/* Minetest-c55 Copyright (C) 2010-2011 celeron55, Perttu Ahola Copyright (C) 2011 Ciaran Gultnieks This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef SERVERCOMMAND_HEADER #define SERVERCOMMAND_HEADER #include #include #include "common_irrlicht.h" #include "player.h" #include "server.h" struct ServerCommandContext { std::vector parms; Server* server; ServerEnvironment *env; Player* player; // Effective privs for the player, which may be different to their // stored ones - e.g. if they are named in the config as an admin. u64 privs; u32 flags; ServerCommandContext( std::vector parms, Server* server, ServerEnvironment *env, Player* player, u64 privs) : parms(parms), server(server), env(env), player(player), privs(privs) { } }; // Process a command sent from a client. The environment and connection // should be locked when this is called. // Returns a response message, to be dealt with according to the flags set // in the context. std::wstring processServerCommand(ServerCommandContext *ctx); #endif