/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "serverobject.h" #include #include "inventory.h" #include "constants.h" // BS ServerActiveObject::ServerActiveObject(ServerEnvironment *env, v3f pos): ActiveObject(0), m_known_by_count(0), m_pending_removal(false), m_pending_deactivation(false), m_static_exists(false), m_static_block(1337,1337,1337), m_env(env), m_base_position(pos) { } ServerActiveObject::~ServerActiveObject() { } ServerActiveObject* ServerActiveObject::create(ActiveObjectType type, ServerEnvironment *env, u16 id, v3f pos, const std::string &data) { // Find factory function std::map::iterator n; n = m_types.find(type); if(n == m_types.end()) { // These are 0.3 entity types, return without error. if (ACTIVEOBJECT_TYPE_ITEM <= type && type <= ACTIVEOBJECT_TYPE_MOBV2) { return NULL; } // If factory is not found, just return. warningstream<<"ServerActiveObject: No factory for type=" <second; ServerActiveObject *object = (*f)(env, pos, data); return object; } void ServerActiveObject::registerType(u16 type, Factory f) { std::map::iterator n; n = m_types.find(type); if(n != m_types.end()) return; m_types[type] = f; } float ServerActiveObject::getMinimumSavedMovement() { return 2.0*BS; } ItemStack ServerActiveObject::getWieldedItem() const { const Inventory *inv = getInventory(); if(inv) { const InventoryList *list = inv->getList(getWieldList()); if(list && (getWieldIndex() < (s32)list->getSize())) return list->getItem(getWieldIndex()); } return ItemStack(); } bool ServerActiveObject::setWieldedItem(const ItemStack &item) { if(Inventory *inv = getInventory()) { if (InventoryList *list = inv->getList(getWieldList())) { list->changeItem(getWieldIndex(), item); return true; } } return false; }