/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef SUBGAME_HEADER #define SUBGAME_HEADER #include #include #include class Settings; #define WORLDNAME_BLACKLISTED_CHARS "/\\" struct SubgameSpec { std::string id; // "" = game does not exist std::string path; // path to game std::string gamemods_path; //path to mods of the game std::set addon_mods_paths; //paths to addon mods for this game std::string name; std::string menuicon_path; SubgameSpec(const std::string &id_="", const std::string &path_="", const std::string &gamemods_path_="", const std::set &addon_mods_paths_=std::set(), const std::string &name_="", const std::string &menuicon_path_=""): id(id_), path(path_), gamemods_path(gamemods_path_), addon_mods_paths(addon_mods_paths_), name(name_), menuicon_path(menuicon_path_) {} bool isValid() const { return (id != "" && path != ""); } }; // minetest.conf bool getGameMinetestConfig(const std::string &game_path, Settings &conf); // game.conf bool getGameConfig(const std::string &game_path, Settings &conf); std::string getGameName(const std::string &game_path); SubgameSpec findSubgame(const std::string &id); SubgameSpec findWorldSubgame(const std::string &world_path); std::set getAvailableGameIds(); std::vector getAvailableGames(); bool getWorldExists(const std::string &world_path); std::string getWorldGameId(const std::string &world_path, bool can_be_legacy=false); struct WorldSpec { std::string path; std::string name; std::string gameid; WorldSpec( const std::string &path_="", const std::string &name_="", const std::string &gameid_="" ): path(path_), name(name_), gameid(gameid_) {} bool isValid() const { return (name != "" && path != "" && gameid != ""); } }; std::vector getAvailableWorlds(); // loads the subgame's config and creates world directory // and world.mt if they don't exist bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamespec); #endif