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path: root/builtin/mainmenu/init.lua
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--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

mt_color_grey  = "#AAAAAA"
mt_color_blue  = "#6389FF"
mt_color_lightblue  = "#99CCFF"
mt_color_green = "#72FF63"
mt_color_dark_green = "#25C191"
mt_color_orange  = "#FF8800"
mt_color_red = "#FF3300"

local menupath = core.get_mainmenu_path()
local basepath = core.get_builtin_path()
defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" ..
					DIR_DELIM .. "pack" .. DIR_DELIM

dofile(basepath .. "common" .. DIR_DELIM .. "filterlist.lua")
dofile(basepath .. "fstk" .. DIR_DELIM .. "buttonbar.lua")
dofile(basepath .. "fstk" .. DIR_DELIM .. "dialog.lua")
dofile(basepath .. "fstk" .. DIR_DELIM .. "tabview.lua")
dofile(basepath .. "fstk" .. DIR_DELIM .. "ui.lua")
dofile(menupath .. DIR_DELIM .. "async_event.lua")
dofile(menupath .. DIR_DELIM .. "common.lua")
dofile(menupath .. DIR_DELIM .. "pkgmgr.lua")
dofile(menupath .. DIR_DELIM .. "serverlistmgr.lua")
dofile(menupath .. DIR_DELIM .. "game_theme.lua")

dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
dofile(menupath .. DIR_DELIM .. "dlg_settings_advanced.lua")
dofile(menupath .. DIR_DELIM .. "dlg_contentstore.lua")
dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
dofile(menupath .. DIR_DELIM .. "dlg_delete_content.lua")
dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
dofile(menupath .. DIR_DELIM .. "dlg_register.lua")
dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")

local tabs = {}

tabs.settings = dofile(menupath .. DIR_DELIM .. "tab_settings.lua")
tabs.content  = dofile(menupath .. DIR_DELIM .. "tab_content.lua")
tabs.about    = dofile(menupath .. DIR_DELIM .. "tab_about.lua")
tabs.local_game = dofile(menupath .. DIR_DELIM .. "tab_local.lua")
tabs.play_online = dofile(menupath .. DIR_DELIM .. "tab_online.lua")

--------------------------------------------------------------------------------
local function main_event_handler(tabview, event)
	if event == "MenuQuit" then
		core.close()
	end
	return true
end

--------------------------------------------------------------------------------
local function init_globals()
	-- Init gamedata
	gamedata.worldindex = 0

	menudata.worldlist = filterlist.create(
		core.get_worlds,
		compare_worlds,
		-- Unique id comparison function
		function(element, uid)
			return element.name == uid
		end,
		-- Filter function
		function(element, gameid)
			return element.gameid == gameid
		end
	)

	menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic)
	menudata.worldlist:set_sortmode("alphabetic")

	if not core.settings:get("menu_last_game") then
		local default_game = core.settings:get("default_game") or "minetest"
		core.settings:set("menu_last_game", default_game)
	end

	mm_game_theme.init()

	-- Create main tabview
	local tv_main = tabview_create("maintab", {x = 12, y = 5.4}, {x = 0, y = 0})

	tv_main:set_autosave_tab(true)
	tv_main:add(tabs.local_game)
	tv_main:add(tabs.play_online)

	tv_main:add(tabs.content)
	tv_main:add(tabs.settings)
	tv_main:add(tabs.about)

	tv_main:set_global_event_handler(main_event_handler)
	tv_main:set_fixed_size(false)

	local last_tab = core.settings:get("maintab_LAST")
	if last_tab and tv_main.current_tab ~= last_tab then
		tv_main:set_tab(last_tab)
	end

	-- In case the folder of the last selected game has been deleted,
	-- display "Minetest" as a header
	if tv_main.current_tab == "local" then
		local game = pkgmgr.find_by_gameid(core.settings:get("menu_last_game"))
		if game == nil then
			mm_game_theme.reset()
		end
	end

	ui.set_default("maintab")
	tv_main:show()

	ui.update()
end

init_globals()
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

/*
SQLite format specification:
	blocks:
		(PK) INT id
		BLOB data
*/


#include "database-sqlite3.h"

#include "log.h"
#include "filesys.h"
#include "exceptions.h"
#include "settings.h"
#include "porting.h"
#include "util/string.h"
#include "content_sao.h"
#include "remoteplayer.h"

#include <cassert>

// When to print messages when the database is being held locked by another process
// Note: I've seen occasional delays of over 250ms while running minetestmapper.
#define BUSY_INFO_TRESHOLD	100	// Print first informational message after 100ms.
#define BUSY_WARNING_TRESHOLD	250	// Print warning message after 250ms. Lag is increased.
#define BUSY_ERROR_TRESHOLD	1000	// Print error message after 1000ms. Significant lag.
#define BUSY_FATAL_TRESHOLD	3000	// Allow SQLITE_BUSY to be returned, which will cause a minetest crash.
#define BUSY_ERROR_INTERVAL	10000	// Safety net: report again every 10 seconds


#define SQLRES(s, r, m) \
	if ((s) != (r)) { \
		throw DatabaseException(std::string(m) + ": " +\
				sqlite3_errmsg(m_database)); \
	}
#define SQLOK(s, m) SQLRES(s, SQLITE_OK, m)

#define PREPARE_STATEMENT(name, query) \
	SQLOK(sqlite3_prepare_v2(m_database, query, -1, &m_stmt_##name, NULL),\
		"Failed to prepare query '" query "'")

#define SQLOK_ERRSTREAM(s, m)                           \
	if ((s) != SQLITE_OK) {                             \
		errorstream << (m) << ": "                      \
			<< sqlite3_errmsg(m_database) << std::endl; \
	}

#define FINALIZE_STATEMENT(statement) SQLOK_ERRSTREAM(sqlite3_finalize(statement), \
	"Failed to finalize " #statement)

int Database_SQLite3::busyHandler(void *data, int count)
{
	s64 &first_time = reinterpret_cast<s64 *>(data)[0];
	s64 &prev_time = reinterpret_cast<s64 *>(data)[1];
	s64 cur_time = porting::getTimeMs();

	if (count == 0) {
		first_time = cur_time;
		prev_time = first_time;
	} else {
		while (cur_time < prev_time)
			cur_time += s64(1)<<32;
	}

	if (cur_time - first_time < BUSY_INFO_TRESHOLD) {
		; // do nothing
	} else if (cur_time - first_time >= BUSY_INFO_TRESHOLD &&
			prev_time - first_time < BUSY_INFO_TRESHOLD) {
		infostream << "SQLite3 database has been locked for "
			<< cur_time - first_time << " ms." << std::endl;
	} else if (cur_time - first_time >= BUSY_WARNING_TRESHOLD &&
			prev_time - first_time < BUSY_WARNING_TRESHOLD) {
		warningstream << "SQLite3 database has been locked for "
			<< cur_time - first_time << " ms." << std::endl;
	} else if (cur_time - first_time >= BUSY_ERROR_TRESHOLD &&
			prev_time - first_time < BUSY_ERROR_TRESHOLD) {
		errorstream << "SQLite3 database has been locked for "
			<< cur_time - first_time << " ms; this causes lag." << std::endl;
	} else if (cur_time - first_time >= BUSY_FATAL_TRESHOLD &&
			prev_time - first_time < BUSY_FATAL_TRESHOLD) {
		errorstream << "SQLite3 database has been locked for "
			<< cur_time - first_time << " ms - giving up!" << std::endl;
	} else if ((cur_time - first_time) / BUSY_ERROR_INTERVAL !=
			(prev_time - first_time) / BUSY_ERROR_INTERVAL) {
		// Safety net: keep reporting every BUSY_ERROR_INTERVAL
		errorstream << "SQLite3 database has been locked for "
			<< (cur_time - first_time) / 1000 << " seconds!" << std::endl;
	}

	prev_time = cur_time;

	// Make sqlite transaction fail if delay exceeds BUSY_FATAL_TRESHOLD
	return cur_time - first_time < BUSY_FATAL_TRESHOLD;
}


Database_SQLite3::Database_SQLite3(const std::string &savedir, const std::string &dbname) :
	m_savedir(savedir),
	m_dbname(dbname)
{
}

void Database_SQLite3::beginSave()
{
	verifyDatabase();
	SQLRES(sqlite3_step(m_stmt_begin), SQLITE_DONE,
		"Failed to start SQLite3 transaction");
	sqlite3_reset(m_stmt_begin);
}

void Database_SQLite3::endSave()
{
	verifyDatabase();
	SQLRES(sqlite3_step(m_stmt_end), SQLITE_DONE,
		"Failed to commit SQLite3 transaction");
	sqlite3_reset(m_stmt_end);
}

void Database_SQLite3::openDatabase()
{
	if (m_database) return;

	std::string dbp = m_savedir + DIR_DELIM + m_dbname + ".sqlite";

	// Open the database connection

	if (!fs::CreateAllDirs(m_savedir)) {
		infostream << "Database_SQLite3: Failed to create directory \""
			<< m_savedir << "\"" << std::endl;
		throw FileNotGoodException("Failed to create database "
				"save directory");
	}

	bool needs_create = !fs::PathExists(dbp);

	SQLOK(sqlite3_open_v2(dbp.c_str(), &m_database,
			SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE, NULL),
		std::string("Failed to open SQLite3 database file ") + dbp);

	SQLOK(sqlite3_busy_handler(m_database, Database_SQLite3::busyHandler,
		m_busy_handler_data), "Failed to set SQLite3 busy handler");

	if (needs_create) {
		createDatabase();
	}

	std::string query_str = std::string("PRAGMA synchronous = ")
			 + itos(g_settings->getU16("sqlite_synchronous"));
	SQLOK(sqlite3_exec(m_database, query_str.c_str(), NULL, NULL, NULL),
		"Failed to modify sqlite3 synchronous mode");
	SQLOK(sqlite3_exec(m_database, "PRAGMA foreign_keys = ON", NULL, NULL, NULL),
		"Failed to enable sqlite3 foreign key support");
}

void Database_SQLite3::verifyDatabase()
{
	if (m_initialized) return;

	openDatabase();

	PREPARE_STATEMENT(begin, "BEGIN;");
	PREPARE_STATEMENT(end, "COMMIT;");

	initStatements();

	m_initialized = true;
}

Database_SQLite3::~Database_SQLite3()
{
	FINALIZE_STATEMENT(m_stmt_begin)
	FINALIZE_STATEMENT(m_stmt_end)

	SQLOK_ERRSTREAM(sqlite3_close(m_database), "Failed to close database");
}

/*
 * Map database