#include "sky.h" #include "IVideoDriver.h" #include "ISceneManager.h" #include "ICameraSceneNode.h" #include "S3DVertex.h" #include "client/tile.h" #include "noise.h" // easeCurve #include "profiler.h" #include "util/numeric.h" #include #include "settings.h" #include "camera.h" // CameraModes Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id, ITextureSource *tsrc): scene::ISceneNode(parent, mgr, id), m_visible(true), m_fallback_bg_color(255, 255, 255, 255), m_first_update(true), m_brightness(0.5), m_cloud_brightness(0.5), m_bgcolor_bright_f(1, 1, 1, 1), m_skycolor_bright_f(1, 1, 1, 1), m_cloudcolor_bright_f(1, 1, 1, 1) { setAutomaticCulling(scene::EAC_OFF); m_box.MaxEdge.set(0, 0, 0); m_box.MinEdge.set(0, 0, 0); // Create material video::SMaterial mat; mat.Lighting = false; mat.ZBuffer = video::ECFN_NEVER; mat.ZWriteEnable = false; mat.AntiAliasing = 0; mat.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE; mat.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE; mat.BackfaceCulling = false; m_materials[0] = mat; m_materials[1] = mat; //m_materials[1].MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA; m_materials[1].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; m_materials[2] = mat; m_materials[2].setTexture(0, tsrc->getTextureForMesh("sunrisebg.png")); m_materials[2].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; //m_materials[2].MaterialType = video::EMT_TRANSPARENT_ADD_COLOR; m_sun_texture = tsrc->isKnownSourceImage("sun.png") ? tsrc->getTextureForMesh("sun.png") : NULL; m_moon_texture = tsrc->isKnownSourceImage("moon.png") ? tsrc->getTextureForMesh("moon.png") : NULL; m_sun_tonemap = tsrc->isKnownSourceImage("sun_tonemap.png") ? tsrc->getTexture("sun_tonemap.png") : NULL; m_moon_tonemap = tsrc->isKnownSourceImage("moon_tonemap.png") ? tsrc->getTexture("moon_tonemap.png") : NULL; if (m_sun_texture) { m_materials[3] = mat; m_materials[3].setTexture(0, m_sun_texture); m_materials[3].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; if (m_sun_tonemap) m_materials[3].Lighting = true; } if (m_moon_texture) { m_materials[4] = mat; m_materials[4].setTexture(0, m_moon_texture); m_materials[4].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; if (m_moon_tonemap) m_materials[4].Lighting = true; } for (u32 i = 0; i < SKY_STAR_COUNT; i++) { m_stars[i] = v3f( myrand_range(-10000, 10000), myrand_range(-10000, 10000), myrand_range(-10000, 10000) ); m_stars[i].normalize(); } m_directional_colored_fog = g_settings->getBool("directional_colored_fog"); m_clouds_enabled = true; } void Sky::OnRegisterSceneNode() { if (IsVisible) SceneManager->registerNodeForRendering(this, scene::ESNRP_SKY_BOX); scene::ISceneNode::OnRegisterSceneNode(); } void Sky::render() { if (!m_visible) return; video::IVideoDriver* driver = SceneManager->getVideoDriver(); scene::ICameraSceneNode* camera = SceneManager->getActiveCamera(); if (!camera || !driver) return; ScopeProfiler sp(g_profiler, "Sky::render()", SPT_AVG); // Draw perspective skybox core::matrix4 translate(AbsoluteTransformation); translate.setTranslation(camera->getAbsolutePosition()); // Draw the sky box between the near and far clip plane const f32 viewDistance = (camera->getNearValue() + camera->getFarValue()) * 0.5f; core::matrix4 scale; scale.setScale(core::vector3df(viewDistance, viewDistance, viewDistance)); driver->setTransform(video::ETS_WORLD, translate * scale); if (m_sunlight_seen) { float sunsize = 0.07; video::SColorf suncolor_f(1, 1, 0, 1); suncolor_f.r = 1; suncolor_f.g = MYMAX(0.3, MYMIN(1.0, 0.7 + m_time_brightness * 0.5)); suncolor_f.b = MYMAX(0.0, m_brightness * 0.95); video::SColorf suncolor2_f(1, 1, 1, 1); suncolor_f.r = 1; suncolor_f.g = MYMAX(0.3, MYMIN(1.0, 0.85 + m_time_brightness * 0.5)); suncolor_f.b = MYMAX(0.0, m_brightness); float moonsize = 0.04; video::SColorf mooncolor_f(0.50, 0.57, 0.65, 1); video::SColorf mooncolor2_f(0.85, 0.875, 0.9, 1); float nightlength = 0.415; float wn = nightlength / 2; float wicked_time_of_day = 0; if (m_time_of_day > wn && m_time_of_day < 1.0 - wn) wicked_time_of_day = (m_time_of_day - wn) / (1.0 - wn * 2) * 0.5 + 0.25; else if (m_time_of_day < 0.5) wicked_time_of_day = m_time_of_day / wn * 0.25; else wicked_time_of_day = 1.0 - ((1.0 - m_time_of_day) / wn * 0.25); /*std::cerr<<"time_of_day="< " <<"wicked_time_of_day="<lock(); video::SColor* texel = (video::SColor *)(texels + (u32)offset * 4); video::SColor texel_color (255, texel->getRed(), texel->getGreen(), texel->getBlue()); m_sun_tonemap->unlock(); m_materials[3].EmissiveColor = texel_color; } if (m_moon_tonemap) { u8 * texels = (u8 *)m_moon_tonemap->lock(); video::SColor* texel = (video::SColor *)(texels + (u32)offset * 4); video::SColor texel_color (255, texel->getRed(), texel->getGreen(), texel->getBlue()); m_moon_tonemap->unlock(); m_materials[4].EmissiveColor = texel_color; } const f32 t = 1.0f; const f32 o = 0.0f; static const u16 indices[4] = {0, 1, 2, 3}; video::S3DVertex vertices[4]; driver->setMaterial(m_materials[1]); video::SColor cloudyfogcolor = m_bgcolor; // Draw far cloudy fog thing blended with skycolor for (u32 j = 0; j < 4; j++) { video::SColor c = cloudyfogcolor.getInterpolated(m_skycolor, 0.45); vertices[0] = video::S3DVertex(-1, 0.08, -1, 0, 0, 1, c, t, t); vertices[1] = video::S3DVertex( 1, 0.08, -1, 0, 0, 1, c, o, t); vertices[2] = video::S3DVertex( 1, 0.12, -1, 0, 0, 1, c, o, o); vertices[3] = video::S3DVertex(-1, 0.12, -1, 0, 0, 1, c, t, o); for (u32 i = 0; i < 4; i++) { if (j == 0) // Don't switch {} else if (j == 1) // Switch from -Z (south) to +X (east) vertices[i].Pos.rotateXZBy(90); else if (j == 2) // Switch from -Z (south) to -X (west) vertices[i].Pos.rotateXZBy(-90); else // Switch from -Z (south) to +Z (north) vertices[i].Pos.rotateXZBy(-180); } driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); } // Draw far cloudy fog thing for (u32 j = 0; j < 4; j++) { video::SColor c = cloudyfogcolor; vertices[0] = video::S3DVertex(-1, -1.0, -1, 0, 0, 1, c, t, t); vertices[1] = video::S3DVertex( 1, -1.0, -1, 0, 0, 1, c, o, t); vertices[2] = video::S3DVertex( 1, 0.08, -1, 0, 0, 1, c, o, o); vertices[3] = video::S3DVertex(-1, 0.08, -1, 0, 0, 1, c, t, o); for (u32 i = 0; i < 4; i++) { if (j == 0) // Don't switch {} else if (j == 1) // Switch from -Z (south) to +X (east) vertices[i].Pos.rotateXZBy(90); else if (j == 2) // Switch from -Z (south) to -X (west) vertices[i].Pos.rotateXZBy(-90); else // Switch from -Z (south) to +Z (north) vertices[i].Pos.rotateXZBy(-180); } driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); } // Draw bottom far cloudy fog thing video::SColor c = cloudyfogcolor; vertices[0] = video::S3DVertex(-1, -1.0, -1, 0, 1, 0, c, t, t); vertices[1] = video::S3DVertex( 1, -1.0, -1, 0, 1, 0, c, o, t); vertices[2] = video::S3DVertex( 1, -1.0, 1, 0, 1, 0, c, o, o); vertices[3] = video::S3DVertex(-1, -1.0, 1, 0, 1, 0, c, t, o); driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); driver->setMaterial(m_materials[2]); // Draw sunrise/sunset horizon glow texture (textures/base/pack/sunrisebg.png) { float mid1 = 0.25; float mid = wicked_time_of_day < 0.5 ? mid1 : (1.0 - mid1); float a_ = 1.0 - fabs(wicked_time_of_day - mid) * 35.0; float a = easeCurve(MYMAX(0, MYMIN(1, a_))); //std::cerr<<"a_="< CAMERA_MODE_THIRD) dir_factor = -1; f32 pointcolor_blend = wrapDegrees_0_360(yaw * dir_factor + 90); if (pointcolor_blend > 180) pointcolor_blend = 360 - pointcolor_blend; pointcolor_blend /= 180; // Bound view angle to determine where transition starts and ends pointcolor_blend = rangelim(1 - pointcolor_blend * 1.375, 0, 1 / 1.375) * 1.375; // Combine the colors when looking up or down, otherwise turning looks weird pointcolor_blend += (0.5 - pointcolor_blend) * (1 - MYMIN((90 - std::fabs(pitch)) / 90 * 1.5, 1)); // Invert direction to match where the sun and moon are rising if (m_time_of_day > 0.5) pointcolor_blend = 1 - pointcolor_blend; // Horizon colors of sun and moon f32 pointcolor_light = rangelim(m_time_brightness * 3, 0.2, 1); video::SColorf pointcolor_sun_f(1, 1, 1, 1); if (m_sun_tonemap) { pointcolor_sun_f.r = pointcolor_light * (float)m_materials[3].EmissiveColor.getRed() / 255; pointcolor_sun_f.b = pointcolor_light * (float)m_materials[3].EmissiveColor.getBlue() / 255; pointcolor_sun_f.g = pointcolor_light * (float)m_materials[3].EmissiveColor.getGreen() / 255; } else { pointcolor_sun_f.r = pointcolor_light * 1; pointcolor_sun_f.b = pointcolor_light * (0.25 + (rangelim(m_time_brightness, 0.25, 0.75) - 0.25) * 2 * 0.75); pointcolor_sun_f.g = pointcolor_light * (pointcolor_sun_f.b * 0.375 + (rangelim(m_time_brightness, 0.05, 0.15) - 0.05) * 10 * 0.625); } video::SColorf pointcolor_moon_f(0.5 * pointcolor_light, 0.6 * pointcolor_light, 0.8 * pointcolor_light, 1); if (m_moon_tonemap) { pointcolor_moon_f.r = pointcolor_light * (float)m_materials[4].EmissiveColor.getRed() / 255; pointcolor_moon_f.b = pointcolor_light * (float)m_materials[4].EmissiveColor.getBlue() / 255; pointcolor_moon_f.g = pointcolor_light * (float)m_materials[4].EmissiveColor.getGreen() / 255; } video::SColor pointcolor_sun = pointcolor_sun_f.toSColor(); video::SColor pointcolor_moon = pointcolor_moon_f.toSColor(); // Calculate the blend color pointcolor = m_mix_scolor(pointcolor_moon, pointcolor_sun, pointcolor_blend); } m_bgcolor = m_mix_scolor(m_bgcolor, pointcolor, m_horizon_blend() * 0.5); m_skycolor = m_mix_scolor(m_skycolor, pointcolor, m_horizon_blend() * 0.25); } float cloud_direct_brightness = 0; if (sunlight_seen) { if (!m_directional_colored_fog) { cloud_direct_brightness = time_brightness; if (time_brightness >= 0.2 && time_brightness < 0.7) cloud_direct_brightness *= 1.3; } else { cloud_direct_brightness = MYMIN(m_horizon_blend() * 0.15 + m_time_brightness, 1); } } else { cloud_direct_brightness = direct_brightness; } m_cloud_brightness = m_cloud_brightness * cloud_color_change_fraction + cloud_direct_brightness * (1.0 - cloud_color_change_fraction); m_cloudcolor_f = video::SColorf( m_cloudcolor_bright_f.r * m_cloud_brightness, m_cloudcolor_bright_f.g * m_cloud_brightness, m_cloudcolor_bright_f.b * m_cloud_brightness, 1.0 ); if (m_directional_colored_fog) { m_cloudcolor_f = m_mix_scolorf(m_cloudcolor_f, video::SColorf(pointcolor), m_horizon_blend() * 0.25); } }