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path: root/builtin/game/auth.lua
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-- Minetest: builtin/auth.lua

--
-- Authentication handler
--

function core.string_to_privs(str, delim)
	assert(type(str) == "string")
	delim = delim or ','
	local privs = {}
	for _, priv in pairs(string.split(str, delim)) do
		privs[priv:trim()] = true
	end
	return privs
end

function core.privs_to_string(privs, delim)
	assert(type(privs) == "table")
	delim = delim or ','
	local list = {}
	for priv, bool in pairs(privs) do
		if bool then
			table.insert(list, priv)
		end
	end
	return table.concat(list, delim)
end

assert(core.string_to_privs("a,b").b == true)
assert(core.privs_to_string({a=true,b=true}) == "a,b")

core.auth_file_path = core.get_worldpath().."/auth.txt"
core.auth_table = {}

local function read_auth_file()
	local newtable = {}
	local file, errmsg = io.open(core.auth_file_path, 'rb')
	if not file then
		core.log("info", core.auth_file_path.." could not be opened for reading ("..errmsg.."); assuming new world")
		return
	end
	for line in file:lines() do
		if line ~= "" then
			local fields = line:split(":", true)
			local name, password, privilege_string, last_login = unpack(fields)
			last_login = tonumber(last_login)
			if not (name and password and privilege_string) then
				error("Invalid line in auth.txt: "..dump(line))
			end
			local privileges = core.string_to_privs(privilege_string)
			newtable[name] = {password=password, privileges=privileges, last_login=last_login}
		end
	end
	io.close(file)
	core.auth_table = newtable
	core.notify_authentication_modified()
end

local function save_auth_file()
	local newtable = {}
	-- Check table for validness before attempting to save
	for name, stuff in pairs(core.auth_table) do
		assert(type(name) == "string")
		assert(name ~= "")
		assert(type(stuff) == "table")
		assert(type(stuff.password) == "string")
		assert(type(stuff.privileges) == "table")
		assert(stuff.last_login == nil or type(stuff.last_login) == "number")
	end
	local file, errmsg = io.open(core.auth_file_path, 'w+b')
	if not file then
		error(core.auth_file_path.." could not be opened for writing: "..errmsg)
	end
	for name, stuff in pairs(core.auth_table) do
		local priv_string = core.privs_to_string(stuff.privileges)
		local parts = {name, stuff.password, priv_string, stuff.last_login or ""}
		file:write(table.concat(parts, ":").."\n")
	end
	io.close(file)
end

read_auth_file()

core.builtin_auth_handler = {
	get_auth = function(name)
		assert(type(name) == "string")
		-- Figure out what password to use for a new player (singleplayer
		-- always has an empty password, otherwise use default, which is
		-- usually empty too)
		local new_password_hash = ""
		-- If not in authentication table, return nil
		if not core.auth_table[name] then
			return nil
		end
		-- Figure out what privileges the player should have.
		-- Take a copy of the privilege table
		local privileges = {}
		for priv, _ in pairs(core.auth_table[name].privileges) do
			privileges[priv] = true
		end
		-- If singleplayer, give all privileges except those marked as give_to_singleplayer = false
		if core.is_singleplayer() then
			for priv, def in pairs(core.registered_privileges) do
				if def.give_to_singleplayer then
					privileges[priv] = true
				end
			end
		-- For the admin, give everything
		elseif name == core.setting_get("name") then
			for priv, def in pairs(core.registered_privileges) do
				privileges[priv] = true
			end
		end
		-- All done
		return {
			password = core.auth_table[name].password,
			privileges = privileges,
			-- Is set to nil if unknown
			last_login = core.auth_table[name].last_login,
		}
	end,
	create_auth = function(name, password)
		assert(type(name) == "string")
		assert(type(password) == "string")
		core.log('info', "Built-in authentication handler adding player '"..name.."'")
		core.auth_table[name] = {
			password = password,
			privileges = core.string_to_privs(core.setting_get("default_privs")),
			last_login = os.time(),
		}
		save_auth_file()
	end,
	set_password = function(name, password)
		assert(type(name) == "string")
		assert(type(password) == "string")
		if not core.auth_table[name] then
			core.builtin_auth_handler.create_auth(name, password)
		else
			core.log('info', "Built-in authentication handler setting password of player '"..name.."'")
			core.auth_table[name].password = password
			save_auth_file()
		end
		return true
	end,
	set_privileges = function(name, privileges)
		assert(type(name) == "string")
		assert(type(privileges) == "table")
		if not core.auth_table[name] then
			core.builtin_auth_handler.create_auth(name,
				core.get_password_hash(name,
					core.setting_get("default_password")))
		end
		core.auth_table[name].privileges = privileges
		core.notify_authentication_modified(name)
		save_auth_file()
	end,
	reload = function()
		read_auth_file()
		return true
	end,
	record_login = function(name)
		assert(type(name) == "string")
		assert(core.auth_table[name]).last_login = os.time()
		save_auth_file()
	end,
}

function core.register_authentication_handler(handler)
	if core.registered_auth_handler then
		error("Add-on authentication handler already registered by "..core.registered_auth_handler_modname)
	end
	core.registered_auth_handler = handler
	core.registered_auth_handler_modname = core.get_current_modname()
end

function core.get_auth_handler()
	return core.registered_auth_handler or core.builtin_auth_handler
end

local function auth_pass(name)
	return function(...)
		local auth_handler = core.get_auth_handler()
		if auth_handler[name] then
			return auth_handler[name](...)
		end
		return false
	end
end

core.set_player_password = auth_pass("set_password")
core.set_player_privs    = auth_pass("set_privileges")
core.auth_reload         = auth_pass("reload")


local record_login = auth_pass("record_login")

core.register_on_joinplayer(function(player)
	record_login(player:get_player_name())
end)

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/*
Minetest
Copyright (C) 2015 nerzhul, Loic Blot <loic.blot@unix-experience.fr>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "client.h"

#include "util/base64.h"
#include "chatmessage.h"
#include "clientmedia.h"
#include "log.h"
#include "map.h"
#include "mapsector.h"
#include "minimap.h"
#include "modchannels.h"
#include "nodedef.h"
#include "serialization.h"
#include "server.h"
#include "util/strfnd.h"
#include "client/clientevent.h"
#include "network/clientopcodes.h"
#include "network/connection.h"
#include "script/scripting_client.h"
#include "util/serialize.h"
#include "util/srp.h"
#include "tileanimation.h"
#include "gettext.h"

void Client::handleCommand_Deprecated(NetworkPacket* pkt)
{
	infostream << "Got deprecated command "
			<< toClientCommandTable[pkt->getCommand()].name << " from peer "
			<< pkt->getPeerId() << "!" << std::endl;
}

void Client::handleCommand_Hello(NetworkPacket* pkt)
{
	if (pkt->getSize() < 1)
		return;

	u8 serialization_ver;
	u16 proto_ver;
	u16 compression_mode;
	u32 auth_mechs;
	std::string username_legacy; // for case insensitivity
	*pkt >> serialization_ver >> compression_mode >> proto_ver
		>> auth_mechs >> username_legacy;

	// Chose an auth method we support
	AuthMechanism chosen_auth_mechanism = choseAuthMech(auth_mechs);

	infostream << "Client: TOCLIENT_HELLO received with "
			<< "serialization_ver=" << (u32)serialization_ver
			<< ", auth_mechs=" << auth_mechs
			<< ", proto_ver=" << proto_ver
			<< ", compression_mode=" << compression_mode
			<< ". Doing auth with mech " << chosen_auth_mechanism << std::endl;

	if (!ser_ver_supported(serialization_ver)) {
		infostream << "Client: TOCLIENT_HELLO: Server sent "
				<< "unsupported ser_fmt_ver"<< std::endl;
		return;
	}

	m_server_ser_ver = serialization_ver;
	m_proto_ver = proto_ver;

	//TODO verify that username_legacy matches sent username, only
	// differs in casing (make both uppercase and compare)
	// This is only neccessary though when we actually want to add casing support

	if (m_chosen_auth_mech != AUTH_MECHANISM_NONE) {
		// we recieved a TOCLIENT_HELLO while auth was already going on
		errorstream << "Client: TOCLIENT_HELLO while auth was already going on"
			<< "(chosen_mech=" << m_chosen_auth_mech << ")." << std::endl;
		if (m_chosen_auth_mech == AUTH_MECHANISM_SRP ||
				m_chosen_auth_mech == AUTH_MECHANISM_LEGACY_PASSWORD) {
			srp_user_delete((SRPUser *) m_auth_data);
			m_auth_data = 0;
		}
	}

	// Authenticate using that method, or abort if there wasn't any method found
	if (chosen_auth_mechanism != AUTH_MECHANISM_NONE) {
		if (chosen_auth_mechanism == AUTH_MECHANISM_FIRST_SRP
				&& !m_simple_singleplayer_mode) {
			promptConfirmRegistration(chosen_auth_mechanism);
		} else {
			startAuth(chosen_auth_mechanism);
		}
	} else {
		m_chosen_auth_mech = AUTH_MECHANISM_NONE;
		m_access_denied = true;
		m_access_denied_reason = "Unknown";
		m_con->Disconnect();
	}

}

void Client::handleCommand_AuthAccept(NetworkPacket* pkt)
{
	deleteAuthData();

	v3f playerpos;
	*pkt >> playerpos >> m_map_seed >> m_recommended_send_interval
		>> m_sudo_auth_methods;

	playerpos -= v3f(0, BS / 2, 0);

	// Set player position
	LocalPlayer *player = m_env.getLocalPlayer();
	assert(player != NULL);
	player->setPosition(playerpos);

	infostream << "Client: received map seed: " << m_map_seed << std::endl;
	infostream << "Client: received recommended send interval "
					<< m_recommended_send_interval<<std::endl;

	// Reply to server
	std::string lang = gettext("LANG_CODE");
	if (lang == "LANG_CODE")
		lang = "";

	NetworkPacket resp_pkt(TOSERVER_INIT2, sizeof(u16) + lang.size());
	resp_pkt << lang;
	Send(&resp_pkt);

	m_state = LC_Init;
}
void Client::handleCommand_AcceptSudoMode(NetworkPacket* pkt)
{
	deleteAuthData();

	m_password = m_new_password;

	verbosestream << "Client: Recieved TOCLIENT_ACCEPT_SUDO_MODE." << std::endl;

	// send packet to actually set the password
	startAuth(AUTH_MECHANISM_FIRST_SRP);

	// reset again
	m_chosen_auth_mech = AUTH_MECHANISM_NONE;
}
void Client::handleCommand_DenySudoMode(NetworkPacket* pkt)
{
	ChatMessage *chatMessage = new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
			L"Password change denied. Password NOT changed.");
	pushToChatQueue(chatMessage);
	// reset everything and be sad
	deleteAuthData();
}

void Client::handleCommand_AccessDenied(NetworkPacket* pkt)
{
	// The server didn't like our password. Note, this needs
	// to be processed even if the serialisation format has
	// not been agreed yet, the same as TOCLIENT_INIT.
	m_access_denied = true;
	m_access_denied_reason = "Unknown";

	if (pkt->getCommand() != TOCLIENT_ACCESS_DENIED) {
		// 13/03/15 Legacy code from 0.4.12 and lesser but is still used
		// in some places of the server code
		if (pkt->getSize() >= 2) {
			std::wstring wide_reason;
			*pkt >> wide_reason;
			m_access_denied_reason = wide_to_utf8(wide_reason);
		}
		return;
	}

	if (pkt->getSize() < 1)
		return;

	u8 denyCode = SERVER_ACCESSDENIED_UNEXPECTED_DATA;
	*pkt >> denyCode;
	if (denyCode == SERVER_ACCESSDENIED_SHUTDOWN ||
			denyCode == SERVER_ACCESSDENIED_CRASH) {
		*pkt >> m_access_denied_reason;
		if (m_access_denied_reason.empty()) {
			m_access_denied_reason = accessDeniedStrings[denyCode];
		}
		u8 reconnect;
		*pkt >> reconnect;
		m_access_denied_reconnect = reconnect & 1;
	} else if (denyCode == SERVER_ACCESSDENIED_CUSTOM_STRING) {
		*pkt >> m_access_denied_reason;
	} else if (denyCode < SERVER_ACCESSDENIED_MAX) {
		m_access_denied_reason = accessDeniedStrings[denyCode];
	} else {
		// Allow us to add new error messages to the
		// protocol without raising the protocol version, if we want to.
		// Until then (which may be never), this is outside
		// of the defined protocol.
		*pkt >> m_access_denied_reason;
		if (m_access_denied_reason.empty()) {
			m_access_denied_reason = "Unknown";
		}
	}
}

void Client::handleCommand_RemoveNode(NetworkPacket* pkt)
{
	if (pkt->getSize() < 6)
		return;

	v3s16 p;
	*pkt >> p;
	removeNode(p);
}

void Client::handleCommand_AddNode(NetworkPacket* pkt)
{
	if (pkt->getSize() < 6 + MapNode::serializedLength(m_server_ser_ver))
		return;

	v3s16 p;
	*pkt >> p;

	MapNode n;
	n.deSerialize(pkt->getU8Ptr(6), m_server_ser_ver);

	bool remove_metadata = true;
	u32 index = 6 + MapNode::serializedLength(m_server_ser_ver);
	if ((pkt->getSize() >= index + 1) && pkt->getU8(index)) {
		remove_metadata = false;
	}

	addNode(p, n, remove_metadata);
}
void Client::handleCommand_BlockData(NetworkPacket* pkt)
{
	// Ignore too small packet
	if (pkt->getSize() < 6)
		return;

	v3s16 p;
	*pkt >> p;

	std::string datastring(pkt->getString(6), pkt->getSize() - 6);
	std::istringstream istr(datastring, std::ios_base::binary);

	MapSector *sector;
	MapBlock *block;

	v2s16 p2d(p.X, p.Z);
	sector = m_env.getMap().emergeSector(p2d);

	assert(sector->getPos() == p2d);

	block = sector->getBlockNoCreateNoEx(p.Y);
	if (block) {
		/*
			Update an existing block
		*/
		block->deSerialize(istr, m_server_ser_ver, false);
		block->deSerializeNetworkSpecific(istr);
	}
	else {
		/*
			Create a new block
		*/
		block = new MapBlock(&m_env.getMap(), p, this);
		block->deSerialize(istr, m_server_ser_ver, false);
		block->deSerializeNetworkSpecific(istr);
		sector->insertBlock(block);
	}

	if (m_localdb) {
		ServerMap::saveBlock(block, m_localdb);
	}

	/*
		Add it to mesh update queue and set it to be acknowledged after update.
	*/
	addUpdateMeshTaskWithEdge(p, true);
}

void Client::handleCommand_Inventory(NetworkPacket* pkt)
{
	if (pkt->getSize() < 1)
		return;

	std::string datastring(pkt->getString(0), pkt->getSize());
	std::istringstream is(datastring, std::ios_base::binary);