1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
|
--Minetest
--Copyright (C) 2014 sapier
--
--self program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--self program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with self program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
local function buttonbar_formspec(self)
if self.hidden then
return ""
end
local formspec = string.format("box[%f,%f;%f,%f;%s]",
self.pos.x,self.pos.y ,self.size.x,self.size.y,self.bgcolor)
for i=self.startbutton,#self.buttons,1 do
local btn_name = self.buttons[i].name
local btn_pos = {}
if self.orientation == "horizontal" then
btn_pos.x = self.pos.x + --base pos
(i - self.startbutton) * self.btn_size + --button offset
self.btn_initial_offset
else
btn_pos.x = self.pos.x + (self.btn_size * 0.05)
end
if self.orientation == "vertical" then
btn_pos.y = self.pos.y + --base pos
(i - self.startbutton) * self.btn_size + --button offset
self.btn_initial_offset
else
btn_pos.y = self.pos.y + (self.btn_size * 0.05)
end
if (self.orientation == "vertical" and
(btn_pos.y + self.btn_size <= self.pos.y + self.size.y)) or
(self.orientation == "horizontal" and
(btn_pos.x + self.btn_size <= self.pos.x + self.size.x)) then
local borders="true"
if self.buttons[i].image ~= nil then
borders="false"
end
formspec = formspec ..
string.format("image_button[%f,%f;%f,%f;%s;%s;%s;true;%s]",
btn_pos.x, btn_pos.y, self.btn_size, self.btn_size,
self.buttons[i].image, btn_name, self.buttons[i].caption,
borders)
else
--print("end of displayable buttons: orientation: " .. self.orientation)
--print( "button_end: " .. (btn_pos.y + self.btn_size - (self.btn_size * 0.05)))
--print( "bar_end: " .. (self.pos.x + self.size.x))
break
end
end
if (self.have_move_buttons) then
local btn_dec_pos = {}
btn_dec_pos.x = self.pos.x + (self.btn_size * 0.05)
btn_dec_pos.y = self.pos.y + (self.btn_size * 0.05)
local btn_inc_pos = {}
local btn_size = {}
if self.orientation == "horizontal" then
btn_size.x = 0.5
btn_size.y = self.btn_size
btn_inc_pos.x = self.pos.x + self.size.x - 0.5
btn_inc_pos.y = self.pos.y + (self.btn_size * 0.05)
else
btn_size.x = self.btn_size
btn_size.y = 0.5
btn_inc_pos.x = self.pos.x + (self.btn_size * 0.05)
btn_inc_pos.y = self.pos.y + self.size.y - 0.5
end
local text_dec = "<"
local text_inc = ">"
if self.orientation == "vertical" then
text_dec = "^"
text_inc = "v"
end
formspec = formspec ..
string.format("image_button[%f,%f;%f,%f;;btnbar_dec_%s;%s;true;true]",
btn_dec_pos.x, btn_dec_pos.y, btn_size.x, btn_size.y,
self.name, text_dec)
formspec = formspec ..
string.format("image_button[%f,%f;%f,%f;;btnbar_dec_%s;%s;true;true]",
btn_inc_pos.x, btn_inc_pos.y, btn_size.x, btn_size.y,
self.name, text_inc)
end
return formspec
end
local function buttonbar_buttonhandler(self, fields)
if fields["btnbar_inc_" .. self.name] ~= nil and
self.startbutton < #self.buttons then
self.startbutton = self.startbutton + 1
return true
end
if fields["btnbar_dec_" .. self.name] ~= nil and self.startbutton > 1 then
self.startbutton = self.startbutton - 1
return true
end
for i=1,#self.buttons,1 do
if fields[self.buttons[i].name] ~= nil then
return self.userbuttonhandler(fields)
end
end
end
local buttonbar_metatable = {
handle_buttons = buttonbar_buttonhandler,
handle_events = function(self, event) end,
get_formspec = buttonbar_formspec,
hide = function(self) self.hidden = true end,
show = function(self) self.hidden = false end,
delete = function(self) ui.delete(self) end,
add_button = function(self, name, caption, image)
if caption == nil then caption = "" end
if image == nil then image = "" end
table.insert(self.buttons,{ name=name, caption=caption, image=image})
if self.orientation == "horizontal" then
if ( (self.btn_size * #self.buttons) + (self.btn_size * 0.05 *2)
> self.size.x ) then
self.btn_initial_offset = self.btn_size * 0.05 + 0.5
self.have_move_buttons = true
end
else
if ((self.btn_size * #self.buttons) + (self.btn_size * 0.05 *2)
> self.size.y ) then
self.btn_initial_offset = self.btn_size * 0.05 + 0.5
self.have_move_buttons = true
end
end
end,
set_bgparams = function(self, bgcolor)
if (type(bgcolor) == "string") then
self.bgcolor = bgcolor
end
end,
}
buttonbar_metatable.__index = buttonbar_metatable
function buttonbar_create(name, cbf_buttonhandler, pos, orientation, size)
assert(name ~= nil)
assert(cbf_buttonhandler ~= nil)
assert(orientation == "vertical" or orientation == "horizontal")
assert(pos ~= nil and type(pos) == "table")
assert(size ~= nil and type(size) == "table")
local self = {}
self.name = name
self.type = "addon"
self.bgcolor = "#000000"
self.pos = pos
self.size = size
self.orientation = orientation
self.startbutton = 1
self.have_move_buttons = false
self.hidden = false
if self.orientation == "horizontal" then
self.btn_size = self.size.y
else
self.btn_size = self.size.x
end
if (self.btn_initial_offset == nil) then
self.btn_initial_offset = self.btn_size * 0.05
end
self.userbuttonhandler = cbf_buttonhandler
self.buttons = {}
setmetatable(self,buttonbar_metatable)
ui.add(self)
return self
end
|