1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
|
--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
local enabled_all = false
local function modname_valid(name)
return not name:find("[^a-z0-9_]")
end
local function get_formspec(data)
local mod = data.list:get_list()[data.selected_mod] or {name = ""}
local retval =
"size[11.5,7.5,true]" ..
"label[0.5,0;" .. fgettext("World:") .. "]" ..
"label[1.75,0;" .. data.worldspec.name .. "]"
local hard_deps, soft_deps = pkgmgr.get_dependencies(mod.path)
if mod.is_modpack or mod.type == "game" then
local info = minetest.formspec_escape(
core.get_content_info(mod.path).description)
if info == "" then
if mod.is_modpack then
info = fgettext("No modpack description provided.")
else
info = fgettext("No game description provided.")
end
end
retval = retval ..
"textarea[0.25,0.7;5.75,7.2;;" .. info .. ";]"
else
retval = retval ..
"label[0,0.7;" .. fgettext("Mod:") .. "]" ..
"label[0.75,0.7;" .. mod.name .. "]" ..
"label[0,1.25;" .. fgettext("Dependencies:") .. "]" ..
"textlist[0,1.75;5,2.125;world_config_depends;" .. hard_deps ..
";0]" ..
"label[0,3.875;" .. fgettext("Optional dependencies:") .. "]" ..
"textlist[0,4.375;5,1.8;world_config_optdepends;" ..
soft_deps .. ";0]"
end
retval = retval ..
"button[3.25,7;2.5,0.5;btn_config_world_save;" ..
fgettext("Save") .. "]" ..
"button[5.75,7;2.5,0.5;btn_config_world_cancel;" ..
fgettext("Cancel") .. "]"
if mod.name ~= "" and not mod.is_game_content then
if mod.is_modpack then
if pkgmgr.is_modpack_entirely_enabled(data, mod.name) then
retval = retval ..
"button[5.5,0.125;3,0.5;btn_mp_disable;" ..
fgettext("Disable modpack") .. "]"
else
retval = retval ..
"button[5.5,0.125;3,0.5;btn_mp_enable;" ..
fgettext("Enable modpack") .. "]"
end
else
retval = retval ..
"checkbox[5.5,-0.125;cb_mod_enable;" .. fgettext("enabled") ..
";" .. tostring(mod.enabled) .. "]"
end
end
if enabled_all then
retval = retval ..
"button[8.95,0.125;2.5,0.5;btn_disable_all_mods;" ..
fgettext("Disable all") .. "]"
else
retval = retval ..
"button[8.95,0.125;2.5,0.5;btn_enable_all_mods;" ..
fgettext("Enable all") .. "]"
end
return retval ..
"tablecolumns[color;tree;text]" ..
"table[5.5,0.75;5.75,6;world_config_modlist;" ..
pkgmgr.render_packagelist(data.list) .. ";" .. data.selected_mod .."]"
end
local function handle_buttons(this, fields)
if fields.world_config_modlist then
local event = core.explode_table_event(fields.world_config_modlist)
this.data.selected_mod = event.row
core.settings:set("world_config_selected_mod", event.row)
if event.type == "DCL" then
pkgmgr.enable_mod(this)
end
return true
end
if fields.key_enter then
pkgmgr.enable_mod(this)
return true
end
if fields.cb_mod_enable ~= nil then
pkgmgr.enable_mod(this, core.is_yes(fields.cb_mod_enable))
return true
end
if fields.btn_mp_enable ~= nil or
fields.btn_mp_disable then
pkgmgr.enable_mod(this, fields.btn_mp_enable ~= nil)
return true
end
if fields.btn_config_world_save then
local filename = this.data.worldspec.path .. DIR_DELIM .. "world.mt"
local worldfile = Settings(filename)
local mods = worldfile:to_table()
local rawlist = this.data.list:get_raw_list()
for i = 1, #rawlist do
local mod = rawlist[i]
if not mod.is_modpack and
not mod.is_game_content then
if modname_valid(mod.name) then
worldfile:set("load_mod_" .. mod.name,
tostring(mod.enabled))
elseif mod.enabled then
gamedata.errormessage = fgettext_ne("Failed to enable mo" ..
"d \"$1\" as it contains disallowed characters. " ..
"Only chararacters [a-z0-9_] are allowed.",
mod.name)
end
mods["load_mod_" .. mod.name] = nil
end
end
-- Remove mods that are not present anymore
for key in pairs(mods) do
if key:sub(1, 9) == "load_mod_" then
worldfile:remove(key)
end
end
if not worldfile:write() then
core.log("error", "Failed to write world config file")
end
this:delete()
return true
end
if fields.btn_config_world_cancel then
this:delete()
return true
end
if fields.btn_enable_all_mods then
local list = this.data.list:get_raw_list()
for i = 1, #list do
if not list[i].is_game_content
and not list[i].is_modpack then
list[i].enabled = true
end
end
enabled_all = true
return true
end
if fields.btn_disable_all_mods then
local list = this.data.list:get_raw_list()
for i = 1, #list do
if not list[i].is_game_content
and not list[i].is_modpack then
list[i].enabled = false
end
end
enabled_all = false
return true
end
return false
end
function create_configure_world_dlg(worldidx)
local dlg = dialog_create("sp_config_world", get_formspec, handle_buttons)
dlg.data.selected_mod = tonumber(
core.settings:get("world_config_selected_mod")) or 0
dlg.data.worldspec = core.get_worlds()[worldidx]
if not dlg.data.worldspec then
dlg:delete()
return
end
dlg.data.worldconfig = pkgmgr.get_worldconfig(dlg.data.worldspec.path)
if not dlg.data.worldconfig or not dlg.data.worldconfig.id or
dlg.data.worldconfig.id == "" then
dlg:delete()
return
end
dlg.data.list = filterlist.create(
pkgmgr.preparemodlist,
pkgmgr.comparemod,
function(element, uid)
if element.name == uid then
return true
end
end,
function(element, criteria)
if criteria.hide_game and
element.is_game_content then
return false
end
if criteria.hide_modpackcontents and
element.modpack ~= nil then
return false
end
return true
end,
{
worldpath = dlg.data.worldspec.path,
gameid = dlg.data.worldspec.gameid
}
)
if dlg.data.selected_mod > dlg.data.list:size() then
dlg.data.selected_mod = 0
end
dlg.data.list:set_filtercriteria({
hide_game = dlg.data.hide_gamemods,
hide_modpackcontents = dlg.data.hide_modpackcontents
})
dlg.data.list:add_sort_mechanism("alphabetic", sort_mod_list)
dlg.data.list:set_sortmode("alphabetic")
return dlg
end
|