summaryrefslogtreecommitdiff
path: root/builtin/game/item.lua
blob: d4ce6002fe0900d91488a641bceb6f216090eb02 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
-- Minetest: builtin/item.lua

local builtin_shared = ...

local function copy_pointed_thing(pointed_thing)
	return {
		type  = pointed_thing.type,
		above = vector.new(pointed_thing.above),
		under = vector.new(pointed_thing.under),
		ref   = pointed_thing.ref,
	}
end

--
-- Item definition helpers
--

function core.inventorycube(img1, img2, img3)
	img2 = img2 or img1
	img3 = img3 or img1
	return "[inventorycube"
			.. "{" .. img1:gsub("%^", "&")
			.. "{" .. img2:gsub("%^", "&")
			.. "{" .. img3:gsub("%^", "&")
end

function core.get_pointed_thing_position(pointed_thing, above)
	if pointed_thing.type == "node" then
		if above then
			-- The position where a node would be placed
			return pointed_thing.above
		end
		-- The position where a node would be dug
		return pointed_thing.under
	elseif pointed_thing.type == "object" then
		return pointed_thing.ref and pointed_thing.ref:getpos()
	end
end

function core.dir_to_facedir(dir, is6d)
	--account for y if requested
	if is6d and math.abs(dir.y) > math.abs(dir.x) and math.abs(dir.y) > math.abs(dir.z) then

		--from above
		if dir.y < 0 then
			if math.abs(dir.x) > math.abs(dir.z) then
				if dir.x < 0 then
					return 19
				else
					return 13
				end
			else
				if dir.z < 0 then
					return 10
				else
					return 4
				end
			end

		--from below
		else
			if math.abs(dir.x) > math.abs(dir.z) then
				if dir.x < 0 then
					return 15
				else
					return 17
				end
			else
				if dir.z < 0 then
					return 6
				else
					return 8
				end
			end
		end

	--otherwise, place horizontally
	elseif math.abs(dir.x) > math.abs(dir.z) then
		if dir.x < 0 then
			return 3
		else
			return 1
		end
	else
		if dir.z < 0 then
			return 2
		else
			return 0
		end
	end
end

-- Table of possible dirs
local facedir_to_dir = {
	{x= 0, y=0,  z= 1},
	{x= 1, y=0,  z= 0},
	{x= 0, y=0,  z=-1},
	{x=-1, y=0,  z= 0},
	{x= 0, y=-1, z= 0},
	{x= 0, y=1,  z= 0},
}
-- Mapping from facedir value to index in facedir_to_dir.
local facedir_to_dir_map = {
	[0]=1, 2, 3, 4,
	5, 2, 6, 4,
	6, 2, 5, 4,
	1, 5, 3, 6,
	1, 6, 3, 5,
	1, 4, 3, 2,
}
function core.facedir_to_dir(facedir)
	return facedir_to_dir[facedir_to_dir_map[facedir % 32]]
end

function core.dir_to_wallmounted(dir)
	if math.abs(dir.y) > math.max(math.abs(dir.x), math.abs(dir.z)) then
		if dir.y < 0 then
			return 1
		else
			return 0
		end
	elseif math.abs(dir.x) > math.abs(dir.z) then
		if dir.x < 0 then
			return 3
		else
			return 2
		end
	else
		if dir.z < 0 then
			return 5
		else
			return 4
		end
	end
end

-- table of dirs in wallmounted order
local wallmounted_to_dir = {
	[0] = {x = 0, y = 1, z = 0},
	{x =  0, y = -1, z =  0},
	{x =  1, y =  0, z =  0},
	{x = -1, y =  0, z =  0},
	{x =  0, y =  0, z =  1},
	{x =  0, y =  0, z = -1},
}
function core.wallmounted_to_dir(wallmounted)
	return wallmounted_to_dir[wallmounted % 8]
end

function core.dir_to_yaw(dir)
	return -math.atan2(dir.x, dir.z)
end

function core.yaw_to_dir(yaw)
	return {x = -math.sin(yaw), y = 0, z = math.cos(yaw)}
end

function core.is_colored_paramtype(ptype)
	return (ptype == "color") or (ptype == "colorfacedir") or
		(ptype == "colorwallmounted")
end

function core.strip_param2_color(param2, paramtype2)
	if not core.is_colored_paramtype(paramtype2) then
		return nil
	end
	if paramtype2 == "colorfacedir" then
		param2 = math.floor(param2 / 32) * 32
	elseif paramtype2 == "colorwallmounted" then
		param2 = math.floor(param2 / 8) * 8
	end
	-- paramtype2 == "color" requires no modification.
	return param2
end

function core.get_node_drops(node, toolname)
	-- Compatibility, if node is string
	local nodename = node
	local param2 = 0
	-- New format, if node is table
	if (type(node) == "table") then
		nodename = node.name
		param2 = node.param2
	end
	local def = core.registered_nodes[nodename]
	local drop = def and def.drop
	local ptype = def and def.paramtype2
	-- get color, if there is color (otherwise nil)
	local palette_index = core.strip_param2_color(param2, ptype)
	if drop == nil then
		-- default drop
		if palette_index then
			local stack = ItemStack(nodename)
			stack:get_meta():set_int("palette_index", palette_index)
			return {stack:to_string()}
		end
		return {nodename}
	elseif type(drop) == "string" then
		-- itemstring drop
		return {drop}
	elseif drop.items == nil then
		-- drop = {} to disable default drop
		return {}
	end

	-- Extended drop table
	local got_items = {}
	local got_count = 0
	local _, item, tool
	for _, item in ipairs(drop.items) do
		local good_rarity = true
		local good_tool = true
		if item.rarity ~= nil then
			good_rarity = item.rarity < 1 or math.random(item.rarity) == 1
		end
		if item.tools ~= nil then
			good_tool = false
		end
		if item.tools ~= nil and toolname then
			for _, tool in ipairs(item.tools) do
				if tool:sub(1, 1) == '~' then
					good_tool = toolname:find(tool:sub(2)) ~= nil
				else
					good_tool = toolname == tool
				end
				if good_tool then
					break
				end
			end
		end
		if good_rarity and good_tool then
			got_count = got_count + 1
			for _, add_item in ipairs(item.items) do
				-- add color, if necessary
				if item.inherit_color and palette_index then
					local stack = ItemStack(add_item)
					stack:get_meta():set_int("palette_index", palette_index)
					add_item = stack:to_string()
				end
				got_items[#got_items+1] = add_item
			end
			if drop.max_items ~= nil and got_count == drop.max_items then
				break
			end
		end
	end
	return got_items
end

local function user_name(user)
	return user and user:get_player_name() or ""
end

local function is_protected(pos, name)
	return core.is_protected(pos, name) and
		not minetest.check_player_privs(name, "protection_bypass")
end

-- Returns a logging function. For empty names, does not log.
local function make_log(name)
	return name ~= "" and core.log or function() end
end

function core.item_place_node(itemstack, placer, pointed_thing, param2)
	local def = itemstack:get_definition()
	if def.type ~= "node" or pointed_thing.type ~= "node" then
		return itemstack, false
	end

	local under = pointed_thing.under
	local oldnode_under = core.get_node_or_nil(under)
	local above = pointed_thing.above
	local oldnode_above = core.get_node_or_nil(above)
	local playername = user_name(placer)
	local log = make_log(playername)

	if not oldnode_under or not oldnode_above then
		log("info", playername .. " tried to place"
			.. " node in unloaded position " .. core.pos_to_string(above))
		return itemstack, false
	end

	local olddef_under = core.registered_nodes[oldnode_under.name]
	olddef_under = olddef_under or core.nodedef_default
	local olddef_above = core.registered_nodes[oldnode_above.name]
	olddef_above = olddef_above or core.nodedef_default

	if not olddef_above.buildable_to and not olddef_under.buildable_to then
		log("info", playername .. " tried to place"
			.. " node in invalid position " .. core.pos_to_string(above)
			.. ", replacing " .. oldnode_above.name)
		return itemstack, false
	end

	-- Place above pointed node
	local place_to = {x = above.x, y = above.y, z = above.z}

	-- If node under is buildable_to, place into it instead (eg. snow)
	if olddef_under.buildable_to then
		log("info", "node under is buildable to")
		place_to = {x = under.x, y = under.y, z = under.z}
	end

	if is_protected(place_to, playername) then
		log("action", playername
				.. " tried to place " .. def.name
				.. " at protected position "
				.. core.pos_to_string(place_to))
		core.record_protection_violation(place_to, playername)
		return itemstack
	end

	log("action", playername .. " places node "
		.. def.name .. " at " .. core.pos_to_string(place_to))

	local oldnode = core.get_node(place_to)
	local newnode = {name = def.name, param1 = 0, param2 = param2 or 0}

	-- Calculate direction for wall mounted stuff like torches and signs
	if def.place_param2 ~= nil then
		newnode.param2 = def.place_param2
	elseif (def.paramtype2 == "wallmounted" or
			def.paramtype2 == "colorwallmounted") and not param2 then
		local dir = {
			x = under.x - above.x,
			y = under.y - above.y,
			z = under.z - above.z
		}
		newnode.param2 = core.dir_to_wallmounted(dir)
	-- Calculate the direction for furnaces and chests and stuff
	elseif (def.paramtype2 == "facedir" or
			def.paramtype2 == "colorfacedir") and not param2 then
		local placer_pos = placer and placer:getpos()
		if placer_pos then
			local dir = {
				x = above.x - placer_pos.x,
				y = above.y - placer_pos.y,
				z = above.z - placer_pos.z
			}
			newnode.param2 = core.dir_to_facedir(dir)
			log("action", "facedir: " .. newnode.param2)
		end
	end

	local metatable = itemstack:get_meta():to_table().fields

	-- Transfer color information
	if metatable.palette_index and not def.place_param2 then
		local color_divisor = nil
		if def.paramtype2 == "color" then
			color_divisor = 1
		elseif def.paramtype2 == "colorwallmounted" then
			color_divisor = 8
		elseif def.paramtype2 == "colorfacedir" then
			color_divisor = 32
		end
		if color_divisor then
			local color = math.floor(metatable.palette_index / color_divisor)
			local other = newnode.param2 % color_divisor
			newnode.param2 = color * color_divisor + other
		end
	end

	-- Check if the node is attached and if it can be placed there
	if core.get_item_group(def.name, "attached_node") ~= 0 and
		not builtin_shared.check_attached_node(place_to, newnode) then
		log("action", "attached node " .. def.name ..
			" can not be placed at " .. core.pos_to_string(place_to))
		return itemstack, false
	end

	-- Add node and update
	core.add_node(place_to, newnode)

	local take_item = true

	-- Run callback
	if def.after_place_node then
		-- Deepcopy place_to and pointed_thing because callback can modify it
		local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z}
		local pointed_thing_copy = copy_pointed_thing(pointed_thing)
		if def.after_place_node(place_to_copy, placer, itemstack,
				pointed_thing_copy) then
			take_item = false
		end
	end

	-- Run script hook
	for _, callback in ipairs(core.registered_on_placenodes) do
		-- Deepcopy pos, node and pointed_thing because callback can modify them
		local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z}
		local newnode_copy = {name=newnode.name, param1=newnode.param1, param2=newnode.param2}
		local oldnode_copy = {name=oldnode.name, param1=oldnode.param1, param2=oldnode.param2}
		local pointed_thing_copy = copy_pointed_thing(pointed_thing)
		if callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy) then
			take_item = false
		end
	end

	if take_item then
		itemstack:take_item()
	end
	return itemstack, true
end

function core.item_place_object(itemstack, placer, pointed_thing)
	local pos = core.get_pointed_thing_position(pointed_thing, true)
	if pos ~= nil then
		local item = itemstack:take_item()
		core.add_item(pos, item)
	end
	return itemstack
end

function core.item_place(itemstack, placer, pointed_thing, param2)
	-- Call on_rightclick if the pointed node defines it
	if pointed_thing.type == "node" and placer and
			not placer:get_player_control().sneak then
		local n = core.get_node(pointed_thing.under)
		local nn = n.name
		if core.registered_nodes[nn] and core.registered_nodes[nn].on_rightclick then
			return core.registered_nodes[nn].on_rightclick(pointed_thing.under, n,
					placer, itemstack, pointed_thing) or itemstack, false
		end
	end

	if itemstack:get_definition().type == "node" then
		return core.item_place_node(itemstack, placer, pointed_thing, param2)
	end
	return itemstack
end

function core.item_secondary_use(itemstack, placer)
	return itemstack
end

function core.item_drop(itemstack, dropper, pos)
	local dropper_is_player = dropper and dropper:is_player()
	local p = table.copy(pos)
	local cnt = itemstack:get_count()
	if dropper_is_player then
		p.y = p.y + 1.2
		if dropper:get_player_control().sneak then
			cnt = 1
		end
	end
	local item = itemstack:take_item(cnt)
	local obj = core.add_item(p, item)
	if obj then
		if dropper_is_player then
			local dir = dropper:get_look_dir()
			dir.x = dir.x * 2.9
			dir.y = dir.y * 2.9 + 2
			dir.z = dir.z * 2.9
			obj:set_velocity(dir)
			obj:get_luaentity().dropped_by = dropper:get_player_name()
		end
		return itemstack
	end
	-- If we reach this, adding the object to the
	-- environment failed
end

function core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
	for _, callback in pairs(core.registered_on_item_eats) do
		local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing)
		if result then
			return result
		end
	end
	if itemstack:take_item() ~= nil then
		user:set_hp(user:get_hp() + hp_change)

		if replace_with_item then
			if itemstack:is_empty() then
				itemstack:add_item(replace_with_item)
			else
				local inv = user:get_inventory()
				-- Check if inv is null, since non-players don't have one
				if inv and inv:room_for_item("main", {name=replace_with_item}) then
					inv:add_item("main", replace_with_item)
				else
					local pos = user:getpos()
					pos.y = math.floor(pos.y + 0.5)
					core.add_item(pos, replace_with_item)
				end
			end
		end
	end
	return itemstack
end

function core.item_eat(hp_change, replace_with_item)
	return function(itemstack, user, pointed_thing)  -- closure
		if user then
			return core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
		end
	end
end

function core.node_punch(pos, node, puncher, pointed_thing)
	-- Run script hook
	for _, callback in ipairs(core.registered_on_punchnodes) do
		-- Copy pos and node because callback can modify them
		local pos_copy = vector.new(pos)
		local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
		local pointed_thing_copy = pointed_thing and copy_pointed_thing(pointed_thing) or nil
		callback(pos_copy, node_copy, puncher, pointed_thing_copy)
	end
end

function core.handle_node_drops(pos, drops, digger)
	-- Add dropped items to object's inventory
	local inv = digger and digger:get_inventory()
	local give_item
	if inv then
		give_item = function(item)
			return inv:add_item("main", item)
		end
	else
		give_item = function(item)
			-- itemstring to ItemStack for left:is_empty()
			return ItemStack(item)
		end
	end

	for _, dropped_item in pairs(drops) do
		local left = give_item(dropped_item)
		if not left:is_empty() then
			local p = {
				x = pos.x + math.random()/2-0.25,
				y = pos.y + math.random()/2-0.25,
				z = pos.z + math.random()/2-0.25,
			}
			core.add_item(p, left)
		end
	end
end

function core.node_dig(pos, node, digger)
	local diggername = user_name(digger)
	local log = make_log(diggername)
	local def = core.registered_nodes[node.name]
	if def and (not def.diggable or
			(def.can_dig and not def.can_dig(pos, digger))) then
		log("info", diggername .. " tried to dig "
			.. node.name .. " which is not diggable "
			.. core.pos_to_string(pos))
		return
	end

	if is_protected(pos, diggername) then
		log("action", diggername
				.. " tried to dig " .. node.name
				.. " at protected position "
				.. core.pos_to_string(pos))
		core.record_protection_violation(pos, diggername)
		return
	end

	log('action', diggername .. " digs "
		.. node.name .. " at " .. core.pos_to_string(pos))

	local wielded = digger and digger:get_wielded_item()
	local drops = core.get_node_drops(node, wielded and wielded:get_name())

	if wielded then
		local wdef = wielded:get_definition()
		local tp = wielded:get_tool_capabilities()
		local dp = core.get_dig_params(def and def.groups, tp)
		if wdef and wdef.after_use then
			wielded = wdef.after_use(wielded, digger, node, dp) or wielded
		else
			-- Wear out tool
			if not core.settings:get_bool("creative_mode") then
				wielded:add_wear(dp.wear)
				if wielded:get_count() == 0 and wdef.sound and wdef.sound.breaks then
					core.sound_play(wdef.sound.breaks, {pos = pos, gain = 0.5})
				end
			end
		end
		digger:set_wielded_item(wielded)
	end

	-- Handle drops
	core.handle_node_drops(pos, drops, digger)

	local oldmetadata = nil
	if def and def.after_dig_node then
		oldmetadata = core.get_meta(pos):to_table()
	end

	-- Remove node and update
	core.remove_node(pos)

	-- Run callback
	if def and def.after_dig_node then
		-- Copy pos and node because callback can modify them
		local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
		local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
		def.after_dig_node(pos_copy, node_copy, oldmetadata, digger)
	end

	-- Run script hook
	local _, callback
	for _, callback in ipairs(core.registered_on_dignodes) do
		local origin = core.callback_origins[callback]
		if origin then
			core.set_last_run_mod(origin.mod)
			--print("Running " .. tostring(callback) ..
			--	" (a " .. origin.name .. " callback in " .. origin.mod .. ")")
		else
			--print("No data associated with callback")
		end

		-- Copy pos and node because callback can modify them
		local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
		local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
		callback(pos_copy, node_copy, digger)
	end
end

-- This is used to allow mods to redefine core.item_place and so on
-- NOTE: This is not the preferred way. Preferred way is to provide enough
--       callbacks to not require redefining global functions. -celeron55
local function redef_wrapper(table, name)
	return function(...)
		return table[name](...)
	end
end

--
-- Item definition defaults
--

core.nodedef_default = {
	-- Item properties
	type="node",
	-- name intentionally not defined here
	description = "",
	groups = {},
	inventory_image = "",
	wield_image = "",
	wield_scale = {x=1,y=1,z=1},
	stack_max = 99,
	usable = false,
	liquids_pointable = false,
	tool_capabilities = nil,
	node_placement_prediction = nil,

	-- Interaction callbacks
	on_place = redef_wrapper(core, 'item_place'), -- core.item_place
	on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop
	on_use = nil,
	can_dig = nil,

	on_punch = redef_wrapper(core, 'node_punch'), -- core.node_punch
	on_rightclick = nil,
	on_dig = redef_wrapper(core, 'node_dig'), -- core.node_dig

	on_receive_fields = nil,

	on_metadata_inventory_move = core.node_metadata_inventory_move_allow_all,
	on_metadata_inventory_offer = core.node_metadata_inventory_offer_allow_all,
	on_metadata_inventory_take = core.node_metadata_inventory_take_allow_all,

	-- Node properties
	drawtype = "normal",
	visual_scale = 1.0,
	-- Don't define these because otherwise the old tile_images and
	-- special_materials wouldn't be read
	--tiles ={""},
	--special_tiles = {
	--	{name="", backface_culling=true},
	--	{name="", backface_culling=true},
	--},
	alpha = 255,
	post_effect_color = {a=0, r=0, g=0, b=0},
	paramtype = "none",
	paramtype2 = "none",
	is_ground_content = true,
	sunlight_propagates = false,
	walkable = true,
	pointable = true,
	diggable = true,
	climbable = false,
	buildable_to = false,
	floodable = false,
	liquidtype = "none",
	liquid_alternative_flowing = "",
	liquid_alternative_source = "",
	liquid_viscosity = 0,
	drowning = 0,
	light_source = 0,
	damage_per_second = 0,
	selection_box = {type="regular"},
	legacy_facedir_simple = false,
	legacy_wallmounted = false,
}

core.craftitemdef_default = {
	type="craft",
	-- name intentionally not defined here
	description = "",
	groups = {},
	inventory_image = "",
	wield_image = "",
	wield_scale = {x=1,y=1,z=1},
	stack_max = 99,
	liquids_pointable = false,
	tool_capabilities = nil,

	-- Interaction callbacks
	on_place = redef_wrapper(core, 'item_place'), -- core.item_place
	on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop
	on_secondary_use = redef_wrapper(core, 'item_secondary_use'),
	on_use = nil,
}

core.tooldef_default = {
	type="tool",
	-- name intentionally not defined here
	description = "",
	groups = {},
	inventory_image = "",
	wield_image = "",
	wield_scale = {x=1,y=1,z=1},
	stack_max = 1,
	liquids_pointable = false,
	tool_capabilities = nil,

	-- Interaction callbacks
	on_place = redef_wrapper(core, 'item_place'), -- core.item_place
	on_secondary_use = redef_wrapper(core, 'item_secondary_use'),
	on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop
	on_use = nil,
}

core.noneitemdef_default = {  -- This is used for the hand and unknown items
	type="none",
	-- name intentionally not defined here
	description = "",
	groups = {},
	inventory_image = "",
	wield_image = "",
	wield_scale = {x=1,y=1,z=1},
	stack_max = 99,
	liquids_pointable = false,
	tool_capabilities = nil,

	-- Interaction callbacks
	on_place = redef_wrapper(core, 'item_place'),
	on_secondary_use = redef_wrapper(core, 'item_secondary_use'),
	on_drop = nil,
	on_use = nil,
}