/* Minetest-c55 Copyright (C) 2010-2011 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "serverremoteplayer.h" #include "main.h" // For g_settings #include "settings.h" #include "log.h" #include "gamedef.h" #include "inventory.h" #include "environment.h" #include "tool.h" ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env): Player(env->getGameDef()), ServerActiveObject(env, v3f(0,0,0)), m_last_good_position(0,0,0), m_last_good_position_age(0), m_wield_index(0), m_inventory_not_sent(false), m_hp_not_sent(false), m_is_in_environment(false), m_time_from_last_punch(0), m_position_not_sent(false) { } ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env, v3f pos_, u16 peer_id_, const char *name_): Player(env->getGameDef()), ServerActiveObject(env, pos_), m_last_good_position(0,0,0), m_last_good_position_age(0), m_wield_index(0), m_inventory_not_sent(false), m_hp_not_sent(false), m_is_in_environment(false), m_time_from_last_punch(0), m_position_not_sent(false) { setPosition(pos_); peer_id = peer_id_; updateName(name_); } ServerRemotePlayer::~ServerRemotePlayer() { } void ServerRemotePlayer::setPosition(const v3f &position) { Player::setPosition(position); ServerActiveObject::setBasePosition(position); m_position_not_sent = true; } Inventory* ServerRemotePlayer::getInventory() { return &inventory; } const Inventory* ServerRemotePlayer::getInventory() const { return &inventory; } InventoryLocation ServerRemotePlayer::getInventoryLocation() const { InventoryLocation loc; loc.setPlayer(getName()); return loc; } void ServerRemotePlayer::setInventoryModified() { m_inventory_not_sent = true; } std::string ServerRemotePlayer::getWieldList() const { return "main"; } int ServerRemotePlayer::getWieldIndex() const { return m_wield_index; } void ServerRemotePlayer::setWieldIndex(int i) { m_wield_index = i; } /* ServerActiveObject interface */ void ServerRemotePlayer::addedToEnvironment() { assert(!m_is_in_environment); m_is_in_environment = true; } void ServerRemotePlayer::removingFromEnvironment() { assert(m_is_in_environment); m_is_in_environment = false; } bool ServerRemotePlayer::unlimitedTransferDistance() const { return g_settings->getBool("unlimited_player_transfer_distance"); } void ServerRemotePlayer::step(float dtime, bool send_recommended) { m_time_from_last_punch += dtime; if(send_recommended == false) return; if(m_position_not_sent) { m_position_not_sent = false; std::ostringstream os(std::ios::binary); // command (0 = update position) writeU8(os, 0); // pos writeV3F1000(os, getPosition()); // yaw writeF1000(os, getYaw()); // create message and add to list ActiveObjectMessage aom(getId(), false, os.str()); m_messages_out.push_back(aom); } } std::string ServerRemotePlayer::getClientInitializationData() { std::ostringstream os(std::ios::binary); // version writeU8(os, 0); // name os<getBool("enable_pvp") == false){ if(puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) return 0; } // "Material" groups of the player ItemGroupList groups; groups["choppy"] = 2; groups["fleshy"] = 3; HitParams hitparams = getHitParams(groups, toolcap, time_from_last_punch); actionstream<<"Player "<getDescription()<<", damage "< 20) hp_ = 20; hp = hp_; if(hp != oldhp) m_hp_not_sent = true; // On death or reincarnation send an active object message if((hp == 0) != (oldhp == 0)) { std::ostringstream os(std::ios::binary); // command (2 = update death state) writeU8(os, 2); // dead? writeU8(os, hp == 0); // create message and add to list ActiveObjectMessage aom(getId(), false, os.str()); m_messages_out.push_back(aom); } } s16 ServerRemotePlayer::getHP() { return hp; }