " << pointed.dump() << std::endl; if(m_script->item_OnUse( item, playersao, pointed)) { // Apply returned ItemStack playersao->setWieldedItem(item); } } // action == 4 /* Catch invalid actions */ else { infostream << "WARNING: Server: Invalid action " << action << std::endl; } } void Server::handleCommand_RemovedSounds(ToServerPacket* pkt) { u16 num; *pkt >> num; for(int k=0; k> id; std::map::iterator i = m_playing_sounds.find(id); if(i == m_playing_sounds.end()) continue; ServerPlayingSound &psound = i->second; psound.clients.erase(pkt->getPeerId()); if(psound.clients.empty()) m_playing_sounds.erase(i++); } } void Server::handleCommand_NodeMetaFields(ToServerPacket* pkt) { v3s16 p; std::string formname; u16 num; *pkt >> p >> formname >> num; std::map fields; for(int k=0; k> fieldname; fields[fieldname] = pkt->readLongString(); } Player *player = m_env->getPlayer(pkt->getPeerId()); if(player == NULL) { errorstream << "Server::ProcessData(): Cancelling: " "No player for peer_id=" << pkt->getPeerId() << " disconnecting peer!" << std::endl; m_con.DisconnectPeer(pkt->getPeerId()); return; } PlayerSAO *playersao = player->getPlayerSAO(); if(playersao == NULL) { errorstream << "Server::ProcessData(): Cancelling: " "No player object for peer_id=" << pkt->getPeerId() << " disconnecting peer!" << std::endl; m_con.DisconnectPeer(pkt->getPeerId()); return; } // If something goes wrong, this player is to blame RollbackScopeActor rollback_scope(m_rollback, std::string("player:")+player->getName()); // Check the target node for rollback data; leave others unnoticed RollbackNode rn_old(&m_env->getMap(), p, this); m_script->node_on_receive_fields(p, formname, fields, playersao); // Report rollback data RollbackNode rn_new(&m_env->getMap(), p, this); if(rollback() && rn_new != rn_old){ RollbackAction action; action.setSetNode(p, rn_old, rn_new); rollback()->reportAction(action); } } void Server::handleCommand_InventoryFields(ToServerPacket* pkt) { std::string formname; u16 num; *pkt >> formname >> num; std::map fields; for(int k=0; k> fieldname; fields[fieldname] = pkt->readLongString(); } Player *player = m_env->getPlayer(pkt->getPeerId()); if(player == NULL) { errorstream << "Server::ProcessData(): Cancelling: " "No player for peer_id=" << pkt->getPeerId() << " disconnecting peer!" << std::endl; m_con.DisconnectPeer(pkt->getPeerId()); return; } PlayerSAO *playersao = player->getPlayerSAO(); if(playersao == NULL) { errorstream << "Server::ProcessData(): Cancelling: " "No player object for peer_id=" << pkt->getPeerId() << " disconnecting peer!" << std::endl; m_con.DisconnectPeer(pkt->getPeerId()); return; } m_script->on_playerReceiveFields(playersao, formname, fields); } inline void Server::handleCommand(ToServerPacket* pkt) { const ToServerCommandHandler& opHandle = toServerCommandTable[pkt->getCommand()]; (this->*opHandle.handler)(pkt); } void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) { DSTACK(__FUNCTION_NAME); // Environment is locked first. JMutexAutoLock envlock(m_env_mutex); ScopeProfiler sp(g_profiler, "Server::ProcessData"); try { Address address = getPeerAddress(peer_id); std::string addr_s = address.serializeString(); if(m_banmanager->isIpBanned(addr_s)) { std::string ban_name = m_banmanager->getBanName(addr_s); infostream << "Server: A banned client tried to connect from " << addr_s << "; banned name was " << ban_name << std::endl; // This actually doesn't seem to transfer to the client DenyAccess(peer_id, L"Your ip is banned. Banned name was " + narrow_to_wide(ban_name)); return; } } catch(con::PeerNotFoundException &e) { /* * no peer for this packet found * most common reason is peer timeout, e.g. peer didn't * respond for some time, your server was overloaded or * things like that. */ infostream << "Server::ProcessData(): Cancelling: peer " << peer_id << " not found" << std::endl; return; } try { if(datasize < 2) return; ToServerPacket* pkt = new ToServerPacket(data, datasize, peer_id); ToServerCommand command = pkt->getCommand(); // Command must be handled into ToServerCommandHandler if (command >= TOSERVER_NUM_MSG_TYPES) { infostream << "Server: Ignoring unknown command " << command << std::endl; } if (toServerCommandTable[command].state == TOSERVER_STATE_NOT_CONNECTED) { handleCommand(pkt); delete pkt; return; } u8 peer_ser_ver = getClient(peer_id, CS_InitDone)->serialization_version; if(peer_ser_ver == SER_FMT_VER_INVALID) { errorstream << "Server::ProcessData(): Cancelling: Peer" " serialization format invalid or not initialized." " Skipping incoming command=" << command << std::endl; delete pkt; return; } /* Handle commands related to client startup */ if (toServerCommandTable[command].state == TOSERVER_STATE_STARTUP) { handleCommand(pkt); delete pkt; return; } if (m_clients.getClientState(peer_id) < CS_Active) { if (command == TOSERVER_PLAYERPOS) return; errorstream << "Got packet command: " << command << " for peer id " << peer_id << " but client isn't active yet. Dropping packet " << std::endl; delete pkt; return; } handleCommand(pkt); delete pkt; } catch(SendFailedException &e) { errorstream << "Server::ProcessData(): SendFailedException: " << "what=" << e.what() << std::endl; } } void Server::setTimeOfDay(u32 time) { m_env->setTimeOfDay(time); m_time_of_day_send_timer = 0; } void Server::onMapEditEvent(MapEditEvent *event) { if(m_ignore_map_edit_events) return; if(m_ignore_map_edit_events_area.contains(event->getArea())) return; MapEditEvent *e = event->clone(); m_unsent_map_edit_queue.push_back(e); } Inventory* Server::getInventory(const InventoryLocation &loc) { switch (loc.type) { case InventoryLocation::UNDEFINED: case InventoryLocation::CURRENT_PLAYER: break; case InventoryLocation::PLAYER: { Player *player = m_env->getPlayer(loc.name.c_str()); if(!player) return NULL; PlayerSAO *playersao = player->getPlayerSAO(); if(!playersao) return NULL; return playersao->getInventory(); } break; case InventoryLocation::NODEMETA: { NodeMetadata *meta = m_env->getMap().getNodeMetadata(loc.p); if(!meta) return NULL; return meta->getInventory(); } break; case InventoryLocation::DETACHED: { if(m_detached_inventories.count(loc.name) == 0) return NULL; return m_detached_inventories[loc.name]; } break; default: assert(0); } return NULL; } void Server::setInventoryModified(const InventoryLocation &loc) { switch(loc.type){ case InventoryLocation::UNDEFINED: break; case InventoryLocation::PLAYER: { Player *player = m_env->getPlayer(loc.name.c_str()); if(!player) return; PlayerSAO *playersao = player->getPlayerSAO(); if(!playersao) return; playersao->m_inventory_not_sent = true; playersao->m_wielded_item_not_sent = true; } break; case InventoryLocation::NODEMETA: { v3s16 blockpos = getNodeBlockPos(loc.p); MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos); if(block) block->raiseModified(MOD_STATE_WRITE_NEEDED); setBlockNotSent(blockpos); } break; case InventoryLocation::DETACHED: { sendDetachedInventory(loc.name,PEER_ID_INEXISTENT); } break; default: assert(0); } } void Server::SetBlocksNotSent(std::map& block) { std::list clients = m_clients.getClientIDs(); m_clients.Lock(); // Set the modified blocks unsent for all the clients for (std::list::iterator i = clients.begin(); i != clients.end(); ++i) { RemoteClient *client = m_clients.lockedGetClientNoEx(*i); if (client != NULL) client->SetBlocksNotSent(block); } m_clients.Unlock(); } void Server::peerAdded(con::Peer *peer) { DSTACK(__FUNCTION_NAME); verbosestream<<"Server::peerAdded(): peer->id=" <id<id; c.timeout = false; m_peer_change_queue.push_back(c); } void Server::deletingPeer(con::Peer *peer, bool timeout) { DSTACK(__FUNCTION_NAME); verbosestream<<"Server::deletingPeer(): peer->id=" <id<<", timeout="<id, CSE_Disconnect); con::PeerChange c; c.type = con::PEER_REMOVED; c.peer_id = peer->id; c.timeout = timeout; m_peer_change_queue.push_back(c); } bool Server::getClientConInfo(u16 peer_id, con::rtt_stat_type type, float* retval) { *retval = m_con.getPeerStat(peer_id,type); if (*retval == -1) return false; return true; } bool Server::getClientInfo( u16 peer_id, ClientState* state, u32* uptime, u8* ser_vers, u16* prot_vers, u8* major, u8* minor, u8* patch, std::string* vers_string ) { *state = m_clients.getClientState(peer_id); m_clients.Lock(); RemoteClient* client = m_clients.lockedGetClientNoEx(peer_id, CS_Invalid); if (client == NULL) { m_clients.Unlock(); return false; } *uptime = client->uptime(); *ser_vers = client->serialization_version; *prot_vers = client->net_proto_version; *major = client->getMajor(); *minor = client->getMinor(); *patch = client->getPatch(); *vers_string = client->getPatch(); m_clients.Unlock(); return true; } void Server::handlePeerChanges() { while(m_peer_change_queue.size() > 0) { con::PeerChange c = m_peer_change_queue.pop_front(); verbosestream<<"Server: Handling peer change: " <<"id="<getFloat("movement_acceleration_default")); writeF1000(os, g_settings->getFloat("movement_acceleration_air")); writeF1000(os, g_settings->getFloat("movement_acceleration_fast")); writeF1000(os, g_settings->getFloat("movement_speed_walk")); writeF1000(os, g_settings->getFloat("movement_speed_crouch")); writeF1000(os, g_settings->getFloat("movement_speed_fast")); writeF1000(os, g_settings->getFloat("movement_speed_climb")); writeF1000(os, g_settings->getFloat("movement_speed_jump")); writeF1000(os, g_settings->getFloat("movement_liquid_fluidity")); writeF1000(os, g_settings->getFloat("movement_liquid_fluidity_smooth")); writeF1000(os, g_settings->getFloat("movement_liquid_sink")); writeF1000(os, g_settings->getFloat("movement_gravity")); // Make data buffer std::string s = os.str(); SharedBuffer data((u8*)s.c_str(), s.size()); // Send as reliable m_clients.send(peer_id, 0, data, true); } void Server::SendHP(u16 peer_id, u8 hp) { DSTACK(__FUNCTION_NAME); std::ostringstream os(std::ios_base::binary); writeU16(os, TOCLIENT_HP); writeU8(os, hp); // Make data buffer std::string s = os.str(); SharedBuffer data((u8*)s.c_str(), s.size()); // Send as reliable m_clients.send(peer_id, 0, data, true); } void Server::SendBreath(u16 peer_id, u16 breath) { DSTACK(__FUNCTION_NAME); std::ostringstream os(std::ios_base::binary); writeU16(os, TOCLIENT_BREATH); writeU16(os, breath); // Make data buffer std::string s = os.str(); SharedBuffer data((u8*)s.c_str(), s.size()); // Send as reliable m_clients.send(peer_id, 0, data, true); } void Server::SendAccessDenied(u16 peer_id,const std::wstring &reason) { DSTACK(__FUNCTION_NAME); std::ostringstream os(std::ios_base::binary); writeU16(os, TOCLIENT_ACCESS_DENIED); os< data((u8*)s.c_str(), s.size()); // Send as reliable m_clients.send(peer_id, 0, data, true); } void Server::SendDeathscreen(u16 peer_id,bool set_camera_point_target, v3f camera_point_target) { DSTACK(__FUNCTION_NAME); std::ostringstream os(std::ios_base::binary); writeU16(os, TOCLIENT_DEATHSCREEN); writeU8(os, set_camera_point_target); writeV3F1000(os, camera_point_target); // Make data buffer std::string s = os.str(); SharedBuffer data((u8*)s.c_str(), s.size()); // Send as reliable m_clients.send(peer_id, 0, data, true); } void Server::SendItemDef(u16 peer_id, IItemDefManager *itemdef, u16 protocol_version) { DSTACK(__FUNCTION_NAME); std::ostringstream os(std::ios_base::binary); /* u16 command u32 length of the next item zlib-compressed serialized ItemDefManager */ writeU16(os, TOCLIENT_ITEMDEF); std::ostringstream tmp_os(std::ios::binary); itemdef->serialize(tmp_os, protocol_version); std::ostringstream tmp_os2(std::ios::binary); compressZlib(tmp_os.str(), tmp_os2); os<readDamage(), playersao->getHP()); ActiveObjectMessage aom(playersao->getId(), true, str); playersao->m_messages_out.push_back(aom); } void Server::SendPlayerBreath(u16 peer_id) { DSTACK(__FUNCTION_NAME); PlayerSAO *playersao = getPlayerSAO(peer_id); assert(playersao); playersao->m_breath_not_sent = false; m_script->player_event(playersao,"breath_changed"); SendBreath(peer_id, playersao->getBreath()); } void Server::SendMovePlayer(u16 peer_id) { DSTACK(__FUNCTION_NAME); Player *player = m_env->getPlayer(peer_id); assert(player); std::ostringstream os(std::ios_base::binary); writeU16(os, TOCLIENT_MOVE_PLAYER); writeV3F1000(os, player->getPosition()); writeF1000(os, player->getPitch()); writeF1000(os, player->getYaw()); { v3f pos = player->getPosition(); f32 pitch = player->getPitch(); f32 yaw = player->getYaw(); verbosestream<<"Server: Sending TOCLIENT_MOVE_PLAYER" <<" pos=("<getPlayer(params.to_player.c_str()); if(!player){ infostream<<"Server::playSound: Player \""<peer_id == PEER_ID_INEXISTENT){ infostream<<"Server::playSound: Player \""<peer_id); } else { std::list clients = m_clients.getClientIDs(); for(std::list::iterator i = clients.begin(); i != clients.end(); ++i) { Player *player = m_env->getPlayer(*i); if(!player) continue; if(pos_exists){ if(player->getPosition().getDistanceFrom(pos) > params.max_hear_distance) continue; } dst_clients.push_back(*i); } } if(dst_clients.empty()) return -1; // Create the sound s32 id = m_next_sound_id++; // The sound will exist as a reference in m_playing_sounds m_playing_sounds[id] = ServerPlayingSound(); ServerPlayingSound &psound = m_playing_sounds[id]; psound.params = params; for(std::list::iterator i = dst_clients.begin(); i != dst_clients.end(); i++) psound.clients.insert(*i); // Create packet std::ostringstream os(std::ios_base::binary); writeU16(os, TOCLIENT_PLAY_SOUND); writeS32(os, id); os< data((u8*)s.c_str(), s.size()); // Send for(std::list::iterator i = dst_clients.begin(); i != dst_clients.end(); i++){ // Send as reliable m_clients.send(*i, 0, data, true); } return id; } void Server::stopSound(s32 handle) { // Get sound reference std::map::iterator i = m_playing_sounds.find(handle); if(i == m_playing_sounds.end()) return; ServerPlayingSound &psound = i->second; // Create packet std::ostringstream os(std::ios_base::binary); writeU16(os, TOCLIENT_STOP_SOUND); writeS32(os, handle); // Make data buffer std::string s = os.str(); SharedBuffer data((u8*)s.c_str(), s.size()); // Send for(std::set::iterator i = psound.clients.begin(); i != psound.clients.end(); i++){ // Send as reliable m_clients.send(*i, 0, data, true); } // Remove sound reference m_playing_sounds.erase(i); } void Server::sendRemoveNode(v3s16 p, u16 ignore_id, std::list *far_players, float far_d_nodes) { float maxd = far_d_nodes*BS; v3f p_f = intToFloat(p, BS); // Create packet u32 replysize = 8; SharedBuffer reply(replysize); writeU16(&reply[0], TOCLIENT_REMOVENODE); writeS16(&reply[2], p.X); writeS16(&reply[4], p.Y); writeS16(&reply[6], p.Z); std::list clients = m_clients.getClientIDs(); for(std::list::iterator i = clients.begin(); i != clients.end(); ++i) { if(far_players) { // Get player Player *player = m_env->getPlayer(*i); if(player) { // If player is far away, only set modified blocks not sent v3f player_pos = player->getPosition(); if(player_pos.getDistanceFrom(p_f) > maxd) { far_players->push_back(*i); continue; } } } // Send as reliable m_clients.send(*i, 0, reply, true); } } void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id, std::list *far_players, float far_d_nodes, bool remove_metadata) { float maxd = far_d_nodes*BS; v3f p_f = intToFloat(p, BS); std::list clients = m_clients.getClientIDs(); for(std::list::iterator i = clients.begin(); i != clients.end(); ++i) { if(far_players) { // Get player Player *player = m_env->getPlayer(*i); if(player) { // If player is far away, only set modified blocks not sent v3f player_pos = player->getPosition(); if(player_pos.getDistanceFrom(p_f) > maxd) { far_players->push_back(*i); continue; } } } SharedBuffer reply(0); m_clients.Lock(); RemoteClient* client = m_clients.lockedGetClientNoEx(*i); if (client != 0) { // Create packet u32 replysize = 9 + MapNode::serializedLength(client->serialization_version); reply = SharedBuffer(replysize); writeU16(&reply[0], TOCLIENT_ADDNODE); writeS16(&reply[2], p.X); writeS16(&reply[4], p.Y); writeS16(&reply[6], p.Z); n.serialize(&reply[8], client->serialization_version); u32 index = 8 + MapNode::serializedLength(client->serialization_version); writeU8(&reply[index], remove_metadata ? 0 : 1); if (!remove_metadata) { if (client->net_proto_version <= 21) { // Old clients always clear metadata; fix it // by sending the full block again. client->SetBlockNotSent(p); } } } m_clients.Unlock(); // Send as reliable if (reply.getSize() > 0) m_clients.send(*i, 0, reply, true); } } void Server::setBlockNotSent(v3s16 p) { std::list clients = m_clients.getClientIDs(); m_clients.Lock(); for(std::list::iterator i = clients.begin(); i != clients.end(); ++i) { RemoteClient *client = m_clients.lockedGetClientNoEx(*i); client->SetBlockNotSent(p); } m_clients.Unlock(); } void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto_version) { DSTACK(__FUNCTION_NAME); v3s16 p = block->getPos(); #if 0 // Analyze it a bit bool completely_air = true; for(s16 z0=0; z0getNodeNoEx(v3s16(x0,y0,z0)).d != CONTENT_AIR) { completely_air = false; x0 = y0 = z0 = MAP_BLOCKSIZE; // Break out } } // Print result infostream<<"Server: Sending block ("<serialize(os, ver, false); block->serializeNetworkSpecific(os, net_proto_version); std::string s = os.str(); SharedBuffer blockdata((u8*)s.c_str(), s.size()); u32 replysize = 8 + blockdata.getSize(); SharedBuffer reply(replysize); writeU16(&reply[0], TOCLIENT_BLOCKDATA); writeS16(&reply[2], p.X); writeS16(&reply[4], p.Y); writeS16(&reply[6], p.Z); memcpy(&reply[8], *blockdata, blockdata.getSize()); /*infostream<<"Server: Sending block ("< queue; s32 total_sending = 0; { ScopeProfiler sp(g_profiler, "Server: selecting blocks for sending"); std::list clients = m_clients.getClientIDs(); m_clients.Lock(); for(std::list::iterator i = clients.begin(); i != clients.end(); ++i) { RemoteClient *client = m_clients.lockedGetClientNoEx(*i, CS_Active); if (client == NULL) continue; total_sending += client->SendingCount(); client->GetNextBlocks(m_env,m_emerge, dtime, queue); } m_clients.Unlock(); } // Sort. // Lowest priority number comes first. // Lowest is most important. std::sort(queue.begin(), queue.end()); m_clients.Lock(); for(u32 i=0; i= g_settings->getS32 ("max_simultaneous_block_sends_server_total")) break; PrioritySortedBlockTransfer q = queue[i]; MapBlock *block = NULL; try { block = m_env->getMap().getBlockNoCreate(q.pos); } catch(InvalidPositionException &e) { continue; } RemoteClient *client = m_clients.lockedGetClientNoEx(q.peer_id, CS_Active); if(!client) continue; SendBlockNoLock(q.peer_id, block, client->serialization_version, client->net_proto_version); client->SentBlock(q.pos); total_sending++; } m_clients.Unlock(); } void Server::fillMediaCache() { DSTACK(__FUNCTION_NAME); infostream<<"Server: Calculating media file checksums"< paths; for(std::vector::iterator i = m_mods.begin(); i != m_mods.end(); i++){ const ModSpec &mod = *i; paths.push_back(mod.path + DIR_DELIM + "textures"); paths.push_back(mod.path + DIR_DELIM + "sounds"); paths.push_back(mod.path + DIR_DELIM + "media"); paths.push_back(mod.path + DIR_DELIM + "models"); } paths.push_back(porting::path_user + DIR_DELIM + "textures" + DIR_DELIM + "server"); // Collect media file information from paths into cache for(std::list::iterator i = paths.begin(); i != paths.end(); i++) { std::string mediapath = *i; std::vector dirlist = fs::GetDirListing(mediapath); for(u32 j=0; jm_media[filename] = MediaInfo(filepath, sha1_base64); verbosestream<<"Server: "< file_announcements; for(std::map::iterator i = m_media.begin(); i != m_media.end(); i++){ // Put in list file_announcements.push_back( SendableMediaAnnouncement(i->first, i->second.sha1_digest)); } // Make packet std::ostringstream os(std::ios_base::binary); /* u16 command u32 number of files for each texture { u16 length of name string name u16 length of sha1_digest string sha1_digest } */ writeU16(os, TOCLIENT_ANNOUNCE_MEDIA); writeU16(os, file_announcements.size()); for(std::list::iterator j = file_announcements.begin(); j != file_announcements.end(); ++j){ os<name); os<sha1_digest); } os<get("remote_media")); // Make data buffer std::string s = os.str(); SharedBuffer data((u8*)s.c_str(), s.size()); // Send as reliable m_clients.send(peer_id, 0, data, true); } struct SendableMedia { std::string name; std::string path; std::string data; SendableMedia(const std::string &name_="", const std::string &path_="", const std::string &data_=""): name(name_), path(path_), data(data_) {} }; void Server::sendRequestedMedia(u16 peer_id, const std::list &tosend) { DSTACK(__FUNCTION_NAME); verbosestream<<"Server::sendRequestedMedia(): " <<"Sending files to client"< > file_bunches; file_bunches.push_back(std::list()); u32 file_size_bunch_total = 0; for(std::list::const_iterator i = tosend.begin(); i != tosend.end(); ++i) { const std::string &name = *i; if(m_media.find(name) == m_media.end()){ errorstream<<"Server::sendRequestedMedia(): Client asked for " <<"unknown file \""<<(name)<<"\""<= bytes_per_bunch){ file_bunches.push_back(std::list()); file_size_bunch_total = 0; } } /* Create and send packets */ u32 num_bunches = file_bunches.size(); for(u32 i=0; i::iterator j = file_bunches[i].begin(); j != file_bunches[i].end(); ++j){ os<name); os<data); } // Make data buffer std::string s = os.str(); verbosestream<<"Server::sendRequestedMedia(): bunch " <serialize(os); // Make data buffer std::string s = os.str(); SharedBuffer data((u8*)s.c_str(), s.size()); if (peer_id != PEER_ID_INEXISTENT) { // Send as reliable m_clients.send(peer_id, 0, data, true); } else { m_clients.sendToAll(0,data,true); } } void Server::sendDetachedInventories(u16 peer_id) { DSTACK(__FUNCTION_NAME); for(std::map::iterator i = m_detached_inventories.begin(); i != m_detached_inventories.end(); i++){ const std::string &name = i->first; //Inventory *inv = i->second; sendDetachedInventory(name, peer_id); } } /* Something random */ void Server::DiePlayer(u16 peer_id) { DSTACK(__FUNCTION_NAME); PlayerSAO *playersao = getPlayerSAO(peer_id); assert(playersao); infostream<<"Server::DiePlayer(): Player " <getPlayer()->getName() <<" dies"<setHP(0); // Trigger scripted stuff m_script->on_dieplayer(playersao); SendPlayerHP(peer_id); SendDeathscreen(peer_id, false, v3f(0,0,0)); } void Server::RespawnPlayer(u16 peer_id) { DSTACK(__FUNCTION_NAME); PlayerSAO *playersao = getPlayerSAO(peer_id); assert(playersao); infostream<<"Server::RespawnPlayer(): Player " <getPlayer()->getName() <<" respawns"<setHP(PLAYER_MAX_HP); playersao->setBreath(PLAYER_MAX_BREATH); bool repositioned = m_script->on_respawnplayer(playersao); if(!repositioned){ v3f pos = findSpawnPos(m_env->getServerMap()); playersao->setPos(pos); } } void Server::DenyAccess(u16 peer_id, const std::wstring &reason) { DSTACK(__FUNCTION_NAME); SendAccessDenied(peer_id, reason); m_clients.event(peer_id, CSE_SetDenied); m_con.DisconnectPeer(peer_id); } void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason) { DSTACK(__FUNCTION_NAME); std::wstring message; { /* Clear references to playing sounds */ for(std::map::iterator i = m_playing_sounds.begin(); i != m_playing_sounds.end();) { ServerPlayingSound &psound = i->second; psound.clients.erase(peer_id); if(psound.clients.empty()) m_playing_sounds.erase(i++); else i++; } Player *player = m_env->getPlayer(peer_id); // Collect information about leaving in chat { if(player != NULL && reason != CDR_DENY) { std::wstring name = narrow_to_wide(player->getName()); message += L"*** "; message += name; message += L" left the game."; if(reason == CDR_TIMEOUT) message += L" (timed out)"; } } /* Run scripts and remove from environment */ { if(player != NULL) { PlayerSAO *playersao = player->getPlayerSAO(); assert(playersao); m_script->on_leaveplayer(playersao); playersao->disconnected(); } } /* Print out action */ { if(player != NULL && reason != CDR_DENY) { std::ostringstream os(std::ios_base::binary); std::list clients = m_clients.getClientIDs(); for(std::list::iterator i = clients.begin(); i != clients.end(); ++i) { // Get player Player *player = m_env->getPlayer(*i); if(!player) continue; // Get name of player os<getName()<<" "; } actionstream<getName()<<" " <<(reason==CDR_TIMEOUT?"times out.":"leaves game.") <<" List of players: "<getPlayer(peer_id); assert(player); // Get a preview for crafting ItemStack preview; InventoryLocation loc; loc.setPlayer(player->getName()); getCraftingResult(&player->inventory, preview, false, this); m_env->getScriptIface()->item_CraftPredict(preview, player->getPlayerSAO(), (&player->inventory)->getList("craft"), loc); // Put the new preview in InventoryList *plist = player->inventory.getList("craftpreview"); assert(plist); assert(plist->getSize() >= 1); plist->changeItem(0, preview); } RemoteClient* Server::getClient(u16 peer_id, ClientState state_min) { RemoteClient *client = getClientNoEx(peer_id,state_min); if(!client) throw ClientNotFoundException("Client not found"); return client; } RemoteClient* Server::getClientNoEx(u16 peer_id, ClientState state_min) { return m_clients.getClientNoEx(peer_id, state_min); } std::string Server::getPlayerName(u16 peer_id) { Player *player = m_env->getPlayer(peer_id); if(player == NULL) return "[id="+itos(peer_id)+"]"; return player->getName(); } PlayerSAO* Server::getPlayerSAO(u16 peer_id) { Player *player = m_env->getPlayer(peer_id); if(player == NULL) return NULL; return player->getPlayerSAO(); } std::wstring Server::getStatusString() { std::wostringstream os(std::ios_base::binary); os< clients = m_clients.getClientIDs(); for(std::list::iterator i = clients.begin(); i != clients.end(); ++i) { // Get player Player *player = m_env->getPlayer(*i); // Get name of player std::wstring name = L"unknown"; if(player != NULL) name = narrow_to_wide(player->getName()); // Add name to information string if(!first) os<getMap()))->isSavingEnabled() == false) os<get("motd") != "") os<get("motd")); return os.str(); } std::set Server::getPlayerEffectivePrivs(const std::string &name) { std::set privs; m_script->getAuth(name, NULL, &privs); return privs; } bool Server::checkPriv(const std::string &name, const std::string &priv) { std::set privs = getPlayerEffectivePrivs(name); return (privs.count(priv) != 0); } void Server::reportPrivsModified(const std::string &name) { if(name == ""){ std::list clients = m_clients.getClientIDs(); for(std::list::iterator i = clients.begin(); i != clients.end(); ++i){ Player *player = m_env->getPlayer(*i); reportPrivsModified(player->getName()); } } else { Player *player = m_env->getPlayer(name.c_str()); if(!player) return; SendPlayerPrivileges(player->peer_id); PlayerSAO *sao = player->getPlayerSAO(); if(!sao) return; sao->updatePrivileges( getPlayerEffectivePrivs(name), isSingleplayer()); } } void Server::reportInventoryFormspecModified(const std::string &name) { Player *player = m_env->getPlayer(name.c_str()); if(!player) return; SendPlayerInventoryFormspec(player->peer_id); } void Server::setIpBanned(const std::string &ip, const std::string &name) { m_banmanager->add(ip, name); } void Server::unsetIpBanned(const std::string &ip_or_name) { m_banmanager->remove(ip_or_name); } std::string Server::getBanDescription(const std::string &ip_or_name) { return m_banmanager->getBanDescription(ip_or_name); } void Server::notifyPlayer(const char *name, const std::wstring &msg) { Player *player = m_env->getPlayer(name); if(!player) return; if (player->peer_id == PEER_ID_INEXISTENT) return; SendChatMessage(player->peer_id, msg); } bool Server::showFormspec(const char *playername, const std::string &formspec, const std::string &formname) { Player *player = m_env->getPlayer(playername); if(!player) { infostream<<"showFormspec: couldn't find player:"<peer_id, formspec, formname); return true; } u32 Server::hudAdd(Player *player, HudElement *form) { if (!player) return -1; u32 id = player->addHud(form); SendHUDAdd(player->peer_id, id, form); return id; } bool Server::hudRemove(Player *player, u32 id) { if (!player) return false; HudElement* todel = player->removeHud(id); if (!todel) return false; delete todel; SendHUDRemove(player->peer_id, id); return true; } bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data) { if (!player) return false; SendHUDChange(player->peer_id, id, stat, data); return true; } bool Server::hudSetFlags(Player *player, u32 flags, u32 mask) { if (!player) return false; SendHUDSetFlags(player->peer_id, flags, mask); player->hud_flags = flags; PlayerSAO* playersao = player->getPlayerSAO(); if (playersao == NULL) return false; m_script->player_event(playersao, "hud_changed"); return true; } bool Server::hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount) { if (!player) return false; if (hotbar_itemcount <= 0 || hotbar_itemcount > HUD_HOTBAR_ITEMCOUNT_MAX) return false; std::ostringstream os(std::ios::binary); writeS32(os, hotbar_itemcount); SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_ITEMCOUNT, os.str()); return true; } void Server::hudSetHotbarImage(Player *player, std::string name) { if (!player) return; SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_IMAGE, name); } void Server::hudSetHotbarSelectedImage(Player *player, std::string name) { if (!player) return; SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_SELECTED_IMAGE, name); } bool Server::setLocalPlayerAnimations(Player *player, v2s32 animation_frames[4], f32 frame_speed) { if (!player) return false; SendLocalPlayerAnimations(player->peer_id, animation_frames, frame_speed); return true; } bool Server::setPlayerEyeOffset(Player *player, v3f first, v3f third) { if (!player) return false; SendEyeOffset(player->peer_id, first, third); return true; } bool Server::setSky(Player *player, const video::SColor &bgcolor, const std::string &type, const std::vector ¶ms) { if (!player) return false; SendSetSky(player->peer_id, bgcolor, type, params); return true; } bool Server::overrideDayNightRatio(Player *player, bool do_override, float ratio) { if (!player) return false; SendOverrideDayNightRatio(player->peer_id, do_override, ratio); return true; } void Server::notifyPlayers(const std::wstring &msg) { SendChatMessage(PEER_ID_INEXISTENT,msg); } void Server::spawnParticle(const char *playername, v3f pos, v3f velocity, v3f acceleration, float expirationtime, float size, bool collisiondetection, bool vertical, std::string texture) { Player *player = m_env->getPlayer(playername); if(!player) return; SendSpawnParticle(player->peer_id, pos, velocity, acceleration, expirationtime, size, collisiondetection, vertical, texture); } void Server::spawnParticleAll(v3f pos, v3f velocity, v3f acceleration, float expirationtime, float size, bool collisiondetection, bool vertical, std::string texture) { SendSpawnParticle(PEER_ID_INEXISTENT,pos, velocity, acceleration, expirationtime, size, collisiondetection, vertical, texture); } u32 Server::addParticleSpawner(const char *playername, u16 amount, float spawntime, v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime, float minsize, float maxsize, bool collisiondetection, bool vertical, std::string texture) { Player *player = m_env->getPlayer(playername); if(!player) return -1; u32 id = 0; for(;;) // look for unused particlespawner id { id++; if (std::find(m_particlespawner_ids.begin(), m_particlespawner_ids.end(), id) == m_particlespawner_ids.end()) { m_particlespawner_ids.push_back(id); break; } } SendAddParticleSpawner(player->peer_id, amount, spawntime, minpos, maxpos, minvel, maxvel, minacc, maxacc, minexptime, maxexptime, minsize, maxsize, collisiondetection, vertical, texture, id); return id; } u32 Server::addParticleSpawnerAll(u16 amount, float spawntime, v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime, float minsize, float maxsize, bool collisiondetection, bool vertical, std::string texture) { u32 id = 0; for(;;) // look for unused particlespawner id { id++; if (std::find(m_particlespawner_ids.begin(), m_particlespawner_ids.end(), id) == m_particlespawner_ids.end()) { m_particlespawner_ids.push_back(id); break; } } SendAddParticleSpawner(PEER_ID_INEXISTENT, amount, spawntime, minpos, maxpos, minvel, maxvel, minacc, maxacc, minexptime, maxexptime, minsize, maxsize, collisiondetection, vertical, texture, id); return id; } void Server::deleteParticleSpawner(const char *playername, u32 id) { Player *player = m_env->getPlayer(playername); if(!player) return; m_particlespawner_ids.erase( std::remove(m_particlespawner_ids.begin(), m_particlespawner_ids.end(), id), m_particlespawner_ids.end()); SendDeleteParticleSpawner(player->peer_id, id); } void Server::deleteParticleSpawnerAll(u32 id) { m_particlespawner_ids.erase( std::remove(m_particlespawner_ids.begin(), m_particlespawner_ids.end(), id), m_particlespawner_ids.end()); SendDeleteParticleSpawner(PEER_ID_INEXISTENT, id); } Inventory* Server::createDetachedInventory(const std::string &name) { if(m_detached_inventories.count(name) > 0){ infostream<<"Server clearing detached inventory \""< &actions, std::list *log) { infostream<<"Server::rollbackRevertActions(len="<getMap()); // Fail if no actions to handle if(actions.empty()){ log->push_back("Nothing to do."); return false; } int num_tried = 0; int num_failed = 0; for(std::list::const_iterator i = actions.begin(); i != actions.end(); i++) { const RollbackAction &action = *i; num_tried++; bool success = action.applyRevert(map, this, this); if(!success){ num_failed++; std::ostringstream os; os<<"Revert of step ("<push_back(os.str()); }else{ std::ostringstream os; os<<"Successfully reverted step ("<push_back(os.str()); } } infostream<<"Map::rollbackRevertActions(): "<allocateDummy(name); } ISoundManager* Server::getSoundManager() { return &dummySoundManager; } MtEventManager* Server::getEventManager() { return m_event; } IWritableItemDefManager* Server::getWritableItemDefManager() { return m_itemdef; } IWritableNodeDefManager* Server::getWritableNodeDefManager() { return m_nodedef; } IWritableCraftDefManager* Server::getWritableCraftDefManager() { return m_craftdef; } const ModSpec* Server::getModSpec(const std::string &modname) { for(std::vector::iterator i = m_mods.begin(); i != m_mods.end(); i++){ const ModSpec &mod = *i; if(mod.name == modname) return &mod; } return NULL; } void Server::getModNames(std::list &modlist) { for(std::vector::iterator i = m_mods.begin(); i != m_mods.end(); i++) { modlist.push_back(i->name); } } std::string Server::getBuiltinLuaPath() { return porting::path_share + DIR_DELIM + "builtin"; } v3f findSpawnPos(ServerMap &map) { //return v3f(50,50,50)*BS; v3s16 nodepos; #if 0 nodepos = v2s16(0,0); groundheight = 20; #endif #if 1 s16 water_level = map.getWaterLevel(); // Try to find a good place a few times for(s32 i=0; i<1000; i++) { s32 range = 1 + i; // We're going to try to throw the player to this position v2s16 nodepos2d = v2s16( -range + (myrand() % (range * 2)), -range + (myrand() % (range * 2))); // Get ground height at point s16 groundheight = map.findGroundLevel(nodepos2d); if (groundheight <= water_level) // Don't go underwater continue; if (groundheight > water_level + 6) // Don't go to high places continue; nodepos = v3s16(nodepos2d.X, groundheight, nodepos2d.Y); bool is_good = false; s32 air_count = 0; for (s32 i = 0; i < 10; i++) { v3s16 blockpos = getNodeBlockPos(nodepos); map.emergeBlock(blockpos, true); content_t c = map.getNodeNoEx(nodepos).getContent(); if (c == CONTENT_AIR || c == CONTENT_IGNORE) { air_count++; if (air_count >= 2){ is_good = true; break; } } nodepos.Y++; } if(is_good){ // Found a good place //infostream<<"Searched through "<(m_env->getPlayer(name)); // If player is already connected, cancel if(player != NULL && player->peer_id != 0) { infostream<<"emergePlayer(): Player already connected"<getPlayer(peer_id) != NULL) { infostream<<"emergePlayer(): Player with wrong name but same" " peer_id already exists"<(m_env->loadPlayer(name)); } // Create player if it doesn't exist if (!player) { newplayer = true; player = new RemotePlayer(this, name); // Set player position infostream<<"Server: Finding spawn place for player \"" <getServerMap()); player->setPosition(pos); // Make sure the player is saved player->setModified(true); // Add player to environment m_env->addPlayer(player); } // Create a new player active object PlayerSAO *playersao = new PlayerSAO(m_env, player, peer_id, getPlayerEffectivePrivs(player->getName()), isSingleplayer()); /* Clean up old HUD elements from previous sessions */ player->clearHud(); /* Add object to environment */ m_env->addActiveObject(playersao); /* Run scripts */ if (newplayer) { m_script->on_newplayer(playersao); } return playersao; } void dedicated_server_loop(Server &server, bool &kill) { DSTACK(__FUNCTION_NAME); verbosestream<<"dedicated_server_loop()"<getFloat("dedicated_server_step"); // This is kind of a hack but can be done like this // because server.step() is very light { ScopeProfiler sp(g_profiler, "dedicated server sleep"); sleep_ms((int)(steplen*1000.0)); } server.step(steplen); if(server.getShutdownRequested() || kill) { infostream<<"Dedicated server quitting"<getBool("server_announce")) ServerList::sendAnnounce("delete", server.m_bind_addr.getPort()); #endif break; } /* Profiler */ float profiler_print_interval = g_settings->getFloat("profiler_print_interval"); if(profiler_print_interval != 0) { if(m_profiler_interval.step(steplen, profiler_print_interval)) { infostream<<"Profiler:"<print(infostream); g_profiler->clear(); } } } }