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52</*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2013 Jonathan Neuschäfer <j.neuschaefer@gmx.net>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef FILECACHE_HEADER
#define FILECACHE_HEADER

#include <string>
#include <iostream>

class FileCache
{
public:
	/*
		'dir' is the file cache directory to use.
	*/
	FileCache(std::string dir):
		m_dir(dir)
	{
	}
	
	bool update(const std::string &name, const std::string &data);
	bool load(const std::string &name, std::ostream &os);
private:
	std::string m_dir;

	bool loadByPath(const std::string &path, std::ostream &os);
	bool updateByPath(const std::string &path, const std::string &data);
};

#endif
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cmake_minimum_required(VERSION 2.6)

if(${CMAKE_VERSION} STREQUAL "2.8.2")
	# Bug http://vtk.org/Bug/view.php?id=11020
	message(WARNING "CMake/CPack version 2.8.2 will not create working .deb packages!")
endif()

# This can be read from ${PROJECT_NAME} after project() is called
project(minetest)
set(PROJECT_NAME_CAPITALIZED "Minetest")


# Also remember to set PROTOCOL_VERSION in network/networkprotocol.h when releasing
set(VERSION_MAJOR 0)
set(VERSION_MINOR 4)
set(VERSION_PATCH 12)
set(VERSION_EXTRA "" CACHE STRING "Stuff to append to version string")

# Change to false for releases
set(DEVELOPMENT_BUILD TRUE)

set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}")
if(VERSION_EXTRA)
	set(VERSION_STRING ${VERSION_STRING}-${VERSION_EXTRA})
elseif(DEVELOPMENT_BUILD)
	set(VERSION_STRING "${VERSION_STRING}-dev")
endif()

message(STATUS "*** Will build version ${VERSION_STRING} ***")


# Configuration options
set(DEFAULT_RUN_IN_PLACE FALSE)
if(WIN32)
	set(DEFAULT_RUN_IN_PLACE TRUE)
endif()
set(RUN_IN_PLACE ${DEFAULT_RUN_IN_PLACE} CACHE BOOL
	"Run directly in source directory structure")


set(BUILD_CLIENT TRUE CACHE BOOL "Build client")
set(BUILD_SERVER FALSE CACHE BOOL "Build server")


set(WARN_ALL TRUE CACHE BOOL "Enable -Wall for Release build")

if(NOT CMAKE_BUILD_TYPE)
	# Default to release
	set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type: Debug or Release" FORCE)
endif()


# Included stuff
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")


# This is done here so that relative search paths are more reasonable
find_package(Irrlicht)


# Installation

if(WIN32)
	set(SHAREDIR ".")
	set(BINDIR "bin")
	set(DOCDIR "doc")
	set(EXAMPLE_CONF_DIR ".")
	set(LOCALEDIR "locale")
elseif(APPLE)
	set(BUNDLE_NAME ${PROJECT_NAME}.app)
	set(BUNDLE_PATH "${BUNDLE_NAME}")
	set(BINDIR ${BUNDLE_NAME}/Contents/MacOS)
	set(SHAREDIR ${BUNDLE_NAME}/Contents/Resources)
	set(DOCDIR "${SHAREDIR}/${PROJECT_NAME}")
	set(EXAMPLE_CONF_DIR ${DOCDIR})
	set(LOCALEDIR "${SHAREDIR}/locale")
elseif(UNIX) # Linux, BSD etc
	if(RUN_IN_PLACE)
		set(SHAREDIR ".")
		set(BINDIR "bin")
		set(DOCDIR "doc")
		set(EXAMPLE_CONF_DIR ".")
		set(MANDIR "unix/man")
		set(XDG_APPS_DIR "unix/applications")
		set(APPDATADIR "unix/appdata")
		set(ICONDIR "unix/icons")
		set(LOCALEDIR "locale")
	else()
		set(SHAREDIR "${CMAKE_INSTALL_PREFIX}/share/${PROJECT_NAME}")
		set(BINDIR "${CMAKE_INSTALL_PREFIX}/bin")
		set(DOCDIR "${CMAKE_INSTALL_PREFIX}/share/doc/${PROJECT_NAME}")
		set(MANDIR "${CMAKE_INSTALL_PREFIX}/share/man")
		set(EXAMPLE_CONF_DIR ${DOCDIR})
		set(XDG_APPS_DIR "${CMAKE_INSTALL_PREFIX}/share/applications")
		set(APPDATADIR "${CMAKE_INSTALL_PREFIX}/share/appdata")
		set(ICONDIR "${CMAKE_INSTALL_PREFIX}/share/icons")
		set(LOCALEDIR "${CMAKE_INSTALL_PREFIX}/share/${PROJECT_NAME}/locale")
	endif()
endif()

set(CUSTOM_SHAREDIR "" CACHE STRING "Directory to install data files into")
if(NOT CUSTOM_SHAREDIR STREQUAL "")
	set(SHAREDIR "${CUSTOM_SHAREDIR}")
	message(STATUS "Using SHAREDIR=${SHAREDIR}")
endif()

set(CUSTOM_BINDIR "" CACHE STRING "Directory to install binaries into")
if(NOT CUSTOM_BINDIR STREQUAL "")
	set(BINDIR "${CUSTOM_BINDIR}")
	message(STATUS "Using BINDIR=${BINDIR}")
endif()

set(CUSTOM_DOCDIR "" CACHE STRING "Directory to install documentation into")
if(NOT CUSTOM_DOCDIR STREQUAL "")
	set(DOCDIR "${CUSTOM_DOCDIR}")
	message(STATUS "Using DOCDIR=${DOCDIR}")
endif()

set(CUSTOM_MANDIR "" CACHE STRING "Directory to install manpages into")
if(NOT CUSTOM_MANDIR STREQUAL "")
	set(MANDIR "${CUSTOM_MANDIR}")
	message(STATUS "Using MANDIR=${MANDIR}")
endif()

set(CUSTOM_EXAMPLE_CONF_DIR "" CACHE STRING "Directory to install example config file into")
if(NOT CUSTOM_EXAMPLE_CONF_DIR STREQUAL "")
	set(EXAMPLE_CONF_DIR "${CUSTOM_EXAMPLE_CONF_DIR}")
	message(STATUS "Using EXAMPLE_CONF_DIR=${EXAMPLE_CONF_DIR}")
endif()

set(CUSTOM_XDG_APPS_DIR "" CACHE STRING "Directory to install .desktop files into")
if(NOT CUSTOM_XDG_APPS_DIR STREQUAL "")
	set(XDG_APPS_DIR "${CUSTOM_XDG_APPS_DIR}")
	message(STATUS "Using XDG_APPS_DIR=${XDG_APPS_DIR}")
endif()

set(CUSTOM_ICONDIR "" CACHE STRING "Directory to install icons into")
if(NOT CUSTOM_ICONDIR STREQUAL "")
	set(ICONDIR "${CUSTOM_ICONDIR}")
	message(STATUS "Using ICONDIR=${ICONDIR}")
endif()

set(CUSTOM_LOCALEDIR "" CACHE STRING "Directory to install l10n files into")
if(NOT CUSTOM_LOCALEDIR STREQUAL "")
	set(LOCALEDIR "${CUSTOM_LOCALEDIR}")
	message(STATUS "Using LOCALEDIR=${LOCALEDIR}")
endif()


install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/builtin" DESTINATION "${SHAREDIR}")
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/client" DESTINATION "${SHAREDIR}")
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games/minimal" DESTINATION "${SHAREDIR}/games")
set(MINETEST_GAME_SOURCE "${CMAKE_CURRENT_SOURCE_DIR}/games/minetest_game")
if(EXISTS ${MINETEST_GAME_SOURCE} AND IS_DIRECTORY ${MINETEST_GAME_SOURCE})
	install(FILES ${MINETEST_GAME_SOURCE}/game.conf DESTINATION "${SHAREDIR}/games/minetest_game/")
	install(FILES ${MINETEST_GAME_SOURCE}/README.txt DESTINATION "${SHAREDIR}/games/minetest_game/")
	install(DIRECTORY ${MINETEST_GAME_SOURCE}/mods DESTINATION "${SHAREDIR}/games/minetest_game")
	install(DIRECTORY ${MINETEST_GAME_SOURCE}/menu DESTINATION "${SHAREDIR}/games/minetest_game")
endif()
if(BUILD_CLIENT)
	#install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/sounds/base/pack" DESTINATION "${SHAREDIR}/sounds/base")
	install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/textures/base/pack" DESTINATION "${SHAREDIR}/textures/base")
endif()
if(RUN_IN_PLACE)
	install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/mods/mods_here.txt" DESTINATION "${SHAREDIR}/mods")
	install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/textures/texture_packs_here.txt" DESTINATION "${SHAREDIR}/textures")
endif()

install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/fonts" DESTINATION "${SHAREDIR}")

install(FILES "README.txt" DESTINATION "${DOCDIR}")
install(FILES "doc/lua_api.txt" DESTINATION "${DOCDIR}")
install(FILES "doc/menu_lua_api.txt" DESTINATION "${DOCDIR}")
install(FILES "doc/mapformat.txt" DESTINATION "${DOCDIR}")
install(FILES "minetest.conf.example" DESTINATION "${EXAMPLE_CONF_DIR}")

if(UNIX AND NOT APPLE)
	install(FILES "doc/minetest.6" "doc/minetestserver.6" DESTINATION "${MANDIR}/man6")
	install(FILES "misc/minetest.desktop" DESTINATION "${XDG_APPS_DIR}")
	install(FILES "misc/minetest.appdata.xml" DESTINATION "${APPDATADIR}")
	install(FILES "misc/minetest-icon.svg" DESTINATION "${ICONDIR}/hicolor/scalable/apps")
endif()

if(APPLE)
	install(FILES "misc/minetest-icon.icns" DESTINATION "${SHAREDIR}")
	install(FILES "misc/Info.plist" DESTINATION "${BUNDLE_PATH}/Contents")
endif()


# Subdirectories
# Be sure to add all relevant definitions above this

add_subdirectory(src)


# CPack

set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "An InfiniMiner/Minecraft inspired game")
set(CPACK_PACKAGE_VERSION_MAJOR ${VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${VERSION_PATCH})
set(CPACK_PACKAGE_VENDOR "celeron55")
set(CPACK_PACKAGE_CONTACT "Perttu Ahola <celeron55@gmail.com>")

if(WIN32)
	if(CMAKE_SIZEOF_VOID_P EQUAL 8)
		set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-win64")
	else()
		set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-win32")
	endif()

	set(CPACK_GENERATOR ZIP)
elseif(APPLE)
	set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0)
	set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-osx")
	set(CPACK_GENERATOR ZIP)
else()
	set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-linux")
	set(CPACK_GENERATOR TGZ)
	set(CPACK_SOURCE_GENERATOR TGZ)
endif()

include(CPack)


# Add a target to generate API documentation with Doxygen
find_package(Doxygen)
if(DOXYGEN_FOUND)
	configure_file(${CMAKE_CURRENT_SOURCE_DIR}/doc/Doxyfile.in
			${CMAKE_CURRENT_BINARY_DIR}/doc/Doxyfile @ONLY)
	add_custom_target(doc
		${DOXYGEN_EXECUTABLE} ${CMAKE_CURRENT_BINARY_DIR}/doc/Doxyfile
		WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/doc
		COMMENT "Generating API documentation with Doxygen" VERBATIM
	)
endif()